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v.98444: LEFEBVRE Patch notes

[h3]Operations[/h3]
  • Operations end menu now displays a custom conclusion text
  • Added the new operation: Götterdämmerung
  • Fix the AI behavior at the end game of the operation "the kitzingen ruse"
  • Minor IA ressources tweaks.

[h3]Tutorials[/h3]
  • Corrected a display error in "Deployment" tutorial

[h3]Code Fixes[/h3]
  • Fixed display of transparent infantry in vehicles
  • Fixed the display of unit carcasses, when they were destroyed during their selection
  • Fixed some weapons getting stuck on Reloading
  • Fixed aircraft progress bar display
  • Fixed a crash that could occur when pressing the resell button on a unit, while its self reselling was taking place
  • Fixed a rare case in multiplayer where planes would get stuck in transit
  • Fixed traits that could activate when deploying a unit that was not actually on the map yet
  • Increased threshold to pass stun
  • Helicopter crash survivors receive a lot of stress
  • Fixed a bug that sometimes displayed a black square on the map or with FX
  • Vehicule smoke is fired on the front arc only
  • Fixed a bug of enemy planes that triggered the shock line from the ground units
  • Correction of a bug which made it possible to activate a line with a unit ghost, not yet on the map

[h3]Features[/h3]
  • Addition of 2 new divisions: 11acr (NATO) and 119opt (PACT)

[h3]Generic[/h3]
  • Shock capacity has now an icon and inflict 50% more damage on enemy
  • Shock and IFV capacities radius have been updated to around 300m ingame.
  • GBU 27 and KAB 1500kr weapon icons added
  • Adding a timer in the score bar, which indicates the remaining time before a player saves or lost

[h3]NATO[/h3]
  • Fix roland 3 price error, now at 135 pts on par with french version
  • Increased MARDER 1A2 MILAN's speed from 59 to 63km/h, on par with the "vanilla" MARDER 1A2
PACT
  • Increased SU-24M [CLU2]'s price from 230 to 260
  • ZiS-2 canon icon added
  • Added IFV trait to RAZV. BMP-1P & AUFKL. BMP-1
  • Increased SU-25 [CLU] from 170 to 190
  • Decreased AMX-13/90 from 65 to 60
  • Decreased SPW-40P2 KONKURS' price from 85 to 75, on par with its Soviet counterpart
  • Correcting 2S3's gun name from 2A36 to 2A33
  • Increasing 2S3 AKATSIYA's number of ammo from 29 to 45
79GTD
  • Removed SU-24M [CLU] from the division
  • Added Su-24M [CLU2]
  • Removed T-62M1 from the division
  • Removed all T-80U & T-80UD from the division
  • Added the new T-80BV Izd. 29 (faster T-80BV with better ATGM)
  • Increased T-80BV "Beast"'s base availability from 4 to 6, on par with T-80BV
3AD
  • Removed LRS from the division

Two Extra Battlegroups

Hello all!

In last week’s DevBlog, we mentioned that two new, extra free-for-all Divisions would make their way to WARNO. In today’s post, we’ll take a good look at both battlegroups.

On NATO’s side, not entirely unexpected but a welcome addition nonetheless, the 11th Armored Cavalry Regiment will become available!

For the Warsaw Pact, the armored and heavy-hitting 119-y Odtelniy Tankoviy Polk, also known as the 119th Independent Tank Regiment, will make its debut!

So, what can you expect?

[h2]Two new divisions[/h2]
The two new divisions coming to WARNO will be playable in Skirmish or Multiplayer and give you eager beavers a fresh choice on the battlefield. We mentioned last week that these divisions will not feature any new unit models. That is not entirely true: one new unit, unused from our Army General campaign, will be included. What’s more, we will also introduce several new variants of existing equipment. Each battlegroup will also feature its tailor-made slot allocation in each category (Recon, Infantry, Artillery, etc.).



A final note: the source of these two WARNO divisions are regiments or brigade-size formations. To ensure both have a full complement of interesting military hardware, we have detached elements from other divisions to beef up both battlegroups’ Table of Organization & Equipment. More on that further below.

[h2]The 11th Armored Cavalry Regiment[/h2]
Anybody familiar with the Cold War, and NATO in West Germany, will be aware of the 11th Armored Cavalry “Black Horse” Regiment’s combat role during any conventionally fought World War III. Forward deployed and providing overwatch on the Inner German Border, the various squadrons of this regiment would fight a most-important delaying action near Fulda, Bad Hersfeld, and Bad Kissingen. During a full-scale Soviet invasion, no one was under any false impression: life expectancy in the regiment was counted in hours, and the formation’s screening mission a sacrificial one.



Deployed almost completely by itself along the Inner German Border, the regiment was a unique mechanized force. It featured a substantial amount of tanks and even had its organic air cavalry squadron made up of helicopter support. The “Blackhorse’s” wartime mission was to delay any attacking enemy long enough for fresh NATO reinforcements to mobilize and counterattack - even if it meant dying (calling that a “successful fail”).

In real life, as in our war scenarios, the 11th Armored Cavalry Regiment wasn’t fighting entirely on its own. The 3rd Armored Division was the formation nearest to the regiment’s squadrons. Next to that, each of NATO’s main divisions close to the border would forward deploy one of their battalions. They would protect their parent division and provide critical support to the 11th Armored Cavalry Regiment’s squadrons scattered along the frontline.



These forces include:
  • Bundeswehr’s 5. Panzerdivision's Panzergrenadier-Bataillon 152 consisting of Marder-transported infantry.
  • Bundeswehr’s 12. Panzerdivision's Panzerartillerie-Bataillon 135 bringing M109A3G self-propelled artillery.
  • U.S. Army’s 8th Infantry Division's 1-68th Armor featuring M1A1 tanks and M113-mounted mechanized infantry.
  • U.S. Army’s 130th Engineer Brigade's 54th Engineer Battalion deploying engineers and M728 combat engineer vehicles.
  • U.S. Army’s 32nd Air Defense Group's 3-52nd Air Defense Artillery with its I-Hawks.
  • Bundeswehr’s Heimatschutzen and local BGS (Bundesgrenzschutz or Federal Border Guards)
[h2]The 11th Armored Cavalry Regiment in WARNO[/h2]
To better reflect the 11th Armored Cavalry Regiment’s smaller size, as well as its strengths and weaknesses, we have given the battlegroup extra unit choices from the other formations deployed in support.

In WARNO, the 11th Armored Cavalry Regiment’s main features are:



  • REC will be the battlegroup’s best category. The 11th Armored Cavalry Regiment was an entire regiment geared for reconnaissance, and it shows in-game. The category will have its full range of slots unlocked, all being cheap. Plus lots of choices, such as:
    • U.S. Army SCOUTS and LRS, backed by German BGS.
    • These are supported by American BRADLEY CFV and HUMVEE AGL, as well as West German GREEN ARCHER recon radar.
    • Heli-based recon units include OH-58C SCOUT and OH-58D KIOWA WARRIOR light rotorcraft.
    • This division’s main feature will be the new M1A1 ACAV tank, also known as the “recon M1A1”. This heavy tank features Good optics and can be forward deployed, like other recon, while also featuring a brand-new skin. This impressive armor is limited to 1 tank per card, meaning that they occupy one slot each.
  • The TNK category also features a good balance between availability and price. Options are fewer, though, with M1A1 in both standard and as a Command Vehicle (CV) plus a handful of M728 combat engineer vehicles and West German JAGUAR 2.
  • Thanks to the make-up of 11th Armored Cavalry Regiment, the formation could depend on its own sizable organic helicopter support, which we recreated in the HELO category. While the regiment had priority over the most modern ground equipment, as seen with the latest versions of the Bradley and Abrams tanks, this wasn’t the case with its gunships.
    • Instead of the Apache, the battlegroup can only count on the older AH-1F COBRA and TOW COBRAvariants.
    • The new C-NITE (Cobra-Night Imaging Thermal Equipment) does make its appearance. With the introduction of the Apache attack helicopters and Hellfire missiles, it wasn’t deemed a priority to upgrade older AH-1F Cobras to more modern TOW-2 standards (even though this option did exist for export versions, including Japanese or South Korean variants). Starting in 1988, some Cobras were nonetheless upgraded with the C-NITE package, allowing the venerable attack helicopters to fire the TOW-2 anti-tank missiles. The new AH-1F C-NITE variant has 4x TOW-2 missiles, 2x 19-round rocket pods, and the onboard nose cannon. It will also receive 10% ECM and an 11th Armored Cavalry Regiment-specific camouflage paint job.
  • The LOG category is very cramped, with only a handful of slots, all being very pricey. There are several options for supply vehicles, either American or West German.
  • INF is in the same place, with expensive slot availability. Choices are a bit more varied, though.
    • Most of the combat soldiers come in a single card each: MECH. RIFLES (LAW) in M113 APCs, AERO-RIFLES, PZ.GRENADIER in Marder IFVs, HEIMATSCHUTZEN, as well as HMG and ATGM teams.
    • A new unit to the Black Horse battlegroup is the DISMOUNT. TROOPERS. The regiment didn’t have infantry squads, only 2-man scout teams. To reflect the reality on the ground, three of these teams have been merged to form a new combat squad, fielding 3x M16A2, 3x M249 SAW, and an AT-4. These soldiers were originally trained in reconnaissance, so they will receive the Security trait.
  • AA is not the regiment’s strong point, with a medium amount of slots, quickly ramping in price. Only STINGER teams, PIVADS, and the heliborne OH-58C/S are available. The West Germans contribute some FLIEGERFAUST, while one card of I-HAWK provides a bit more punch.
  • ART is in a similar place, with an identical slot availability. While choices are few, the units themselves are a bit stronger, with one card each of M106A2 and PANZERMÖRSER self-propelled mortars, and American and West German M109.
  • AIR, on the other hand, is pretty strong with a focus on F-16 planes and A-10 close support aircraft, coming in a variety of flavors. Almost all load-outs are represented, except for napalm.

    Much like its Warsaw Pact counterpart, the 11th Armored Cavalry Regiment’s is a clear-cut battlegroup. Major strengths are in the REC, TNK, and HELO categories, but the division lacks in INF, ART, and AA.




[h2]119-y Odtelniy Tankoviy Polk[/h2]
Next up is the Soviet 119-y Odtelniy Tankoviy Polk, or in plain English, the 119th Independent Tank Regiment (the designation we’ll be using in the rest of this DevBlog).
Information about this particular unit is scarce, but we managed to do enough research - helped by the community along the way - to fill in the gaps. The 119th Independent Tank Regiment was stationed in Bad Langensalza as part of the Soviet 8th Guards Army, the one spearheading the invasion across the Fulda Gap.

Independent tank regiments in the Group of Soviet Forces in Germany (GSFG) served as exploitation formations, advancing deep into the enemy’s operational rear once a breakthrough had been made. They would also serve to provide replacements or reinforcements to first-echelon divisions. As such, the 119th Independent Tank Regiment (second echelon) can be seen as closely aligned to the 79th Guards Tank Division (first echelon).

The 119th Independent Tank Regiment actually showcases one of our (minor) deviations from real-life history, to ensure their in-game role is as exciting as possible while also addressing some community feedback.

A new perspective
In real-life, with the decline of the Soviet Army and the dissolution of the Soviet Union, the role of independent tank regiments became obsolete in the latter part of the 1980s. These formations were downgraded to Motor Rifle Regiments, and many were disbanded soon after. Nothing of the sort will happen in WARNO’s imagined lead-up to World War III.

Furthermore, of the most advanced tanks the Soviet Union could deploy in the latter part of the decade, the T-80U and tT-80UD was one of the latest models to see the light. Some players remarked that this particular variant was not deployed to the GSFG in East Germany, but rather held back in the USSR. As such, it could not be featured in-game in the 79th Guards Tank Division. This is true. In our version of WARNO, the 79th Guards Tank Division didn’t have an organic complement of T-80U but instead received them from the 119th Independent Tank Regiment.



In real-life:
  • Early models of the T-80U (like ours) were only built in a very small number, 45 in total. These were used for testing in Ukraine. These tanks would have been sent to combat units in our war scenario.
  • The T-80UD was built in larger numbers and posted to active units, but none in East Germany. Instead, they were positioned in the USSR.


Some upcoming changes
Now for our proposed changes. In our updated WARNO timeline, the following happens. The 119th Independent Tank Regiment is designated the 8th Guards Army armored fist for the intended breakthrough operations around Fulda at the start of the war. After other formations have breached the frontline, the regiment would rush through. This means the battlegroup receives T-80U plus the T-80UD tanks. This armored reserve will also be featured as such in our upcoming Army General campaigns, where the regiment will form the core of a smaller Manoeuver Group at the disposal of the 8th Guards Army.

By separating the T-80B and T-80U, the new battlegroup will allow us to correct the perceived mistake of the forward-deployed T-80U and, at the same time, create two new versions of the archetypical Soviet armored division. So what does this mean in WARNO?



  • The T-80U and T-80UD will be removed from the 79th Guards Tank Division and made available only to the upcoming 119th Independent Tank Regiment.
  • The 79th Guards Tank Division’s armor will now chiefly be composed of T-80B and T-80BV tanks.
  • The new 119th Independent Tank Regiment will not have any T-80B, save for a handful of T-80BVK as there wasn’t a specific command version of the T-80U at the time.

A Soviet independent tank regiment would also have little infantry of its own. In theory, just a single battalion, but in the 119th Independent Tank Regiment’s case, it could only count on one oversized company. That’s why the 8th Guards Army has detached several additional formations to bolster the battlegroup in the field. These include elements from:

  • The 21st Independent Flame Battalion, with combat engineers (providing most of the new battlegroup’s infantry) plus TO-55 flamethrowing tanks.
  • The 93rd Anti-Tank Regiment bringing BRDM-2 Konkurs, and Rapira anti-tank guns.
  • Either the 336th or 486th Separate Helicopter Regiment fielding Mi-24.
  • The 134th Separate Reconnaissance Battalion the 8th Guards Army HQ’s own ears and eyes.
  • The 390th Cannon Artillery Brigade providing some of its towed heavy reserve artillery.
[h2]119th Independent Tank Regiment in WARNO[/h2]
In WARNO, what can you expect from the 119th Independent Tank Regiment?



  • Lots (and cheap) TNK slots with access to plenty of T-80U and T-80UD, as well as a handful of T-80BVK command tanks. Additional forces include TO-55 flamethrower tanks, BRDM-2 KONKURS and RAPIRA anti-tank guns.
  • Not that much infantry is available in the INF category, with slots lacking and pricey. There is only a paltry single card of organic MOTOSTRELKI (BMP). Acting as actual cannon fodder are SAPERI (in command, regular and RPO variants), plus a handful of SPETSNAZ.
  • Being a regiment, LOG suffers from a mediocre amount of choices and few open slots.
  • ART is pretty average, with a medium of slots but few options. The battlegroup can deploy 2S1 GVOZDIKA, as well as 2B9 VASILEK automatic mortars. The more modern and new unit (from the Army General campign) 2A65 MSTA-B 152mm howitzer can also be fielded.
  • With the 8th Guards Army’s own recon battalion at the regiment’s disposal, REC features plenty of cheap slots and multiple choices.
  • AA is rather mediocre, with some good options, including the TUNGUNSKA, MT-LB STRELA-10, and IGLA teams, but no heavy or long-range SAM systems. There are only a limited amount of slots available.
  • HELO forces are pretty strong, with plenty of Mi-24V and Mi-24VP.
  • And lastly, AIR is decent with numerous open slots, all averagely priced. The modern MiG-29 and Su-27S fighters are both available, as well as Su-24M in SEAD, bomber and (new) LGB variant with 2x (1500kg - wowzers) KAB-1500Kr guided bombs. No cluster or ATGM loadout, however.




In summary, the 119th Independent Tank Regiment is a battlegroup with clear strengths and weaknesses, with powerful TANK, HELO, and AIR categories, but lacking in INF, LOG, and AA.

[h2]Some more revisions[/h2]
The arrival of the two new divisions means some changes to our existing roster of battlegroups. These will mostly affect the Warsaw Pact’s 79th Guards Tank Division, but NATO’s 3rd Armored Division will also see a small revision.

The Soviet 79th Guards Tank Division will transfer its most modern armor, in the form of the T-80U and T-80UD, to the 119th Independent Tank Regiment. The number of remaining cards of T-80BV will be adjusted accordingly.

To make up for the loss of the latest T-80 models, two new units will find their way into the 79th Guards Tank Division.



  • T-80BV Izd. 29, which here at Eugen we have come to call the “T-80BV Beast.” This particular model is a late-production T-80BV with a more powerful engine and a new tube-fired ATGM. It is 10 km/h faster than a T-80BV and can fire the much-improved Agona missile, which can also be found with the T-64. A brand-new model.
  • SU-24M [CLU2]. This new load-out of the strike aircraft sees a heavy bombload of 8x 500kg RBK-500 cluster bombs (compared to the original 8x 250kg RBK-250 bombs). The plane, together with the SU-24M with LGBs found in the 119th Independent Tank Regiment, will also receive a new livery.
  • The 79th Guards Tank Division will further benefit from the updated T-80B/BV models. As we revised and much improved the T-80U, T-55, and T-72 vehicles in-game, the T-80B and T-80BV are now done and will be soon implemented in-game.




For NATO, the 3rd Armored Division will lose its LRS. These recon squads were deployed to the Inner German Border. They will now be featured in the new 11th Armored Cavalry Regiment.

[h2]See you on the battlefield[/h2]
That’s a whole bunch of new info to digest. We can’t wait to hear what you think!

Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

A Short Overview of What's to Come

Hello commanders,

You ask, we answer! On the heels of your requests about lifting “the fog of war” on WARNO’s upcoming development, today we will take some time to highlight what’s coming. It will be brief, but we will share more details about each specific topic in the next few weeks.

Yes, we know: it might only address some of your feedback and comments. Smaller, more intricate changes we will deal with a case-by-case basis. Instead, this post sketches a big-picture overview of new and updated features and mechanics for WARNO’s near future.

[h2]BERTHIER Out Now[/h2]
Before we dig in, the latest milestone to grace WARNO, BERTHIER launched last week. Be sure to check out the two new Operations, The Kitzingen Ruse and Backhand Blow, that are now playable in-game, as well as a host of balance changes, unit updates, fixes, and more.



[h2]New Operations[/h2]
Besides the upcoming changes, we can also lift a tip of the veil on the next Operations coming to WARNO:
  • First up is a change of focus. The Götterdämmerung Operation will shine the spotlight on the East German Nationale Volksarmee (NVA) in a pitched defense battle in front of the recently captured Bamsberg during the first few days of the war. After a failed advance, and pursued by American and West German forces, the East German 11. Mot.-Schützendivision is in a desperate situation. To save the southern flank of the Warsaw Pact invasion, as well as the division itself, its do-or-die time for Mot.-Schützenregiment 17, who have to hold off NATO for as long as possible in the valley of Stegaurach.
  • The second Operation highlights a French set-piece called The Dieburg Salient. As laid out in pre-war plans, French forces quickly came to the aid of NATO in West Germany at the onset of the invasion, both in SOUTHAG and NORTHAG. However, their swift deployment is overshadowed by the equally rapid Soviet encirclement of Frankfurt. As such, before everything is lost, the French 7e Division Blindée is redirected to CENTAG to forward deploy and defend a tentative foothold on the approaches to the city. The successful relief of Frankfurt lies in the balance.


[h2]Reworked Urban Combat[/h2]
One of the more frequent feedback voiced is the state of urban combat in WARNO. We are currently in the progress of playtesting various options to improve urban warfare.



While we’ll go into more detail later, we can already mention that adding clearer view zones for units within cities and reworking urban density is part of a package to make fighting in built-up areas more exciting. In general, gameplay in urban zones will see a significant overhaul.

[h2]A New Map[/h2]
The next tactical maps in the production pipeline will feature our updated take on the urban combat zones mentioned above. What’s more, we’ll also be on the cusp of releasing a new map. This map will integrate a landmark requested by players and allow you to test our new city gameplay. New buildings and many new urban assets have been produced to make this skirmish-focused map a reality. There is more: we have also updated our asset distribution on maps, which will produce more organic-looking cities. Again, more on the map soon.



[h2]Army General[/h2]
We are far from idle when it comes to the WARNO’s upcoming Army General campaigns. The team is working hard on the new turn-based strategic mode, from reworking and improving assets to intro videos and unit placements. We even added an “extra” campaign to the mix on top of the four promised initially. Say whaaaat?

That’s right! To test the experience, we made a small Army General campaign, which proved to be so much fun that we repackaged it and upgrade it to full-fledged Army General campaign status, to be updated with intro, briefings, voice acting, etc. The other campaigns are also getting dedicated videos: one major one, covering the WARNO’s road to World War III, and one for each campaign detailing the specific strategy situation and briefing.

[h2]New Multiplayer Divisions[/h2]
We know our community is hotly anticipating our Army General campaigns, but we wanted to give you something to play with already. To make up for the long wait, we created two extra multiplayer divisions, inspired by some of the formations depicted in the released Operations, Blackhorse’s Last Stand and Red Juggernaut.



These new divisions will not receive any new unit models (except those done for the campaign but haven’t been used yet for any skirmish or multiplayer use). What they will get are some new variants on existing units, as well as original equipment and slot availability allocation, giving these two new divisions, one NATO and the other Warsaw Pact, a distinct “flavor.” More on the new divisions soon!

[h2]Balance, Balance, Balance[/h2]
The magic word! As you know, we increased the rate we deliver our balance patches. We changed our version-building process, allowing us to be more agile. Updates now come more often and more regularly.

As we like the new way of doing things, we intend to keep these updates coming with smaller, more frequent patches. This also means that each time we focus on a specific issue reported by the community and address them as soon as possible.

The first item on the board: we are addressing both unit speeds and tackling (we guess by now the infamous) “tank meta.”



[h2]See you on the battlefield[/h2]
Let us know what you think. And a gentle reminder. When there are incessant, non-stop demands along the lines of “but what about X, or what about X,” the Eugen team is small but very dedicated and very hard working. Everything the WARNO community brings up gets checked, reviewed, and vetted. Changes take time, updates require work. Moreover, some suggestions or comments might not fit our vision of WARNO or how to make it pass a feasibility, technical, or fun check. Thank you for your understanding and patience!

Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v.97415: Patch notes

[h3]Operations[/h3]
  • Kitzingen Ruse: Fixed a defeat condition that prevented losing the challenge when the AI captured the Boris area
  • Fixed subtitles of videos not displaying according to the size of the HUD defined in the options
  • Fixed some dialogues wrongly displayed in the lower part of the screen in operation "The Kitzingen Ruse"
  • Fixed the player's label in operation The Kitzingen Ruse

[h3]Code Fixes[/h3]
  • Fixed aircraft progress bars in "reloading", which were going backwards when playing at high speed
  • Fixed the behavior of a moving armed vehicle when facing threat. He doesn't look back
  • Fixed LoS using the C key when infantry in a building is selected
  • Fix an issue with detecting range of SEADS planes for F16C & Mig25
  • Fixed a rare crash, which happened when a targeted unit died
  • Improved grass graphism when the camera is moving

[h3]Data Fixes[/h3]
  • Decreased ITLIS FÜHRUNGS.' price from 100 to 80
  • Fix a pricing error, T64BVK set to 255pts instead of 225

    39GvMSD
    • Decreased T-62M's base veterancy by one level, on par with other T-62s (forgotten in previous patch)

v.96938: Patch notes

[h3]Operations[/h3]
  • 2 new, fully voiced, and scripted single-player operations[ we highlighted before are available : Backhand Blow and The Kitzingen Ruse.
  • The English writing has been improved in the first two operations.
  • Improvement of the RedJuggernaut challenge, which no longer displays a secondary mission video if you capture certain areas last
  • Operations audios are now played in native language
  • Fixed some video subtitles not displaying in 4k
[h3]Tutorials[/h3]
  • Fixed a crash that occurred during autodeploy, in the deployment tutorial
  • Aviation Advanced II - Seads: Fixed the intro text, which mentioned the wrong plane
[h3]Features[/h3]
  • Added a button in the Armory to change the lighting
  • Added victory and defeat animations in skirmish and multiplayer games
[h3]Code Fixes[/h3]
  • Fixed T55AM2 DDR missing its defensive smokes
  • Fixed "return fire" command not always working as expected
  • Fixed platoon deployment no longer removing platoons already placed on the map
  • Fixed a crash that occurred when an aircraft did a positional shot on an enemy that was no longer visible
  • Fixed MMG firing not being visually correct
  • Fixed a crash that could occur randomly when leaving a match, a replay or the game
  • Fixed the alerts position and size in some resolutions
  • Fixed the size of the "jump to position" button of alerts
[h3]Generic[/h3]
  • Fixed English text in Steam Achievements
  • Armory supply filter now displays FOBs
[h3]Model and Texture Fixes[/h3]
  • New models of units:
    • FUPZ. T55AM2
    • KPZ. T-55AM2
    • KPZ T-55AM2B
[h3]Data Fixes[/h3]
  • Fixed an error on Amx Auf1 displaying an AP value
[h3]Nato forces[/h3]
  • RFA Roland 2 now at 110pts, on par with the french version
  • Pz.Bef.Leopard 1A5 price set to 120 pts
  • increased RAPIER's price from 65 to 75
  • increased TRACKED RAPIER's price from 70 to 80
  • increased RAPIER FSA's price from 105 to 110
  • decreased R.A.F. RIFLES' price from 35 to 30
  • decreased TERRIER GUN GROUP's price from 15 to 20
  • decreased CHASSEURS' price from 45 to 40
  • decreased AMX-30B2 BRENNUS' price from 165 to 155
  • decreased AMX-30 EBG's price from 55 to 50
  • increased DRAGON-PARAS' price from 65 to 75
  • decreased SONDERWAGEN 4 AUFK.'s price from 35 to 30
  • decreased FR. POLIZEI-RESERVE's price from 25 to 20
  • increased M48A1 CHAPARRAL's price from 95 to 110
  • increased M1A1 ABRAMS' price from 240 to 250
  • increased M1A1 ABRAMS CP's price from 270 to 280
  • increased M1A1(HA) ABRAMS' price from 310 to 325
  • increased M1A1(HA) ABRAMS CP's price from 345 to 355
  • decreased AIRBORNE GUNNERS' price from 60 to 55
  • decreased OH-58D KIOWA WR.'s price from 155 to 130
  • increased JAVELIN LML's base availability from 6 to 8
  • increased STINGER C's base availability from 6 to 8
  • increased PIONIER (FLAM.)'s base availability from 6 to 8
  • decreased all 2-man sniper teams' base availability from 4 to 3
  • decreased M151 MUTT CP's price from 100 to 80
  • decreased P4 PC's price from 100 to 80
  • decreased ROVER CP's price from 100 to 80
  • decreased M1025 HUMWEE CP's price from 100 to 85
  • decreased VBL PC's price from 105 to 90
  • decreased SAXON CP's price from 105 to 90
  • decreased VAB PC's price from 110 to 100
  • decreased FUCH FÜFU's price from 110 to 90
  • decreased FV432 COMMAND's price from 100 to 80
  • decreased M577's price from 100 to 80
  • decreased SULTAN's price from 110 to 85
  • decreased AMX-10PC's price from 125 to 100
  • decreased M2 BRADLEY CP's price from 165 to 120
  • added Security trait to BGS
  • (2ID) adding one card of (command) GAZELLE CP
[h3]Pact forces[/h3]
  • decreased GRENZER's price from 45 to 40
  • increased SPETSNAZ G.R.U.'s price from 65 to 80
  • decreased Fs-EINSATZGRUPPE's price from 70 to 60
  • decreased Fs-SPRENGTAUCHER's price from 70 to 60
  • decreased KPZ. T-55AM2's price from 95 to 90
  • decreased FÜPZ. T-55AM2K3's price from 125 to 120
  • decreased KPZ. T-55M2B's price from 105 to 100
  • decreased KPZ. T-72M1's price from 165 to 155
  • decreased T-64B's price from 195 to 190
  • increased T-64BVK's price from 250 to 255
  • increased T-80U's price from 305 to 320
  • increased T-80UD's price from 320 to 340
  • renamed some command T-55 & T-72 variants
  • changed all T-55's NSVT for proper DShKM, as fitting the reworked models
  • decreased Mi-8MT UPK's price from 135 to 130
  • decreased SU-27S' price from 280 to 270
  • decreased MiG-29A' price from 215 to 195
  • increased Fs.-JÄGER (s.MG)' base availability from 3 to 4
  • increased DDR FAGOT & KONKURS team (but KdA Erfurt's)'s base veterancy by 1 level, on par with DDR infantry
  • increased Fs.-EINSATZGRUPPE's base availability from 3 to 4 + number of cards decreased from 2 to 1
  • increased Fs.-SPRENGTAUCHER's base availability from 3 to 4 + number of cards decreased from 2 to 1
  • decreased UAZ 469 FUH's price from 100 to 80
  • decreased BRDM-2U's price from 100 to 85
  • decreased SPW-40P2(K)'s price from 100 to 85
  • decreased BTR-60PU's price from 115 to 100
  • decreased BTR-60PBK's price from 120 to 100
  • decreased RKHM's price from 100 to 80
  • decreased BTR-50PU's price from 100 to 80
  • decreased BMD-1KSH SOROKA's price from 110 to 85
  • decreased BMP-1K3's price from 120 to 100
  • decreased BMP-1K SP2's price from 120 to 100
  • decreased all T-62's base veterancy by one level
  • decreased (Soviet & DDR) BRDM-2 KONKURS' price from 85 to 75
  • increased (Soviet & DDR) TO-55's price from 50 to 60
  • decreased (Soviet & DDR) SPG-9's price from 40 to 35 (and 45 to 40 for para versions)
  • (Berliner) removed Mi-24D [AA]
  • (Berliner) removed (recon) Mi-2
  • (Berliner) removed (napalm) MFRW BM-21 GRAD
  • (4MSD) increased MT-12 RAPIRA's number of cards from 1 to 2
  • (4MSD) increased MOT.-SCHÜTZEN (BTR)'s number of cards from 1 to 3
  • (4MSD) decreased MOT.-SCHÜTZEN's number of cards from 4 to 2
  • (4MSD) granted MOT.-SCHÜTZEN FÜH. access to SPW-70 as transport option
  • (4MSD) granted MOT.-SCHÜTZEN (s.MG) access to SPW-70 as transport option
  • (4MSD) added one card of Fs-FLA-RAK. STRELA-2M
  • (KdA) added (napalm) MFRW BM-21 GRAD
[h3]Disclaimer:[/h3]
  • decreased all T-62's base veterancy by one level
    Except for the T-62M of the 39th (PACT) which will be delivered in a future version