TENSION Map Preview
Hello commanders,
We hope you are well. On the heels of last week’s map-centric [url=https://store.steampowered.com/news/app/1611600/view/3797158847570845273?l=english][b]GOUVION[/b][/url] milestone, we bring a fresh sneak preview of a new battlefield coming to [b]WARNO[/b]: the 2vs2 [b]TENSION[/b].
Keep reading to find out more!
[b][h2]Urban Warfare Continued[/h2][/b]
Let’s introduce our latest creation: [b]TENSION[/b], the second of three new urban maps (the previous being [b]TEUFELSMOOR[/b], [url=https://store.steampowered.com/news/app/1611600/view/3763380577446375545?l=english]read more about it here[/url]). This new series of built-up environments will all launch before [b]WARNO’s[/b] official release out of Early Access.
[img]{STEAM_CLAN_IMAGE}/41657262/686b501b19bc8b23c110dd61eec4b28b92d6a926.gif[/img]
So, what’s the deal with [b]TENSION[/b], and what sets it apart from [b]TEUFELSMOOR[/b], for instance? As its predecessor shows a relatively intact city, [b]TENSION[/b] does the opposite, plunging you head-first into a metropolis ravaged by days of intense and devastating modern conflict. The atmosphere of fierce combat should be felt in every corner of the map; we were gunning for an unprecedented immersive experience with this one!
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[b]TENSION[/b] is designed for 2vs2 battles, but we want to accommodate the map for more players. We are also working on a 1vs1 version!
The layout of [b]TENSION[/b] has been created to offer different strategies and tactics compared to [b]TEUFELSMOOR[/b]. We have accommodated the map to both infantry combat and mechanized combined arms fights, with lots of variety and challenge - even for seasoned veterans.
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[b][h2]A New Immersive Experience[/h2][/b]
With [b]TENSION[/b], we wanted to increase the danger of sneak attacks through a ruined city. This means when fighting on this map, you should constantly look out for ambushes as you navigate the devastated streets and ruins.
[previewyoutube=XOOLlQtKL3A;full][/previewyoutube]
Furthermore, to really pimp up the new urban environment, we introduced updated smoke effects (FX) and ground textures, as well as a host of new ruined buildings (who doesn’t want to have more ruins?).
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Let us know what you think. [b]TENSION[/b] is slowly making its way to [b]WARNO[/b], but we are keen to hear your thoughts!
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[b][h2]Until next week[/h2][/b]
That’s all for this week’s DevBlog. And yes, before you ask, we always check and listen to all of your suggestions. There is no need to complain or spam, though. We have a clear vision for [b]WARNO[/b] in both Early Access and the official launch. We are taking the time to get it right. We know how we want it to look, play, the authenticity and levels of realism, and most of all, how much fun it should be (lots!). All feedback is taken on board, but not all ideas will be applicable or work. Keep it calm, cool, and collected, commanders!
Furthermore, we are still on track with [b]Army General[/b] (as a matter of fact, very busy developing it). Patience is a virtue, and we hope to share more news with you soon!
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Join the passionate [b]WARNO[/b] community. Check the latest news on the [b][url=https://steamcommunity.com/app/1611600/allnews/]Steam News[/url][/b] page or visit the [b][url=https://steamcommunity.com/app/1611600/discussions/]Steam Forums[/url][/b]. Get together with other players on either the excellent [b][url=https://discord.gg/TEeBArm]Discord server[/url][/b], [b][url=https://www.reddit.com/r/warno/]Reddit page[/url][/b], [b][url=https://www.youtube.com/channel/UCiFqzFcEAzeiu3Msr9G7izw]YouTube[/url][/b] or our [b][url=https://www.instagram.com/eugensystems/]Instagram[/url][/b].
See you on the battlefield.
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