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Milestone GROUCHY Coming Soon!

Prepare oneself, commanders!

The latest milestone for WARNO, GROUCHY, has a release date! It will arrive next week, on Tuesday the 13th of February! With this major update, we are happy to introduce finally the new Army General mode! The new mode comes with one campaign - BRUDERKRIEG - plus four Army General tutorials.

GROUCHY brings much more, however: a new map, configurable map “ambiance”, tank rework, divisional updates, new vehicles and traits, VFX updates, and more.

Happy? Happy!

Let’s go and give you a preview!

[h2]Milestone’s historical namesake[/h2]
You know the drill. Each and every WARNO milestone features a name given by a Napoleonic military commander. It is a bit of a Eugen tradition. If you are keen to read more about the actual milestone, you can safely skip this section. For all of you who are interested in some military history, keep on reading.

The son of a small but old noble family, Emmanuel de Grouchy started as an officer in the Royal Guard before embracing the French Revolution by 1789. He fought in almost all the major wars, becoming undoubtedly one of the best cavalry commanders of the Grand Armee. However, he is most famous for his role in Napoleon’s Battle of Waterloo (more on that, further below).



Napoleon regarded him with suspicion due to his opposition during the Brumaire Coup. However, Grouchy’s skills couldn’t be overlooked. After campaigning in Germany and Spain - where he was the governor of Madrid during the French occupation - he continued to see action in Italy and Russia. Here, he was present during the initial invasion, the hard-won victory at Borodino, and the painful retreat from Moscow.

Claim to Fame
After the return and a personal fall-out with Napoleon, he returned with a bang in 1814, commanding the entire cavalry of the Grande Armée. Out of action after being wounded, he pledges allegiance to Louis XVIII, but when Napoleon returns, he is the first to support his old commander. Rallying troops, this loyalty will earn Grouchy his marshal's baton, the last ever being granted by the Emperor.

Grouchy’s claim to fame came during the Battle of Waterloo. While Napoleon and Ney were focused on Wellington’s multinational army, finally catching him at Waterloo, Grouchy was pursuing Blücher’s Prussians. He was under the impression the Prussian army was in disarray, but on the fateful day of the battle, Grouchy was - in fact - being lured away by a single decoy Prussian Corps. Grouchy wouldn’t budge from his marching order, even though the main battle could be heard erupting to the west. Learning of Napoleon’s defeat, he retreated without losing a man. After the war, he fled to the United States before returning to France, where he died in 1847, having recovered all his titles and ranks.



Now, Grouchy, in military history, is famous for being the reason why Napoleon lost at Waterloo. If only he had “marched to the sound of battle.” This dark legend continues to stick to Grouchy’s reputation still to this day. He is one of three marshals not to have a boulevard named after him in Paris (the other two were “traitors”), and Grouchy is derided for eating strawberries rather than joining the battle. A bygone word for “being late.”

Hence our decision to name this WARNO milestone after GROUCHY. No more than fitting with Army General’s hotly anticipated, much commented, eagerly awaited release!

[h2]Milestone GROUCHY features[/h2]
So, what does the GROUCHY milestone bring on Tuesday 13th of February?

  • Army General’s four tutorials. These explain everything from movement to combat, action points, AA interception, reinforcements, what you must do to win, and more! Read more about the tutorials here.




  • The first Army General campaign, BRUDERKRIEG, playable as both NATO and WARSAW PACT only in single-player mode. Versus and cooperative online will be added later. This is an “extra” campaign on top of the four Army General campaigns originally envisioned to be featured in WARNO. We converted an initial prototype into a condensed campaign, with BRUDERKRIEG pitting the armies of a divided Germany against each other. Note that this campaign is shorter and more compact than the other campaigns, which are larger in scale (some are truly massive!). Still, BRUDERKRIEG should give you plenty of fun, Army General experience, and battle time! Read more about the campaign in this DevBlog here.


[previewyoutube](insérer vidéo intro Bruderkrieg - voir lien plus haut)[/previewyoutube]









  • New vehicles and unit Traits: Electronic Warfare helicopters equipped with the Jammer trait can now be deployed in WARNO.




  • New configurable map ambiance. From now on, in the game creation lobby, players will choose which lightning setting they want to play the map on. You’ll get the option between night, morning, or afternoon. Note that in Army General, this ambiance setting will automatically match the in-game time depicted. This is just the first batch of ambiance options - more will follow!




  • Major SFX pass, including:
    • Tracer rounds for machine gun, flak, autocannon, etc. will have their correct NATO/Warsaw Pact specific colors.
    • More compression effects on explosions (read: shockwaves).
    • Reworked and optimized MLRS smoke trails.
    • Reworked and optimized airplanes and helicopter flares.




[h2]Until next week[/h2] GROUCHY is close to being released. This means that from this weekend onwards, our Strike Team and your favorite WARNO YouTuber will be able to stream and video preview the milestone’s content to their heart’s desire.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you soon, commander!

HESSE Map Preview and GROUCHY Sneak Peek

Hello commanders!

It’s good to be back. In the last couple of DevBlogs, we focused on the divisional housecleaning “sweeping” through WARNO. In today’s post, we’ll take a break and preview a brand-new map coming to our game: HESSE.

Don't worry: we have some very exciting things coming very soon (Eugen trademark). Keep reading for a sneak peek at the next milestone, GROUCHY, which will bring a hotly anticipated major new feature…

Onwards!

[h2]A new map coming to town[/h2]
With the new HESSE map, we wanted to give a sense of urban complexity that surpassed our previous city-focused maps.



Getting more urban goodies and visual assets in place was chiefly made possible by some heavy-duty optimization efforts running in the background. Thanks to this, we achieved an even higher level of realism when it comes to WARNO’s cityscapes.



Beyond its basic design, HESSE introduces a new element: the map is divided by a railway track. This rather distinctive feature is elevated higher throughout the path it takes. We used the rails to create new tactical situations and influence how commanders need to approach the map. Making the best use of the new railway line will prove pivotal in seizing control of the battlefield.



Furthermore, the map features expansive areas with enhanced visibility. That means some great sectors for flanking maneuvers. But, if you want them to succeed, you need to consider the railway line and the advantages (but also risks) it offers.



We can’t wait to hear from the community. We are very much looking forward to seeing how combat will evolve on our latest map (crafted with care and consideration). Let us know what you think!



[h2]GROUCHY and Ranked Changes[/h2]
One last thing before we are off. The next milestone for WARNO will be GROUCHY, and one element we’ll introduce is the Ranked reboot. We talked about this update a while back (in this DevBlog).

Essentially, it means that we’ll feature Ranked “seasons” when WARNO will launch out of Early Access. However, to make sure that the reboot will work, we are going to do a little “pre-season” reboot during the release of our GROUCHY milestone. And this milestone will also contain… drumroll maestro, please... WARNO’s very first Army General campaign.



This means that as soon GROUCHY lands on WARNO’s shores (bringing the first Army General campaign), we will reboot Ranked. Then, with the new system in place, on WARNO’s official launch out of Early Access, we’ll reboot it again and introduce seasonal Ranked play for real.



[h2]Until next week[/h2]
That’s all for this week. Not too long now - promise!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

House Cleaning, Part Three

Hello commanders!

We will continue our “divisional house cleaning” series with a new installment in today’s DevBlog. Each WARNO division will spend some time in the Eugen workshop updating its arsenal and unit roster. We want to ensure that each battlegroup is up to scratch, has a unique flavor, and - of course - is fun to play!

The first part you can read here, and part deux here. The Warsaw Pact will take center stage in today’s part three.

We’ll tackle the Soviet 39th Guards Motor Rifle Division, the tankmen of the 79th Guards Tank Division, the East German 4. Mot-Schützen-Division, plus some miscellaneous updates.

Let’s go!



[h2]39th Guards Motor Rifle Division[/h2]
Let’s begin with the motorized riflemen of the Soviet Army. Like updates to other battlegroups, we found the time was right to add a bit more flavor to the 39th Guards Motor Rifle Division. A jack-of-all-trades, the battlegroup didn’t have any apparent weaknesses. For this particular Soviet division, we focused on its infantry, with strong helicopters, but streamlining its armor component. We wanted to remove the “substitute tank division” the formation had going for it.

What will we change?

  • One 1-point TANKL slot to be removed.
  • All T-62 tanks have been removed (see the previous DevBlog regarding the K.d.A changes).
  • One 1-point HELO slot added.
  • Mi-24P added.
  • One card of Mi-24V [AA] to be removed. Note that this helicopter is way too common in-game compared to its real-life presence.
  • One card of the (new) Mi-8MTPI electronic warfare helicopter added.




The 39th Guards will also see some changes to its infantry, specifically its IFV arsenal. The division wasn’t at the top of the replacement list for this type of vehicle. While it had some BMP-2, the first-generation BMP-1 remained the mainstay. We want to represent this better.



Another change, which sure will be more controversial (but which change isn’t, right?), is the removal of the BMP-3 from this division. It will be passed on to the 27th Guards. The reason? By 1989, roughly one battalion worth of the advanced BMP-3 had been delivered to the Soviet 8th Guards Army stationed in East Germany. But which division? We couldn’t pinpoint this in our research.

At first, the BMP-3 were housed in-game with the 39th Guards but, as we found out, the 27th Guards was earmarked to be the new “Division ‘90”, testing the more modern and latest equipment available to the Soviet Army. Hence, the transfer of the BMP-3 to this division allowing us to focus on the playstyle of each battlegroup.

  • The BMP-3 to be removed (transfered to the 27th Guards Motor Rifle Division).
  • MOTOSTRELKI (RPG-22) to be limited to the BMP-2.
  • All BMP infantry granted a truck as an alternative transport (on par with other divisions).


[h2]79th Guards Tank Division[/h2]
Next up, the WARNO “old-timer” 79th Guards Tank Division. One of the main issues of this division was to distinguish it better from the 39th Guards, as historically (and in-game), a lot of units were shared. A Soviet Army tank division and motor rifle division had many commonalities, though they differed in the allocation of these units.

One thing we missed when designing the division, and we noticed only after researching the Army General Order of Battle, was that its (sole) infantry regiment - as well as its tank regiment’s organic infantry battalions - used BMP infantry fighting vehicles. None rode to battle on the wheeled BTR (except for its combat engineers).

Unlike the 39th Guards, the BMP-2 was featured more prominently. To give this division a bit of flavor, we changed it so that its infantry would be IFV-only (a bit like the U.S. 3rd Armored Division). This means lots of BMP-2, including some variants currently only found in the 27th Guards.

Changes to the division include:

  • BTR-80 to be removed.
  • BTR-60PB removed as a transport option for PULEMETCHIKI squads.
  • BTR-60PB stays only for SAPERY squads.
  • MOTOSTRELKI removed (being BTR-borne infantry).
  • MOTOSTRELKI (Metis) removed (being BTR-borne infantry).
  • Two cards of MOTOSTRELKI (RPG-22) added as a replacement of the above units.
  • BMP-2D added.
  • BMP-2 RAZV. added as a transport option for MOT.RAZVEDKA squad.
  • All BMP infantry granted a truck as an alternative transport (on par with other divisions).




The 79th Guards Tank Division will see some more updates.

  • One 1-point LOG slot added.
  • One 3-point TANK slot changed into a 2-point slot.
  • One 1-point AIR slot changed into a 2-point slot.
  • BURATINO removed.
  • Mi-24V [AA] removed (featured too much, as explained above).
  • One card of the (new) KRAZ-225B heavy supply truck added.




The division was too limited in LOG, hence the addition of a 1-point slot and the new HEMTT-like heavy truck. And the Buratino’s removal? All the TOS-1 produced by 1989 could be counted on one hand. In our alternative timeline (and the Army General’s), they will be featured with the 21st Independent Flame Battalion. While the 79th Guards was in WARNO, we also released the tank-heavy 119th Independent Tank Regiment. The sole attached infantry to this division are the combat engineers from the 21st Independent Flame Battalion. Thus, to be consistent, the Buratino will move to the 119th Independent Tank Regiment.

[h2]4. Motorisierte Schützendivision[/h2]
Onwards to the East German 4. Motorisierte Schützendivision, or 4. MSD. This motorized rifle division required some buffs, and in the same vein as the Soviets above, needed to be better distinguished from its armored counterpart, the 7. Panzerdivision.

The division's main boost will come from the Tank Rework (making older, “medium” tanks more efficient). All of its T-55 will perform better. But the 4.MSD is not a tank division. It has one category that is pretty well-equipped but tight on space: RECO. So, we focused on upgrading the East German recon.

The key changes are:
  • One 3-point LOG slot changed into a 2-point slot.
  • One 2-point ART slot removed.
  • One 2-point RECO slot added.
  • One 1-point TANK slot changed into a 2-point slot.




To set it apart further from the 7. Panzer another major change will affect its air support. We found out (a bit too late) that the East German Luftstreitkräfte’s Su-22M4 were all stationed in the north of East Germany (facing NORTHAG and Denmark). In the south, so in our CENTAG area of operations, the nation’s air forces were strike squadrons equipped with the MiG-23BN.

Now, the Su-22M4 is too widespread to be removed completely and retained only for NORTHAG, but we have made sure that the proper squadrons are featured in Army General. Since the BRUDERKRIEG Army General campaign relies heavily on 4. MSD and MiG-23BN coordination, we changed (almost all) the Su-22M4 in this division. The new MiG-23BN - from the Army General - will play a much more prominent role!



  • The Su-22M4 [AT] will be replaced with the MiG-23BN [AT].
  • The Su-22M4 [HE] will be replaced with the MiG-23BN [HE].
  • The Su-22M4 [CLU] to be replaced by the MiG-23BN [CLU].
  • And the Su-22M4 [NPLM] by the MiG-23BN [NPLM].
  • The MiG-23bis [RKT] will be replaced by the MiG-23BN [RKT].


This means that the 7. Panzer will be the “Su-22M4” division, while the 4. MSD becomes the “MiG-23BN’s” domain. The one variant that will remain with the 4. MSD is the Su-22M4K. There was no dedicated East German SEAD version of the MiG-23BN (and we didn’t want to deprive the division of its SEAD capacity).

[h2]Miscallenous[/h2]
We also have a bunch of assorted changes coming. One addition to an already addressed division (the 35th Guards Air Assault Brigade) is the Soviet Mi-24D DESANT. This is an older variant of the Hind gunship.

We decided to add it as a transport option for the RAZVEDKA (DSh) squads in the air assault division. The Mi-24 could carry up to 8 soldiers at the expense of most of its weapon loadout. Therefore, the Mi-24D DESANT. will be armed with its YaK-B nose gun and two 16-shot 57mm rocket pods. The helicopter’s armor, speed, and resilience will be a trade-off compared to the alternative Mi-8’s transport, which featured much heavier weaponry.



Furthermore, as we feature the new Mi-8MTPI electronic warfare helicopter to the 39th Guards, NATO we’ll also get the EH-60A QUICK FIX II to be added to the U.S. 3rd Armored Division.



[h2]Until next week[/h2]
That’s all for this week’s divisional housecleaning. We can’t wait to hear what you think. Play it calm, cool, collected commander.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield!

House Cleaning, Part Deux

Hello commanders!

We hope you are well. As you might be aware, the latest WARNO milestone - KELLERMANN - has just been released. It brings not only new maps but also the map editor (in early Alpha state) and a host of unit and balance changes.

And there is more to come. In today’s post, we’ll look at some additional divisional housekeeping plus historical background on the long-gestated Tank Rework.

Let’s go!

[h2]Divisional Housekeeping Continued[/h2]
As you know, we are doing some WARNo divisional house cleaning and updating our unit roster across the board. You can read the first details in the previous post here. Some of these changes have already found their way into the last milestone, but more is to come.



Today we’ll look at upcoming updates to the US 82nd airborne (currently still in its old “shape” but soon to be graced by a new look… and two new units), the US 3rd Armored, and the East German Kampfgruppe der Arbeiterklasse Bezirk Erfurt or KdA.

For you eager beavers out there, please keep in mind that each division will be addressed. So, if XX divisions has been updated, and its counterpart YY on the other side hasn’t, rest assured (and with a bit of patience)... it will.

[h2]82nd Airborne Division[/h2]
As we talked about, airborne divisions are getting streamlined, losing their Forward Operating Base, as well as heavy armor plus other attached units. We aim to get them closer to their original TO&E. While the Soviet VDV of the 35th Air Assault Brigade already got the “treatment,” soon it will be the American 82nd Airborne’s turn. The paratroopers will lose access to the 194th Armored Brigade’s units, plus some other changes. What can you expect? (Keep reading to find the previously teased new American unit!)

Units to be removed:
  • M577
  • M1IP
  • M125 MORTAR
  • M3A1 BRADLEY CFV
  • FOB, as with all airborne divisions


There are some additional changes:
  • One 3-point TANK slot will be removed. In turn, a 2-point RECON slot will be added.
  • Two new units will be introduced:
    • M551 ACAV (aka M551 Two Boxes). This variant is used in a recon role and is a SHERIDAN tank lacking the Shillelagh missiles. It carries more 152mm shells and MG ammo.
    • M1047. Under this obscure US Army designation hides the… USMC LAV-25. As the Army was looking for a replacement for its aging Sheridan tank, it borrowed 14 vehicles from the Marines for testing. These were assigned to the 82nd Airborne in the late 80s, which in real life brought them during Operation Desert Storm in Iraq. The M1047 is a fast-wheeled recon vehicle, armed with the same 25mm chain gun as the Bradley IFV, but lacking a TOW launcher.


[h2]3rd Armored Division[/h2]
The American tankmen of the 3rd Armored Division will see some changes to their firepower. In this case, we found the division too strong in the “wrong” areas. For the 3rd Armored, it wasn’t the tanks, but rather the air power, with its lethal combo of planes and helicopters making it a bit too powerful on the battlefield. That’s why we refocused this division with the following changes.

  • One 3-point TANK slot has been changed to a 2-point slot.
  • One 3-point ART slot has been changed to a 2-point slot.
  • One 1-point HELO slot has been removed.
  • MECH. RIFLES has been removed. The few present depicted rare HQ service troops, but were relied on a bit too much as frontline combat troops in-game. That’s why we removed them, with the division focusing once again on smaller fireteam half-squads in Bradleys.
  • M270 (HE) MRLS removed.
  • A-10 removed (all of them).


Please note that the 3rd Armored Division will benefit from the Tank Rework (read more about it further below), which will offset some of the above changes.

[h2]Kampfgruppe der Arbeiterklasse Bezirk Erfurt[/h2]
Last up, the “worker soldiers” of the East German K.d.A.. Unlike the rework affecting the two airborne divisions, the K.d.A.’s turn in the workshop wasn’t because the division was too powerful. Instead, it lacked a specific flavor, overlapping (and being overshadowed) by the very similar Warsaw Pact’s Berliner Gruppierung. That’s why we went to work and gave it some much-needed depth.

The new K.d.A should better reflect the ad-hoc second-line reservist battlegroup, hastily cobbled together to protect heavy SAM and artillery sites in the Warsaw Pact’s rear. To make this a reality in WARNO, we added quite a few new models (destined for our Army General campaign but unused for multiplayer so far).

Tank changes
  • T-55AK replaced with (new) T-54BK.
  • Two cards of T-55A replaced by one of the (new) T-54B.
  • One card of KPz. PT-76 removed.
  • One card of T-62MK added.
  • One card of T-62MV added.
  • One 3-point TANK slot changed into a 2-point one.


The idea behind these armor changes is that the division has a wide choice of tanks, but no card can be taken twice. You’ll be forced to use several tank types. Note that the Tank Rework will also have an effect in this case (more about that below).

As for the T-62; these older generation tanks will all end up in this division and this formation only. That’s why they will be removed from other divisions, such as the Soviet 39th Guards. Most Soviet tanks or motorized rifle divisions in East Germany kept a handful of T-62 on duty after transitioning to the T-80. But these were kept in the barracks for training purposes only, not intended to be used in wartime. However, in the case of an enemy breakthrough or an airborne drop deep in the rear, these worn-out “school” tanks would be called upon to fight.



Infantry
  • All SPETSNAZ removed.
  • All VOPOS removed.
  • One card of (new) RESERVISTEN (s.MG) added.
  • One card of (new) ZAGRADOTRYAD added. These are heavy Soviet “combat” military police, mirroring the squads from the US 24th Infantry Division. The name stands for “blocking troops,” those infamous units tasked with keeping soldiers on the frontline… by any means necessary.
  • Two cards of SICHERUNGS added (now equipped with AT weapons).

Miscellaneous
  • Two cards of (new) K.d.A. AUFKLÄRER added.
  • One 3-point RECO slot removed.
  • One card of ZU-23-2 AA was replaced with one (new) ZPU-4 quad heavy machine guns.
  • One card of (new) GR.WFR. M43 82mm mortar added.
  • Both cards of RM-70 replaced by the (new) BM-24 240mm MLRS.



Once again, our intention with the refreshed K.d.A is to emphasize the “reserve” flavor of the division. We are giving it a motley assortment of everything, but with some limitations on the numbers that can be deployed.

[h2]Tank Rework, Part Deux[/h2]
You might remember, but we have been reworking how tanks operate in WARNO with our Tank Rework. We are back to give you more details.

So, all the upcoming changes related to tanks have been researched, vetted, and organized for quite some time now. All of it is meant to give WARNO’s armor, range, accuracy, and other values the same set of real-life-inspired hard data as its core foundation.

The Tank Rework will pivot on the following research and will give older generation “medium” tanks, such as the T-55, M48, etc., a boost. While they will be nowhere near modern main battle tanks in terms of performance, they at least can distinguish themselves better from armored cars and IFVs below them. In turn, some of our “heavy” tanks (Leopard 2, Challenger) were a bit overestimated and will be brought down a peg to more reasonable values.

What does this mean?



ARMOR
The armor scale Eugen uses for its tanks in WARNO has its basis in real-life considerations:

  • Armor 1: resistant against small arms.
  • Armor 2: resistant against 12.7mm ammo.
  • Armor 3: resistant against 14.5mm ammo.
  • Armor 4: resistant against 20/23/25mm ammo.
  • Armor 5: resistant against 30mm ammo.




After this, we abstract a bit, but the general idea is to boil down an Armor number to tank protection levels against HEAT, KE, and their historical counterparts. We created a massive collection of documents to guide how and when vehicles get their Armor levels.

Explosive Reactive Armor (ERA) throws a wrench into the process. While it dramatically improves HEAT protection, it does almost next to nothing against Kinetic Energy (KE) munitions. Previously, tanks with ERA would receive a blanket +2 Armor. We didn’t think this was very accurate. That’s why we use the new ERA Unit Trait.



One major element of the Tank Rework is making the average Warsaw Pact and NATO tank feel more relevant. For instance, we are talking about the Leopard 1, the AMX-30, the early Patton, or the T-55 or T-62. As these first and second generations of tanks will form the core of many a nation’s armed forces (including future ones), it is paramount that the gameplay with these “medium” tanks feels good and useful as the lowest common denominator.

GUN RANGE
Shooting shells over large distances involves not only a tank gun and the ammunition used. We are also talking about the effects of fire control systems, optics, rangefinders, reference sensors, etc. All these augment accuracy, especially on the move, but also how far a tank can fire.

We settled on a Gun Effective Range, which is the range a tank can engage a target with all the types of ammo available - and expect a good effect. In real life, this lies around the 2km mark, give or take. This is why we chose 1925m as the baseline Gun Effective Range.



This range can be modified by two elements: laser rangefinders, allowing for quick, accurate range measurement, and automatic fire control computers. These two technologies came to fruition in the Cold War, resulting in more advanced sensor input to improve tank accuracy.

The above, in WARNO’s case, directly impacts the range of a tank gun.

  • Baseline tank range is 1925 m.
  • Having a Laser Rangefinder allows for a 2100 m range.
  • Having an Automatic Fire Control Computer allows for a 2275 m range.


ACCURACY
Already touched upon, but there was a host of other tech and equipment that could influence the accuracy of a tank gun. The following influences the general accuracy found on a WARNO’s tank:

  • Coincidence Rangefinder.
  • Stereoscopic Rangefinder.
  • Meteosensor.
  • Fire Gating.
  • Manual Entry Ballistic Calculator.
  • Muzzle Reference Sensor/ Thermal Cowling.




Of course, accuracy decreases while on the move. Only with the advent of stabilizers did accuracy while moving increase sufficiently so that targets could be hit while traversing cross-country. Cold War tech can be divided into four different groups:

  • No stabilizer - can not fire on the move.
  • Single-axis stabilizer - 40% less than static accuracy.
  • Twin-axis stabilizer - 20% less than static accuracy.
  • Twin-axis stabilizer with stabilized sights - 10% less than static accuracy.




[h2]Tank Rework Expectations[/h2]
The above details should give you an insight into how we proceed with giving each tank in WARNO is place within the hierarchy. We don’t assign random numbers. Instead, we do our due diligence, backed up by mountains of research, to find the real-life equivalent in terms of accuracy, tank gun ranges, armor, and more.

The upcoming Tank Rework will see some profound changes, but you have to wait a little bit longer until we can give you solid gameplay details!

[h2]Milestone KELLERMANN out now[/h2] WARNO’s latest update is out. In case you have missed the news, or are wondering about all the good stuff that has arrived in our game, look below!

  • The new map editor. Read more about it in last week’s DevBlog.
  • The new map TENSION Previewed here!
  • Two “new” map 10v10 variants of ROCKS, including Destruction and Conquest modes.
  • Veterancy rework. Explained in this DevBlog.
  • First divisional rework. Part of our house cleaning effort. Check out the details here.
  • False Flag trait and new civilian 3D models. Talked about in this DevBlog.


[h2]Until next week[/h2]
That’s it for this week’s DevBlog.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

Milestone KELLERMANN Out Now!

Brace yourself, commanders!

As teased in last week’s DevBlog, the first milestone of 2024 is available now for WARNO! Make ready for KELLERMANN, bringing a wallop of new features and updates, including new maps, divisional rebalancing, and - of course - the new (and very alpha) map editor!

Let’s dig in!

[h2]Milestone KELLERMANN historical namesake[/h2]
You know the drill. Eugen’s tradition is to name all the milestones after famous Napoleonic military commanders. KELLERMANN is no exception. For you busy bees with little interest or time, please skip ahead to the next section. For all the others: let’s go, military history!

François-Etienne-Christophe de Kellermann was an old-guard military commander who served under Louis XVI. He was the only established general from the preceding regime to be made a marshal by Napoleon, mainly to recognize his expert military prowess during the Revolutionary Wars. His claim to fame came from his successful command during the Battle of Valmy in 1792. Kellermann saw service in reserve armies during the Napoleonic Wars, organizing and training troops. In fact, the far more interesting character is his son, the “marshal-that-never-was.”



The son, François-Etienne de Kellermann, was among the major figures in the Napoleonic French cavalry, perhaps the most able of them all. He saved the day at Marengo in 1800, one of Napoleon's rare blunders, with a perfectly timed cavalry counter-attack, allowing the battle to be “lost in the morning, won in the evening”. Controversy began when Napoleon bestowed the honor of winning this battle on the infantry commander (who died in combat). A peeved Kellermann wrote about this in private letters, which were duly intercepted and later shown to Napoleon. Historians attribute this faux pas to Kellermann “the Younger” never receiving the marshal’s baton.



However, the Kellermann son continued to serve with distinction in most of the major battles that came to characterize the Napoleonic Wars, including Austerlitz and Vimerio, during the Spanish campaign and at the very end of Napoleon’s reign at Waterloo. Kellermann’s final “charge” saw him in the lead of Ney’s cavalry attacks against the British squares, where after repeated, unsuccessful attempts to break the lines, he was wounded. After the war, Kellermann’s reputation as an exceptional commander was further tarnished by his looting prowess, widely known, with even Napoleon reproaching him for his thieving habits during the First Empire.

[h2]Milestone KELLERMANN features[/h2]
So, what can you expect from KELLERMANN?

  • The new map editor. Read more about it in last week’s DevBlog.



  • The new map TENSION Previewed here!



  • Two “new” map 10v10 variants of ROCKS, including Destruction and Conquest modes.



  • Veterancy rework. Explained in this DevBlog.



  • First divisional rework. Part of our house cleaning effort. Check out the details here.



  • False Flag trait and new civilian 3D models. Talked about in this DevBlog.



[h2]Until next week[/h2]
That’s it for the new Alfa milestone.

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See you on the battlefield, commander!