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OUDINOT Out Now!

Rejoice, commanders! The latest milestone for [b]WARNO[/b], the major [b]OUDINOT[/b] update, [b]is now live![/b] Don’t hesitate, strap in, muster your troops, and get playing. But while waiting for the download, read today’s Devblog, detailing all the new features, divisions, units, mechanics, and other content brought to you by [b]OUDINOT[/b] and related patch. [img]{STEAM_CLAN_IMAGE}/41657262/a2248c1f6cea7ca61c93b3aa1940de63555271aa.jpg[/img] We had planned to release [b]OUDINOT[/b] two days ago, but the last version was plagued with a host of issues. We have a new version, tested and validated, but usually, we don’t release major updates on a Friday afternoon. The simple reason is that [i]if[/i] something goes wrong over the weekend, we have a harder time to fix it. In this case, we debated between rebranding the milestone [i]GROUCHY[/i] and delaying it to next week, or naming it [i]HAIL MARY[/i]. We opted for the latter. Without further ado: let’s welcome to the stage a very shy [b]OUDINOT[/b]! Check out the [b]OUDINOT’s[/b] update logs below. There is more: we also took some time to detail a rework of NATO’s [b]3rd Armored Division[/b], as well as list the new [b]Unit Traits[/b], including what they do in-game, and why! [b][h2]OUDINOT milestone overview[/h2][/b] Now, to be exact: [b]OUDINOT[/b] will only bring the two new divisions and units (see below). Furthermore, next to this milestone, a major patch including all the other relevant new features and mechanics, from [b]Unit Traits[/b] to maps, is now available. [list] [*][b][b]OUDINOT’s[/b] two new divisions[/b] focused on the fictional [i]Battle for Berlin (1989)[/i]: NATO’s [b]Berlin Command[/b] and Warsaw Pact’s [b]Unternehmen Zentrum[/b]. [list] [*]Read more about the multinational [b]Berlin Command[/b], with its mix of equipment and fighting against overwhelming odds, in [url=https://store.steampowered.com/news/app/1611600/view/3421074045739871195]this dedicated DevBlog here[/url]. [*]Check out the urban warfare experts of the combined East German and Soviet [b]Unternehmen Zentrum[/b] in [url=https://store.steampowered.com/news/app/1611600/view/3421074045762374988]this DevBlog here[/url]. [*][b]OUDINOT[/b] also contains a host of [b]new units[/b] including (but not limited to) [b]F-117[/b] stealth fighter-bomber, [b]FV432 Rarden[/b], [b]SPW PZH[/b], [b]Wachtschützen[/b], etc. [/list][/list] [img]{STEAM_CLAN_IMAGE}/41657262/3cb13d309255b894a3c57211453a2c7905e7d42a.jpg[/img] [list][*]New [b]tutorials[/b], from basic infantry tactics to how best to use SEAD planes. [*]A new map, [b]Rock[/b], a 83km² battlefield playable in 3vs3, with lots of verticality in its environments. [*]A new [b]2v2[/b] version of [b]Loop[/b] map. [*]The [b]Black Forest[/b] map rework. Read more about it [url=https://store.steampowered.com/news/app/1611600/view/3638379056149116022?l=english]in this DevBlog[/url]. [*]New [b]Destruction[/b] mode variant of: [list] [*]Mount River [*]Vertigo [*]Danger Hills [*]Triple Strike [*]Death Row [*]Cyrus [*]Volcano [*]Iron Waters (newly announced) [*]Chemical (newly announced) [*]Geisa (newly announced) [*]Crown (newly announced) [/list] [*]New [b]Unit Traits[/b] system. See below for a full overview of each trait, what it does in-game, and our reasons for creating them. [*]New [b]Amphibious[/b] ability for certain land vehicles. [*]New [b]destruction textures[/b]. [*]Major [b]combat system rework[/b], increasing the importance of Suppression. [*]New [b]hit points/suppression[/b] UI display (newly announced). [*][b]Command unit overhaul[/b]. After capturing a command zone, command units are no longer required to stay inside one to control it. [/list] [img]{STEAM_CLAN_IMAGE}/41657262/9ee6f47bb6dc5dfdc251fb74b311f49b88bc71f3.jpg[/img] However, some things didn’t make it into this patch on time. These should come shortly, namely [b]FOB[/b] (Forward Operating Bases) and the new urban map [b]Twin Cities[/b]. Expect these to be delivered as soon as possible! [b][h2]The 3rd Armored Division rework[/h2][/b] With the introduction of the new [b]Unit Traits[/b] system, we decided that the American [b]3rd Armored Division[/b] should focus more on the new [b]IFV Infantry[/b] trait. This trait gives mechanized infantry fire teams, transportable by Infantry Fighting Vehicles, a so-called “shield against suppression” when dismounted and fighting near an IFV. First off, a new command unit will be featured by the “Spearhead” division in-game: the [b]M2A2 Bradley CP[/b], found in the Logistics tab. Though not a transport, the vehicle still grants the [b]IFV Infantry[/b] bonus to nearby fire teams. [img]{STEAM_CLAN_IMAGE}/41657262/51219da8ea20b73338cdf58d86243e9b1c88fd68.jpg[/img] Furthermore, we are adding [b]Fire Team (AT-4)[/b] units to [b]3rd Armored Division’s[/b] arsenal. On top of this, all [b]Fire Team[/b] units ([b]AT-4[/b], [b]LAW[/b], and [b]Dragon[/b]) will be available with three cards each. On the other hand, the [b]Mech. Rifles[/b] units are reduced to one card only. Lastly, [b]Mech. Rifles LDR.[/b] units are replaced by the smaller [b]Fire Team LDR.[/b] units, riding into battle in a [b]Bradley[/b] and featuring the [b]IFV Infantry[/b] trait. [b][h2]The new Unit Traits detailed[/h2][/b] We have already talked about the new [b]Unit Traits[/b] to a certain extent, but we can now share the full list with you. This includes in-game descriptions, effects, and brief explanations of our intention with each trait. [b]Reservist[/b] [list] [*]This unit is made of part-time soldiers, such as hastily called-up reservists, former police, or militia. While not cowards, with less training and older equipment, they should be considered second-rate troops. [*][b]Reservist[/b] units take more suppression in combat. [/list] This trait will be given to non-military police forces, such as the [b]BGS[/b], [b]FR. Reserve Polizei[/b], [b]Vopos[/b], as well as reservist or militia units ([b]Heimatschützen[/b], [b]KdA[/b], [b]Reservistes[/b], etc.). British [b]Territorials[/b] are not included, as historically, they lean closer to being [i]active[/i] reserves. They will remain veterancy locked, however. [b]Leader[/b] [list] [*]This headquarters unit features commanders and critical command-and-control equipment, including radio and other communication devices. This allows for more effective tactical leadership on the battlefield. [*][b]Leader[/b] units grant +1 Veterancy level to all nearby units. [/list] By default granted to all command units and vehicles, this trait can be found with infantry and other units such as tanks, APCs, IFVs, or helicopters. [b]Resolute[/b] [list] [*]This unit is composed of soldiers who are highly motivated, well-drilled, or politically indoctrinated. Going into battle with plenty of enthusiasm, these eager troops will endure even the hardest battlefield conditions in stride. [*][b]Resolute[/b] units take less suppression in combat. [/list] Foremost, this trait was introduced to represent East German troops, considered by friends and foes as the most ideologically indoctrinated and determined of all Warsaw Pact forces. The [b]Resolute[/b] trait will be featured with all their front-line troops, except for units such as artillery, AA, logistics, and reservists. A few non-DDR units, such as the French [b]Legionnaires Paras[/b], will also gain this trait. [b]Military Police[/b] [list] [*]This unit features the oft-detested military police. As law enforcement, they ensure order behind the lines and instill harsh discipline within the army’s ranks. [*][b]Military Police[/b] units grant a suppression regeneration bonus and remove any [b]Reservist[/b] trait of nearby units. [/list] All current military police units, including [b]MP[/b], [b]Prévôté[/b], [b]RMP[/b], and [b]Feldjäger[/b], will receive this trait. The Warsaw Pact counterparts to these units will soon be added. [img]{STEAM_CLAN_IMAGE}/41657262/cb947eecd9f1e3434bf8e4867fdbb767ab4828f9.jpg[/img] [b]IFV Infantry[/b] [list] [*]This unit is composed of soldiers trained for combat with Infantry Fighting Vehicles and fight side by side once dismounted. This follows common mechanized infantry doctrine. [*][b]IFV Infantry[/b] units take less suppression in combat when near an Infantry Fighting Vehicle (doesn’t have to be their own). [/list] This trait is granted to both Infantry Fighting Vehicles and the troops they carry: [b]Fire Teams[/b], [b]Motostrelki (BMP)[/b], [b]Mot. Schützen[/b], [b]Arm. Rifles[/b], [b]Chasseurs[/b], etc. [b]Special Forces[/b] [list] [*]This unit represents an army's crème de la crème: highly trained professionals, well-equipped, and with more combat experience than regular troops. [*][b]Special Forces[/b] units take less suppression in combat, move faster, and deal more damage - on top of the Elite veterancy level. [/list] Featured by all special forces, both “rifles” and “recons.” This includes: [b]Green Berets[/b], [b]Spetsnaz[/b], [b]SAS[/b], [b]LRS[/b], [b]Commando[/b], [b]Fernspäher[/b], East German [b]Fallschirmjäger[/b], etc. [b]GSR[/b] [list] [*]This recon unit is equipped with a portable Ground Surveillance Radar, detecting targets beyond visual range. Once deployed, it needs to remain stationary to function. [*][b]GSR[/b] units receive a +1 Optics level when not moving. [/list] This trait is featured in small (4-6 strong) special forces recon squads: [b]LRS[/b], [b]Fernspäher[/b], [b]SAS Patrol[/b]. More units of this kind will be added later to some nations lacking them. [b]Shock[/b] [list] [*]This unit features hardened soldiers specifically trained and equipped for close-quarter battles, assault operations, and hand-to-hand combat. [*][b]Shock[/b] units inflict more suppression when fighting at close combat ranges, including woods and urban terrain. [/list] The [b]Shock[/b] trait will apply to all airborne forces and all combat engineers. [b]Airborne[/b] [list] [*]This unit is trained to be inserted onto the battlefield through the air. Highly mobile but lightly equipped, airborne troops can rapidly deploy ahead of the regular army. [*][b]Airborne[/b] units can deploy further ahead, using Forward Deployment, but only during the initial deployment phase. [/list] This trait can be found in all current airborne forces, as already identified by the current parachute icon and Forward Deployment mechanic. [b]Recon[/b] [list] [*]This unit excels in reconnaissance, gathering intelligence, and spotting targets. Recon troops are light units, masters in moving quickly on the battlefield and observing enemy units undetected. [*][b]Recon[/b] units can deploy further ahead, but only during the initial deployment phase. [/list] This trait is granted to all current recon forces as already identified by the current goggle icon and Forward Deployment mechanic. [b]Security[/b] [list] [*]This second-line infantry unit is only lightly equipped for combat, tasked instead with patrolling and securing the rear. These soldiers guard against enemy saboteurs and infiltration attempts. [*][b]Security[/b] units increase their Optics and identification levels to Good when not moving, similar to Recon units, although they remain classified as Infantry. [/list] This trait will apply to several dedicated rear-echelon troops - which can (or not) also carry the [b]Reservist[/b] trait. This includes [b]Sicherungs[/b], [b]Vopos[/b], [b]Wachtschützen[/b], [b]FR. Polizei-Reserve[/b], [b]RAF Rifles[/b], etc. [b]Amphibious[/b] [list] [*]This vehicle is designed to operate on land and water. Thanks to their waterproof hull, they can slowly ford streams and cross rivers. [*][b]Amphibious[/b] vehicles can enter and cross waters at 1/3 of their normal (offroad) speed. [/list] This trait identifies all vehicles able to cross water. [img]{STEAM_CLAN_IMAGE}/41657262/b426ec799b4b8eb6e5eb50c87f515aaa674352f1.jpg[/img] [b]Transport[/b] [list] [*]This vehicle is designed to move infantry units on the battlefield. Transports can range from fast jeeps and trucks to even helicopters. [*][b]Transport[/b] units can carry infantry squads, groups, or teams. [/list] To better identify them, this trait is featured by all current transport units. [b]Sniper[/b] [list] [*]This unit contains highly trained sharpshooters who excel in infiltration tactics, camouflage, and reconnaissance. Equipped with powerful scoped sniper rifles, these specialist soldiers can engage targets at long ranges without being seen. [*][b]Sniper[/b] units gain a +1 Stealth level when not moving. [/list] The latest trait is currently granted to… no one. But we will include dedicated sniper units in all divisions in a single batch in the near future! [img]{STEAM_CLAN_IMAGE}/41657262/77c193dd55abcccf7bde0bc1cc6e7c42deef3a66.jpg[/img] [b][h2]See you on the battlefield[/h2][/b] That’s all for today. We won’t keep you any longer. Start up [b]WARNO[/b] and get playing! Don’t forget to join the passionate [b]WARNO[/b] community. Check the latest news on the [b][url=https://steamcommunity.com/app/1611600/allnews/]Steam News[/url][/b] page or visit the [b][url=https://steamcommunity.com/app/1611600/discussions/]Steam Forums[/url][/b]. Get together with other players on either the excellent [b][url=https://discord.gg/TEeBArm]Discord server[/url][/b], [b][url=https://www.reddit.com/r/warno/]Reddit page[/url][/b], [b][url=https://www.youtube.com/channel/UCiFqzFcEAzeiu3Msr9G7izw]YouTube[/url][/b] or our [b][url=https://www.instagram.com/eugensystems/]Instagram[/url][/b]. See you on the battlefield, commander! [img]{STEAM_CLAN_IMAGE}/41657262/f625a8df2bf6944bc056e0a05421fb61af1b340c.gif[/img]