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v.115850: GROUCHY Patch notes

[h3]Features[/h3]
  • First Army General Campaign, "Bruderkrieg", available!
  • It is now possible to change the lighting of existing maps in the game settings
  • New vehicles and unit Traits: Electronic Warfare helicopters with the Jammer trait
  • Addition of a dozen 4v4 and 5v5 servers
[h3]Maps[/h3]
  • New map added Hesse 2vs2 Conquest
[h3]Code fixes[/h3]
  • Fixed infantry refusing to disembark from their transports while following another unit
  • Added an option to empty the command zones and show their borders only.
  • Fixed Sead planes in autostrike no longer attacking against ground threats
[h3]Data fixes[/h3]
  • Fixed RESERVISTEN's number of weapons to match the number of soldiers
  • Fixed PIONIOER (AGI)'s number of weapons to match the number of soldiers
  • Fixed LEOPARD 1A5's AA MG model
  • Fixed WARRIOR CP's optics on par with other command vehicles
  • Fixed ZPU's HE damage
  • Fixed CMD trait missing on FV510 WARRIOR CP
  • Supply cost of MLRS 100-120 caliber
  • Fix Grad 21 ammunitions
  • Fix ammo on Lars 2
  • Fixed BMD-1K's speed & fuel capacity on par with other BMD-1
  • Fixed DDR & SOV transport MT-LB's HP from 8 to 10, on par with other MT-LB
  • Decreased DDR SICHERUNGS' base availability to 0, on par with their BRD counterparts
  • Added N.G. TOW their missing Reservist trait, which had been ommited so far
  • M202 Flash accuracy set to 55% per shot
  • Replaced TO-55's NSVT with a proper DShKM
  • Renamed KShM R-149 into BELOZOR
  • Decreased BMP-3's 2A70 100mm gun's range to 2275m
  • Fixed LYNX AH MK.1's side MG from French AANF1 to poper British MAG
[h3]Generic[/h3]
  • Unlocking vet3 for most planes with availabity >= 3
  • Mmg mounted or on tripods suppress increased
  • Mmg mounted or on tripods accuracy raised
  • SAM accuracy varies accordinly to the distance to target
  • Increased all units with "SF" trait's price by +5
  • HMG aim time raised to 2,5 sec
  • MMG aim time raised to 2,25 sec
  • CLUSTER bombs physical and suppress radius raised by 10%
  • Air rocket physical radius raised by 15%
  • Roland 3 accuracy lowered to 60%
  • All MANPAD accurcary lowered -5%
  • All MANPAD aim time raised to 2.75s
  • All MANPAD reload raised +2s
  • All radar SAM time between two missiles raised by +0.5s
  • All non radar SAM time between two missiles raised by +1s
  • All non radar SAM aiming time raised from 2s to 2.5s
  • Evacuation time for planes lowered to 12s
  • Veterancy for aicrafts reviewed and corrected
  • Standard veterancy and special forces stress recovery value reviewed and corrected
  • Howizter smoke duration lowered to 60s
  • Mortar smoke duration lowered to 45s
  • All vehicle smoke dispenser take longuer time to resupply
  • Supply time for repairing sligthly increased
  • Supply cost for fuel reduced
  • Decreased all MG teams' price by -5
  • Increased all MG teams' base availability by +1
  • Decreased BGS' price from 35 to 30
  • Air rockets suppress power raised +20%
  • All ground vehicules' speed in forest reduced by 10%
  • Aiming time for standard xp finalized
  • All atgm and SEAD missiles +15% suppress radius
  • Reservist trait is now -15% accuracy and -15% aiming time
  • 20mm and 25mm autocanon reload time lowered
  • Ground autocanon helicopter range adjustements
  • Napalm bombs suppress increased
  • Cluster bombs and shells adjusted
  • Increased bomb drop speed +10%
  • Resolute changes from +15% to +20% stress resistance and +0.5 stress regen
  • AGL HE splash increased
  • LMG suppress power increased, + 5% ROF
  • MMG suppress power increased, + 5% ROF, helo range increased
  • Battle rifle supress power increased, helo range increased
  • Sniper rifle supress power increased, helo range increased
  • Satchel charge supress power increased
  • Decreased all command IFV's price by -10
  • Decreased all tracked command APC's price by -15
  • Decreased all wheeled command APC's price by -5
  • Decreased all command helicopter's price by -5
  • Decreased all command infantry's price by -10
  • Decreased all flame infantry's price by -5
  • Increased vehicle-mounted automatic grenade-launcher's ammo loadout
  • Increased twin 20-23mm AA gun's ammo loadout
  • Added JAMMER trait's description
  • Standardized all F-4's nose gun ammo to 640
  • MP radius raised as their price +10
  • Reservist trait nerf
[h3]Nato forces[/h3]
  • Increased M1 ABRAMS' armor from 15/6/3/3 to 16/8/5/3 + stabilizer to 55% + price from 190 to 220 (CV & NG variants changed accordingly)
  • Increased M1IP ABRAMS' armor from 17/7/4/3 to 18/9/5/3 + stabilizer to 55% + price from 210 to 240 + base availability from 5 to 4 (CV variant changed accordingly)
  • Increased M1A1 ABRAMS' armor from 17/7/4/3 to 18/9/5/3 + stabilizer to 55% + price from 250 to 260 (CV variant changed accordingly)
  • Increased M1A1 ABRAMS (HA)'s armor from 20/8/4/3 to 21/9/5/3 + stabilizer to 55% + price from 305 to 310 (CV variant changed accordingly)
  • Increased M60A3(TTS)'s armor from 10/5/2/2 to 12/6/3/2 + range from 2100m to 2250m + stabilizer to 40% + price from 100 to 135 (CV variant changed accordingly)
  • Changed M551 SHERIDAN's armor from 2/2/1/1 to 3/1/1/1 (CV variant changed accordingly)
  • Changed M728 CEV's armor from 13/3/2/2 to 12/6/4/2 + price from 90 to 85
  • Decreased CHIEFTAIN MK.9's armor from 15/6/4/3 to 12/6/4/3 + price from 160 to 145 + availability decreased from 8 to 7
  • Decreased CHALLENGER MK.2's armor from 20/8/5/3 to 18/7/5/3 + accuracy to 60%/50% + price from 270 to 240
  • Decreased CHALLENGER MK.3's armor from 20/9/5/3 to 18/10/5/3 + accuracy to 60%/50% + price from 280 to 265
  • Decreased CENTURION MK.5 AVRE's armor from 12/6/4/2 to 11/6/4/2 + + price from 85 to 80
  • Changed (all) SCORPION's armor from 2/2/1/1 to 3/1/1/1 + range from 1725m to 1950m + price from 35 to 45
  • Changed (all) SCIMITAR's armor from 2/2/1/1 to 3/1/1/1
  • Changed ERC-90 SAGAIE's armor from 1/1/1/1 to 2/1/1/1 + range from 2100m to 2275m + price from 70 to 80
  • Increased KPz. M48A2G2's armor from 5/3/1/1 to 10/5/3/2 + accuracy to 55% but no stab at all + price from 65 to 80 + base availability from 12 to 10 (CV variant changed accordingly)
  • Increased KPz. M48A2CGA1's armor from 5/3/1/1 to 10/5/3/2 + accuracy to 55% but no stab at all + price from 55 to 70
  • Increased KPz. LEOPARD 1A1A1's armor from 7/3/2/2 to 9/4/3/2 + range decreased from 2100m to 1925m + but accuracy increased to 55%/35%
  • Increased KPz. LEOPARD 1A5's armor from 7/3/2/2 to 9/4/3/2 + accuracy increased to 55%/65 + price increased from 90 to 130
  • Increased KANJPZ's armor from 3/2/1/1 to 6/3/2/1 + price increased from 45 to 55
  • Increased JAGUAR 1's armor from 3/2/1/1 to 6/3/2/1
  • Increased JAGUAR 2's armor from 3/2/1/1 to 6/3/2/1
  • Decreased all M113A2 or M113A3-based vehicle's armor from 2/2/1/1 to 1/1/1/1 (only exception being the M113 ACAV to 2/1/1/1)
  • Decreased M113A3's price from 25 to 20
  • Decreased M113A3 DRAGON's price from 30 to 25
  • Decreased M150's price from 40 to 35
  • Decreased M163 CS's price from 60 to 55
  • Decreased M163 PIVADS's price from 75 to 70
  • Decreased KPz. LEOPARD 2A3's armor from 19/8/4/3 to 16/6/5/3 + stabilizer decreased from 55 to 50% + price from 270 to 235 (CV variant changed accordingly) + base availability from 3 to 4
  • Decreased KPz. LEOPARD 2A4's armor from 20/10/4/3 to 18/6/5/3 + stabilizer decreased from 60 to 55% + price from 300 to 265 (CV variant changed accordingly) + base availability from 2 to 3
  • Increased SONDERWAGEN 4 AUFK.' base availability from 3 to 5
  • Decreased DRAGONS-PARAS' base availability from 6 to 4
  • Increased (both) AML-60's base availability from 3 to 5 + number of AML-60-12 cards changed accordingly
  • Increased VLRA MILAN's base availability from 3 to 5
  • Increased VLRA PAMELA's base availability from 3 to 5
  • Decreased N.G. SCOUTS' price from 25 to 20
  • Decreased N.G. TOW's base availability from 12 to 9
  • Decreased F-4E PHANTOM [AA]'s base availability from 4 to 2, on par with W-German ones + one card added each time
  • Increased RAPIER's price from 75 to 95
  • Increased TRACKED RAPIER's price from 80 to 100
  • Increased FERRET MK.2's base availability from 4 to 5
  • Increased (British) SCOUTS' base availability from 7 to 6
  • Increased TERRIERS PARAS' price from 50 to 55 + decreased base availability from 7 to 6
  • Increased TERRIERS PARAS (CG)'s price from 55 to 60 + decreased base availability from 6 to 5
  • Increased TORNADO F.3 [AA]'s price from 245 to 255
  • Decreased all ALPHA JET's price by -10
  • Decreased all GINA's price by -10
  • Decreased F-111E [CLU]'s price from 240 to 215
  • Decreased F-111F [CLU]'s price from 240 to 215
  • Decreased MIRAGE 5F [CLU]'s price from 240 to 215
  • Increased all LEOPARD 1's price by +5
  • Increased all M48's price by +5
  • Decreased AMX-13 VCI 12,7mm's price from 25 to 20
  • PSSE-B now uses only civilian models + new infantry cards
  • Increased CHIEFTAIN MK.10 & MK.11 CP's price from 220 to 230
  • Increased CHALLENGER CP's base availability from 1 to 2
  • Decreased LEOPARD 1A1A1's base availability from 10 to 9
  • Increased PZ.BEF. LEOPARD 2A3's base availability from 1 to 2
  • Decreased M1A1A(HA) CMD's price from 350 to 340
  • Decreased all BRADLEY (IFV & CFV)'s top armor from 2 to 1
  • Replaced M728 CEV's M2HB maching-gun renamed M85 (historical accuracy, no stat change)
  • Increased ALPHA JET [CLU]'s number of bombs from 2 to 4 + price from 95 to 85
  • Decreased M48A2GA2 (CV included)'s range from 2100m to 1925m, with AP 17
  • Decreased CHAPARRAL's armor to vehicle one all-around (unarmored)
  • Increased M551 SHERIDAN's main gun range from 1925m to 2100m
  • Decreased CHALLENGER MK.2's main gun's penetration from 20 to 18
  • Decreased CHIEFTAIN Mk.10 & Mk.11's main gun's penetration from 20 to 18
  • Decreased CHIEFTAIN Mk.9's main gun's penetration from 20 to 19 (at 2100m only)
  • Increased M40A1 RCL teams' ammos from 15 to 20
  • Decreased CHIEFTAIN MK.10 & Mk.11's price from 190 to 185 (and CV variants accordingly) + availability decreased from 6 to 5
  • Decreased CHIEFTAIN MK.10 CMD & Mk.11 CMD's price from 230 to 215
  • Decreased CHALLENGER MK.2 CMD's price from 285 to 270
  • Decreased A-10 [RKT & HE]'s price from 200 to 180
  • Decreased A-10 [AT]'s price from 235 to 215
  • Increased BERLIN LIGHT RIFLES [RCL]'s price from 60 to 70
  • Decreased GREN.-VOLTIGEURS (APILAS)'s price from 60 to 55
  • Decreased GROUPE ANTICHAR's price from 55 to 50 (and para version accordingly)
  • Decreased RESERVE PIONIER's price from 25 to 20
  • Decreased all HARRIER's price by -5
  • Decreased JAGUAR GR.1 [RKT]'s price from 175 to 165
  • Decreased PHANTOM F.3 [AA]'s price from 175 to 165
  • Increased F-16C [AA]'s price from 190 to 205
  • Decreased F-4E PHANTOM [AA]'s price from 185 to 175
  • Increased FERRET's MG ammo loadout
  • Decreased N.G. STINGER's price from 40 to 30
  • Changed JAGUAR [SEAD2]'s rocket pods to 2x A2A missiles, to fix a behaviour issue with its rockets (which it didn't use) + decreased price from 240 to 205
  • Decreased AMX-13 DCA's price from 95 to 80 + base availability from 6 to 5
  • Decreased GEPARD's price from 105 to 85 + base availability from 4 to 5
  • Decreased M163 PIVADS's base availability from 8 to 6
  • Changed AVENGER's salvos frm two salvos of 4x missiles to one salvo or 8x missiles
  • Increased (all) M551 SHERIDAN's speed from 59km/h to 68km/h
  • Changed LARS 2's ammunition from cluster to HE + range decreased but RoF increased, to fit reality
  • Changed MARS' ammunition from HE to cluster, to fit reality
  • Renamed JÄGER into JÄGER (PzF)
  • Increased all MARDER's autocannon ammo from 300 to 1200
  • Fixed British 'PIONIEERS' localization into correct PIONEERS
  • Fixed LAW 80's caliber from 66mm to 94mm (display issue only)

    11ACR
    • Added one card of M2A2 BRADLEY CFV
    11DP
    • Decreased VLRA MILAN's number of cards from 4 to 3
    • Added PUMA HET
    1AD
    • Removed FOX
    • Add one extra card of SCIMITAR
    • Add one extra card of SCORPION
    2ID
    • Replaced ASLT PIONEERS with (new) AIRMOBILE PIONEERS
    • Both RAPIER's base veterancy set at 0 (forgotten with Vet Rework)
    2PzG
    • Reduced FK-20-2 ZWILLINGE 20mm's base veterancy from level 1 to 0, on par with other units
    • Removed MARS
    • Replaced HARRIER GR.3 [AA] with Belgian F-16AC [AA]
    • Replaced GINA [HE] with HARRIER [HE2]
    • Replaced GINA [RKT] with HARRIER [RKT2]
    • Replaced GINA [NPLM] with Belgian MIRAGE 5BE [NPLM]
    • Removed F-104G [AT]
    3AD
    • Removed (all) A-10
    • Removed (HE) M270 MLRS
    • Removed MECH. RIFLES
    • Removed one 1-pt HELO slot
    • Changed one 3-pt ART slot into a 2-pt one
    • Changed one 3-pt TANK slot into a 2-pt one
    • Added one more card of FIRE TEAM (LAW) & FIRE TEAM (DRAGON) to make up for the removed of the MECH. RIFLES
    • Added EH-60A QUICK FIX II
    5Pz
    • Reduced FK-20-2 ZWILLINGE 20mm's base veterancy from level 1 to 0, on par with other units
    • Changed one 2-pt TANK slot into a 1-pt one
    • Changed one 3-pt TANK slot into a 2-pt one
    • Removed one 4-pt HELO slot
    • Removed M110A2
    • Removed F-16C [SEAD]
    • Removed APACHE
    • Removed MARDER 1A3 as transport option
    • Removed F-104G [AA]
    • Removed ALPHA JET [RKT]
    • Added one extra card of BO-105 PAH-1
    • Added one extra card of LEOPARD 2A3
    • Added one extra card of PZ.BEF.LEOPARD 2A3
    • Added one extra card of F-4FG [AA]
    • Add (new) F-4F [RKT]
    82AB
    • Decreased AB M1025 TOW's number of cards from 3 to 2
    • Removed all FOB from the battlegroup
    • Removed all M577 from the battlegroup
    • Removed all M1IP ABRAMS from the battlegroup
    • Removed all M125 MORTAR from the battlegroup
    • Removed all M3 BRADLEY CFV from the battlegroup
    • Removed one 3-pt TANK slot
    • Added one 2-pt RECON slot
    • Added one card of (new) M551 ACAV
    • Added two card of (new) M1047 LAV
    • Autofill reworked according to changes
    • Increased LITTLE BIRD's base veterancy from 1 to 3, being SF now + decreased base availability from 6 to 4
    TKS
    • Decreased both VLRA variants' number of cards from 2 to 1
    • Removed all F-4F variants
    • Removed ALPHA JET [RKT]
    • Added F-104G [AT]
    • Added GINA [HE] & GINA [RKT]
    • Added ALPHA JET [HE] & ALPHA JET [NPLM]
    • Increased ALPHA JET [CLU]'s bomb loadout from 2 to 4
    • Removed F-16C [AA]
    • Removed MIRAGE 5F [CLU]
    • Decreased JÄGER (PzF)'s number of cards from 4 to 2
    • Added one card of (new) JÄGER (CarlG)
    • Added one card of (new) JÄGER --> taking over the old name, those have no AT weapons
    • Added (new) MTW M113A1G MILAN as transport option for MILAN 1 & JÄGER (no AT ones)
[h3]Pact forces[/h3]
  • Decreased MOTOSTRELKI (RPG-22)'s base availability from 9 to 8
  • Decreased MOT. GRENZER's price from 25 to 20
  • Decreased DDR UAZ-469 SPG-9's base availability from 9 to 6 (on par with Soviet ones, forgotten in last patch)
  • Increased T-34/85's armor from 3/2/1/1 to 6/4/2/1 + range increased from 1725m to 1925m + price from 30 to 45
  • Increased PT-76B's range from 1725m to 1925m + price from 35 to 40
  • Increased T-55A's armor from 7/3/2/2 to 11/7/3/2 + price from 65 to 80 + base availability from 10 to 9 (CV variant changed accordingly)
  • Increased (all) TO-55's armor from 7/3/2/2 to 11/7/3/2 + price from 70 to 85
  • Increased KPz. T-55AM2's armor from 10/5/2/2 to 14/8/3/2 + price from 100 to 130 (CV variant changed accordingly)
  • Increased KPz. T-55AM2B's armor from 10/5/2/2 to 14/8/3/2 + price from 135 to 150
  • Decreased T-62M's armor from 14/8/4/2 to 14/8/3/2 + increased its accuracy to 55%/45% + price from 140 to 155 (CV variant changed accordingly)
  • Decreased T-62M1's armor from 14/8/4/2 to 14/8/3/2 + increased its accuracy to 55%/45% + price from 110 to 135
  • Decreased T-62MV's armor from 11/9/4/3 to 11/8/3/2 + increased its accuracy to 55%/45% + price from 140 to 155
  • Decreased T-64BV's armor from 17/9/4/3 to 16/8/4/3 (CV variant changed accordingly)
  • Increased T-80B's armor from 14/8/3/3 to 17/8/4/3 + price from 190 to 250 + base availability decreased from 5 to 4 (CV variant changed accordingly)
  • Increased RAZVEDKA (DSH)'s strength from 7 to 8 men
  • Removed the RPG-18 from VOPOS + price decreased from 25 to 20
  • Added the RPG-18 to SICHERUNGS
  • Decreased FLA-SFL 57-2's price from 100 to 80
  • Decreased Mi-24V [AT]'s price from 170 to 160
  • Decreased Su-24M [CLU]'s price from 240 to 215
  • Decreased Su-24M [CLU2]'s price from 260 to 240
  • Decreased MIG-21BIS [AA] price from 130 to 125
  • Decreased all MiG-23BN bombers (HE, CLU & NPLM)'s price to 195
  • Decreased MiG-23BN [AT]'s price from 230 to 155
  • Decreased ZPU-4's anti-helo/plane ranges from 2475m/1950m to 2125m/1775m
  • Increased TOS-1 BURATINO's price from 380 to 450
  • Increased T-80BV IZD. 29's price from 260 to 270
  • Decreased all NSV HMG team's base veterancy from level 1 to 0, on par with other HMG
  • Increased Gr.Wfr. M-43 82mm's price from 15 to 35
  • Increased RESERVISTEN (s.MG)'s price from 40 to 35
  • Decreased FU.PZ. T-54BK's base availability from 3 to 2
  • Increased K.D.A. AUFK.'s base availability from 6 to 7
  • Decreased all T-72's price by -5
  • Decreased (both) Mi-8T [RKT]'s price from 115 to 100
  • Decreased Mi-8TV [RKT 1]'s price from 125 to 110
  • Decreased Soviet Mi-8MT [GUV]'s price from 115 to 110
  • Decreased Soviet Mi-8MT [RKT 2]'s price from 130 to 120
  • Decreased DDR Mi-8MT [GUV]'s price from 140 to 110
  • Decreased DDR Mi-8TV [RKT 2]'s price from 150 to 120
  • Decreased DDR Mi-8TB's price from 135 to 125
  • Decreased DDR Mi-8MT [UPK]'s price from 135 to 115
  • Decreased BTR-D's price from 30 to 25
  • Increased FÜPZ T-55AK's price from 95 to 110
  • Increased FÜPZ PT-76B's price from 65 to 70
  • Increased T-62MK's price from 140 to 165
  • Increased T-62M's base availability from 5 to 6
  • Increased T-62M1's base availability from 7 to 8
  • Increased T-62MV's base availability from 5 to 6
  • Increased T-64BV's autoloader capacity from 28 to 32, but salvo loadout decreased from 2 to 1 for rounds and 6 to 4 for ATGM
  • Increased T-80B/BV's autoloader capacity from 28 to 34, but salvo loadout decreased from 2 to 1 for rounds and 6 to 4 for ATGM
  • Increased BM-21V GRAD-V's salvo length from 12 to 24 + price decreased from 155 to 145
  • Decreased all Mi-2's HP from 6 to 4 + price by -5
  • Increased SPG-9 RCL teams' ammos from 15 to 25
  • Decreased SU-25 [RKT, HE, CLU & NPLM]'s price from 190 to 175
  • Decreased SU-25 [AT]'s price from 215 to 195
  • Decreased T-8M's price from 245 to 215
  • Decreased MIG-27M [HE & NPLM]'s price to 185
  • Decreased DESANT. SAPERI's price from 35 to 30
  • Decreased DESANT. SAPERI (RPO)'s price from 45 to 40
  • Decreased DESANTNIKI's price from 50 to 45
  • Decreased AFGHANTSY's price from 60 to 50
  • Increased T-55A (and CV & TO-55 variants)'s AP from 14 to 16 to compensate for the reduced range
  • Increased STRELA-2M's base availability from 12 to 15, on par with REDEYE & BLOWPIPE
  • Replaced DDR MI-24D [AA]'s R-60 missiles with improved R-60M
  • Increased all T-72's speed to 60km/h
  • Increased all BMP-1's autoloader capacity to 40 but decreased their salvos from 2 to 1
  • Increased all BMP-1's speed to 60km/h
  • Decreased NONA-S' accuracy from 30 to 40%
  • Increased all T-80's rear armor from 3 to 4, except for T-80U & T-80UD
  • Increased all T-80U's autoloader capacity to 38 but decreased their salvos from 2 to 1
  • Increased Refleks missile' accuracy from 50 to 60%
  • Increased BRDM-2U's price from 85 to 90
  • Decreased KONKURS-M's price from 85 to 80
  • Decreased PIONIER (AGI)'s price from 55 to 50
  • Decreased PANZERJÄGER's price from 50 to 40
  • Increased SICHERUNGS' price from 30 to 35
  • Decreased MIG-21BIS [AA2]'s price from 155 to 145
  • Decreased DDR MIG-23ML [AA]'s price from 165 to 155
  • Decreased bomber MIG-23BN [CLU, HE & NPLM]'s price from 195 to 185
  • Decreased MIG-23BN [AT]'s price from 155 to 145
  • Decreased TUNGUSKA's price from 175 to 155
  • Decreased ZSU-23-4M2 AFGHANSKII's price from 60 to 55
  • Increased BTR-50PK's MG ammo loadout
  • Increased MT-LB's MG ammo loadout
  • Decreased MI-24V [AT] from 160 to 150
  • Decreased FLA-SFL 57-2's price from 80 to 70 + base availability from 9 to 7
  • Decreased FLA-SFL 23-4's price from 80 to 70
  • Decreased ZSU-23-4 BIRYUSA's price from 105 to 75 + base availability from 4 to 5
  • Changed Kh-29T missile's guidance system to F&F
  • Changed KAB-500Kr bomb's guidance system to F&F
  • Changed KAB-1500Kr bomb's guidance system to F&F
  • Fixed all T-80's top armor at 3, and T-80B/BV (and variants) at rear 4). There was a mixed up between the two.

    119OGTP
    • Added BURATINO to the battlegroup
    27GvMSD
    • Added BMP-3 as transport option
    • Removed BMP-2D as transport option
    • Removed the doublon BMP-2AG as transport optoion for MotorStr. (RPG-27)
    35DShB
    • Added (new) MI-24D DESANT as transport option for RAZVEDKA (DSH)
    • Removed KOMENDATURA from battlegroup
    39GMSD
    • Removed all T-62
    • Removed one 1-pt TANK slot
    • Removed all BMP-3 as transport option (--> to be passed to 27GvMSD)
    • Restricted BMP-2 as transport options for MOTOSTRELKI (RPG-22)
    • Added truck as transport option to all BMP infantry
    • Added one card of (new) MI-8MTPI (electronic warfare)
    • Added one card of Mi-24P
    • Removed one card of Mi-24V [AA]
    • Added one 1-pt HELO slot
    • Decreased SAPERI (RPO)'s base availability from 1 to 0, on par with other divisions
    • Added BTR-60P as transport option for FAGOT team
    • Removed one card of MI-24V, added ne of MI-24P
    4MSD
    • Changed one 3-pt LOG slot into a 2-pt one
    • Removed one 2-pt ART slot
    • Added one 2-pt RECO slot
    • Changed one 1-pt TANK slot into a 2-pt one
    • Concentrated all DDR Mi-24 in this division, and removing some Mi-8 gunship
    • Replaced Su-22M4K [AT] with (new) MiG-23BN [AT]
    • Replaced Su-22M4 [HE] with (new) MiG-23BN [HE]
    • Replaced Su-22M4 [CLU] with (new) MiG-23BN [CLU]
    • Replaced Su-22M4 [NPLM] with (new) MiG-23BN [NPLM]
    • Replaced MiG-23bis [RKT] with (new) MiG-23BN [RKT]
    • Added SPW-70 as transport option for FAGOT team
    79GTD
    • Added one 1-pt LOG slot
    • Added (neww) KRAZ-225B heavy supply truck
    • Removed all BTR-80 (--> to be passed to 27GvMSD)
    • Remove MOTOSTRELKI
    • Remove MOTOSTRELKI (Metis)
    • Added two cards of MOTOSTRELKI (RPG-22)
    • Added BMP-2D as transport option, but restricted to MOTOSTRELKI (RPG-22)
    • Removed BTR-60PB as transport option for PULEMETCHIKI
    • Removed BTR-80 as transport option for KONKURS team
    • Added truck as transport option to all BMP infantry
    • Added BMP-2 RAZV. as transport option to MOT.RAZVEDKA
    • Changed one 3-pt TANK slot into a 2-pt one
    • Removed BURATINO (--> to be passed to 119OGTP)
    • Removed Mi-24V [AA]
    • Changed one 1-pt AIR slot into a 2-pt one
    7PzD
    • Added one card of supply URAL-4320
    KdA
    • Decreased T-34/85M's base availability from 15 to 12
    • Decreased Schwimm Pz P T-76B's base availability from 12 to 10
    • Removed all SPETSNAZ
    • Removed all VOPOS
    • Added two cards of SICHERUNGS
    • Added one card of (new) RESERVISTEN (s.MG)
    • Added one card of (new) ZAGRADOTRYAD
    • Removed one card of Swchimm Pz. PT-76B
    • Replaced T-55AK with (new) T-54BK
    • Replaced two cards of T-55A with one of (new) T-54B
    • Added one card of T-62MK
    • Added one card of T-62MV
    • Replaced one card of ZU-23-2 with one of (new) ZPU-4 quad heavy machine-gun
    • Added one card of (new) GR.WFR. M-43 82mm
    • Replaced both RM-70 122mm with (new) BM-24 240mm
    • Added one card of (new) K.d.A. AUFKLÄRER
    • Removed one 3-pt RECON slot
    • Changed one 3-pt TANK slot into a 2-pt one

Milestone GROUCHY Coming Soon!

Prepare oneself, commanders!

The latest milestone for WARNO, GROUCHY, has a release date! It will arrive next week, on Tuesday the 13th of February! With this major update, we are happy to introduce finally the new Army General mode! The new mode comes with one campaign - BRUDERKRIEG - plus four Army General tutorials.

GROUCHY brings much more, however: a new map, configurable map “ambiance”, tank rework, divisional updates, new vehicles and traits, VFX updates, and more.

Happy? Happy!

Let’s go and give you a preview!

[h2]Milestone’s historical namesake[/h2]
You know the drill. Each and every WARNO milestone features a name given by a Napoleonic military commander. It is a bit of a Eugen tradition. If you are keen to read more about the actual milestone, you can safely skip this section. For all of you who are interested in some military history, keep on reading.

The son of a small but old noble family, Emmanuel de Grouchy started as an officer in the Royal Guard before embracing the French Revolution by 1789. He fought in almost all the major wars, becoming undoubtedly one of the best cavalry commanders of the Grand Armee. However, he is most famous for his role in Napoleon’s Battle of Waterloo (more on that, further below).



Napoleon regarded him with suspicion due to his opposition during the Brumaire Coup. However, Grouchy’s skills couldn’t be overlooked. After campaigning in Germany and Spain - where he was the governor of Madrid during the French occupation - he continued to see action in Italy and Russia. Here, he was present during the initial invasion, the hard-won victory at Borodino, and the painful retreat from Moscow.

Claim to Fame
After the return and a personal fall-out with Napoleon, he returned with a bang in 1814, commanding the entire cavalry of the Grande Armée. Out of action after being wounded, he pledges allegiance to Louis XVIII, but when Napoleon returns, he is the first to support his old commander. Rallying troops, this loyalty will earn Grouchy his marshal's baton, the last ever being granted by the Emperor.

Grouchy’s claim to fame came during the Battle of Waterloo. While Napoleon and Ney were focused on Wellington’s multinational army, finally catching him at Waterloo, Grouchy was pursuing Blücher’s Prussians. He was under the impression the Prussian army was in disarray, but on the fateful day of the battle, Grouchy was - in fact - being lured away by a single decoy Prussian Corps. Grouchy wouldn’t budge from his marching order, even though the main battle could be heard erupting to the west. Learning of Napoleon’s defeat, he retreated without losing a man. After the war, he fled to the United States before returning to France, where he died in 1847, having recovered all his titles and ranks.



Now, Grouchy, in military history, is famous for being the reason why Napoleon lost at Waterloo. If only he had “marched to the sound of battle.” This dark legend continues to stick to Grouchy’s reputation still to this day. He is one of three marshals not to have a boulevard named after him in Paris (the other two were “traitors”), and Grouchy is derided for eating strawberries rather than joining the battle. A bygone word for “being late.”

Hence our decision to name this WARNO milestone after GROUCHY. No more than fitting with Army General’s hotly anticipated, much commented, eagerly awaited release!

[h2]Milestone GROUCHY features[/h2]
So, what does the GROUCHY milestone bring on Tuesday 13th of February?

  • Army General’s four tutorials. These explain everything from movement to combat, action points, AA interception, reinforcements, what you must do to win, and more! Read more about the tutorials here.




  • The first Army General campaign, BRUDERKRIEG, playable as both NATO and WARSAW PACT only in single-player mode. Versus and cooperative online will be added later. This is an “extra” campaign on top of the four Army General campaigns originally envisioned to be featured in WARNO. We converted an initial prototype into a condensed campaign, with BRUDERKRIEG pitting the armies of a divided Germany against each other. Note that this campaign is shorter and more compact than the other campaigns, which are larger in scale (some are truly massive!). Still, BRUDERKRIEG should give you plenty of fun, Army General experience, and battle time! Read more about the campaign in this DevBlog here.


[previewyoutube](insérer vidéo intro Bruderkrieg - voir lien plus haut)[/previewyoutube]









  • New vehicles and unit Traits: Electronic Warfare helicopters equipped with the Jammer trait can now be deployed in WARNO.




  • New configurable map ambiance. From now on, in the game creation lobby, players will choose which lightning setting they want to play the map on. You’ll get the option between night, morning, or afternoon. Note that in Army General, this ambiance setting will automatically match the in-game time depicted. This is just the first batch of ambiance options - more will follow!




  • Major SFX pass, including:
    • Tracer rounds for machine gun, flak, autocannon, etc. will have their correct NATO/Warsaw Pact specific colors.
    • More compression effects on explosions (read: shockwaves).
    • Reworked and optimized MLRS smoke trails.
    • Reworked and optimized airplanes and helicopter flares.




[h2]Until next week[/h2] GROUCHY is close to being released. This means that from this weekend onwards, our Strike Team and your favorite WARNO YouTuber will be able to stream and video preview the milestone’s content to their heart’s desire.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you soon, commander!

HESSE Map Preview and GROUCHY Sneak Peek

Hello commanders!

It’s good to be back. In the last couple of DevBlogs, we focused on the divisional housecleaning “sweeping” through WARNO. In today’s post, we’ll take a break and preview a brand-new map coming to our game: HESSE.

Don't worry: we have some very exciting things coming very soon (Eugen trademark). Keep reading for a sneak peek at the next milestone, GROUCHY, which will bring a hotly anticipated major new feature…

Onwards!

[h2]A new map coming to town[/h2]
With the new HESSE map, we wanted to give a sense of urban complexity that surpassed our previous city-focused maps.



Getting more urban goodies and visual assets in place was chiefly made possible by some heavy-duty optimization efforts running in the background. Thanks to this, we achieved an even higher level of realism when it comes to WARNO’s cityscapes.



Beyond its basic design, HESSE introduces a new element: the map is divided by a railway track. This rather distinctive feature is elevated higher throughout the path it takes. We used the rails to create new tactical situations and influence how commanders need to approach the map. Making the best use of the new railway line will prove pivotal in seizing control of the battlefield.



Furthermore, the map features expansive areas with enhanced visibility. That means some great sectors for flanking maneuvers. But, if you want them to succeed, you need to consider the railway line and the advantages (but also risks) it offers.



We can’t wait to hear from the community. We are very much looking forward to seeing how combat will evolve on our latest map (crafted with care and consideration). Let us know what you think!



[h2]GROUCHY and Ranked Changes[/h2]
One last thing before we are off. The next milestone for WARNO will be GROUCHY, and one element we’ll introduce is the Ranked reboot. We talked about this update a while back (in this DevBlog).

Essentially, it means that we’ll feature Ranked “seasons” when WARNO will launch out of Early Access. However, to make sure that the reboot will work, we are going to do a little “pre-season” reboot during the release of our GROUCHY milestone. And this milestone will also contain… drumroll maestro, please... WARNO’s very first Army General campaign.



This means that as soon GROUCHY lands on WARNO’s shores (bringing the first Army General campaign), we will reboot Ranked. Then, with the new system in place, on WARNO’s official launch out of Early Access, we’ll reboot it again and introduce seasonal Ranked play for real.



[h2]Until next week[/h2]
That’s all for this week. Not too long now - promise!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

House Cleaning, Part Three

Hello commanders!

We will continue our “divisional house cleaning” series with a new installment in today’s DevBlog. Each WARNO division will spend some time in the Eugen workshop updating its arsenal and unit roster. We want to ensure that each battlegroup is up to scratch, has a unique flavor, and - of course - is fun to play!

The first part you can read here, and part deux here. The Warsaw Pact will take center stage in today’s part three.

We’ll tackle the Soviet 39th Guards Motor Rifle Division, the tankmen of the 79th Guards Tank Division, the East German 4. Mot-Schützen-Division, plus some miscellaneous updates.

Let’s go!



[h2]39th Guards Motor Rifle Division[/h2]
Let’s begin with the motorized riflemen of the Soviet Army. Like updates to other battlegroups, we found the time was right to add a bit more flavor to the 39th Guards Motor Rifle Division. A jack-of-all-trades, the battlegroup didn’t have any apparent weaknesses. For this particular Soviet division, we focused on its infantry, with strong helicopters, but streamlining its armor component. We wanted to remove the “substitute tank division” the formation had going for it.

What will we change?

  • One 1-point TANKL slot to be removed.
  • All T-62 tanks have been removed (see the previous DevBlog regarding the K.d.A changes).
  • One 1-point HELO slot added.
  • Mi-24P added.
  • One card of Mi-24V [AA] to be removed. Note that this helicopter is way too common in-game compared to its real-life presence.
  • One card of the (new) Mi-8MTPI electronic warfare helicopter added.




The 39th Guards will also see some changes to its infantry, specifically its IFV arsenal. The division wasn’t at the top of the replacement list for this type of vehicle. While it had some BMP-2, the first-generation BMP-1 remained the mainstay. We want to represent this better.



Another change, which sure will be more controversial (but which change isn’t, right?), is the removal of the BMP-3 from this division. It will be passed on to the 27th Guards. The reason? By 1989, roughly one battalion worth of the advanced BMP-3 had been delivered to the Soviet 8th Guards Army stationed in East Germany. But which division? We couldn’t pinpoint this in our research.

At first, the BMP-3 were housed in-game with the 39th Guards but, as we found out, the 27th Guards was earmarked to be the new “Division ‘90”, testing the more modern and latest equipment available to the Soviet Army. Hence, the transfer of the BMP-3 to this division allowing us to focus on the playstyle of each battlegroup.

  • The BMP-3 to be removed (transfered to the 27th Guards Motor Rifle Division).
  • MOTOSTRELKI (RPG-22) to be limited to the BMP-2.
  • All BMP infantry granted a truck as an alternative transport (on par with other divisions).


[h2]79th Guards Tank Division[/h2]
Next up, the WARNO “old-timer” 79th Guards Tank Division. One of the main issues of this division was to distinguish it better from the 39th Guards, as historically (and in-game), a lot of units were shared. A Soviet Army tank division and motor rifle division had many commonalities, though they differed in the allocation of these units.

One thing we missed when designing the division, and we noticed only after researching the Army General Order of Battle, was that its (sole) infantry regiment - as well as its tank regiment’s organic infantry battalions - used BMP infantry fighting vehicles. None rode to battle on the wheeled BTR (except for its combat engineers).

Unlike the 39th Guards, the BMP-2 was featured more prominently. To give this division a bit of flavor, we changed it so that its infantry would be IFV-only (a bit like the U.S. 3rd Armored Division). This means lots of BMP-2, including some variants currently only found in the 27th Guards.

Changes to the division include:

  • BTR-80 to be removed.
  • BTR-60PB removed as a transport option for PULEMETCHIKI squads.
  • BTR-60PB stays only for SAPERY squads.
  • MOTOSTRELKI removed (being BTR-borne infantry).
  • MOTOSTRELKI (Metis) removed (being BTR-borne infantry).
  • Two cards of MOTOSTRELKI (RPG-22) added as a replacement of the above units.
  • BMP-2D added.
  • BMP-2 RAZV. added as a transport option for MOT.RAZVEDKA squad.
  • All BMP infantry granted a truck as an alternative transport (on par with other divisions).




The 79th Guards Tank Division will see some more updates.

  • One 1-point LOG slot added.
  • One 3-point TANK slot changed into a 2-point slot.
  • One 1-point AIR slot changed into a 2-point slot.
  • BURATINO removed.
  • Mi-24V [AA] removed (featured too much, as explained above).
  • One card of the (new) KRAZ-225B heavy supply truck added.




The division was too limited in LOG, hence the addition of a 1-point slot and the new HEMTT-like heavy truck. And the Buratino’s removal? All the TOS-1 produced by 1989 could be counted on one hand. In our alternative timeline (and the Army General’s), they will be featured with the 21st Independent Flame Battalion. While the 79th Guards was in WARNO, we also released the tank-heavy 119th Independent Tank Regiment. The sole attached infantry to this division are the combat engineers from the 21st Independent Flame Battalion. Thus, to be consistent, the Buratino will move to the 119th Independent Tank Regiment.

[h2]4. Motorisierte Schützendivision[/h2]
Onwards to the East German 4. Motorisierte Schützendivision, or 4. MSD. This motorized rifle division required some buffs, and in the same vein as the Soviets above, needed to be better distinguished from its armored counterpart, the 7. Panzerdivision.

The division's main boost will come from the Tank Rework (making older, “medium” tanks more efficient). All of its T-55 will perform better. But the 4.MSD is not a tank division. It has one category that is pretty well-equipped but tight on space: RECO. So, we focused on upgrading the East German recon.

The key changes are:
  • One 3-point LOG slot changed into a 2-point slot.
  • One 2-point ART slot removed.
  • One 2-point RECO slot added.
  • One 1-point TANK slot changed into a 2-point slot.




To set it apart further from the 7. Panzer another major change will affect its air support. We found out (a bit too late) that the East German Luftstreitkräfte’s Su-22M4 were all stationed in the north of East Germany (facing NORTHAG and Denmark). In the south, so in our CENTAG area of operations, the nation’s air forces were strike squadrons equipped with the MiG-23BN.

Now, the Su-22M4 is too widespread to be removed completely and retained only for NORTHAG, but we have made sure that the proper squadrons are featured in Army General. Since the BRUDERKRIEG Army General campaign relies heavily on 4. MSD and MiG-23BN coordination, we changed (almost all) the Su-22M4 in this division. The new MiG-23BN - from the Army General - will play a much more prominent role!



  • The Su-22M4 [AT] will be replaced with the MiG-23BN [AT].
  • The Su-22M4 [HE] will be replaced with the MiG-23BN [HE].
  • The Su-22M4 [CLU] to be replaced by the MiG-23BN [CLU].
  • And the Su-22M4 [NPLM] by the MiG-23BN [NPLM].
  • The MiG-23bis [RKT] will be replaced by the MiG-23BN [RKT].


This means that the 7. Panzer will be the “Su-22M4” division, while the 4. MSD becomes the “MiG-23BN’s” domain. The one variant that will remain with the 4. MSD is the Su-22M4K. There was no dedicated East German SEAD version of the MiG-23BN (and we didn’t want to deprive the division of its SEAD capacity).

[h2]Miscallenous[/h2]
We also have a bunch of assorted changes coming. One addition to an already addressed division (the 35th Guards Air Assault Brigade) is the Soviet Mi-24D DESANT. This is an older variant of the Hind gunship.

We decided to add it as a transport option for the RAZVEDKA (DSh) squads in the air assault division. The Mi-24 could carry up to 8 soldiers at the expense of most of its weapon loadout. Therefore, the Mi-24D DESANT. will be armed with its YaK-B nose gun and two 16-shot 57mm rocket pods. The helicopter’s armor, speed, and resilience will be a trade-off compared to the alternative Mi-8’s transport, which featured much heavier weaponry.



Furthermore, as we feature the new Mi-8MTPI electronic warfare helicopter to the 39th Guards, NATO we’ll also get the EH-60A QUICK FIX II to be added to the U.S. 3rd Armored Division.



[h2]Until next week[/h2]
That’s all for this week’s divisional housecleaning. We can’t wait to hear what you think. Play it calm, cool, collected commander.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield!

House Cleaning, Part Deux

Hello commanders!

We hope you are well. As you might be aware, the latest WARNO milestone - KELLERMANN - has just been released. It brings not only new maps but also the map editor (in early Alpha state) and a host of unit and balance changes.

And there is more to come. In today’s post, we’ll look at some additional divisional housekeeping plus historical background on the long-gestated Tank Rework.

Let’s go!

[h2]Divisional Housekeeping Continued[/h2]
As you know, we are doing some WARNo divisional house cleaning and updating our unit roster across the board. You can read the first details in the previous post here. Some of these changes have already found their way into the last milestone, but more is to come.



Today we’ll look at upcoming updates to the US 82nd airborne (currently still in its old “shape” but soon to be graced by a new look… and two new units), the US 3rd Armored, and the East German Kampfgruppe der Arbeiterklasse Bezirk Erfurt or KdA.

For you eager beavers out there, please keep in mind that each division will be addressed. So, if XX divisions has been updated, and its counterpart YY on the other side hasn’t, rest assured (and with a bit of patience)... it will.

[h2]82nd Airborne Division[/h2]
As we talked about, airborne divisions are getting streamlined, losing their Forward Operating Base, as well as heavy armor plus other attached units. We aim to get them closer to their original TO&E. While the Soviet VDV of the 35th Air Assault Brigade already got the “treatment,” soon it will be the American 82nd Airborne’s turn. The paratroopers will lose access to the 194th Armored Brigade’s units, plus some other changes. What can you expect? (Keep reading to find the previously teased new American unit!)

Units to be removed:
  • M577
  • M1IP
  • M125 MORTAR
  • M3A1 BRADLEY CFV
  • FOB, as with all airborne divisions


There are some additional changes:
  • One 3-point TANK slot will be removed. In turn, a 2-point RECON slot will be added.
  • Two new units will be introduced:
    • M551 ACAV (aka M551 Two Boxes). This variant is used in a recon role and is a SHERIDAN tank lacking the Shillelagh missiles. It carries more 152mm shells and MG ammo.
    • M1047. Under this obscure US Army designation hides the… USMC LAV-25. As the Army was looking for a replacement for its aging Sheridan tank, it borrowed 14 vehicles from the Marines for testing. These were assigned to the 82nd Airborne in the late 80s, which in real life brought them during Operation Desert Storm in Iraq. The M1047 is a fast-wheeled recon vehicle, armed with the same 25mm chain gun as the Bradley IFV, but lacking a TOW launcher.


[h2]3rd Armored Division[/h2]
The American tankmen of the 3rd Armored Division will see some changes to their firepower. In this case, we found the division too strong in the “wrong” areas. For the 3rd Armored, it wasn’t the tanks, but rather the air power, with its lethal combo of planes and helicopters making it a bit too powerful on the battlefield. That’s why we refocused this division with the following changes.

  • One 3-point TANK slot has been changed to a 2-point slot.
  • One 3-point ART slot has been changed to a 2-point slot.
  • One 1-point HELO slot has been removed.
  • MECH. RIFLES has been removed. The few present depicted rare HQ service troops, but were relied on a bit too much as frontline combat troops in-game. That’s why we removed them, with the division focusing once again on smaller fireteam half-squads in Bradleys.
  • M270 (HE) MRLS removed.
  • A-10 removed (all of them).


Please note that the 3rd Armored Division will benefit from the Tank Rework (read more about it further below), which will offset some of the above changes.

[h2]Kampfgruppe der Arbeiterklasse Bezirk Erfurt[/h2]
Last up, the “worker soldiers” of the East German K.d.A.. Unlike the rework affecting the two airborne divisions, the K.d.A.’s turn in the workshop wasn’t because the division was too powerful. Instead, it lacked a specific flavor, overlapping (and being overshadowed) by the very similar Warsaw Pact’s Berliner Gruppierung. That’s why we went to work and gave it some much-needed depth.

The new K.d.A should better reflect the ad-hoc second-line reservist battlegroup, hastily cobbled together to protect heavy SAM and artillery sites in the Warsaw Pact’s rear. To make this a reality in WARNO, we added quite a few new models (destined for our Army General campaign but unused for multiplayer so far).

Tank changes
  • T-55AK replaced with (new) T-54BK.
  • Two cards of T-55A replaced by one of the (new) T-54B.
  • One card of KPz. PT-76 removed.
  • One card of T-62MK added.
  • One card of T-62MV added.
  • One 3-point TANK slot changed into a 2-point one.


The idea behind these armor changes is that the division has a wide choice of tanks, but no card can be taken twice. You’ll be forced to use several tank types. Note that the Tank Rework will also have an effect in this case (more about that below).

As for the T-62; these older generation tanks will all end up in this division and this formation only. That’s why they will be removed from other divisions, such as the Soviet 39th Guards. Most Soviet tanks or motorized rifle divisions in East Germany kept a handful of T-62 on duty after transitioning to the T-80. But these were kept in the barracks for training purposes only, not intended to be used in wartime. However, in the case of an enemy breakthrough or an airborne drop deep in the rear, these worn-out “school” tanks would be called upon to fight.



Infantry
  • All SPETSNAZ removed.
  • All VOPOS removed.
  • One card of (new) RESERVISTEN (s.MG) added.
  • One card of (new) ZAGRADOTRYAD added. These are heavy Soviet “combat” military police, mirroring the squads from the US 24th Infantry Division. The name stands for “blocking troops,” those infamous units tasked with keeping soldiers on the frontline… by any means necessary.
  • Two cards of SICHERUNGS added (now equipped with AT weapons).

Miscellaneous
  • Two cards of (new) K.d.A. AUFKLÄRER added.
  • One 3-point RECO slot removed.
  • One card of ZU-23-2 AA was replaced with one (new) ZPU-4 quad heavy machine guns.
  • One card of (new) GR.WFR. M43 82mm mortar added.
  • Both cards of RM-70 replaced by the (new) BM-24 240mm MLRS.



Once again, our intention with the refreshed K.d.A is to emphasize the “reserve” flavor of the division. We are giving it a motley assortment of everything, but with some limitations on the numbers that can be deployed.

[h2]Tank Rework, Part Deux[/h2]
You might remember, but we have been reworking how tanks operate in WARNO with our Tank Rework. We are back to give you more details.

So, all the upcoming changes related to tanks have been researched, vetted, and organized for quite some time now. All of it is meant to give WARNO’s armor, range, accuracy, and other values the same set of real-life-inspired hard data as its core foundation.

The Tank Rework will pivot on the following research and will give older generation “medium” tanks, such as the T-55, M48, etc., a boost. While they will be nowhere near modern main battle tanks in terms of performance, they at least can distinguish themselves better from armored cars and IFVs below them. In turn, some of our “heavy” tanks (Leopard 2, Challenger) were a bit overestimated and will be brought down a peg to more reasonable values.

What does this mean?



ARMOR
The armor scale Eugen uses for its tanks in WARNO has its basis in real-life considerations:

  • Armor 1: resistant against small arms.
  • Armor 2: resistant against 12.7mm ammo.
  • Armor 3: resistant against 14.5mm ammo.
  • Armor 4: resistant against 20/23/25mm ammo.
  • Armor 5: resistant against 30mm ammo.




After this, we abstract a bit, but the general idea is to boil down an Armor number to tank protection levels against HEAT, KE, and their historical counterparts. We created a massive collection of documents to guide how and when vehicles get their Armor levels.

Explosive Reactive Armor (ERA) throws a wrench into the process. While it dramatically improves HEAT protection, it does almost next to nothing against Kinetic Energy (KE) munitions. Previously, tanks with ERA would receive a blanket +2 Armor. We didn’t think this was very accurate. That’s why we use the new ERA Unit Trait.



One major element of the Tank Rework is making the average Warsaw Pact and NATO tank feel more relevant. For instance, we are talking about the Leopard 1, the AMX-30, the early Patton, or the T-55 or T-62. As these first and second generations of tanks will form the core of many a nation’s armed forces (including future ones), it is paramount that the gameplay with these “medium” tanks feels good and useful as the lowest common denominator.

GUN RANGE
Shooting shells over large distances involves not only a tank gun and the ammunition used. We are also talking about the effects of fire control systems, optics, rangefinders, reference sensors, etc. All these augment accuracy, especially on the move, but also how far a tank can fire.

We settled on a Gun Effective Range, which is the range a tank can engage a target with all the types of ammo available - and expect a good effect. In real life, this lies around the 2km mark, give or take. This is why we chose 1925m as the baseline Gun Effective Range.



This range can be modified by two elements: laser rangefinders, allowing for quick, accurate range measurement, and automatic fire control computers. These two technologies came to fruition in the Cold War, resulting in more advanced sensor input to improve tank accuracy.

The above, in WARNO’s case, directly impacts the range of a tank gun.

  • Baseline tank range is 1925 m.
  • Having a Laser Rangefinder allows for a 2100 m range.
  • Having an Automatic Fire Control Computer allows for a 2275 m range.


ACCURACY
Already touched upon, but there was a host of other tech and equipment that could influence the accuracy of a tank gun. The following influences the general accuracy found on a WARNO’s tank:

  • Coincidence Rangefinder.
  • Stereoscopic Rangefinder.
  • Meteosensor.
  • Fire Gating.
  • Manual Entry Ballistic Calculator.
  • Muzzle Reference Sensor/ Thermal Cowling.




Of course, accuracy decreases while on the move. Only with the advent of stabilizers did accuracy while moving increase sufficiently so that targets could be hit while traversing cross-country. Cold War tech can be divided into four different groups:

  • No stabilizer - can not fire on the move.
  • Single-axis stabilizer - 40% less than static accuracy.
  • Twin-axis stabilizer - 20% less than static accuracy.
  • Twin-axis stabilizer with stabilized sights - 10% less than static accuracy.




[h2]Tank Rework Expectations[/h2]
The above details should give you an insight into how we proceed with giving each tank in WARNO is place within the hierarchy. We don’t assign random numbers. Instead, we do our due diligence, backed up by mountains of research, to find the real-life equivalent in terms of accuracy, tank gun ranges, armor, and more.

The upcoming Tank Rework will see some profound changes, but you have to wait a little bit longer until we can give you solid gameplay details!

[h2]Milestone KELLERMANN out now[/h2] WARNO’s latest update is out. In case you have missed the news, or are wondering about all the good stuff that has arrived in our game, look below!

  • The new map editor. Read more about it in last week’s DevBlog.
  • The new map TENSION Previewed here!
  • Two “new” map 10v10 variants of ROCKS, including Destruction and Conquest modes.
  • Veterancy rework. Explained in this DevBlog.
  • First divisional rework. Part of our house cleaning effort. Check out the details here.
  • False Flag trait and new civilian 3D models. Talked about in this DevBlog.


[h2]Until next week[/h2]
That’s it for this week’s DevBlog.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!