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Nemesis #3 - Home Front - NATO Preview

Hello commanders,

Hope you are well. With all the recent Nemesis #4 hullabaloo, it is easy to forget that we haven’t lifted the lid on the already-in-production Nemesis #3. Well, that moment has come in today’s DevBlog. Let’s check out, in-depth, the upcoming Nemesis #3 - Home Front.

The Nemesis’ theme is two divisions, far away from the European battlefields, safeguarding their respective alliance’s critical flank. First up is NATO with the Alaska-based US 6th Infantry Division (Light).



Let’s roll!

[h2]NATO’s 6th Infantry Division (Light)[/h2]
The 6th Infantry Division (Light) had one primary mission in the late Cold War: protect Alaska. The formation was active during World War I and II but deactivated in 1968. The 6th Infantry was reactivated in 1986 and designated as the US Army’s primary Arctic Warfare division. In this role, it had to defend Alaska from enemy raids or infiltration missions beyond the “Ice Curtain,” stretching across Bering Straight and separating the Soviet Union from the United States.



Under Secretary of the Navy John Lehman’s influence, the division was shifted from being purely defensive to being more offensive. In case of war, the 6th Infantry was envisioned as taking the fight to a (potentially) lightly defended Soviet Far East, backed by heavy carried-based air support. The division’s expansion was canceled in the light of the latest political developments in 1989, but in WARNO’s March to War, the 6th Infantry will see its in-game arsenal reflect this intended beefing up according to Lehman’s Doctrine.



In peacetime, the 6th Infantry Division (Light) only featured four light infantry battalions distributed across two brigades. In turn, each battalion had one company specifically trained as paratroopers. In times of war, all four companies could be regrouped and expanded with reservists to form two additional paratrooper battalions.

The 6th Infantry would be further reinforced by:

  • The US Army Reserve’s 205th Infantry Brigade (Light) forming the division's third brigade.
  • Three battalions from the 297th Infantry Regiment (Mechanized) (aka Alaskan Scouts) from the Alaska National Guard.
  • Not officially attached in real life, but we chose to augment the 6th Infantry with the 73rd Infantry Brigade (Separate) from the Ohio National Guard. These would be garrisoning the Aleutian Islands in the middle of the Bering Strait in times of conflict.

The 6th Infantry will be roughly fifty percent US Army or Army Reserve (the latter being considered regulars with a locked veterancy) and fifty percent National Guard. One key feature of this battlegroup was that it had no organic tank support (not a single one). This is the main reason why we attached the Ohio National Guard brigade: this formation had a company of recon M48A5. In WARNO, this armor will not be available in the TANK tab but instead in the REC section.



Lastly, some US Navy and Air Force elements will also lend some support to this battlegroup.

  • USAF security troops protecting local air force bases against enemy saboteurs and raids.
  • USMC security forces doing the same for the major navy installations in Alaska, including nuclear ordnance depots.
  • The Navy SEALs had a training center in Alaska.
  • US Navy land and carrier-based aircrafts.


[h2]NATO’s 6th Infantry Division (Light) in WARNO[/h2]
What can you expect from the 6th Infantry Division (Light) in-game? New units are highlighted in bold and italic.

LOG
  • Good category as the division is playing home advantage.
  • Supplies include a FOB, M35 trucks, UH-1H HUEY, as well as the new CH-54B TARHE heavy supply helicopter.
  • Command vehicles featured are M1025 HUMVEE, M577, and UH-1H CO.


INF
  • A very good category, with the division featuring a healthy mix of all kinds of interesting infantry options.
  • The main type of grunt will be LIGHT RIFLES, including command, recoilless rifle and AT-4 variants. These are all regulars with usual veterancy choices, while the LAW and Vyper represent US Army Reserve units with locked veterancy. The FGR-17 Vyper was a light AT weapon meant to replace the M72 LAW. It was an improvement over the latter in the 1980s, but after the production of several thousand examples, the contract was canceled. Existing stocks were transferred to the USAR for training: a great opportunity to be used in actual WARNO war conditions. These squads can deploy in M1038 HUMVEE or UH-1H HUEY.
  • Due to the small complement of paratroopers in the division, it can field a handful of AIRBORNE squads in "vanilla," Dragon, and leader variants - one card each.
  • The National Guard provides N.G. RIFLES squads in LAW, Dragon, and leader versions. These being the only mechanized forces, they can deploy in M35 trucks or N.G. M113A1 APCs.
  • The division could also count on a small ENGINEER detachment, once again in “vanilla,” Flash, and leader variant, all in M151 or M35.
  • Infantry support weapons include the usual M60, M2HB, Mk.19, M40A1, I-TOW, TOW-2, and TOW-2A in various regular, National Guard or even Airborne variants.


Although that's quite a diverse array of infantry, most of these units have been featured in WARNO in one way or another. So what’s really new?

  • USMC SECURITY are the US Marines Corps' units tasked with defending, or retaking if need be, the US Navy’s nuclear weapon depots. These are 7-man strong squads with M16, M21 scoped rifle, AT-4, and smoke grenades. Furthermore, they have Shock trait (being CQB specialists), Security (as, you know, being security forces) and Resolute (for being naval infantry). They ride to battle in M1038 HUMVEE or their unit-specific DRAGOON 300 (clearly a counterfeit VAB, no doubt about it) featuring the Security trait.
  • USAF SECURITY PATROL are 4-man teams with Colt Commandos, a Stinger MANPAD and the Security and Military Police traits. These teams provide airfield security with short anti-air defense. These teams come in either regular M998 HUMVEE, M1038 HUMVEE MP or the new PEACEKEEPER wheeled APC with the Military Police trait.
  • USAF SECURITY are larger 13-man squads with M16, two M249, and one M60A3, plus the Military Police trait.
  • NAVY SEAL. You might not have heard of these, as they are super obscure and completely not one of the United States’ premier elite special forces. They come as 9-man soldiers with Colt Commandos, no less than four M60E3 light machine-gun, AT-4, and Satchel, plus the Special Forces, Shock and Airborne traits.


ART
  • Rather mediocre, but the absence of heavy-hitting artillery is the same issue that plagues all light divisions.
  • This means you’ll get M29 81mm and M30 107mm mortars.
  • Plus the M101 105mm (new to a US division, but previously featured in other NATO formations) and some more modern (new) M119 105mm, as well as a few M198 155mm towed howitzers. All are towed by M35 trucks. An added feature is that the first two light pieces can also be transported by helicopter, being done so by the new CH-54B TARHE (carrier version).


TANK
  • Another average category. Once again, no tanks here, only tank destroyers.
  • The 6th Infantry can deploy N.G. M151A2 I-TOW and N.G. M901 ITV.
  • M1025 HUMVEE TOW-2 from the light brigades.


REC
  • A good category with very good options. The classics are all represented, including SCOUTS, LRS, and OH-58C SCOUT.
  • The new PATHFINDERS units are USAR airborne recon attached to the Ohio National Guard brigade.
  • Also, as previously mentioned, the division’s sole armor support will be found here: the new N.G. M48A5 ACAV.
  • Based in Alaska, the USAF’s 18th Tactical Fighter Squadron provides the new OA-10A, which is basically a recon A-10 without the ability to fire missiles, instead carrying a ton of HE and smoke rockets (the latter to mark targets IRL).
  • Lastly, the Alaskan Scouts are featured with new infantry models and the Reservist traits:
    • The new ALASKAN SNIPER, a 2-man team with M16A1 and a Remington 700 hunting rifle.
    • ALASKAN SCOUTS as a 4-man recon team with M16A1 and M60.
    • ALASKAN CAV. SCOUTS as 8-man squads with M16A1, two M60s, and one M67 RCL.
    • The above recon units can come either in soft-skin transports, the UH-1H HUEY or N.G. M113A1. This latter vehicle even gets an extra variant: the new N.G. M113A1 ACAV with the recoilless rifle replaced by an extra M60.


AA
  • Rather bad with pricey slots and no new options.
  • The division deploys with the standard N.G. STINGER and STINGER MANPAD teams, M157A1 VADS 20mm towed AA gun, and I-HAWK.


HEL
  • Average with - strangely enough - the divisional squadron’s regular army pilots deploying the older AH-1S COBRA. This is the real AH-1S, which explains why we updated the naming for the in-game namesake not too long ago.
  • Plus some reservist-operated AH-1F HOG and AH-1F TOWCOBRA.


AIR
  • The 6th Infantry can count on some strong air support, with the division benefiting from air cover from the USAF, ANG, and USN squadrons.
  • This means regular USAF A-10A [AT] and F-15C EAGLE [AA2].
  • The ANG brings a new unit, the A-7D CORSAIR, in various roles: RKT, CLU, HE, and AT.
  • And the US Navy deploys with the new A-6E INTRUDER (NPLM and SEAD) and EA-6B PROWLER (EW/SEAD).


The 6th Infantry Divison (Light) can bring a whole array of different infantry to the battlefield, backed by powerful recon and air tabs. The battlegroup, due to its light nature, lacks heavy supporting arms.

[h2]Nemesis #4 - Capital Defence[/h2]
Of course, we still have our community-voted Nemesis #4.3 - Capital Defence. This new DLC features two formations safeguarding their respective nation’s capital during the Cold War: the UK’s Home Defence Region London and the Soviet 2-ya Tamanskaya Gvardeyskaya Motostrelkovaya Diviziya or the 2nd Guards Tamanskaya Motorized Rifle Division based in Moscow, USSR.

Find more details in this DevBlog.

Nemesis 4.3 - Capital Defence has now entered the design and production pipeline. A release is planned for later this year, but keep in mind that this is not a fixed date. Meanwhile, in case you were wondering, the other two Nemesis options will return to Eugen’s ideas box and - for now at least - shelved. Perhaps we will dust off the ideas for a run-off vote later down the line or cannibalize some divisions for other offerings. Time will tell.

[h2]Until Next Week![/h2]
Before we leave, with Nemesis #3 we’ll also be updating the infantry unit cards, improving their realism and quality. Take a sneak peek below!


We’ll be back next week with our second Nemesis #3 - Home Front preview.

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

Nemesis #4 - And the winner is...

Commanders!

Gather round; the Nemesis #4 community vote results are in!

We salute the community’s efforts and unrelenting propaganda battles on all WARNO’s social media channels. The barrage of images, memes, posts, and whathaveyounots to sway the vote, did in our professional opinion, have a slight effect later in the week, but truth be told, the vote’s results were crystal clear from the start.

So, without further ado….

[h2]Nemesis #4 Winner [/h2]
The overwhelming victor of Nemesis #4 is… drum roll…



Nemesis #4.3 - Capital Defence!

The full breakdown of the vote:
  • Nemesis #4.3 - Capital Defence was - by a far stretch - your favorite with 66,85% of the ballot.
  • Nemesis #4.2 - Northern Edge trailed far behind with 22,19% of the vote.
  • And Nemesis #4.1 - Covering Force Area came a distant third with 10,96%.


That’s it: Nemesis #4.3 - Capital Defence is official and will be released for WARNO in the not-too-distant future!

[h2]Nemesis #4.3 - Capital Defence[/h2] Nemesis #4.3 - Capital Defence features two formations safeguarding the respective nation’s capital during the Cold War: the UK’s Home Defence Region London and the Soviet 2-ya Tamanskaya Gvardeyskaya Motostrelkovaya Diviziya or the 2nd Guards Tamanskaya Motorized Rifle Division based in Moscow, USSR.


Find more details in this DevBlog.

New units and weapons for Nemesis #4.3 - Capital Defence include:

  • The British Home Defence Region London deploys the new FV1612 HUMBER FFR wheeled APC, BEDFORD TM supply vehicle, plus older WESSEX HC.2 SUPPLY helos, new GUARDS riflemen squads (with, perhaps, bearskin hats and red uniforms), new RIFLES PATROL, FV1611 HUMBER PIG and FV1611a KREMLIN PIG, AIRMOBILE TERRIERS squads, and elite SAS G anti-terror squads transportable in CHINOOK HC.1B.
  • Other new units include ROVER PIGLET, CENTURION MK.13 and CHIEFTAIN MK.1/4, L3A4 7,62mm machine gun teams, M2HB M63 12,7mm machine guns in AA mounts, YEOMAN ROVER and FOX ZB298 with ground radar, old-school QF 25-pdr 88mm artillery pieces, BL 5,5-inch 140mm howitzers, and the cutting-edge AS.90 155mm SPAAGs. #
  • The list continues! Long-range air defense will be provided by the massive BLOODHOUND MK.2, STARSTREAK LML provide short-range AA defense, while helicopters include A.109A [RKT] and SCOUT AH.1 recon rotorcraft. New HAWK T.1 trainers and HARRIER GR.5 form part of the division’s air cover.


  • The Soviets are next. The 2-ya Gv. MSD was highly trained and lavishly equipped, and it shows. The elite division will feature the (new) heavy MAZ-535
supply truck, new GVARDEITSY squads with the Resolute trait, the RAZV. BTR-80 recon APC, SIGINT-equipped R-330 RAMA, the T-72A Obr. 83 and T-72K tanks, plus some of the latest T-80U obr. 1989 with Kontakt-5 ERA.
Flying top cover are (new to the Soviets) MiG-23P, L-39 [RKT], Su-15TM, and MiG-29 9.13.


Nemesis 4.3 - Capital Defence will now enter the design and production pipeline. A release is planned for later this year, but keep in mind that this is not a fixed date.

Meanwhile, the other two Nemesis options will return to Eugen’s ideas box and - for now at least - shelved. Perhaps we will dust off the ideas for a run-off vote later down the line or cannibalize some divisions for other offerings. Time will tell.

[h2]Until Next Week![/h2]
That’s all for this DevBlog. We’ll be back next week!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v146198: Hot Fix

[h3]Code fixes[/h3]
  • Fixed desynchronizations that could happen in 10vs10

[h3]Map Editor[/h3]
  • Fixed bad resolution on game launch after map shooting

[h3]Modding tools[/h3]
  • Errors from property check display value in addition to property name
  • Improved error message on turret with master and no AimingPriority specified
  • Visible weapons limit by unit is now depending of MaxNbWeaponToShow in NDF rather than a hardcoded limit of 4
  • Improved error details for TDamageType or TResistanceType error message
  • Error message rather than crash on missing firstname dictionnary for custom unit nationality
  • Error message rather than crash on bad pylon slot count for modded units with missile hardpoints
  • Translation from French to English for some other error messages

Nemesis #4 Vote Now Open - RP #6 Out Now For Free!

Hello commanders,

We’re back early this week! Not only are we opening the long-awaited Nemesis #4 vote today, but we also bring you a free Reinforcement Pack #6 featuring the new map Kreide.

Furthermore, we also have some news on the upcoming WARNO’s Ranked reboot from Season 1 to Season 2 at the end of this month.

Read on for all the juicy details.

[h2]WARNO’s Nemesis #4 In Brief[/h2]
First things first: Nemesis #4 community vote is now live!

Before we dig in with some house rules and the actual voting link, let’s review the Nemesis #4 options on offer. Check out each DevBlog for all the details on new units, weapons, and division make-up.



  • Nemesis #4.2 - Northern Edge takes the fight to the battlefields of LANDJUT, between Hamburg and the Danish border, where the West German 6. Panzergrenadier-Division, backed by Bundesmarine forces, and the Soviet 94-ya Gvardeyskaya Motostrelkovaya Diviziya with its T-64 armor face off against each other.


  • Nemesis #4.3 - Capital Defence highlights two formations safeguarding their nation’s capital, with the UK’s Home Defence Region London and the Soviet 2-ya Tamanskaya Gvardeyskaya Motostrelkovaya Diviziya.




A reminder of what WARNO’s Nemesis DLCs entail. These are paid mini-expansions containing two paired or themed divisions - one from NATO and one from the Warsaw Pact - bringing new units, vehicles, and weapons. Each Nemesis run features three different offerings, which can be voted on. After the vote concludes, one Nemesis is crowned the winner and enters Eugen’s development and production pipeline! The options that didn’t make the grade will go back into the Eugen cupboard. They might (or not) be dusted off for future offerings, but this is not a guarantee.

[h2]WARNO’s Nemesis #4 Vote Now Open[/h2]
You will find the Nemesis #4 vote below.

You can vote multiple times, but only your LAST vote will be taken into account! Be respectful of the ballot, the Eugen team, and your fellow players. As always: no cheating, bullying, spamming, or insults will be tolerated.

Link to vote

Voting will close on Wednesday, February 12th at 12:00 (CEST) / 11:00 AM (BST) / 6 AM (EDT). We will publish the results the next day.

As is tradition, WARNO’s community (you) has put a lot of effort into swaying the vote into one of the above three options. What’s more, there are plenty of highly detailed posts and comments on WARNO’s social channels discussing the (supposed) pros and cons, unique weapons or units, the rarity of equipment, and all the nitty-gritty details of each of the above new battlegroup options. Be sure to check them out - but do so at your own peril as Nemesis #4 propaganda battles are far from over, and will last until the very last day of the vote!



[h2]Reinforcement Pack #6[/h2]
Next to the Nemesis #4 vote now being open, we have also released a free new Reinforcement Pack #6 featuring the map Kreide. This new battlefield is available from the start in all modes and all sizes!

Kreide captures the quintessential essence of Travemünde, a relaxed Baltic Sea resort and ferry port on the border between West and East Germany. We have realistically recreated this environment within WARNO with a 3x3 (81 km²) map, perfectly suited for large-scale battles.



Kreide was originally designed for 3vs3 matches but can also be played in 10vs10, 1vs1 and in Destruction mode.

Key Features
Inspired by the environments of fellow WARNO maps Urban Frontlines and Tension on a smaller scale, Kreide will also feature a dense agglomeration of urban sectors and building sites. Every building will be able to make a difference in a battle’s outcome.



Of course, it won’t only be close combat. Kreide also features vast plains and open areas with nearby Command sectors, encouraging quick displacements and positional battles.



A large body of water surrounds the battlefield. This is impassable for ground units but accessible for aerial and amphibious vehicles. Adjust your strategy as needed.



Kreide is now available as part of the free Reinforcement Pack #6.



Be sure to share your feedback after the first couple of battles on Kreide. We can’t wait to hear what you think!



What’s more: Reinforcement Pack #6 will also feature a new homegrown soundtrack called Space Train. We know you like rockin’ on those tunes while battling it out in World War III!

[h2]Ranked Reboot[/h2]
As a heads-up, on Friday, February 28th, we’ll close WARNO’s Ranked Season 1 to immediately start Season 2!

Season 2 will feature an expanded pool of maps on top of the original 6 battlefields. This means a total of 11 maps in rotation. We will be adding:

  • _2x3_Death_Row_2vs2_CONQ
  • _2x3_TwoWays_2vs2_CONQ
  • _3x3_MountRiver_1vs1_CONQ_DUEL
  • _4x2_Chemical_1vs1_CONQ_DUEL
  • _3x3_Kreide_1vs1_CONQ_DUEL




[h2]Until Next Week![/h2]
Make your vote count, commanders! We’ll return next week with Nemesis #4 results.

As a side note, Nemesis #3 has not yet been revealed. To speed up development and to make sure to be able to offer our WARNO players something in between other projects, Nemesis #3 has been decided upon by ourselves. More info to come soon!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v146198: Patch notes

[h3]Features[/h3]
  • Reinforcement Pack #6: New map Kreide, available in 1v1, 3v3, and 10v10 Conquest and Destruction modes.
  • Added a new 1v1 scenario on Chemical map.
  • New music Space Train

[h3]Code fixes[/h3]
  • Improved choice of some transports for AAs
  • Fixed overlapping sounds in replays at maximum speed
  • Fixed Stoneware 10vs10 having the same camp on each side of the map
  • Improved error messages for invalid mods
  • Fixed a crash that sometimes happened when editing a deck
  • Fixed the size of certain models that appeared very small in the game when using low settings.
  • Fixed AH-1F Heavy Hog rocket visuals
  • Fixed text displayed in Dutch in the preview image of the Running the Gauntlet operation
  • Fixed various crashes
  • Improved display of blocked units when you don't own a DLC, when comparing them with other units
  • Return to the previous behaviour of the counter battery, allowing several artillery with this order to fire at the same time
  • Fixed plane crash sound not playing in some cases
  • Fixed the effect of some artillery, which were not able to stun the enemy
  • Fixed CENTURION Mk.12 AVRE 105 that could use infinite smoke
  • Fixed T-72S unit missing a turret
  • AG - Fixed the message indicating that it is the PACT that plays first, which was not always displayed or not at the right time
  • Fixed countdown when starting multiplayer games
  • Fixed lobby chat not working anymore
  • AG- Translation of the message indicating which side plays first
  • Fixed a mix-up in zone names in Operation Red Juggernaut.
  • Fix in Army General for reinforcements that could appear on a flag captured by the enemy.
  • Improved messages when loading old saves/replays
  • Correction of certain bridges that the AI could not use.
  • Fixed the orientation of the EBR 90 unit, which was not facing threats correctly.

[h3]Nato forces[/h3]


    [h4]USA[/h4]

    • M1 ABRAMS : Base Availability increased 5 to 6
    • M551 ACAV : Price decreased 100 to 80, Base Availability increased 4 to 6
    • M551 TTS SHERIDAN CP : Price decreased 130 to 100
    • M551 TTS SHERIDAN : Price decreased 100 to 80, Base Availability increased 6 to 8
    • N.G. M60A1 RISE : Base Availability increased 8 to 9
    • JOH-58C : Price decreased 65 to 55, Base Availability increased 2 to 4
    • N.G. UH-1M GUNSHIP : Suppress damage decreased 80 to 40
    • AIRBORNE : Price decreased 70 to 65
    • N.G. I-TOW : Base Availability increased 4 to 5
    • AB Mk.19 40mm : Suppress damage decreased 80 to 40
    • Mk.19 40mm : Suppress damage decreased 80 to 40
    • N.G. CAV. SCOUTS (DRAGON) : Base Availability increased 4 to 6
    • AERO-M252 81mm : Suppress damage increased 115 to 122
    • N.G. M29 81mm : Suppress damage increased 115 to 122
    • M102 105mm : Suppress damage increased 140 to 160
    • M198 155mm (CLGP) : Base Availability increased 1 to 2, Suppress damage decreased 235 to 232
    • M198 155mm : Suppress damage decreased 235 to 232
    • N.G. M106A2 MORTAR : Suppress damage increased 140 to 160
    • M106A2 MORTAR : Suppress damage increased 140 to 160
    • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
    • N.G. M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
    • N.G. M110A2 : Suppress damage increased 290 to 304
    • M110A2 : Suppress damage increased 290 to 304
    • N.G. M125 MORTAR : Suppress damage increased 115 to 122
    • M125 MORTAR : Suppress damage increased 115 to 122
    • M270 MLRS [CLU] : weapon Range decreased 42,375m to 32,000m
    • M270 MLRS [HE] : weapon Range decreased 42,375m to 32,000m
    • AERO-M30 107mm : Suppress damage increased 140 to 160
    • AB M30 107mm : Suppress damage increased 140 to 160
    • N.G. M30 107mm : Suppress damage increased 140 to 160
    • M30 107mm : Suppress damage increased 140 to 160
    • M1008 CUCV GLH : Base Availability increased 3 to 4, Speed increased 50 km/h to 60 km/h
    • M1040 FAV Mk.19 : Suppress damage decreased 80 to 40
    • M1040 FAV M2HB : Price decreased 45 to 40, Base Availability increased 5 to 6
    • M1025 HUMVEE AGL : Suppress damage decreased 80 to 40
    • AB M1025 HUMVEE AGL : Suppress damage decreased 80 to 40
    • M274 MULE M40A1 : Base Availability increased 6 to 8
    • M813A1 SUPPLY : Speed decreased 75 km/h to 65 km/h
    • M998T ISC AGL : Suppress damage decreased 80 to 40
    • XM85 T-CHAP : Price decreased 90 to 85
    • M998 AVENGER : Price decreased 115 to 105
    • AB M998 AVENGER : Price decreased 120 to 110

      9TH INFANTRY DIVISION (MOT.)

      • M198 155mm (CLGP) : base Veterancy decreased from XP1 to XP0

      [h4]United Kingdom[/h4]

      • CHALLENGER MK.2 : Base Availability increased 4 to 5
      • FV432 RARDEN : Price decreased 40 to 35
      • BUCCANEER S.2B [SEAD] : ECM increased 30% to 40%
      • PARA. GUN GROUP : Price decreased 55 to 50
      • TERRIERS PARAS (CarlG) : Base Availability increased 5 to 6
      • PARAS : Price decreased 70 to 65
      • L6 WOMBAT : Price decreased 45 to 35
      • GURKHA RIFLES : Price decreased 100 to 85
      • MOT. RIFLES : Price decreased 55 to 50
      • PARA. L16 81mm [CLU] : Suppress damage increased 115 to 122
      • PARA. L16 81mm : Suppress damage increased 115 to 122
      • L16 81mm : Suppress damage increased 115 to 122
      • L121 155mm : Suppress damage decreased 235 to 232
      • FV432 MORTAR : Suppress damage increased 115 to 122
      • FV433 ABBOT : Suppress damage increased 140 to 160
      • L118 105mm : Suppress damage increased 140 to 160
      • M107A2 175mm : Suppress damage decreased 260 to 248
      • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
      • M270 MLRS : weapon Range decreased 42,375m to 32,000m
      • FV432 CARGO : Base Availability increased 6 to 10, Supply capacity decreased 1000 to 600
      • FV432 WOMBAT : Price decreased 30 to 25, weapon smoke launcher added
      • ROVER WOMBAT : Price decreased 45 to 40, Base Availability increased 6 to 8
      • ATMP LML : Base Availability increased 6 to 8

        4TH ARMOURED DIVISION

        • L16 81mm : added SAXON as transport option
        • CHIEFTAIN MK. 6/2 : cards increased 1 to 2

      [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]

      • FERNSPAHER : Price decreased 90 to 80
      • FH155-1 155mm : Suppress damage decreased 235 to 232
      • FH M1A2 (A2) 105mm : Suppress damage increased 140 to 160
      • HS.30 PZ.MORSER : Suppress damage increased 150 to 183
      • M109A3GA1 : Suppress damage decreased 235 to 232
      • M110A2G : Suppress damage increased 290 to 304
      • PANZERMÖRSER : Suppress damage increased 150 to 183
      • MARS : weapon Range decreased 42,375m to 32,000m
      • Fs-MRS. 120mm TAMPELLA : Suppress damage increased 150 to 183
      • Mrs. 120mm Tampella : Suppress damage increased 150 to 183
      • KANJPZ : Price decreased 50 to 40
      • SONDERWAGEN 4 : Price increased 25 to 30
      • WIESEL MK20 : Health points decreased 10 to 6, Price decreased 40 to 35, Base Availability increased 9 to 12
      • WIESEL TOW-2 : Health points decreased 10 to 6, Price decreased 85 to 75
      • BOFORS L70 : Front Armor decreased 2 to 1

        2. PZ.GRENADIER-DIVISION

        • LARS 2 : Veterancy locked
        5. PANZERDIVISION

        • LARS 2 : Veterancy locked

      [h4]France[/h4]

      • EBR 90 : Rear Armor decreased 4 to 3
      • MIRAGE 5 F (CLU) renamed MIRAGE 5 F [CLU]
      • AMX AuF1 : Suppress damage decreased 235 to 232
      • HM2A1 105mm : Suppress damage increased 140 to 160
      • MO-81-61-C 81mm : Suppress damage increased 115 to 122
      • MO-120-RT61 : Suppress damage increased 150 to 183
      • PARA. MO-120-RT61 : Suppress damage increased 150 to 183
      • M50/63 155mm : Suppress damage decreased 235 to 232
      • VAB PM-81 : Suppress damage increased 115 to 122
      • VLRA PMB : Suppress damage increased 115 to 122
      • M39/55 40mm : Front Armor decreased 2 to 1

        152E DIVISION D'INFANTERIE

        • 53T2 20mm : added TRM-2000 as transport option, removed M201 as transport option

      [h4]Netherlands[/h4]

      • YPR-765 PRI : Price decreased 50 to 45, Stabilizer decreased 13% to 2%
      • LEOPARD 1NL : Price increased 75 to 85
      • M113 C&V : Stabilizer decreased 13% to 2%
      • MARINIER DRAGON I : Price decreased 30 to 25, Base Availability increased 10 to 12
      • PANTSERINF. (DRAGON) : Price decreased 55 to 40
      • PANTSERINF. (LAW) : Price decreased 40 to 35
      • GEMOBILISEERD renamed NATRES
      • M114 155mm : Suppress damage decreased 235 to 232
      • M114/39 155mm : Suppress damage decreased 235 to 232
      • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
      • M110A2 : Suppress damage increased 290 to 304
      • M270 MLRS [CLU] : weapon Range decreased 42,375m to 32,000m
      • M30 107mm : Suppress damage increased 140 to 160
      • MO-120-RT61 : Suppress damage increased 150 to 183
      • YPR-765 PRI.50 : Price decreased 30 to 25
      • M38A1C M40A1 : Price decreased 50 to 40
      • M577 PRCO : Front Armor decreased 2 to 1, Side Armor decreased 2 to 1
      • BOFORS 40L70G : Front Armor decreased 2 to 1

        4E DIVISIE

        • Added I-HAWK

      [h4]Belgium[/h4]

      • AIFV-B-C25 : Price decreased 50 to 45, Stabilizer decreased 13% to 2%
      • PARA. SCORPION : Base Availability increased 9 to 12
      • PARA. SCIMITAR : Base Availability increased 9 to 12
      • MIRAGE 5BA [CLUS] renamed MIRAGE 5BA [CLU]
      • PIONIERS (RL-83) : Price decreased 55 to 50
      • PRÉVÔTÉ : trait Security added
      • AMX-13 Mod.56 Mortier : Suppress damage increased 115 to 122
      • PARA. M101 105mm : Suppress damage increased 140 to 160
      • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
      • M30 107mm : Suppress damage increased 140 to 160
      • PARA. M30 107mm : Suppress damage increased 140 to 160
      • M1 81mm : Suppress damage increased 115 to 122
      • AIFV-B-50 : Price decreased 30 to 25
      • JPK 90 : Price decreased 60 to 50
      • MAN Z311 LOG. : Speed increased 40 km/h to 65 km/h
      • UNIMOG U1350L : Speed increased 50 km/h to 65 km/h
      • UNIMOG U1350L PARA. : Speed increased 50 km/h to 65 km/h
      • UNIMOG U1350L LOG. : Speed increased 50 km/h to 65 km/h
      • MAN Z311 Mi.50 : Health points increased 5 to 8

        16DE PANTSERDIVISION

        • MISTRAL : cards increased 1 to 2

      [h4]Luxembourg[/h4]

      • M118 105mm : Suppress damage increased 140 to 160
      • M252 81mm : Suppress damage increased 115 to 122

[h3]Pact forces[/h3]


    [h4]USSR (СССР)[/h4]

    • BRM-1 renamed BRM-1K
    • BTR-ZD SKREZHET : Speed increased 50 km/h to 60 km/h
    • T-62MV : Price decreased 150 to 145
    • T-64BK : Optics increased Mediocre to Normal
    • MiG-27K [AT1] : Base Availability decreased 3 to 2
    • Su-24M [AT1] : Base Availability decreased 3 to 2
    • Su-24M [AT2] : Base Availability decreased 3 to 2
    • DSh. (RPG-7) : Price increased 40 to 45
    • DSh. PLAMYA 30mm : Suppress damage decreased 60 to 30
    • PLAMYA 30mm : Suppress damage decreased 60 to 30
    • DESANT. PLAMYA 30mm : Suppress damage decreased 60 to 30
    • DESANT. 6U6 12,7mm : Speed increased 9 km/h to 18 km/h
    • 2S1 GVOZDIKA : Suppress damage increased 175 to 183
    • 2S23 NONA-SVK 120mm : Suppress damage increased 175 to 183
    • 2S3M1 AKATSIYA : Base Availability increased 1 to 2
    • 2S7M MALKA : Suppress damage increased 290 to 304
    • 2S9 NONA-S 120mm : Suppress damage increased 175 to 183
    • BM-21 GRAD : Base Availability decreased 2 to 1
    • BM-27 URAGAN : weapon Range decreased 49,450m to 35,300m
    • 2A36 Giatsint-B 152mm : Suppress damage decreased 235 to 232
    • D-20 152mm : Suppress damage decreased 235 to 232
    • D-30 122mm : Base Availability increased 3 to 4, Suppress damage increased 175 to 183
    • DESANT. D-30 122mm : Base Availability increased 3 to 4, Suppress damage increased 175 to 183
    • M-240 240mm [CLU] : Suppress damage increased 290 to 360, reload time increased 30 to 60
    • M-240 240mm : Suppress damage increased 290 to 360, reload time increased 30 to 60
    • DSh. 2B14 82mm : Suppress damage increased 115 to 122
    • 2B14 82mm : Suppress damage increased 115 to 122
    • DESANT. 2B14 82mm : Suppress damage increased 115 to 122
    • DSh. 2S12 120mm : Suppress damage increased 150 to 183
    • 2S12 120mm : Suppress damage increased 150 to 183
    • DESANT. 2S12 120mm : Suppress damage increased 150 to 183
    • NONA-K 120mm : Suppress damage increased 175 to 183
    • RAZV. BMP-2 : Price decreased 100 to 90
    • RAZV. BMP-2D : Price decreased 100 to 90
    • BRDM-2 KONKURS-M : Speed increased 65 km/h to 85 km/h
    • BRDM-2 KONKURS : Speed increased 65 km/h to 85 km/h
    • RAZV. BTR-D : Suppress damage decreased 60 to 30
    • BTR-D : Suppress damage decreased 60 to 30
    • GT-MU-1D AGS : Suppress damage decreased 60 to 30
    • GT-MU-1D SPG-9 : Price decreased 40 to 35
    • LuAZ-967M AGS-17 : Suppress damage decreased 60 to 30
    • DESANT. LuAZ-967M AGS-17 : Suppress damage decreased 60 to 30
    • LuAZ-967M SPG-9 : Base Availability increased 6 to 8
    • DESANT. LuAZ-967M SPG-9 : Price decreased 50 to 45, Base Availability increased 6 to 8
    • RKhM renamed MT-LBu
    • UAZ-3151 AGS-17 : Price decreased 45 to 40, Suppress damage decreased 60 to 30
    • DESANT. UAZ-3151 AGS-17 : Price decreased 50 to 45, Suppress damage decreased 60 to 30
    • DESANT. UAZ-3151 SPG-9 : Price decreased 50 to 45, Base Availability increased 6 to 8

      25-YA TANK. DIV.

      • BM-21 GRAD : Veterancy locked
      27-YA GV. MOTOSTRELK. DIV.

      • 2S3M1 AKATSIYA : base Veterancy decreased from XP1 to XP0
      • BM-21 GRAD : Veterancy locked
      35-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • BM-21V GRAD-V : Veterancy locked
      39-YA GV. MOTOSTRELK. DIV.

      • BM-21 GRAD : cards increased 1 to 2, Veterancy locked
      56-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • BM-21 GRAD : cards increased 1 to 2, Veterancy locked
      • BM-21V GRAD-V : Veterancy locked
      76-YA GV VOZDUSHNO-DESANTNAYA DIVIZIYA

      • BM-21V GRAD-V : Veterancy locked
      79-YA GV. TANK. DIV.

      • BM-21 GRAD : cards increased 1 to 2, Veterancy locked

      [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

      • AUFKL.Pz BRM-1 renamed AUFKL.Pz BRM-1K
      • KPz. T-72M1 : Price increased 160 to 175
      • MiG-23MF [AA] : Base Availability increased 2 to 3
      • GR.-MG 30mm : Suppress damage decreased 60 to 30
      • SFL-H 2S1 122mm : Suppress damage increased 175 to 183
      • MFRW BM-24M : Base Availability decreased 2 to 1
      • D-20 152mm : Suppress damage decreased 235 to 232
      • D-30 122mm : Base Availability increased 3 to 4, Suppress damage increased 175 to 183
      • M-30 122mm : Suppress damage increased 175 to 183
      • M-46 130mm : Base Availability increased 2 to 3, Suppress damage increased 190 to 195
      • ZiS-3 76,2mm : Suppress damage increased 100 to 114
      • MFRW RM-70 : Base Availability decreased 2 to 1
      • Gr.Wfr. M-43 82mm : Suppress damage increased 115 to 122
      • Fs-Gr.Wfr. M-43 82mm : Suppress damage increased 115 to 122
      • Gr.Wfr. M43 120mm : Suppress damage increased 150 to 183
      • GF SHTURM-S : trait Resolute added
      • T813 MUN. : Speed decreased 75 km/h to 65 km/h
      • T813 : Speed decreased 75 km/h to 65 km/h
      • T815 MUN. : Speed increased 75 km/h to 85 km/h
      • UAZ-469 AGS-17 : Price decreased 50 to 35, Suppress damage decreased 60 to 30
      • UAZ-469 SPG-9 : Base Availability increased 6 to 8
      • FLAK S-60 57mm : Front Armor decreased 2 to 1

        4. MOT.-SCHÜTZEN-DIVISION

        • MFRW RM-70 : Veterancy locked
        7. PANZERDIVISION

        • MFRW RM-70 : Veterancy locked
        9. PANZERDIVISION

        • MFRW RM-70 : cards increased 1 to 2, Veterancy locked
        • MFRW RM-70M [NPLM] : Veterancy locked
        BERLINER GRUPPIERUNG

        • MFRW RM-70 : Veterancy locked
        • Remove one 3-pts ART slot
        • Remove one 3-pts AA slot
        • Remove one 3-pts HEL slot
        • Changed one 2-pts INF slot into two 1-pt,Remove one 3-pts INF slot
        • Add one 2-pts TNK slot,Add one 3-pts TNK slot

      [h4]Poland[/h4]

      • TOPAS JOD renamed NIEB. BERETY TOPAS JOD
      • NIEB. BERETY TOPAS JOD : trait Resolute added
      • NIEB. BERETY PT-76B : Base Availability increased 10 to 12
      • T-72M1 : Price increased 160 to 170
      • Mi-2URPG GNIEWOSZ : Price decreased 80 to 75, Base Availability increased 3 to 4
      • 2S1 GOŹDZIK : Suppress damage increased 175 to 183
      • 2S1M MORSKI GOŹDZIK : Suppress damage increased 175 to 183
      • 2S7 PIWONIA : Suppress damage increased 290 to 304
      • BM-21 GRAD : Base Availability decreased 2 to 1
      • AHS wz. 77 DANA 152mm : Speed increased 40 km/h to 65 km/h
      • H wz. 1938/85 122mm : Suppress damage increased 175 to 183
      • AH wz. 1937/85 152mm : Suppress damage decreased 235 to 232
      • 2S12 120mm : Suppress damage increased 150 to 183
      • M wz.37 82mm : Suppress damage increased 115 to 122
      • M wz.43 120mm : Suppress damage increased 150 to 183
      • RM wz.70/85 : Base Availability decreased 2 to 1, Speed increased 65 km/h to 85 km/h
      • BRDM-2 KONKURS : Speed increased 65 km/h to 85 km/h
      • BRDM-2 MALUTKA-P : Speed increased 65 km/h to 85 km/h
      • TOPAS R-3M renamed NIEB BER. TOPAS R-3M
      • NIEB BER. TOPAS R-3M : trait Resolute added
      • DESANT. UAZ-469 SPG-9 : Price decreased 50 to 45, Base Availability increased 6 to 8
      • AZP S-60 57mm : Front Armor decreased 2 to 1
      • DESANT. ZUR-23-2S JOD : Price increased 40 to 45
      • ZUR-23-2S JOD : Price decreased 45 to 40

        4 DYW. ZMECHANIZOWANA

        • BM-21 GRAD : Veterancy locked
        • RM wz.70/85 : cards increased 1 to 2, Veterancy locked
        • T-55AD : base Veterancy decreased from XP2 to XP1
        • Changed one 3-pts TNK slot into one 2-pts
        20 DYWIZJA PANCERNA

        • BM-21 GRAD : Veterancy locked
        KORPUS DESANTOWY

        • BM-21 GRAD : Veterancy locked
        • DOW. NIEBIESKIE BERETY : added GAZ-66B as transport option, removed UAZ-469 as transport option
        • Added NIEB. BERETY STRZAŁA-2M
        • Removed STRZAŁA-2M