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Milestone NEY available

Finally, Milestone NEY (version 68032) is here!

Features
  • 2 new divisions: US 8th Infantry Division (Mechanized) & Soviet 39th Gds. Motorized Rifle Division
  • 1 new 10v10 map: Loop.
  • new units: M60A3 Patton, M110A2, MT-LB Shturm-S, BMP-3, Biryusa, ...
  • new loadouts, especially for Soviet Mi-8 & Mi-24, some of them retrofitted to 79th Gds. Tank Division.
  • new Russian acknows (thanks to AmberT)
  • manual translated in FR, SPA, SC and RU (thanks to Pixy)
Fixes
  • fixing some units/variants' name
  • fixing M1A1(HA) & T-80U's AP values
  • fixing oil tanks on Chemicals not blocking vision
  • fixing a rare crash when loading Steam avatars
  • fixing not being able to buy a unit after loading a save
  • fixing mortars not causing chassis knockback
  • fixing vehicle machine guns causing chassis knockback
  • fixing a bug occuring when changing nickname
  • correcting German infantry weapons' caliber
  • swapping missiles positions on Mig-23
Improvements
  • adding a shortcut "K" for LAND order for choppers
  • shortcut for the Sell order is now visible in the options
  • improving feedbacks sounds
Generic
  • decreasing infantry damages by about -15%
  • decreasing tanks' aiming time by 1s
  • overall pass on infantry squads' AT weapons' penetration
  • unarmed jeeps & trucks standardized at 5HP & 15$
  • fixing some units/variants' name
PACT
  • BRDM-2 KONKURS' price changed to 120
  • OSA is now radar Guided
  • MT-LB STRELA-10M now carries 8x missiles (4x ready ones & 4x reload)
  • DDR MiG-23 now have -10% ECM
  • BIRYUSA is now radar guided (+ correct weapon picture)
Disclaimer

Those are issues we are aware of but aren't fixed yet, or what we are already planning to change soon. Therefore, no need to report them:
  • MT-LB SHTURM-S's price is (way) too low
  • W50 LA/A's truck price is (way) too low
  • there are discrepancies between two same cards in different divisions, especially infantry cards between 3rd & 8th US divisions. It will be normalized.
  • MGs stats need rehaul as a whole

Milestone NEY Preview

Hello commander,

Get ready! The launch of two brand-new divisions, NATO’s 8th U.S. Infantry Division (Mechanized) and the Warsaw Pact Soviet 39th Guards Motorized Rifle Division, as well as the new Loop 10v10 map, is around the corner.

These two new battlegroups will form part of the Mileston NEY, our second milestone, described in last week’s blog post. And named after "the Bravest of the Brave", legendary Napoleonic Marshal Michel Ney, of 1812 fame.

Strap in and read up on all the new goodies and units you’ll soon get to play with!

[h2]The 8th U.S. Infantry Division (Mechanized)[/h2]
Although an American mechanized infantry division, the 8th U.S. Infantry Division is built with the same composition of infantry and tank battalions as an armored division. It has a different ratio, though, deploying more infantry. In terms of WARNO gameplay, this battlegroup features more and cheaper infantry slots and fewer (and more expensive) tank slots compared to the 3rd Armored.

The new American formation doesn’t use any Bradley IFVs. Instead, its soldiers rely completely on the more venerable M113A3 armored personnel carrier - but also more spacious! This means no fire teams, but fully equipped Mech. Rifles squads. These can either be deployed with Dragon II ATGMs (the same as found in low numbers in 3rd Armored) or as a lighter squad fielding a LAW but transported to the battlefield with the M113A Dragon variant (which carries both a .50 call Heavy Machine Gun and a Dragon II ATGM).



The newest main battle tanks were destined for the 3rd Armored, with the 8th U.S. Infantry Division relying more on the M1 Abrams, with only a few M1A1 available (but no M1A1HA). One of the division’s tanks battalions even kept their M60A3 Patton up to our war year of 1989; this tank unit is therefore also available. In the artillery category, the new division has more choice compared to its armored predecessor, being able to field the M125 81mm self-propelled mortars and the M110A2 heavy self-propelled 203mm howitzer.

The REC tab introduces the Rangers LRRP as an elite recon squad available with both trucks or helos as transport options. The rotary air wing of the 8th U.S. Infantry Division is completely filled with the Bell AH-1 Cobra, meaning no Apaches. Looking to the skies, the aircraft include the ubiquitous F-16 Fighting Falcon with various load-out variants, such as fighter and cluster bomber. There is also the improved F-111F as a tactical bomber and the EF-111 Raven SEAD.



Let’s welcome the Germans
In the event of a Soviet invasion in WARNO, the 8th U.S. Infantry Division would have immediately detached one of its tank battalions to reinforce the 11th Armored Cavalry to delay the offensive. To make up for this, West German territorial troops (this means they have a locked veterancy, and only basic trucks as transports) in the form of a Jäger battalion would be seconded to the Americans. The German units, and support weapons, are spread out over several categories. The 8th U.S. Infantry Division will be the first time you get to play with some German units, including:

  • INF - Jäger Füh (Commander), Jäger (light infantry) and Heimatschützen (home guard).
  • REC - Jäger Aufkl (heavy scout squad).
  • AA - FlaRak. Redeye (MANPAD team).
  • AIR - Alpha Jet - (light bomber).
  • Additional German units will be added later (these include Milan F1, Kan. Jagdpanzer, 120mm Mortar, etc.)
[h2]39th Guards Motorized Rifle Division in-game[/h2]
Being at the forefront of the Cold War, the 39th Guards Motorized Rifle Division would be part of any invasion and march into West Germany as one of the first Soviet divisions. This formation is equipped with the usual complement of T-80 main battle tanks. Its infantry battalions were roughly equally distributed (three each) between BMP-1, BMP-2 & BMP-3 (tracked IFVs), and BTR-60 (wheeled APC).



In the Logistics category, the division receives an extra command unit with the fast (and armored) BTR-60PBK. You also get to play with the supply Mi-8TZ helicopter. No new infantry squads or teams, but there will be more BTR-60PB APCs as fast transports, as well as the latest of Soviet IFVs, the BMP-3, to counter the American Bradley. The BM-27 Uragan can be deployed as a new artillery unit.

Although the TNK tab loses its T-80U variant, it introduces the efficient MT-LB SHTURM-S self-propelled ATGM carrier. The division’s anti-aircraft forces see the Tunguska replaced with the iconic ZSU-23-4M3 Biryusa (also known by its older variant’s name, Shilka). They also receive the BRDM-2 STRELA-1 light SAM unit.
Just in 1989, the divisional helicopter squadron was increased to a regiment, providing 39GvMSD with much more helicopter support than another division. Ingame, it means more and cheaper slots than its predecessor, as well as a whole slew of Mi-8s and Mi-24s, with a variety of load-outs.



Say hello to the Germans
Just like its American counterpart, the 39th Guards Motorized Rifle Division gets some help from its own local German allies. With the proximity of the Inner German border, East German Grenztruppen (border guards) units are featured, including:

  • INF - UAZ-469 SPG-9 (fire support jeep)
  • REC - Grenzer (recon infantry)
  • AIR - MiG-23MF fighter and Su-22M-4 ground attack planes.




[h2]New 10v10 map[/h2] Loop will be the 5th map delivered to the community since the launch of this Early Access.
This map has been designed for intense 10v10 battles, covering a surface area of 90km²!



Loop is made up of a large river splitting in to smaller channels with a peninsula in-between. This area contain 4 command zones to be secured to control the battlefield.
The river first flows close to one side's deployment zone, then move away, acting as a real bissector of the map, then closes on the opposite side's deployment zone. Its layout creates many unique smaller battlefields.
It will be up to each Commander to select its attack lane depending on his battlegroup and planned strategy.

Urban or industrial areas have been distributed evenly all over the map. These areas have a high tactical value, be they in a command zone or not, and players will have to take them into account to achieve victory.



Regarding the map's topology, it is made of three central plateaux. Keep in mind that plateaux bring the defender a major advantage. Therefore, the one holding the center will be able to defend more easily.

We are eager to watch the first replays of the battles soon to be fought on Loop!

[h2]See you on the battlefield![/h2]
We’d love to hear what you think!

Join the awesome (and passionate) growing WARNO community. You can check the latest news on the Steam News page or visit the Steam Forums. Join the excellent Discord server, the new Reddit page and Instagram.

See you!

Patch 4 "PUMA"


Hey Commanders,

Here's the fourth patch "Puma".

Improvements
  • Finalization of the interface for displaying the scores by player in the in-game interface
  • Correction and improvement of weapon icons
  • Some corrections concerning ammunition supplies for American units
  • Improved Russian translation
  • In-game manual is now translated into Spanish
Adjustments
  • Improved and better tuning of the flak cannons
  • Improved and better tuning of aircraft nose cannons
  • Increased the speed of victory point gains from every 2 seconds to every 1.5 seconds
  • Minimum accuracy of missiles against ECM 5% -> 10%.
  • Correction of the number of missiles of the MTLB strela 10
  • Reduced damage from cluster bombs
  • Reduction of the damage of the MLRS cluster rockets = 125kg per rocket and not 250kg
  • Correction of the reloading time of HE bombs
  • Correction of the reloading time of cluster bombs
  • Better adjustment of missile ammunition cost
  • Correction of the ammunition hit of cluster rockets
  • Correction and increase of the range of SAM missiles
  • Reduction of the cost of ground transportation


Fixes
  • Changed the font used for some texts in the endgame screen.
  • Increase of the scrollable area of the endgame screen.
  • The missile RoE applies to all guided missiles, not only to AP.
  • Saved outrange RoE in the options.
  • Autosettings added.
  • RoE Idle: Fix Hold Position was not disabled when switching to "Nothing" or "Cover".
  • In the unit selection panel, hides useless weapon hints for supply units.
  • Fixed color of arrows for quick move.
  • Various UI adjustments so that texts appear correctly in different languages.
  • The smart cursor only appears for enemy units.
  • Ruins block the line of sight like buildings.
  • Fix crash when you put a german flag in the name of a deck.
  • Fix loss of captured zones when loading a savegame.


We would like to thank you very much for your feedback on the game.
Please continue, we are reading your feedback carefully and we are working on further improvements.
Of course, we are also working on the "NEY" release and we are eager to deliver it as soon as possible :)

Enjoy

Warno early access will feature new content every two weeks

Cold War RTS game Warno entered Early Access on Steam January 20, and the developers already have their first content update lined up. In fact, Eugen Systems players can expect new content for Warno about every two weeks during Early Access, although they caution that these may at times be delayed due to unforeseen circumstances.


The studio is naming Warno's Early Access updates after Napoleonic marshals, and the first one is called Milestone Ney. It's coming in February, and will add two new divisions and a new 10v10 map. The new battlegroups are the US 8th Infantry Division (Mechanised) for the NATO side, and the Soviet 39th Guards Motorised Rifle Division for the Warsaw Pact.


The next patch, Milestone Davout, will include two new German divisions, one each from East and West Germany, and multiple new maps. The fourth update, Milestone Murat, will be the same lineup: a new West German division and a new East German division, and additional maps. That's a sizeable expansion to the current Warno roster, which at launch included just two initial battlegroups.


Read the rest of the story...


RELATED LINKS:

Cold War RTS Warno has launched in Early Access

Cold War RTS Warno is set in a convincingly plausible alt-history 1989

Cold War RTS WARNO is coming to Early Access in January

Roadmap

Hello there,

What a week! WARNO is out in the wild, and it’s been a heck of a ride. Safe to say that we have been working around the clock, here at Eugen, to fine-tune, balance, and address any concerns. Hotfixes are dropping almost every other day, and we got plenty of incoming Early Access updates, some major, to keep you occupied for the foreseeable future!

What better ways to tell you what is in the works than through a roadmap of the next couple of weeks?



Keep reading to find out what to expect!

[h2]A brief message to our community[/h2]
Before we start, we wanted to share a brief message. Thank you for your help and continuous feedback and comments! Without your support, we wouldn’t be able to make WARNO nearly as kick-ass as we want it to be!

WARNO is in Early Access. This means things will change, updates will be made, divisions and mechanics to be added or tweaked - this takes time and resources, and we fully intend to grow our game from “good” to “great”! But bear with us: we are limited in number, and we are working as hard as we can to get everything to you as soon as possible. We are only a bunch of passionate developers, designers, artists, historians, etc. dedicated to making impressive, realistic, authentic strategy games (that look amazing)!

We know that any game release, especially something as cherished as WARNO, the spiritual successor to Wargame, elicits heartfelt responses from all our players. Do not worry: we check and take all the feedback into account. Some things might not happen, some others might come later, and some are impractical or not aligned to our vision of WARNO. Regardless, as we said before, we’d like to affirm that you remain respectful towards your fellow player, the community, and the team. Play it cool!

With that out of the way, let’s get down to business.



[h2]WARNO’s roadmap[/h2]
First things first: we are planning to release new content every two weeks. Each milestone will be named after a Napoleonic Marshal. This might (but not always be the case) consist of two new divisions, new maps, new features, mechanics, etc.

Keep in mind that the two weeks is an estimation: if an update is ready before that, we could launch it in advance. If it requires more work (a real possibility in game development), it might be delayed. And also very important to note that these major milestones are independent from patches and hotfixes, which we will keep producing, taking into account your feedback as fast as we can.



Starting in February, with the upcoming milestone Ney (officially our Second after the Early Access launch) will include two new divisions and a new map!

  • NATO - The 8th U.S. Infantry Division (Mechanized)
  • WP - The Soviet 39th Guards Motorized Rifle Division
  • A new 10v10 map.

Looking beyond, our Third milestone Davout will feature two new German divisions (one on each side), as well as more maps.

And after that: the Fourth milestone Murat will contain again two new German divisions and more maps.



More milestones are still in the works: we’ll update you with their details in due time.

[h2]More roadmap details[/h2]
Some more information we can share, next to the divisions and the maps, is that depending on development, the Third or the Fourth milestone should also include the first batch of towed weapon systems for both sides. Think of mortars, howitzers, anti-tank guns, and the like. Note that towed (or crew-served) missile units might take a little bit longer.

We are working on a series of new load-outs for planes and helicopters (especially for the Warsaw Pact Mi-8 and Mi-24). This includes may helicopter-dropped bombs, which we are currently testing for the engine wasn't thought for that initially.

Note that throughout WARNO’s Early Access period, from one update to the next, we will revise the divisions in-game if necessary. Earlier battlegroups might receive new units or different load-outs for aircraft, or, when they become available, towed units. We are also designing new models, so expect a lot of action in the Armory.

As noted, the voice acting still uses older Steel Division 2 voice lines. These are placeholders. We are busy translating or recording new files - the voice lines will be added before full release.

Lastly, we are actively working on an Army General campaign. We likely will not release it too soon, but we hope to deliver one during WARNO’s Early Access period.

[h2]A brief history of the two new divisions[/h2]
Let’s get down to business. Next week’s milestone Ney will feature two new divisions: the 8th U.S. Infantry Division (Mechanized) and the Soviet 39th Guards Motorized Rifle Division. A brief history for both.



The 8th U.S. Infantry Division (Mechanized)

Having fought with distinction during World War II, this division was reactivated and sent to West Germany in the 1950s. Seeing various reorganizations, including an earlier experiment as an Airborne Pentomic division and a later eight-year stint as the U.S. Army’s only four-brigade division, by 1989 it had reverted to a typical mechanized infantry formation.

Though originally envisioned as a temporary stay, the division was headquartered at Bad Kreuznach for the full duration of the Cold War. This would put it under V Corps command, the same parent formation to the 3rd Armored division. In case of war, the 8th U.S. Infantry Division (Mechanized) would rapidly forward deploy to the border to stem any Soviet offensive.



39th Guards Motorized Rifle Division

Much like the preceding 79th Guards Tank Division, the Soviet 39th Guards Motorized Rifle Division was likewise formed by fire in the brutal Battle for Stalingrad in World War II. It took part in the heroic defense of the Red October steelworks, bleeding the Germans dry, and ultimately contributing to the Red Army’s success in subsequent encirclement operations. Reformed and refitted afterward, the 39th Guards Motorized Rifle Division fought in Ukraine and Poland, and participated in the Battle of Berlin.

After the war, as part of the 8th Guards Army, the 39th Guards Motorized Rifle Division was reformed as a mechanized division. Compared to a tank division made for breakthrough operations, a Soviet motorized rifle division was structured to be used against heavily defended positions. However, thanks to its organic armored transports, infantry could still keep pace with the breakthrough armor.

The 39th Guards Motorized Rifle Division was located directly opposite the Fulda gap, one of the nearest Soviet formations, and as such, scheduled to be part of the first offensive waves.



[h2]See you on the battlefield![/h2]
That’s all for this week!

Join the awesome (and passionate) growing WARNO community. You can check the latest news on the Steam News page or visit the Steam Forums. Join the excellent Discord server, the new Reddit page and Instagram.

See you, commander!