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SOUTHAG Army General #2 - Closing the Trap

Hello all!

In today’s DevBlog, we’ll look at the second Army General campaign to ship with WARNO - SOUTHAG: Closing the Trap.

Let’s go!

[h2]WARNO - SOUTHAG’s Strategic Situation[/h2]
As we mentioned in the DevBlog detailing the first Army General campaign - Holding Attack - the situation on the southern reaches of the front is relatively quiet compared to the heavier battles fought in CENTAG and NORTHAG. Some perfunctory Warsaw Pact attacks are easily contained, and while NATO re-institutes SOUTHAG, bringing ever more reinforcements, a plan is concocted to strike the communists where it is easy to regain the strategic initiative.

After beating back a Soviet-Czechoslovakian attack at Nuremberg, the NATO allies begin a campaign to first fix the Czechoslovak 1st Army in place (Holding Attack). The second phase of this campaign aims to attack across the flank of the Warsaw Pact - briefly breaking through the neutral borders of Austria - before taking the fight to the Czechoslovakians on their own territory. And this second phase of the strategic counter-attack is depicted in the Closing the Trap Army General campaign.



[h2]WARNO - SOUTHAG’s Closing the Trap[/h2]
The Closing the Trap campaign takes place after the Holding Attack campaign, but before the Hydra Operation. The West German II Korps, strengthened by the 1st Canadian Division, successfully engages and fixes as many Czechoslovak 1st Army units as possible along the Iron Curtain. With the communist attention in one place, NATO plays the ace up its sleeve.

NATO takes a gamble, and breaches briefly Austrian neutrality (despite the latter's official and vehemently issued complaints), surging its mobile French and Spanish task forces in a surprise move against the Czechoslovak flank. They brush aside second-rate Warsaw Pact units that guarded the supposedly calm sector.



Having outflanked the Czechoslovak 1st Army, on the defensive roughly following the Iron Curtain, NATO plays to win: they intend to race from south to north, parallel to the frontier, in order to encircle the whole of the Czechoslovak 1st Army before they can pull out from the West German-Canadian stranglehold. To speed things along, NATO drops the French 11e Division Parachutiste in two separate battlegroups, which aim to seize key crossroads in the rear and then - as the famous saying goes - “hold until relieved” by allied ground forces.



NATO’s daring mission on a strategic level is to link the two paratrooper pockets with the ground units quickly. If this is successful, the Czechoslovak 1st Army is effectively surrounded. Of course, the communists see the danger and rush in substantial reinforcements in a desperate bid to relieve their almost besieged friendly forces.

[previewyoutube](insérer vidéo Closing The Trap / Chaudron)[/previewyoutube]

[h2]The Campaign Itself[/h2]
As with Holding Attack some of the divisions involved in this Army General campaign can be played in multiplayer, while others are only featured in the campaign itself.

[h2]NATO[/h2]
On NATO’s side, we have a mix of French FAR (Force d'Action Rapide) and II. (FR) Corps, the Spanish Brunete armored division and elements from the West German II Korps.



  • The 6e Division Légère Blindée (a multiplayer division, featured in this DevBlog). The FAR’s tip of the spear, this division will be at the forefront of the offensive. As mentioned in previous DevBlogs, French Cold War divisions were notably smaller than other NATO ones, and this will clearly show in this Army General campaign. This French division will field about half the number of battalions compared to American or West German divisions, though these formations will be well-equipped and powerful on the battlefield.
  • The 4e Division Aéromobile. Among the already small French formations, this division is the smallest of them all, with just four battalions. This means it amounts to barely a brigade size by NATO standards. This French division fields three combat helicopter regiments (Gazelles) and an (oversized) airmobile infantry regiment.
  • The II (FR) Corps provides the French 3e Hussards (a powerful AMX-10RC recon regiment) and the 53e Régt. d'Artillerie (Roland) formations, acting in support of this spearhead. Each amounts to a single battalion.
  • The 5e Division Blindée (already in-game), also coming from II (FR) Corps. This French division follows closely behind, bringing some much-needed firepower, but only appearing later as reinforcements. This formation is larger than the 6e Division Légère Blindée, but still only features about two-thirds of the battalions of a similar NATO division.
  • Split in two pockets, the 11e Division Parachutiste holds the objectives from the start. The closest group of paratroopers threatens Plzeň and is sure to attract the enemy's full attention. It contains the airborne division’s professional regiments (2e REP, 8e RPIMa, 1er RHP, etc.) and is very solid in its defensive capabilities. The second group, further away, holds the reservist units and the HQ, and while in less immediate danger, will have to hold out longer before being able to be relieved.
  • More reinforcements will become available as the Army General campaign progresses, but you’ll have to choose between them: either the 24. Panzerbrigade (from 1. Gebirgs-Division, linking the French-Spanish enveloping troops with II. Korps across the border) or two Spanish brigades from the División Mecanizada «Brunete» n.º 1 (as previewed in this DevBlog here). The former brings a few hard-hitting Leopard 2 tanks, backed by Panzergrenadiers; the latter features lighter battalions equipped with the M113 and AMX-30E.




[h2]Warsaw Pact[/h2]
On the communist side, we have elements from both the Czechoslovak 1st and 2nd Army, plus some welcome reinforcements from the Soviet Group of Central Forces. At the start of the campaign, the Warsaw Pact’s troops on the ground are isolated forces from several dispersed formations, trying to establish roadblocks in front of those pesky Frenchmen rushing the battlefield from all directions: the south, the rear, the sky.



  • Directly facing the French onslaught from the south is a single battered Czechoslovak regiment from the 2nd Army’s 3. Motostřelecká Divize. Isolated from its parent formation further south, this regiment has been pushed back towards the 1st Army and is the main obstacle between the French and the first paratrooper pocket.
  • From the west, and thus the 1st Army’s direction, several individual - at times reinforced - regiments from divisions that call this army home (2. Motostřelecká Divize in the south, and the 20. Motostřelecká Divize in the north) have managed to extricate themselves from the West German and Canadian advance. They are either trying to contain NATO’s threat on their back, or recapture the crossroads held by the paratroopers.
  • In Plzeň itself, a motley combat group made up of security troops, elite paratroopers, SAM anti-air units, and 19. Motostřelecká Divize elements hold the town. These forces have prevented a successful coup de main from the French paratroopers.
  • Spread across various villages on the campaign map, a few security battalions can be used (or some say, sacrificed) to slow down the French advance. They could also be deployed to reinforce the individual regiments battling NATO in isolation.


Salvation for the Czechoslovakians will less likely come from inside, but rather from outside friendly units. Powerful reinforcements have been sent to the front by the Warsaw Pact, arriving in force from the east to break the encirclement.

  • The Czechoslovak 9. Tanková Divize. Being the best of the 2nd Army, this division is roughly similar to the 1. Tanková Divize (which we previewed here). This particular formation arrives from the east, heading straight towards Plzeň. However, it won’t arrive immediately, so the few locally available troops need to hold out until this armored battlegroup arrives.
  • Shortly after the above, the Soviet 15-ya Tank. Diviziya will enter the battlefield, this time from further north. This particular division is equipped with T-72A and BMP-1s.




[h2]It is a race[/h2]
The Closing the Trap campaign is a race. For NATO, the main aim is to rush and encircle the entire Czechoslovak 1st Army before it can escape or be rescued. The opposite is true for the Warsaw Pact: they need to break out the 1st Army as soon as possible.



If you have read closely, you might have realized it isn’t a race in exactly the same direction, but instead, at a 90-degree angle: NATO’s effort goes from south to north, while the Warsaw Pact races from east to west, in their effort to reopen communications with the 1st Army.

Both sides’ offensive movements within the campaign will intersect, usually around the two French paratrooper pockets. Neither NATO nor Warsaw Pact reinforcements are forced to take a straight line, so the big clash might happen anywhere on the campaign map.



If Holding Attack was mostly a West German/Canadian and Czechoslovakian affair, Closing the Trap gives prominence to the French and Czechoslovaks (again), with a beefier supporting role for Spanish and West German troops, and the Soviets for the communists.

[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG is WARNO’s second expansion after WARNO - NORTHAG and showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
As always, we’ll be back with another WARNO DevBlog in the near future!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commanders.

SOUTHAG Army General #1 - Holding Attack

Hello commanders!

At long last, in today’s DevBlog, we will be able to share the very first (of two) Army General campaigns to be featured in WARNO - SOUTHAG.

What do we have in store for you with Army General’s Holding Attack?

Let’s find out!

[h2]WARNO - SOUTHAG’s Strategic Situation[/h2]
To recap: in WARNO - SOUTHAG, the Warsaw Pact sees the southern stretch of the Iron Curtain, from the CENTAG to the border with Austria, mainly as a secondary effort. The Czechoslovakian People’s Army (ČSLA) attacks across the frontier, into West Germany, but doesn’t advance much. The dallying communists are more than happy to fix local NATO units in place.

This gives NATO a chance to reform SOUTHAG under French command, and bring in reinforcements from its allies, including forward-deployed Canadian units, and mobile forces from Spain. It is a risky move, as in the north, the Warsaw Pact seems poised to break through.

[previewyoutube](insérer vidéo AG08_Fixation)[/previewyoutube]

Another opportunity is presented when the Soviet Group of Central forces opens up a new offensive axis towards Nuremberg, which gets crushed by a combined West German and American task force. This puts the communists in this theatre of war on the back heel.

Meanwhile, SOUTHAG command is cooking up a storm, and NATO plans to take the fight to the Warsaw Pact. This strategic counter-offensive will be the focus of WARNO - SOUTHAG’s two Army General campaigns. It will be played out in two distinct phases, of which the first is Holding Attack.

[h2]WARNO - SOUTHAG’s Holding Attack[/h2] Holding Attack is, chronologically, the first of the two Army General campaigns. In it, we focus on the West German and Canadian divisions fixing the Czechoslovak People’s Army’s 1st Army in front of Plzeň.

The Army General campaign will feature a number of divisions already presented as multiplayer-capable battlegroups. However, Army General will also contain some campaign-only divisions.



NATO
On NATO’s side, you get to play with:
  • The 4.Panzergrenadier-Division is situated on the northern part of the Army General battlefield. This is a standard Bundeswehr Panzergrenadier division.
  • The 1. Luftlande-Division (as previewed in this DevBlog) holds the center. It is here that the terrain of Holding Attack is the most rugged. This formation also acts as a link between NATO’s two main mechanized divisions. The 1. Luftlande contains a very useful airmobile infantry battalion, which can be used as a mobile projection force.
  • The 10. Panzerdivision in the south, but still assembling. This means one of the division’s panzerbrigades has yet to arrive at the start of the Army General campaign. While the German II. Korps in SOUTHAG was the only one to be assigned a single Panzerdivision, this particular formation was special in the way it was the first to be entirely equipped with Leopard 2A4 across its three brigades. This makes it the most powerful Panzerdivisions of the Bundeswehr in the late 1980s.
  • The 1st Canadian Division, likewise, isn’t deployed at the beginning of the campaign, instead expected later as reinforcements. The formation includes the 4 CMBG (the powerful brigade deployed in West Germany), the 5 GBMC (the light air-transportable brigade from Quebec), as well as the 1 CMBG (a reservist brigade arriving last). The Canadian CF-188 squadrons are available as air support from the start.




Warsaw Pact
For the communists, from north to south, the following divisions will be available:



  • The 2. Motostřelecká Divize, which is a typical ČSLA motorized infantry division, modeled along Soviet lines.
  • The 19. Motostřelecká Divize (as previewed in a previous DevBlog).
  • The 20. Motostřelecká Divize, in the same vein as the formations mentioned above.
  • The 1. Tanková Divize (as previewed in this DevBlog) isn't deployed at the start, only arriving later as reinforcements from the east.




The three Motostřelecká divisions follow roughly the same structure with the 2. Motostřelecká Divize and the 20. Motostřelecká Divize featuring one BMP-1 and two OT-64-equipped infantry regiments, while the 19. Motostřelecká Divize has one BMP-1, one BMP-2, and one OT-64 regiment. All of these motorized infantry divisions field the T-55A as their main battle tank in their infantry regiment, while the improvised T-55AM-1 forms the backbone of the tank regiments in these divisions. The 1. Tanková Divize is equipped with T-72s and BMP-2s.



The 2. Motostřelecká Divize and 20. Motostřelecká Divize occupy a wider front, while the 19. Motostřelecká Divize has a shorter stretch, but deploys more in depth, covering Plzeň to the rear. The Czechoslovakian city is furthermore garrisoned by security troops and the famous 22. Výsadkový Pluk, which are the ČSLA’s elite special forces airborne regiment, acting as the ultimate 1st Army reserve.



[h2]The Campaign Itself[/h2]
A special note, but Holding Attack is - for once - an Army General campaign that will not feature any US or Soviet troops. This is (mostly) a West German versus Czechoslovakian affair, with the Canadians lending a hand when they hear another “brawl” is happening in Czechoslovakia (of course, this is a reference to the infamous Canada-USSR "Punch-Up in Piestany" from 1987).



Unlike most other Army General campaigns, where there are multiple far-away objectives, to be captured by rupturing the enemy front and breaking through, Holding Attack represents a grinding offensive. In this campaign, you need to repeatedly attack and erode the enemy’s will for resistance, and achieve victory through a slow but steady advance.



NATO’s goal is to secure the intermediate objectives within a given time frame. This should wear down (but also concentrate) the enemy in a specific number of locations, one by one. However, the ultimate price is the capture of Plzeň.

The Warsaw Pact will need to hold the outer defenses before falling back around Plzeň and “doing an Alamo.” Their hope is that the reinforcing 1 Tanková Divize would prove ultimately more reliable than Colonel Fannin in the aforementioned siege.



[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG is WARNO’s second expansion after WARNO - NORTHAG and showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
As always, we’ll be back with another WARNO DevBlog in the near future!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commanders.

SOUTHAG Operation #3: Hydra

[p]Hello commanders!

We return yet again with another WARNO - SOUTHAG preview; this time focusing on the third of four Operations: Hydra.

Onwards!

[h2]WARNO - SOUTHAG’s Strategic Situation[/h2]
In WARNO - SOUTHAG, the Warsaw Pact sees the southern front in West Germany to be a largely secondary effort at first. As such, the Czechoslovak People’s Army only launches a series of fixing attacks early in World War III, to keep local NATO forces in place, but they are mostly perfunctory.

After several small-scale battles, and a failed offensive by the Soviet Central Group of Forces defeated near Nuremberg, a reformed SOUTHAG command is ready to take the fight to the communists. A daring plan is devised, which sees first a series of fixing attacks keeping the Warsaw Pact in place, while a massive counter-offensive across the Iron Curtain is unleashed in the second phase.

[/p][previewyoutube][/previewyoutube][p]

In this second stage, NATO briefly breaches neutral Austria’s borders in order to outflank and surprise the Czechoslovakians. Soon after, and for the first time during WARNO’s frontline, the war is brought to communist territory.

From reluctant socialist Czechoslovakians, with the Soviet repression after the Prague Spring of 1968 still acutely felt not only in its society but also in the ranks of the ČSLA, the army now turns to defend its home territory - and does so with renewed vigor.

[h2]Hydra[/h2]
SOUTHAG’s coordinated and aggressive counter-offensive has put the Czechoslovakian forces in a difficult position. Now turned to fighting for every inch of their own territory, the communists have been pushed back on a broad front, while a swift and highly mobile flanking assault is threatening to cut open the rear of the Czechoslovak People’s Army completely.


[/p][p]Across the southern front, Warsaw Pact units have been forced on the back foot, including retreat, but the withdrawal is severely hampered by a relentless NATO that harasses the enemy at every turn. After several pitched battles, the Czechoslovakian city of Plzeň has become the final battleground. It is one of the last chances for the communists to halt the multi-pronged NATO advance.

The Czechoslovakian 1st Tank Division will do the heavy lifting in this Operation. The formation’s T-72M-EM3 battle tanks and Motostrelci infantry in BVP-1s, backed by Vysadkáři special forces, have to fight against no less than five different NATO formations converging on the battlefield. Hence the name Hydra.

[/p][p][/p][p]The player as the ČSLA commander does battle against a mobile spearhead of the French 6th Light Armored and 11th Paratrooper Division. Plus follow-up forces of the West German 1. Luftlande and the 4. Panzergrenadier Division, and further units from the 1st Canadian Division.


[/p][p]The Hydra Operation won’t be a walk in the park. You will need to repel the final combined NATO assault while defending against a variety of different attack avenues from the west, north, and east. Defending the battlefield, you might want to emphasize a defense in depth, or perhaps a wiser approach would be to split your forces? If each individual NATO sector can be captured, the respective reinforcements and supply lines will be severed, which will give you a little bit more breathing space.





[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG is WARNO’s second expansion after WARNO - NORTHAG and showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier. In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops. [/p][p]

[h2]Until Next Week[/h2]

We’ll return with another WARNO DevBlog soon!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commanders.

[/p]

v158113: Hot fix

[p]This patch contains a few but important fixes, which are as follows:[/p]
  • [p] Fixed a crash that occurred when the AI ​​was controlling certain units, particularly when it regained control of units from a player who left a game.[/p]
  • [p]Fixed an error that occurred with a transport model that was towing a unit.[/p]

v157953: Patch notes

As a side-effect of our work on the blackscreen issue, some graphic options were resetted to their default values.

[h3]Features[/h3]
  • Introduced the new Militia trait to better distinguish between trained reservist units and freshly enlisted militia : Militia units take longer to aim and reload compared to regular units.
  • Rework the Reservist trait to reduce its penalties : Reservist units have reduced weapon accuracy and take more suppression in combat.
  • RP#8 Ohmen is now available for 1v1 battles.
  • RP#9 Surrounded is playable in 3v3 Conquest, 3v3 Destruction, and 10v10 modes

[h3]Code fixes[/h3]
  • Fixed spawn zones that were previously fixed per camp, causing NATO or PACT to always spawn on the same side of the map. Spawns are now randomized again.
  • Fixed units that could no longer move after being repaired following a critical hit.
  • Special symbols are no longer interpreted in lobbies and player names

[h3]Generic[/h3]
  • IFV Autocannons: reduced effective range, decreased accuracy, slightly reduced area-of-effect and suppression capability
  • IFV ATGMs: Increased reload time between salvos
  • AA Gun : Added a minimum range for AA guns

[h3]Nato forces[/h3]


    [h4]USA[/h4]

    • Recon M1047 LAV : Price decreased 100 to 80
    • Command M1 ABRAMS CP : Price decreased 250 to 240
    • Command M60A1 RISE CP : Price decreased 120 to 110, Speed increased 40 km/h to 45 km/h
    • Recon N.G. M60A1 ACAV : Base Availability increased 3 to 4, Speed increased 40 km/h to 45 km/h
    • N.G. M60A1 RISE : Speed increased 40 km/h to 45 km/h
    • Command M60A3 (TTS) CP : Price decreased 155 to 150, Speed increased 40 km/h to 45 km/h
    • N.G. M60A3 (TTS) ERA : Price decreased 135 to 125, Speed increased 40 km/h to 45 km/h
    • N.G. M60A3 (TTS) : Price decreased 120 to 115, Speed increased 40 km/h to 45 km/h
    • M60A3 (TTS) : Speed increased 40 km/h to 45 km/h
    • AH-6F LITTLE BIRD : Base Availability increased 5 to 7
    • AH-6G LITTLE BIRD : Base Availability increased 4 to 6
    • Recon N.G. OH-58A : Price decreased 40 to 30
    • Recon OH-58C Scout : Base Availability increased 3 to 4
    • EA-6B PROWLER renamed EA-6B PROWLER [EW/SEAD]
    • F-16CG [LGB] : Price decreased 275 to 260
    • F-16C [CLU] : Price decreased 245 to 225
    • AIRBORNE ENGINEERS (FLASH) : Price decreased 50 to 45
    • AB M2HB 12,7mm : Price decreased 40 to 35
    • AERO-M2HB 12,7mm : Price decreased 35 to 30
    • M2HB 12,7mm M63 : Price decreased 40 to 35
    • N.G. M2HB 12,7mm : Price decreased 30 to 25
    • M2HB 12,7mm : Price decreased 35 to 30
    • N.G. STINGER : Price increased 30 to 40
    • M198 155mm : Price increased 115 to 120
    • Recon N.G. M113A3 ACAV : Price decreased 45 to 40
    • Recon M113A3 ACAV : Price decreased 55 to 45
    • N.G. M42A1 DUSTER : Aircraft weapon Range increased 2,100m to 2,300m

      35TH INFANTRY DIVISION (MECH.)

      • Command UH-60A CO : base Veterancy increased from XP0 to XP1
      82ND AIRBORNE DIVISION

      • AH-6F LITTLE BIRD : base Veterancy decreased from XP3 to XP2
      101ST AIRBORNE DIVISION (AIR ASSAULT)

      • AH-6F LITTLE BIRD : base Veterancy decreased from XP3 to XP2
      • AH-6G LITTLE BIRD : base Veterancy decreased from XP3 to XP2
      • M561 SUPPLY GOAT : base Veterancy decreased from XP1 to XP0

      [h4]United Kingdom[/h4]

      • CENTURION Mk.12 AVRE 105 : Base Availability increased 8 to 12
      • Command CHALLENGER MK.2 : Price decreased 270 to 260
      • FV510 WARRIOR : Price decreased 45 to 40
      • AIRMOBILE : Price increased 55 to 60
      • PARA. M2HB 12,7mm : Price decreased 40 to 35
      • JAVELIN : Price decreased 40 to 35
      • TERRIERS PARAS (CarlG) : Price decreased 60 to 55
      • TERRIERS PARAS : Price decreased 55 to 50
      • HSF : trait Militia added
      • M107A2 175mm : Speed decreased 70 km/h to 40 km/h
      • FV432 WOMBAT : Optics decreased Good to Bad
      • FV438 SWINGFIRE : Price decreased 65 to 60
      • ROVER 101FC SUPPLY : Speed increased 40 km/h to 60 km/h
      • ROVER 101FC : Speed increased 40 km/h to 60 km/h

        2ND INFANTRY DIVISION

        • CHALLENGER MK.2 : cards decreased 2 to 1
        4TH ARMOURED DIVISION

        • TERRIERS : added SAXON as transport option

      [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]

      • Command PZ.BEF. LEOPARD 1A1A1 : Price decreased 110 to 105
      • LEOPARD 1A1A1 : Price increased 85 to 90
      • Command PZ.BEF. LEOPARD 1A5 : Price decreased 150 to 135
      • LEOPARD 1A5 : Price decreased 120 to 115
      • Command PZ.BEF. LEOPARD 2A3 : Price decreased 280 to 270
      • LEOPARD 2A4(C) : Price increased 275 to 280
      • Recon LUCHS A1 : weapon Range decreased 1,575m to 1,500m
      • M48A2CGA1 renamed HEIMAT. M48A2CGA1
      • HEIMAT. M48A2CGA1 : Speed increased 40 km/h to 45 km/h
      • Command PZ.BEF. M48A2GA2 : Price decreased 110 to 90, Speed increased 40 km/h to 45 km/h
      • M48A2GA2 renamed HEIMAT. M48A2GA2
      • HEIMAT. M48A2GA2 : Speed increased 40 km/h to 45 km/h
      • MARDER 1A2 MILAN : weapon Range decreased 1,575m to 1,500m
      • MARDER 1A2 : Price decreased 45 to 40, weapon Range decreased 1,575m to 1,500m
      • MARDER 1A3 MILAN : weapon Range decreased 1,575m to 1,500m
      • MARDER 1A3 : Price decreased 50 to 45, weapon Range decreased 1,575m to 1,500m
      • G.91R/3 GINA [HE] : Base Availability increased 3 to 5
      • G.91R/3 GINA [RKT] : Base Availability increased 3 to 5
      • Recon B.G.S. : trait Reservist removed,trait Militia added
      • Recon B.G.S. STREIFE : trait Reservist removed,trait Militia added
      • Fs-JÄGER : Price decreased 70 to 65
      • FR. POLIZEI-RESERVE : trait Reservist removed,trait Militia added
      • Recon FERN. SCHARFSCHÜTZE : Base Availability increased 3 to 4
      • M109A3GA1 : reload time decreased 62 to 53
      • KRAKA TOW : Price decreased 60 to 55
      • Command M577GA2 : Price decreased 45 to 40
      • WIESEL MK20 : weapon Range decreased 1,575m to 1,500m
      • BOFORS L70 : Health points increased 3 to 4
      • FRP ROLAND 2 : Price increased 100 to 105, weapon smoke launcher added
      • FRP ROLAND 3 : Price increased 135 to 140, weapon smoke launcher added

        2. PZ.GRENADIER-DIVISION

        • Removed JAGUAR 2

      [h4]France[/h4]

      • AMX-10 P : Price decreased 35 to 30, weapon Range decreased 1,575m to 1,500m
      • AMX-10 P MILAN : weapon Range decreased 1,575m to 1,500m
      • AMX-13 VCI 20mm : Price decreased 35 to 30, weapon Range decreased 1,575m to 1,500m
      • Command AMX-30 B CMDT : Price decreased 115 to 105
      • AMX-30 B2 BRENUS : Price increased 145 to 165
      • Command AMX-30 B2 PC : Price decreased 165 to 155
      • Command ERC-90 SAGAIE PC : Price decreased 130 to 110
      • ERC-90 SAGAIE : Price decreased 100 to 90
      • Recon ERC-90 SAGAIE RECO : Price decreased 105 to 100
      • Recon GAZELLE CANON : Base Availability increased 3 to 4
      • ALPHA JET E [HE] : weapon SAMP T25 replaced by SAMP T200
      • CM.170 MAGISTER (AT) renamed CM.170 MAGISTER [AT]
      • JAGUAR [NPLM] : Price decreased 255 to 205
      • MIRAGE 2000C RDI renamed MIRAGE 2000C RDI [AA]
      • MIRAGE F1 CT [LGB] : Price decreased 285 to 260
      • MIRAGE III E renamed MIRAGE III E [AA]
      • MARSOUINS MILAN 2 : Price decreased 80 to 75
      • Command CMDT CHASSEURS : Price increased 35 to 40
      • M2HB 12,7mm : Price decreased 35 to 30
      • PARA. M2HB 12,7mm : Price decreased 40 to 35
      • MARSOUINS M2HB 12,7mm : Price decreased 35 to 30
      • MISTRAL : Price increased 60 to 65
      • PARA. MISTRAL : Price increased 65 to 70
      • Recon PARA. SAS : Price decreased 75 to 70
      • M50/63 155mm : Price decreased 110 to 105
      • Recon AML-60-12 : Stabilizer decreased 10% to 0%
      • Recon AML-60 GENDARM. : Stabilizer decreased 10% to 0%
      • Command AMX-10 PC : weapon Range decreased 1,575m to 1,500m
      • Command P4 PC : Price decreased 85 to 80
      • ROLAND 2 : Price increased 100 to 105, weapon smoke launcher added
      • ROLAND 3 : Price increased 135 to 140, weapon smoke launcher added

        5E DIVISION BLINDEE

        • Changed two 1-pt ART slot into one 2-pts,Add one 3-pts ART slot
        • Changed three 1-pt TNK slot into two 2-pts,Add one 3-pts TNK slot

      [h4]Netherlands[/h4]

      • LEOPARD 2A4(C) : Price increased 275 to 280
      • F-16A [AA] : Price decreased 210 to 205
      • F-16A [AA2] : Price decreased 220 to 215
      • F-16A [CLU] renamed F-16A [HE]
      • NF-5A [AA] : weapon M39A2 replaced by M39A2 x2
      • NF-5A [CLUS] renamed NF-5A [CLU]
      • NF-5A [CLU] : Price increased 165 to 175, weapon M39A2 replaced by M39A2 x2
      • NF-5A [HE] : Price decreased 215 to 175, weapon M39A2 replaced by M39A2 x2
      • NF-5A [RKT] : weapon M39A2 replaced by M39A2 x2
      • M2HB 12,7mm : Price decreased 35 to 30
      • Recon KCT VERKENNERS : Price increased 50 to 60
      • PANTSERINFANTERIE : Price decreased 45 to 40
      • PANTSERINF. (DRAGON) : Base Availability increased 7 to 8
      • M114 155mm : Price decreased 115 to 90

        4E DIVISIE

        • Recon M113 C&V : cards decreased 2 to 1
        • Changed one 1-pt INF slot into one 3-pts,Remove one 2-pts INF slot

      [h4]Belgium[/h4]

      • PARA. SCORPION : Stealth increased Bad to Mediocre
      • PARA. SCIMITAR : Stealth increased Bad to Mediocre
      • LEOPARD 1A5(BE) : Price decreased 120 to 115
      • Command LEOPARD 1A5(BE) CMD : Price decreased 140 to 135
      • LEOPARD 1(BE) : Price decreased 110 to 105
      • F-16A [CLU] renamed F-16A [HE/CLU]
      • MIRAGE 5BA [RKT] : Base Availability increased 2 to 3
      • PIONIERS (RL-83) : Price decreased 50 to 45
      • PIONIERS : Price decreased 50 to 45
      • Command CMDT PIONIERS : Price decreased 40 to 35
      • M2HB 12,7mm : Price decreased 35 to 30
      • MISTRAL : Price increased 60 to 65
      • PARA. MISTRAL : Price increased 65 to 70
      • Recon ECLAIREURS (RL-83) renamed Recon ECLAIREURS
      • Recon ECLAIREURS renamed Recon PATROUILLES
      • MAN Z311 LOG. : Base Availability increased 6 to 9

        16DE PANTSERDIVISION

        • LEOPARD 1A5(BE) : cards increased 1 to 2
        • LEOPARD 1(BE) : cards increased 3 to 4

      [h4]Luxembourg[/h4]

      • M2HB 12,7mm : Price decreased 40 to 35
      • FUSILIERS : Price decreased 55 to 50
      • ROVER 101FC : Speed increased 40 km/h to 60 km/h

[h3]Pact forces[/h3]


    [h4]USSR (СССР)[/h4]

    • Command T-62MK : Price decreased 165 to 155
    • Command T-62MDK : Price decreased 170 to 160
    • TO-55 : weapon PKT added
    • MiG-27K [AT1] : Price increased 220 to 250
    • MiG-27K [AT2] : Price increased 220 to 230
    • T-10K-3 : Price increased 260 to 270
    • Su-27S [AA] : Price increased 250 to 260
    • REZ. DShK 12,7mm (AA) : Price decreased 35 to 25
    • REZ. DShK 12,7mm : Price decreased 30 to 25
    • DESANT. 6U6 12,7mm : Price decreased 40 to 35
    • DSh. NSV 12,7mm : Price decreased 35 to 30
    • NSV 12,7mm : Price decreased 35 to 30
    • DESANT. NSV 12,7mm : Price decreased 40 to 35
    • PRIZIVNIKI : trait Militia added
    • REZERVISTI : weapon RPK replaced by RPK-74
    • Recon DESANT. SPETSRAZVEDKA : Price decreased 120 to 90
    • REZ. OKHRANA : trait Militia added
    • Recon SPETSNAZ SNAYPERI : Base Availability increased 3 to 4
    • 2S9 NONA-S 120mm : Health points decreased 10 to 8
    • 2A36 Giatsint-B 152mm : Suppress damage decreased 232 to 228
    • D-20 152mm : Suppress damage decreased 232 to 228
    • 2A65 Msta-B 152mm : Price decreased 125 to 120
    • M-240 240mm [CLU] renamed M-240 240mm [HE Cluster]
    • M-240 240mm [HE Cluster] : Suppress damage increased 360 to 400
    • TOS-1 BURATINO : Price decreased 350 to 320
    • BTR-70 KOMENDATURA : Price decreased 45 to 35
    • DESANT. LuAZ 2F62 ZENITCHIK : trait Airborne added,Added Forward Deployment trait
    • DESANT. LuAZ-967M FAGOT : Base Availability increased 5 to 7
    • URAL-4320 SNAB. : Health points increased 5 to 8
    • KS-30 130mm : Base Availability increased 4 to 5, Aircraft weapon Range increased 2,300m to 3,525m
    • 2K22 TUNGUSKA : Helicopter weapon Range increased 2,650m to 2,850m

      27-YA GV. MOTOSTRELK. DIV.

      • Recon RAZVEDKA SAPERI : added Mi-2T as transport option
      56-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • M-240 240mm [HE Cluster] : base Veterancy decreased from XP1 to XP0
      • M-240 240mm : base Veterancy decreased from XP1 to XP0
      • Changed one 1-pt INF slot into one 3-pts
      • Changed one 1-pt LOG slot into one 2-pts
      79-YA GV. TANK. DIV.

      • Removed 9K33M3 OSA-AKM

      [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

      • Command FÜPZ. PT-76B : Stabilizer increased 10% to 25%
      • Recon AUFKL. PT-76B : Stabilizer increased 10% to 25%
      • SCHWIM.PZ. PT-76B : Stabilizer increased 10% to 25%
      • KPZ. T-34/85M : Side Armor increased 3 to 4, Rear Armor increased 2 to 3, Speed decreased 50 km/h to 45 km/h, Stabilizer decreased 10% to 5%, weapon PKT replaced by DTM
      • Command FÜPZ. T-54AMK : Price decreased 100 to 90
      • KPz. T-54AM : Price increased 65 to 70
      • Command FÜPZ. T-55AM2K3 : Price decreased 160 to 145
      • Command FÜPZ. T-72MK : Price increased 175 to 190
      • KPz. T-72M : Price increased 155 to 170
      • Command FüPz. T-72M1K : Price increased 200 to 215
      • KPz. T-72M1 : Price increased 175 to 195
      • KPz. T-72MÜV2 : Price increased 160 to 180
      • FlamPz. TO-55 : weapon PKT added
      • L-39ZO [RKT] : Price increased 50 to 60, Base Availability increased 3 to 5
      • MiG-23MF [HE] : Price decreased 275 to 250
      • MiG-29A [AA] renamed MiG-29A [AA1]
      • Recon GRENZER (Flam.) : Price decreased 60 to 55
      • NSV 12,7mm : Price decreased 35 to 30
      • Command K.d.A. FÜH. : Price decreased 40 to 30, trait Militia added
      • K.d.A. SCHÜTZEN. : trait Militia added
      • FLA-RAK. IGLA : weapon AK-74 replaced by MPi-AK 74N
      • Recon K.d.A. AUFKLÄRER : trait Militia added
      • Recon Fs-SCHARFSCHÜTZE : Base Availability increased 3 to 4
      • Command VOPOS FÜH. : Price decreased 40 to 30, trait Militia added
      • VOPOS : trait Militia added
      • D-20 152mm : Suppress damage decreased 232 to 228
      • PaK ZiS-2 57mm : Health points increased 2 to 3, Price decreased 30 to 25
      • Recon SPW FUG : Speed decreased 85 km/h to 75 km/h
      • URAL-4320 MUN. : Health points increased 5 to 8
      • FLAK KS-19M2 100mm : Base Availability increased 4 to 6, Aircraft weapon Range increased 2,300m to 3,125m
      • FLA-MG ZPU-4 : Price increased 20 to 35

      [h4]Poland[/h4]

      • Command ASU-85 DOW. : Price decreased 70 to 60, Stealth increased Bad to Mediocre
      • NIEB. BERETY TOPAS JOD : Speed increased 40 km/h to 55 km/h
      • TOPAS SPG-9 : Speed increased 40 km/h to 55 km/h
      • Command NIEB. BERETY PT-76B renamed Command NIEB.BERETY PT-76BD
      • Command NIEB.BERETY PT-76BD : Price decreased 55 to 50, Stabilizer increased 10% to 25%
      • Recon NIEB. BERETY PT-76B : Stabilizer increased 10% to 25%
      • NIEB. BERETY PT-76B : Stabilizer increased 10% to 25%
      • Command T-55AD-1M MERIDA : Price decreased 150 to 145
      • Command T-72MD : Price decreased 175 to 165
      • Command T-72M1D : Price increased 190 to 215
      • T-72M1 : Price increased 170 to 195
      • T-72M2 WILK : Price increased 220 to 225
      • Mi-2URP SALAMANDRA : Price decreased 70 to 60
      • Mi-24D [AT] : Price increased 135 to 140
      • Mi-24W : Price decreased 160 to 150
      • MiG-23MF [AA] : Base Availability increased 2 to 3
      • MiG-23MF [AA2] : Price decreased 165 to 160, Base Availability increased 2 to 3
      • NIEB. BERETY STRZAŁA-2M : Base Availability increased 10 to 12
      • DESANT. STRZAŁA-2M : Price increased 30 to 35, Base Availability increased 10 to 12
      • Recon DESANT. ROZP. SPECJALNE : Price increased 60 to 70
      • Recon ROZP. SPECJALNE (GSR) : Price increased 40 to 45
      • Recon DESANT. SNAJPER : Base Availability increased 3 to 4
      • AH wz. 1937/85 152mm : Suppress damage decreased 232 to 228
      • WP-8z : Suppress damage decreased 202 to 196
      • M wz.37 82mm : trait Airborne added,Added Forward Deployment trait
      • Recon HONKER RYS : Price increased 30 to 35
      • TOPAS-2AP : Speed increased 40 km/h to 55 km/h
      • TOPAS-2A : Speed increased 40 km/h to 55 km/h
      • Command NIEB BER. TOPAS R-3M : Speed increased 40 km/h to 55 km/h
      • SKOT-2AM : Price decreased 40 to 35
      • Recon OT-65 : Speed decreased 85 km/h to 75 km/h

        4 DYW. ZMECHANIZOWANA

        • Recon SAPERZY ZWIADOWCY : added Mi-2P as transport option
        • Added Su-20 [CLU]
        • Changed one 3-pts AIR slot into one 2-pts
        20 DYWIZJA PANCERNA

        • Recon SAPERZY ZWIADOWCY : added Mi-2P as transport option
        KORPUS DESANTOWY

        • NIEB. BERETY STRZAŁA-2M : base Veterancy decreased from XP1 to XP0
        • Add one 1-pt ART slot