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A-Spec First Assault News

Demo Update - Patch 0.11.3

Fixed an issue with navigation tutorials where game freezes on loading screen

New Patch (0.11.2)

Patch Notes 0.11.2 Overview
  • A new tutorial introducing targeting mechanics


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Added
  • The basic targeting tutorial


Fixed
  • Unable to use the controller to select the Launch button in the Training Simulator menu
  • Help glyphs will now display the positive and negative value axis control glyphs for keyboard controls

New navigation tutorials to help avoid those nasty space hazards

Demo Update Patch Notes 0.11.1 Overview
  • 3 new tutorials covering navigation concepts
  • This update will reset your controller bindings


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Added
  • Training Simulator, accessible under the Training button on the main menu
  • 3 navigation tutorials covering basic, intermediate and advanced navigation concepts. Accessible in the training simulator
  • Default keyboard keybindings for flight controls Increase (=) and Decrease (-) throttle
  • Mission Directives panel on flight HUD. Currently only used in the newly added 3 navigation tutorials

New navigation tutorials to help avoid those nasty space hazards

Patch Notes 0.11.1 Overview
  • 3 new tutorials covering navigation concepts
  • This update will reset your controller bindings


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Added
  • Training Simulator, accessible under the Training button on the main menu
  • 3 navigation tutorials covering basic, intermediate and advanced navigation concepts. Accessible in the training simulator
  • Default keyboard keybindings for flight controls Increase (=) and Decrease (-) throttle
  • Mission Directives panel on flight HUD. Currently only used in the newly added 3 navigation tutorials

New single-player campaign preview available in the latest demo update

A new single-player campaign has been added to the A-Spec First Assault demo. Play through 3 main missions and 5 side missions in a fight for survival against a relentless hostile oppressor.

Patch Notes 0.11.0 Overview
  • Added a single-player campaign as a limited preview


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Added
  • Campaign: Single-player campaign as a limited preview
  • Campaign: 3 main missions for the campaign
  • Campaign: 5 side missions for the campaign
  • Campaign: Player Item rewards for completing a main mission in the campaign
  • Campaign: Player Prestige rewards for completing main and side missions in the campaign
  • Campaign: Player Experience rewards for completing main and side missions in the campaign (used to unlock following main missions)
  • Campaign: Player Prestige and experience rewards for kills
  • Skirmish: Wingmen will now spawn in formation with their wing leader
  • New Ship: Fighter (only available to AI actors in the campaign)
  • New ship: Gunship (only available to AI actors in the campaign)
  • New ship: Carrier (only available to AI actors in the campaign)
  • New ship: Large Transport (only available to AI actors in the campaign)
  • New primary weapon: Hydracannon as XXS size (only available to AI actors in the campaign using the Fighter)
  • New secondary weapon: Guided bomb (only available to AI actors in the campaign using the Gunship)
  • New turret weapon: Autocannon as XS size (only available to AI actors in the campaign using the Gunship)


Changed
  • Limited frame rate to 30FPS when in menus
  • Luhansk corvette mass was too low (raised from 200,000 to 2,000,000) and will no longer be spun around as much by weapon hits


Fixed
  • Faction Active/Dying unit tracking was left in an erroneous state when starting a mission, preventing further missions from completing correctly
  • Explosive damage was not being applied correctly against moving structures
  • AI actors would get stuck attempting to complete a priority objective that was impossible to complete
  • Selecting a target from cleared selection selects 2nd contact in the list rather than first
  • NullReference when firing missiles
  • Fixed an issue with lateral thruster burn time calculations for AI actors