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Milestone DAVOUT Preview: 7. Panzer (DDR)

Hello commander,

Let’s have a first look at our third milestone, Milestone DAVOUT, named after the “Iron Marshal”, Louis-Nicolas Davout, undoubtedly Napoléon’s ablest lieutenant. Never defeated on the field of battle, Davout is best remembered as the bane of the Prussians, which is most fitting with that milestone featuring WARNO’s Germans. 😉

Today, we will focus on one of the two upcoming German divisions to be featured in DAVOUT: the East-German 7. Panzerdivision.

[h2]Nationale Volksarmee[/h2]
The Nationale Volksarmee (NVA), East-Germany’s army was created in 1956 in response to West-Germany’s rearmament and foundation of the Bundeswehr a few months earlier, although the KVP (Kasernierte Volkspolizei, or Barracked People's Police) was already an embryo of army without saying so openly. Just like its West-German counterpart, most of the cadre were former WW2 Wehrmacht veterans, ideologically selected to suit the new communist regime. An 20.000-strong all-volunteer force at its creation, the NVA increased to over 170.000 with the introduction of mandatory conscription in 1962, in the wake of the Berlin Wall’s construction.



By 1989, the NVA standing divisions amounted to two Panzerdivisionen (7. & 9. ) and four Motorisierte Schützendivision (1. ,4. ,8. & 11.), or MSD, as well as several smaller units (engineers, SAM, helicpopters, …), including the airborne/special forces Luftsturmregiment 40. Five more Motorisierte Schützendivision (6. ,10. ,17. , 19. & 20.) and an airborne regiment could be raised from reservists in just three days.
With its combination of old Prussian discipline and extreme loyalty to the communist regime, the NVA was regarded by friends or for as the most disciplined and best trained force among Warsaw Pact nations. And for NATO, among the toughest opponent to be faced in case of war.
Even the Soviets recognized that fact, with some suspicion, which might be the reason why they granted the NVA much less of their modern weaponry than other WP armies such as Poland or Czechoslovakia. Thus, although divisional organization & TO&E were based on Soviet ones (save for the parachute regiment), the NVA had to fight with much older equipment.

NVA divisions were split between “Military Districts”, Militärbezirk III & Militärbezirk V, which would have become the III. & V. Armee in case of war. Yet, it is believed that they wouldn’t have been allowed by the Soviets to act as independent armies, but instead been affected to Soviet ones. Militärbezirk V was in the North, facing NORTHAG, with 1. & 8. MSD and 9. Panzerdivision ; while Militärbezirk III was located in the South of East-Germany, facing CENTAG, with 4. & 11. MSD and 7. Panzerdivision.
This is the latter which is of interest to us today …

[h2]7. Panzerdivision[/h2] 7. Panzerdivision was formed in Dresden from the creation of the NVA in 1956, with the city’s KPV mechanized detachment as its core.
For six years, the division trained relentlessly to “protect the peaceful life of the citizens of the DDR” before Cold War caught up with it for the first time: on October 1962, at the height of the Cuba Missile Crisis, the division was placed in combat alert and draftees reaching the limit of their service where kept under arms for another month before being released.



From 1961 to 1984, 7. Panzer took part in no less than ten major manoeuvers alongside other Warsaw Pact members, as well as many national exercises.
In the Summer of 1968, 7. Panzer & 11. MSD are earmarked for deployment in neighboring Czechoslovakia, as part of Operation Danube, a Warsaw Pact intervention to quell the Prague Spring. But on August 20th, while ready to march, the order was countermanded and the division placed in reserve.

While 9. Panzerdivision, facing the might of the British Challengers in the North, had priority over T-72 allotment, 7. Panzerdivision only began receiving that model in … 1987. By the end of the Cold War, barely 25% of the division’s old T-55 had been replaced, leaving its Panzer-Regimenten with a mix of T-55 & T-72.

[h2]What to expect ingame?[/h2]
Although theoretically organized on the same lines as a Soviet Tank division, 7. PzD brings some specific features:
  • In a few words: older equipment with better training over the board.
  • 7.PzD most distinctive feature lies in the nature of its tanks: T-80 (and still missing T-62) are replaced here with T-72 and T-55. More specifically, NVA fielded “vanilla” T-72 & T-72M, as well as T-55A and modernized T-55AM2 & T-55AM2B. The latter two are identical, but with the “B” variant being able to fire 9M117 Bastion ATGM.
  • The NVA only ever received a dozen BMP-2, which were all affected to 9.PzD. Therefore, 7.PzD’s main IFV is the BMP-1 SP2, with Malyutka on the gun (the same model currently inappropriate for the Soviet BMP-1P).
  • NVA attack helicopters were Mi-24D & Mi-24P variants. The only difference between the “D” variant & current Soviet “V” one is the former’s inability to use Kokon missile, being instead restricted to Falanga-P older missiles. The “P” variant on the other hand is quite different, removing the twin 23mm nose turret and replacing it with two side-mounted 30mm autocannons. Like the Soviet variants, it carries more modern missiles.
  • Although Mi-8 are in service in the NVA, the main helicopter workhorse is the Mi-2, used in both transport & recon roles.
  • While some Soviet divisions use the improved ZSU-23-4M3 Biryusa, 7.PzD fields older ZSU-23-4 SHILKA.
  • Instead of using the BM-21 Grad as divisional MLRS as the Soviets, 7.PzD fields the better Czech. RM-70 ones. Although they both fire 40-round salvos, the main difference is that the latter carries one extra salvo ready for reload.
  • Czech.-made heavy T813 supply truck also advantageously replace the Soviet Ural-4320.
  • Infantry RPG-7 doesn’t feature the latest ammunition, hence the lesser (but with more range) RPG-7VL is the main ordnance.
  • It is to be noted that while even the best-equipped Soviet divisions hadn’t enough SPG and had to still relied on towed guns in 1989, the NVA equipped its two Panzerdivisionen with SPG in priority. Thus 7.PzD’s artillery will be entirely self-propelled.
  • Air force support include several loadouts of Su-22M-4, MiG-21PFM & MiG-23MF.
  • Currently missing units, but to be added later: SPG-9 fire support squad, FAGOT & KOKON ATGM infantry, PM-43 120mm mortar, …


[h2]All quiet on the Western front[/h2]
West-Germany and its first division will be the topic of next week’s DevBog. But we won’t leave you without a few treats …
  • US 8th Infantry (Mech.)’s German arsenal has been increased with the KANJPZ (standing for Kanonenjagdpanzer).
  • As spotted (and reported) by many, the ALPHA JET was missing its ventral gun pod. This has been fixed …
[h2]See you on the battlefield![/h2]
That’s all for this week!

Join the awesome (and passionate) growing WARNO community. You can check the latest news on the Steam News page or visit the Steam Forums. Join the excellent Discord server, the new Reddit page and Instagram.

See you, commander!

Live from the workshop

Hello commander !

With Milestone NEY now released, let's have a look at what we are currently working on for the next patchs & milestone.
The program includes: new map, model corrections, Germans, ...

Keep reading for more details ...

[h2]Welcome to Geisa, your new playground![/h2] Geisa will be the 6th map to be deliver to the community as part of the Warno early access. It's a beautiful baby, a very big baby! 108 km² of playground for this map which will be the largest available in the game at the time of its release.



Geisa features several specificities:
  • The map is deep! 12km wide and 9km deep. As a comparison, Loop (featured in Milesetone NEY) is 6km deep. We wanted to bring such depth to give players a different experience, especially when it comes to using artillery & helicopters.
  • Geisa is made up of a fairly flat surface, but with three large elevated areas at its centre. The map has been designed in such a way as to offer different terrains: open country, wooden area & mountains.
  • Also, the map's topology offers many tactical possibilities which you will have to find out and take advantage of to obtain victory. Will you choose to adopt a frontal approach by sending your troops to the centre of the map? Will you try to bypass the front line by taking the pass to the east? Or do you want to control the heights of the map?
  • From a visual point of view, you'll be walking through Geisa on a late summer's day.


However, don't spend too much time contemplating the settin sun reflecting on the lakes of Geisa: your troops will be waiting for your orders!

[h2]Model corrections[/h2]
Although we've got a "strict" planification for modelization, with upcoming new units for the next milestones having priority, we are keeping tab of your feedbacks about issues regarding currently released models. And our modeling team is doing its best to squeeze some corrections within its tight schedule.
Here are a few of the errors we have noted and have or will adress as soon as possible:
  • M60A3 Patton missing the TTS optics & having too big a gun.
  • M151A2 FAV's wrong MG model
  • Abrams family's turret.
  • BRDM-2 Strela-1's wrong chassis
  • BMP-3's tiny size
  • various planes' pylons position
  • and more ...


[h2]Zee Germans[/h2]
Our next major Milestone DAVOUT will, as announced, feature the first German divisions, one for both sides.
As such, we are presently busy up to our neck with German models: Leopard, Marder, T-55, ... and more. But we won't spoil it and deprive you of the pleasure of waiting one full week to learn more about it ... ;)

In the meantime, here's a preview:



[h2]Major work[/h2]
There are issues we are aware of, and are working to fix them over the board once and for all:*
  • MG stats
  • bringing all main gun's ammo to a 1989 standard, many still having an AP corresponding to the tank's acceptance into service, as was the case in WRD.
  • ...
[h2]See you on the battlefield![/h2]
That’s all for this week!

Join the awesome (and passionate) growing WARNO community. You can check the latest news on the Steam News page or visit the Steam Forums. Join the excellent Discord server, the new Reddit page and Instagram.

See you, commander!

Warno's latest update adds divisions, subtracts bugs

Cold War RTS game Warno is charging ahead through its ambitious Early Access schedule as promised, with its first big update out now. Update Ney adds two new divisions, new units, a huge new 10v10 map, and makes a slew of balancing changes and bug fixes to boot.


As developer Eugen Systems promised in its roadmap, the first two new battlegroups to join the lineup in Warno are the American 8th Infantry Division (Mechanised) and the USSR's 39th Guards Motorised Rifle Division. These add some new units to the already dizzying roster in Warno, including the American M60A3 Patton tank, which was reaching the end of its combat days by 1989, and the Soviet BMP-3 infantry fighting vehicle, which by contrast had only entered service in 1987.


The update makes a variety of fixes, such as correcting some tank armour penetration values and fixing a few unit and variant nomenclature. Eugen has also corrected an issue with vehicle-mounted machine guns, which were causing an effect called chassis knockback. They've also fixed a problem with mortars, which hadn't been causing chassis knockback but were supposed to.


Read the rest of the story...


RELATED LINKS:

Warno early access will feature new content every two weeks

Cold War RTS Warno has launched in Early Access

Cold War RTS Warno is set in a convincingly plausible alt-history 1989

Milestone NEY available

Finally, Milestone NEY (version 68032) is here!

Features
  • 2 new divisions: US 8th Infantry Division (Mechanized) & Soviet 39th Gds. Motorized Rifle Division
  • 1 new 10v10 map: Loop.
  • new units: M60A3 Patton, M110A2, MT-LB Shturm-S, BMP-3, Biryusa, ...
  • new loadouts, especially for Soviet Mi-8 & Mi-24, some of them retrofitted to 79th Gds. Tank Division.
  • new Russian acknows (thanks to AmberT)
  • manual translated in FR, SPA, SC and RU (thanks to Pixy)
Fixes
  • fixing some units/variants' name
  • fixing M1A1(HA) & T-80U's AP values
  • fixing oil tanks on Chemicals not blocking vision
  • fixing a rare crash when loading Steam avatars
  • fixing not being able to buy a unit after loading a save
  • fixing mortars not causing chassis knockback
  • fixing vehicle machine guns causing chassis knockback
  • fixing a bug occuring when changing nickname
  • correcting German infantry weapons' caliber
  • swapping missiles positions on Mig-23
Improvements
  • adding a shortcut "K" for LAND order for choppers
  • shortcut for the Sell order is now visible in the options
  • improving feedbacks sounds
Generic
  • decreasing infantry damages by about -15%
  • decreasing tanks' aiming time by 1s
  • overall pass on infantry squads' AT weapons' penetration
  • unarmed jeeps & trucks standardized at 5HP & 15$
  • fixing some units/variants' name
PACT
  • BRDM-2 KONKURS' price changed to 120
  • OSA is now radar Guided
  • MT-LB STRELA-10M now carries 8x missiles (4x ready ones & 4x reload)
  • DDR MiG-23 now have -10% ECM
  • BIRYUSA is now radar guided (+ correct weapon picture)
Disclaimer

Those are issues we are aware of but aren't fixed yet, or what we are already planning to change soon. Therefore, no need to report them:
  • MT-LB SHTURM-S's price is (way) too low
  • W50 LA/A's truck price is (way) too low
  • there are discrepancies between two same cards in different divisions, especially infantry cards between 3rd & 8th US divisions. It will be normalized.
  • MGs stats need rehaul as a whole

Milestone NEY Preview

Hello commander,

Get ready! The launch of two brand-new divisions, NATO’s 8th U.S. Infantry Division (Mechanized) and the Warsaw Pact Soviet 39th Guards Motorized Rifle Division, as well as the new Loop 10v10 map, is around the corner.

These two new battlegroups will form part of the Mileston NEY, our second milestone, described in last week’s blog post. And named after "the Bravest of the Brave", legendary Napoleonic Marshal Michel Ney, of 1812 fame.

Strap in and read up on all the new goodies and units you’ll soon get to play with!

[h2]The 8th U.S. Infantry Division (Mechanized)[/h2]
Although an American mechanized infantry division, the 8th U.S. Infantry Division is built with the same composition of infantry and tank battalions as an armored division. It has a different ratio, though, deploying more infantry. In terms of WARNO gameplay, this battlegroup features more and cheaper infantry slots and fewer (and more expensive) tank slots compared to the 3rd Armored.

The new American formation doesn’t use any Bradley IFVs. Instead, its soldiers rely completely on the more venerable M113A3 armored personnel carrier - but also more spacious! This means no fire teams, but fully equipped Mech. Rifles squads. These can either be deployed with Dragon II ATGMs (the same as found in low numbers in 3rd Armored) or as a lighter squad fielding a LAW but transported to the battlefield with the M113A Dragon variant (which carries both a .50 call Heavy Machine Gun and a Dragon II ATGM).



The newest main battle tanks were destined for the 3rd Armored, with the 8th U.S. Infantry Division relying more on the M1 Abrams, with only a few M1A1 available (but no M1A1HA). One of the division’s tanks battalions even kept their M60A3 Patton up to our war year of 1989; this tank unit is therefore also available. In the artillery category, the new division has more choice compared to its armored predecessor, being able to field the M125 81mm self-propelled mortars and the M110A2 heavy self-propelled 203mm howitzer.

The REC tab introduces the Rangers LRRP as an elite recon squad available with both trucks or helos as transport options. The rotary air wing of the 8th U.S. Infantry Division is completely filled with the Bell AH-1 Cobra, meaning no Apaches. Looking to the skies, the aircraft include the ubiquitous F-16 Fighting Falcon with various load-out variants, such as fighter and cluster bomber. There is also the improved F-111F as a tactical bomber and the EF-111 Raven SEAD.



Let’s welcome the Germans
In the event of a Soviet invasion in WARNO, the 8th U.S. Infantry Division would have immediately detached one of its tank battalions to reinforce the 11th Armored Cavalry to delay the offensive. To make up for this, West German territorial troops (this means they have a locked veterancy, and only basic trucks as transports) in the form of a Jäger battalion would be seconded to the Americans. The German units, and support weapons, are spread out over several categories. The 8th U.S. Infantry Division will be the first time you get to play with some German units, including:

  • INF - Jäger Füh (Commander), Jäger (light infantry) and Heimatschützen (home guard).
  • REC - Jäger Aufkl (heavy scout squad).
  • AA - FlaRak. Redeye (MANPAD team).
  • AIR - Alpha Jet - (light bomber).
  • Additional German units will be added later (these include Milan F1, Kan. Jagdpanzer, 120mm Mortar, etc.)
[h2]39th Guards Motorized Rifle Division in-game[/h2]
Being at the forefront of the Cold War, the 39th Guards Motorized Rifle Division would be part of any invasion and march into West Germany as one of the first Soviet divisions. This formation is equipped with the usual complement of T-80 main battle tanks. Its infantry battalions were roughly equally distributed (three each) between BMP-1, BMP-2 & BMP-3 (tracked IFVs), and BTR-60 (wheeled APC).



In the Logistics category, the division receives an extra command unit with the fast (and armored) BTR-60PBK. You also get to play with the supply Mi-8TZ helicopter. No new infantry squads or teams, but there will be more BTR-60PB APCs as fast transports, as well as the latest of Soviet IFVs, the BMP-3, to counter the American Bradley. The BM-27 Uragan can be deployed as a new artillery unit.

Although the TNK tab loses its T-80U variant, it introduces the efficient MT-LB SHTURM-S self-propelled ATGM carrier. The division’s anti-aircraft forces see the Tunguska replaced with the iconic ZSU-23-4M3 Biryusa (also known by its older variant’s name, Shilka). They also receive the BRDM-2 STRELA-1 light SAM unit.
Just in 1989, the divisional helicopter squadron was increased to a regiment, providing 39GvMSD with much more helicopter support than another division. Ingame, it means more and cheaper slots than its predecessor, as well as a whole slew of Mi-8s and Mi-24s, with a variety of load-outs.



Say hello to the Germans
Just like its American counterpart, the 39th Guards Motorized Rifle Division gets some help from its own local German allies. With the proximity of the Inner German border, East German Grenztruppen (border guards) units are featured, including:

  • INF - UAZ-469 SPG-9 (fire support jeep)
  • REC - Grenzer (recon infantry)
  • AIR - MiG-23MF fighter and Su-22M-4 ground attack planes.




[h2]New 10v10 map[/h2] Loop will be the 5th map delivered to the community since the launch of this Early Access.
This map has been designed for intense 10v10 battles, covering a surface area of 90km²!



Loop is made up of a large river splitting in to smaller channels with a peninsula in-between. This area contain 4 command zones to be secured to control the battlefield.
The river first flows close to one side's deployment zone, then move away, acting as a real bissector of the map, then closes on the opposite side's deployment zone. Its layout creates many unique smaller battlefields.
It will be up to each Commander to select its attack lane depending on his battlegroup and planned strategy.

Urban or industrial areas have been distributed evenly all over the map. These areas have a high tactical value, be they in a command zone or not, and players will have to take them into account to achieve victory.



Regarding the map's topology, it is made of three central plateaux. Keep in mind that plateaux bring the defender a major advantage. Therefore, the one holding the center will be able to defend more easily.

We are eager to watch the first replays of the battles soon to be fought on Loop!

[h2]See you on the battlefield![/h2]
We’d love to hear what you think!

Join the awesome (and passionate) growing WARNO community. You can check the latest news on the Steam News page or visit the Steam Forums. Join the excellent Discord server, the new Reddit page and Instagram.

See you!