Happy New Year, Map Editor Incoming!
Happy New Year, commanders!
We are back in action, and boy, do we have some exciting stuff to share with you.
Hitting the WARNO shores in the very near future (meaning between now and next week) is the very first super alpha version of our game’s map editor!
So, what can you expect?
[h2]Maps, maps, maps[/h2] WARNO’s map editor has been in the works for quite some time. Creating and releasing a map editor has not been an easy-peasy undertaking: Eugen’s proprietary engine for WARNO is a powerful beast, and optimizing the software (and letting it be used by the modders and community) took some hard crunching and plenty of development time.
But now, after laying the foundation and much tinkering, we are ready to share our first work-in-progress version with the community! The map editor will be part of the next milestone.
Now, please take note: this first version of the map editor is very much in alpha state. This means a list of considerations and limited features, bugs, and technical issues. Some key features will be missing. We will update the map editor along the way, adding, improving, and refining features.

[h2]Map Editor expectations[/h2]
Our intention with map editor users is to get familiar with the tool and experiment with existing maps. What will you be able to do?

There are some caveats to keep in mind.
Once again, the map editor will be in the alpha state when released. This means:
[h2]Your Help is Needed[/h2]
This very first alpha version of the map editor serves as a proof of life. We are working on adding more functionality and use to this tool, to come in later updates.
However, we need your help to make the best out of the map editor.
Our map builders have tested the alpha version of the map editor internally, but we need a larger range of hardware working with the tool. The more users we can have test and play around with the map editor, the more chance we will encounter issues, crashes, and bugs, which we can iron out in future updates.
While your work might not be testable or exportable in this first version, it can be saved and seen as doing the groundwork for future versions!
[h2]Map Editor’s Future[/h2]
What can you expect from the map editor’s developmental timeline after the initial release in WARNO’s next milestone? Keep in mind that Eugen’s “soon” trademark is active, meaning that we can’t (and won’t) make any firm commitments on when to expect these updates!

The following list contains features we are planning to add. These are chronologically listed in terms of “soon” to later down the line:

We want to repeat. The map editor that will be in your hands soon will be in alpha with bugs, crashes, technical limitations, and baguette language left over from the code’s earlier versions. With your help and feedback, we’ll do our best to fix everything untoward and update the map editor.
[h2]Until next week[/h2]
As you can see, the Eugen team is back in action! We’re gonna be rocking into 2024, with a new major milestone coming very soon!
Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield!

We are back in action, and boy, do we have some exciting stuff to share with you.
Hitting the WARNO shores in the very near future (meaning between now and next week) is the very first super alpha version of our game’s map editor!
So, what can you expect?
[h2]Maps, maps, maps[/h2] WARNO’s map editor has been in the works for quite some time. Creating and releasing a map editor has not been an easy-peasy undertaking: Eugen’s proprietary engine for WARNO is a powerful beast, and optimizing the software (and letting it be used by the modders and community) took some hard crunching and plenty of development time.
But now, after laying the foundation and much tinkering, we are ready to share our first work-in-progress version with the community! The map editor will be part of the next milestone.
Now, please take note: this first version of the map editor is very much in alpha state. This means a list of considerations and limited features, bugs, and technical issues. Some key features will be missing. We will update the map editor along the way, adding, improving, and refining features.

[h2]Map Editor expectations[/h2]
Our intention with map editor users is to get familiar with the tool and experiment with existing maps. What will you be able to do?
- Open existing maps.
- Move, delete, or add 3D elements. This means not only from the map itself but also elements (trees, buildings, roads, etc.) from other maps. We are talking about 2900 existing scenery assets (3D models, textures, patterns, ...).
- Save all modifications on the existing map.
- Create (and save) new building patterns. These are the assembled building elements grouped together. These can be reused in various locations on the map.
- Get familiar with UI and shortcuts (though subject to change, especially taking your feedback into account).

There are some caveats to keep in mind.
Once again, the map editor will be in the alpha state when released. This means:
- The terrain of the chosen map cannot be modified in this first version. You cannot add or remove hills, change a map’s HeightMap or relief, or create rivers and waterways.
- The newly created maps cannot be played or tested in this first alpha version. No playable scenario can be exported as we don’t have export functionality yet. However, everything changed or modified in the map will be usable with later versions of the editor, which will include the play/test/export functionality.
- There is no functionality to add new assets for the time being.
[h2]Your Help is Needed[/h2]
This very first alpha version of the map editor serves as a proof of life. We are working on adding more functionality and use to this tool, to come in later updates.
However, we need your help to make the best out of the map editor.
- We need testers to debug and improve the map editor.
- We want modders to take their first steps with the map editor, learning the ropes, so to speak, and preparing their future maps. Any feedback or input would be helpful!
Our map builders have tested the alpha version of the map editor internally, but we need a larger range of hardware working with the tool. The more users we can have test and play around with the map editor, the more chance we will encounter issues, crashes, and bugs, which we can iron out in future updates.
While your work might not be testable or exportable in this first version, it can be saved and seen as doing the groundwork for future versions!
[h2]Map Editor’s Future[/h2]
What can you expect from the map editor’s developmental timeline after the initial release in WARNO’s next milestone? Keep in mind that Eugen’s “soon” trademark is active, meaning that we can’t (and won’t) make any firm commitments on when to expect these updates!

The following list contains features we are planning to add. These are chronologically listed in terms of “soon” to later down the line:
- Create and export Skirmish scenarios of existing maps (both Conquest and Destruction variants) for solo and online lobbies. You will be unable to modify the build. What does this mean? You can modify and change deployment zones, command zones, values, etc., but not the build (fields, patterns, buildings, ...) or relief of a map.
- Create and export battleground scenarios for Army General. These are the tactical scenarios launched when manually entering a battle (so not auto-resolve). Once again, only existing maps can be modified, excluding the build & terrain.
- Create and export brand-new Skirmish maps with existing scenery assets.
- Integrate new assets (3D models, ground textures) to be used in the brand-new maps above.
- And ultimately, but this will take a considerable amount of time: the ability to export newly scripted scenarios (meaning Operations).

We want to repeat. The map editor that will be in your hands soon will be in alpha with bugs, crashes, technical limitations, and baguette language left over from the code’s earlier versions. With your help and feedback, we’ll do our best to fix everything untoward and update the map editor.
[h2]Until next week[/h2]
As you can see, the Eugen team is back in action! We’re gonna be rocking into 2024, with a new major milestone coming very soon!
Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield!
