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WARNO News

WARNO Out Now!

Deploy for combat, commanders!

WARNO has officially launched out of Early Access. Muster your forces and get ready for battle! The time is now to lead your chosen units to victory on the late Cold War battlefields of WARNO’s World War III.

WARNO’s launch will turn the page on two full years of development. It is the closing of a chapter - only for a new one to open. We will continue to develop, improve, and create new content for WARNO, including major new expansions, nations, divisions, units, Nemesis DLC, and much more!



Note that WARNO Gold is not available due to unseen last-minute technical hiccups. More information below, but we are working on getting this deluxe variant of WARNO up and running as soon as possible!

[h2]WARNO’s Early Access[/h2] WARNO has been in Early Access for a little over two years. It is easy to forget all the features, the many divisions, the number of Operations, Army General campaign, the multitude of milestones, and update patches. So, after two years in Early Access, here is an infographic on WARNO’s official release.



[h2]WARNO “vanilla” Edition[/h2]

https://store.steampowered.com/app/1611600/WARNO/

Price Tag: $39.99 / 39,99€



Content:
  • 5 Army General campaigns.
  • 8 Operations.
  • 18 Divisions.
  • Over 1000 units, expertly researched, modeled and voice-lined.
  • 6 Nations: the United States, West Germany, the United Kingdom, and France for NATO, the Soviet Union, and East Germany for the Warsaw Pact playable in multiplayer and Skirmish, plus Belgium in Army General only.
  • Extensive Tutorials and a full range of Skirmish, Multiplayer and Cooperative modes.




[h2]WARNO Gold[/h2]
Now, for WARNO Gold which is, as you correctly guessed, missing in action. Unfortunately, while we moved mountains, we were unable to have the Steam page for this deluxe version of WARNO ready for launch. Behind the scenes, we are very busy making sure it will be operational as soon as possible.

When WARNO Gold is available, the option for Early Access owners to upgrade to Gold with a healthy discount will be present.



Once again, apologies from the whole Eugen team.

[h2]EA Pack[/h2]
For Early Access owners, automatically and freely available, a special EA Pack. This DLC contains divisions added as a “thank you” for your continued support during WARNO’s development:

  • The EA Pack contains 5 “extra” divisions:
  • The ”Berlin” divisions: NATO’s Berlin Command and Warsaw Pact’s Berliner Gruppierung and 6-ya Gvardeyskaya Motostrelkovaya Brigada.
  • Plus NATO’s U.S. 24th Infantry Division (Mechanized) and the Warsaw Pact’s Soviet 27-ya Gvardeyskaya Motostrelkovaya Diviziya.




With WARNO’s official launch out of Early Access, this EA Pack will be made available as a DLC for $9.99 / 9,99€.

[h2]WARNO Launch Update[/h2] WARNO’s launch out of Early Access means a host of updates, improvements and bug fixes. Ranked replay has been reset as well. What else can you expect?

  • New WARRIOR APPLIQUE unit for the British 1st Armoured Division. More details can be found here.
  • New SARACEN and SALADIN for the British 2nd Infantry Division. More details here.
  • Zone rework on maps. Check out some insights here.
  • Artillery rework with some notable changes, including:
    • Dispersion spread adjustments for mortars, howitzers, and MLRS units.
  • Updated tooltips, more straightforward UI text, new weapons, and other descriptions.
  • And more …

Find more details by checking out the patch link and notes here!



[h2]New competitive WARNO Tournaments[/h2]
With the launch of WARNO, the SD League is ready to push WARNO’s competitive scene to the next level. There are two major tournaments coming up in June and July. Check out all the details below.

WARNO League Super Tournament 1.0
This tournament will kick off 2 weeks after WARNO’s release on the 1st and 2nd of June. The format will be a 2-day Single Elimination Tournament filled with intense, fast-paced action. Sign-up info and rules can be found on this dedicated page.



WARNO League SEASON 1
This long-form tournament, based on the well-tested Steel Division 2 League, will be open to all players of any skill level. Up to 64 players will be put into 4 skill levels, allowing us to organize fair matches for everyone. More information, including a sign-up form can be found here.

[h2]Let’s go to war![/h2]
That’s it for today’s DevBlog, commander. WARNO and the Eugen team have completed a long journey in partnership with you, the player. We truly appreciate your support and passionate feedback that made WARNO a better game. But we will not rest on our laurels; WARNO’s development continues at pace!

So, as always, make sure to tune back into next week’s WARNO DevBlog.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

Now, get going and get playing. As always, more than ever, see you on the battlefield, commander!

Patch notes Release 1.0 (v.122779)

[h3]Army General[/h3]
  • 4 new Army General campaigns: Fulda Gap, Airborne Assault, The Left Hook, and Highway 66
  • An idle button has been added in Army General, allowing you to quickly select units to which no orders have been given, as well as quickly see their number. This feature also works in multiplayer.
  • Added an audio option to have Army General NPC audios in English rather than in their native language.

[h3]Features[/h3]
  • Game tips added to loading screens
  • Added tooltips detailing the difficulty level of each game mode

[h3]Operations[/h3]
  • Some units mistakenly present on the map by default were removed, as intended (Gotterdamerung, Hold Until Relieved, The Kitzingen Ruse, BackhandBlow).
  • Hold Until Relieved : Removal of 2 useless transport units for NATO Alliance.
  • Red Juggernaut : The PACT supply units involved in the optionnal objective no longer beneficiate from an increased resistance, making them killable, either on purpose or by collateral damage.
  • Backhand Blow : Fixed a bug letting units used for FX be usable by the player at the start of the game.

    [h4]Backhand Blow[/h4]

    • Starting units already deployed on the battlefield have been removed for both camps, as they should be.

    [h4]Sledgehammer[/h4]

    • The reward helicopter granted at the capture of Lohra is now a Mi-24V AT as shown in the outgame deck preview.

[h3]Tutorials[/h3]
  • Aviation : Fixed a bug where an objective beacon was wrongfully placed at one corner of the map.

[h3]Data Fixes[/h3]
  • Fixed the DESANT. NSV model being a PKM
  • Added MOT.-SCHÜTZEN (Strela) its missing AK
  • Fixed CHASSEURS-PARAS' vet curve on par with other units with same availability

[h3]Generic[/h3]
  • Ground autocanon 20mm aiming time raised to 2.5s
  • Ground autocanon 20mm reload time lowered to 2s
  • Ground autocanon 25mm reload time lowered to 2.25s
  • Moral gauge colors start from yellow to black
  • Ruins damage protection values goes to 45%
  • Terrain hint texts and values updated
  • Automatic grenade launcher accuracy +5%; splash + 5%
  • Antitank rockets suppress value raised by 10%
  • AS VAL : ACCURACY STAT PER SHOT 90 => 75
  • AKSU : ACCURACY STAT PER SHOT 70 => 55
  • MAT-49, VZ 61 SKORPION : RELOAD TIME 2 => 1 SEC, +5 ACC STAT ET MOTION
  • UZI RELOAD TIME 3 => 1.5 SEC, +5 ACC STAT, +5 ACC MOTION
  • No terrain protection against HE and AIR ROCKET damages
  • Small caliber MLRS (less than 200mm) reload time raised by 10%
  • Artillery weapons suffer dispersion malus when stressed
  • Shock range raised to 175 m and bonus reduced by 5%
  • IFV trait : range raised to 350, stress shield lowered to 33%
  • TANDEM missile have now +2 AP bonus instead of +1
  • Command ranges increased per xp level
  • Vehicle smoke dispenser ammo cost lowered by 4
  • Gaining an xp level requires -20% experience points to acquire
  • Howitzer minimal range reduced by 15%
  • All howitzer dispersions reduced at max range except guided shells
  • All open top mortar HP lowered to 8
  • All mortar min range reduced by 15%
  • All mortar dispersion at max range reduced
  • Helo autocanon HE raised, reload time reduced
  • New experience table for helos
  • M134 gatling rework (HE raised, range raised, accuracy lowered) + 50% ammo for helos using them
  • MMG for helos have different stats from ground MMG, giving them a higher rate of fire and better range.

[h3]Nato forces[/h3]


    [h4]USA[/h4]

    • Increased AVENGER's Stinger missile's aim time from 1 to 2
    • M1047 LAV : Price increased 75 to 100, Base Availability decreased 4 to 3
    • M150 : Price increased 35 to 40, Base Availability increased 4 to 5
    • M1A1 ACAV : Price increased 270 to 290
    • M1A1 ABRAMS : Price increased 260 to 270
    • M2A2 BRADLEY IFV : Price decreased 85 to 80
    • M551 ACAV : Price increased 80 to 100, Base Availability decreased 6 to 4
    • M551 TTS SHERIDAN CP : Price increased 105 to 130
    • M551 TTS SHERIDAN : Price increased 75 to 100, Base Availability decreased 8 to 6
    • AH-6F LITTLE BIRD : Stabilizer decreased 3% to 2%, weapon Range increased 1025m to 1200m, Suppress damage increased 7 to 30
    • OH-58C Scout : Stabilizer decreased 3% to 2%, weapon Range increased 1025m to 1200m, Suppress damage increased 7 to 30
    • UH-60A BLACKHAWK : weapon Range increased 1025m to 1200m, Helicopter weapon Range increased 874m to 1025m
    • UH-60A CO : weapon Range increased 1025m to 1200m, Helicopter weapon Range increased 874m to 1025m
    • A-10A [RKT] : Price increased 180 to 200
    • F-15E STRIKE EAGLE : Price decreased 350 to 330
    • F-16CG [LGB] : Price increased 230 to 265, Base Availability decreased 2 to 1
    • F-16C [AA] : Price increased 205 to 210
    • F-16C [AA2] : Price increased 170 to 185
    • F-16C [AT] : Price increased 230 to 235
    • F-16C [CLU] : Price increased 230 to 235
    • F-16C [HE] : Price increased 230 to 235
    • F-16C [NPLM] : Price increased 230 to 235
    • F-16C [SEAD] : Price increased 265 to 270
    • F-4E PHANTOM II [CLU] : Base Availability decreased 3 to 2
    • F-4E PHANTOM II [HE] : Base Availability decreased 3 to 2
    • F-4E PHANTOM II [NPLM] : Base Availability decreased 3 to 2
    • AERO-RIFLE LDR. : Price increased 75 to 85
    • AIRBORNE : Price increased 60 to 70
    • I-TOW : Base Availability decreased 6 to 5
    • M2HB 12,7mm renamed AB M2HB 12,7mm
    • AB M1025 HUMVEE TOW : Price increased 75 to 85
    • M1025 HUMVEE TOW : Price increased 70 to 80
    • M113A3 ACAV : Price decreased 60 to 55

      11TH ARM. CAVALRY REGT.

      • F-16CG [LGB] : cards increased 1 to 2, Veterancy locked
      24TH INFANTRY DIVISION (MECH.)

      • I-TOW : Fixed Veterancy ratio
      • F-4E PHANTOM II [HE] : Fixed Veterancy ratio
      • F-4E PHANTOM II [NPLM] : Fixed Veterancy ratio
      • M150 : Fixed Veterancy ratio


      3RD ARMORED DIVISION

      • I-TOW : Fixed Veterancy ratio
      • F-4E PHANTOM II [CLU] : Fixed Veterancy ratio
      • F-4E PHANTOM II [HE] : Fixed Veterancy ratio
      • F-4E PHANTOM II [NPLM] : Fixed Veterancy ratio
      • M150 : Fixed Veterancy ratio
      82ND AIRBORNE DIVISION

      • F-16CG [LGB] : cards increased 1 to 2, Veterancy locked
      • M1047 LAV : Fixed Veterancy ratio
      8TH INFANTRY DIVISION (MECH.)

      • I-TOW : Fixed Veterancy ratio
      • M150 : Fixed Veterancy ratio

      [h4]United Kingdom[/h4]

      • LYNX AH.1 [RKT] can't be sold back anymore
      • LYNX AH.7 FITOW : Price decreased 120 to 100, Suppress damage increased 198 to 312
      • LYNX AH.1 [RKT] : Price increased 65 to 80
      • AIRMOBILE : Price increased 60 to 65
      • AIRMOBILE GUN GROUP : Base Availability decreased 8 to 7
      • AIRMOBILE PIONEERS : Price increased 60 to 65, Base Availability decreased 8 to 7
      • TERRIERS PIONEERS : Price decreased 45 to 40
      • SAS PATROL : Base Availability decreased 6 to 4
      • AIRMOBILE SCOUTS : Base Availability decreased 7 to 5
      • M107A2 175mm : Price decreased 240 to 230
      • FV511 WARRIOR ICV : Price decreased 110 to 100
      • ROVER 101FC SUPPLY : Price decreased 25 to 20
      • SAXON renamed AT105 SAXON
      • JAVELIN LML : Price decreased 55 to 50

        1ST ARMOURED DIVISION

        • Added WARRIOR APPLIQUE
        2ND INFANTRY DIVISION

        • AIRMOBILE GUN GROUP : Fixed Veterancy ratio
        • AIRMOBILE PIONEERS : Fixed Veterancy ratio
        • Added FV601 SALADIN
        • Added FV603 SARACEN

      [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]

      • BGS split between 5-man full MP-5 patrol BGS STREIFE (with 11th ACR) and BGS retaining the 9-man organization, but now with 3x MP-5, 5x G3 & 1x MG-3 (with TKS). BEWARE: make sure to reload them and/or their transport in your deck.
      • TORNADO IDS [AT] : Price increased 230 to 240
      • TORNADO IDS [CLU] : Price increased 230 to 240
      • TORNADO IDS [HE] : Price increased 230 to 240
      • B.G.S. renamed B.G.S. STREIFE
      • B.G.S. STREIFE : Price decreased 30 to 20
      • PIONIER (Armbrust) : Price increased 40 to 45
      • PIONIER FÜH. : Stabilizer increased 20% to 25%
      • PIONIER (Flam) : Stabilizer increased 20% to 25%
      • RESERVE PIONIER : Stabilizer increased 20% to 25%
      • FLIEGERFAUST : Stabilizer increased 20% to 25%
      • TPz FUCHS MILAN : Price increased 25 to 30

        TERRITORIALKOMMANDO SÜD

        • Added B.G.S.
        • Removed B.G.S. STREIFE

      [h4]France[/h4]

      • AMX-30 B : Price decreased 90 to 85
      • ERC-90 SAGAIE PC : Price increased 110 to 140
      • ERC-90 SAGAIE : Price increased 90 to 110
      • ERC-90 SAGAIE RECO : Price increased 110 to 120
      • JAGUAR [SEAD] : Price increased 185 to 205
      • JAGUAR [SEAD2] : Price increased 205 to 215
      • MIRAGE F1 CT [LGB] : Price increased 240 to 265
      • PRÉVÔTÉ : Stabilizer increased 30% to 35%
      • M2HB 12,7mm renamed AB M2HB 12,7mm
      • DRAGON-PARAS : Price decreased 80 to 75
      • CHASSEURS-PARAS : Price decreased 60 to 55, Base Availability increased 9 to 10, trait Shock removed
      • LÉGIONNAIRES-PARAS : Price increased 70 to 80, Base Availability increased 5 to 6
      • RÉSERVISTES : Stabilizer increased 30% to 35%
      • SAPEURS (Flam.) : Stabilizer increased 30% to 35%
      • PARA. SAS : Price increased 70 to 75
      • AMX AuF1 : Price decreased 260 to 230
      • VLRA PMB : Price increased 55 to 60
      • AML-60-12 : Price increased 35 to 40
      • AML-90 : Price increased 70 to 80
      • VAB MILAN : Price increased 30 to 35
      • VBL MILAN : Price increased 60 to 70
      • VBL RECO : Price increased 30 to 35, Base Availability decreased 6 to 5
      • VLRA 20mm : Price increased 40 to 50

        11E DIVISION PARACHUTISTE

        • CHASSEURS-PARAS : cards decreased 4 to 2, base Veterancy changed from 0 to 1
        • LÉGIONNAIRES-PARAS : Fixed Veterancy ratio
        • CMDT SAPEURS-PARAS : cards increased 1 to 4
        • VBL RECO : Fixed Veterancy ratio
        • Added PARAS-MARINE
        • Removed RÉSERVISTES
        5E DIVISION BLINDEE

        • VBL RECO : Fixed Veterancy ratio

      [h4]Belgium[/h4]

      • F-16A [AA] : Price increased 150 to 155

[h3]Pact forces[/h3]
  • Increased MOT.-SCHÜTZEN (Metis)'s missiles loadout from 4 to 6, on par with other Metis-armed squads
  • Added MOT.-SCHÜTZEN (Metis) its second RPK, on par with other MOT.-SCHÜTZEN
  • Added MOT.-SCHÜTZEN (SVD) its second RPK, on par with other MOT.-SCHÜTZEN
  • Added MOT.-SCHÜTZEN (Strela) its second RPK, on par with other MOT.-SCHÜTZEN
  • Replaced KDA's RPG-7 with a RPG-2
  • Increased ZPU-4's aim time from 1 to 2s

    [h4]USSR (СССР)[/h4]

    • BMP-1P : Price increased 35 to 40
    • BMP-1PG : Price increased 40 to 45
    • T-64B : Price increased 235 to 240
    • T-64BV : Price increased 250 to 255
    • T-80BV IZD. 29 : Price increased 270 to 275
    • T-80BV : Price increased 260 to 265
    • T-80U : Price increased 305 to 310
    • Mi-24D DESANT : Stabilizer increased 3% to 15%
    • Mi-24K : Stabilizer increased 3% to 15%
    • Mi-24V [AA] : Stabilizer increased 3% to 15%
    • Mi-24V [AT] : Stabilizer increased 3% to 15%
    • Mi-24V [RKT] : Stabilizer increased 3% to 15%
    • Mi-24V [AA2] : Stabilizer increased 3% to 15%
    • Mi-8MTV [RKT] : Price decreased 130 to 125, Base Availability increased 0 to 1
    • Mi-8MT ESKORTNIY : Price decreased 140 to 135
    • Mi-8MT [RKT 1] : Price decreased 110 to 100
    • Mi-8MT [RKT 2] : Price decreased 120 to 110
    • Mi-8MT [RKT 3] : Price decreased 120 to 110
    • Mi-8T [RKT] : Base Availability increased 0 to 2
    • MiG-27K [LGB] : Price increased 240 to 265
    • MiG-29 [AA] : Price increased 210 to 220
    • MiG-29 [AA3] : Price decreased 220 to 210
    • SPETSGRUPPA "A" : Stabilizer increased 30% to 35%
    • FAGOT : Price increased 45 to 50
    • DESANT. FAGOT : Price increased 50 to 55
    • DESANT. KOM. (DSh) renamed DSh. KOM.
    • DESANTNIKI (DSh) renamed DSh. (RPG-7)
    • RAZVEDKA (DSh) renamed DSh. MOT. RAZEDKA
    • DSh. MOT. RAZEDKA : Price decreased 60 to 55
    • SPETSNAZ G.R.U. renamed SPETSNAZ GRU
    • SPETSRAZVEDKA : trait Airborne removed
    • SNAYPERI SPETSNAZ renamed SPETSNAZ SNAYPERI
    • AFGANTSY renamed DESANT. AFGANTSY
    • 2S23 NONA-SVK 120mm : Price increased 95 to 110
    • 2S5 GIATSINT-S : Price decreased 260 to 230
    • 2B9 VASILEK : Price increased 45 to 60
    • DESANT. 2B9 VASILEK : Price increased 50 to 65
    • MT-LB VASILEK : Price increased 60 to 80
    • 2A45M Sprut-B : Price increased 75 to 80
    • DESANT. D-44 85mm : Price increased 50 to 55
    • MT-12 Rapira 100mm : Price decreased 80 to 75
    • BRDM-2 : Price increased 30 to 35, Base Availability decreased 6 to 5
    • BELOZOR : Base Availability increased 0 to 3
    • DESANT. UAZ-3151 SPG9 renamed SPADO. UAZ-3151 SPG9
    • GAZ-66 ZU-23-2 : Price increased 45 to 50
    • MT-LB STRELA-10M3 : Price increased 125 to 135
    • 9K33M3 OSA-AKM : Base Availability increased 4 to 5
    • 2K22 TUNGUSKA : Price decreased 155 to 135

      119-Y ODT. TANK. POLK

      • BRDM-2 : Fixed Veterancy ratio
      27-YA GV. MOTOSTRELK. DIV.

      • BRDM-2 : Fixed Veterancy ratio
      35-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • BRDM-2 : Fixed Veterancy ratio
      • DESANT. AFGANTSY : Fixed Veterancy ratio
      39-YA GV. MOTOSTRELK. DIV.

      • BRDM-2 : Fixed Veterancy ratio
      • 9K33M3 OSA-AKM : Fixed Veterancy ratio
      6-YA OG MOTOSTRELK. BRIG.

      • BRDM-2 : Fixed Veterancy ratio
      • MiG-21bis [RKT2] : Fixed Veterancy ratio
      79-YA GV. TANK. DIV.

      • BRDM-2 : Fixed Veterancy ratio
      • 9K33M3 OSA-AKM : Fixed Veterancy ratio

    [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]



    • SPz BMP-1P : Price increased 35 to 40
    • T-72M1K : Base Availability increased 0 to 1
    • Mi-2URN : Price increased 50 to 60
    • Mi-24D [AA] : Stabilizer increased 3% to 15%
    • Mi-24D [AT] : Stabilizer increased 3% to 15%
    • Mi-24D [AT 2] : Stabilizer increased 3% to 15%
    • Mi-8TB : Price decreased 125 to 115
    • Mi-8TV [RKT 1] : Price decreased 110 to 100
    • Mi-8TV [RKT 2] : Price decreased 120 to 110
    • Mi-8MT [UPK] : Price decreased 115 to 110
    • MiG-21bis [CLU] : Price increased 185 to 215
    • MiG-21bis [RKT2] : Base Availability increased 2 to 3
    • MiG-29A [AA] : Price increased 210 to 220
    • PALR FAGOT : Price increased 45 to 50
    • Fs-PALR FAGOT : Price increased 50 to 55
    • MOT. GRENZER : Price increased 20 to 25
    • WACH. PANZERJÄGER : Price increased 50 to 55, Base Availability increased 6 to 8, Stabilizer increased 30% to 35%
    • K.d.A. SCHÜTZEN. : Price decreased 45 to 35
    • MILITÄRSTREIFEN : Stabilizer increased 30% to 35%
    • RESERVISTEN : Base Availability decreased 12 to 10
    • WACH. AUFK. : Price increased 55 to 60, Base Availability increased 4 to 6
    • SICHERUNGS : Price increased 35 to 40
    • Fs. SCHARFSCHÜTZE : Stabilizer increased 30% to 35%
    • VOPOS FÜH. : Stabilizer increased 30% to 35%
    • VOPOS : Stabilizer increased 30% to 35%
    • WACHSCHÜTZEN FÜH. : Price increased 95 to 100, Base Availability increased 2 to 3, Stabilizer increased 30% to 35%
    • WACHSCHÜTZEN (RPO) : Price increased 45 to 50, Base Availability increased 4 to 6
    • WACHSCHÜTZEN : Price increased 45 to 50, Base Availability increased 4 to 6
    • WACHSCHÜTZEN (STOSS) : Price increased 40 to 45, Base Availability increased 4 to 6, Stabilizer increased 30% to 35%
    • PaK D-44 85mm : Price increased 45 to 50
    • PaK MT-12 100mm : Price decreased 80 to 75
    • PaK ZiS-2 57mm : Price increased 35 to 40
    • SPW-40P2 : Price increased 30 to 35, Base Availability decreased 6 to 5
    • SPW-40P2 MALYUTKA-P : Price increased 40 to 50
    • BTR-60PU renamed SPW-60PU
    • BTR-60PB renamed SPW-60PB
    • 9K33M3 OSA-AKM : Base Availability increased 4 to 5
    • Fla-SFL 57-2 : Price decreased 70 to 55

      4. MOT.-SCHÜTZEN-DIVISION

      • SPW-40P2 : Fixed Veterancy ratio
      7. PANZERDIVISION

      • SPW-40P2 : Fixed Veterancy ratio
      K.d.A. BEZIRK ERFURT

      • Replaced the MOT.-SCHÜTZEN with proper MOT.-SCHÜTZEN (BTR) --> needs to be reloaded to your deck
      • SPW-40P2 : Fixed Veterancy ratio
      • MiG-21bis [RKT2] : Fixed Veterancy ratio
      • 9K33M3 OSA-AKM : Fixed Veterancy ratio
      • Added MOT.-SCHÜTZEN (BTR)
      • Removed MOT.-SCHÜTZEN
      BERLINER GRUPPIERUNG

      • SPW-40P2 : Fixed Veterancy ratio
      • MOT.-SCHÜTZEN (BTR) : cards increased 2 to 3
      • MOT.-SCHÜTZEN (Strela) : cards increased 1 to 2
      • WACHSCHÜTZEN FÜH. : Fixed Veterancy ratio
      • Added SPW-40P2 MALYUTKA-P
      • Add one 2-pts HEL slot
      • Add one 1-pt INF slot
      • Changed one 2-pts LOG slot into one 1-pt
      • Changed one 3-pts AIR slot into one 2-pts
      • Changed one 3-pts TNK slot into one 1-pt

Get Ready! WARNO's Launch is Imminent

Prepare for combat, commander!

WARNO’s launch out of Early Access is just around the corner. D-Day is 23rd of May!

We are very busy adding the finishing touches to WARNO, but we did encounter some hiccups along the way (see below, first thing). We can reveal that we have already started working on updating some of the next vehicle models and - of course - a release date patch (more details further below).

Let’s check things out.

[h2]WARNO Gold Delays[/h2]
As many of you in the community have already (correctly) surmised, we are having some issues with WARNO’s Gold Steam page. This won’t affect WARNO’s launch this coming Thursday, May 23rd. However, there might be a high chance that the Gold page won’t be able to go live before release, or even on launch day. Yes, we know, for all of us, this is very far from ideal. This continued tussle to get the Gold Steam page online is the reason why this DevBlog was delayed last week.



But not to worry - flexibility is key on the battlefield. We are working on fixing this issue ASAP. Of course, while the page might be delayed, we stick to our promise. Early adopters WARNO (with ownership of our game in Early Access) will be able to update to the Gold version with a healthy discount.

From the whole Eugen team, our sincere apologies for this inconvenience. When we have more information, we’ll let you know first thing!

[h2]Some updates[/h2]
With WARNO’s launch out of Early Access, expect a host of updates, bug fixes, and other improvements coming to the game. Such as?





  • Artillery rework with some notable changes, including:
    • Howitzers deal slightly more damage but will have a lowered Rate of Fire across the board.
    • Dispersion spread adjustments for mortars, howitzers, and MLRS units.
  • Updated tooltips, more straightforward UI text, new weapons, and other descriptions.
  • And much more …


Note: we will reset the Ranked play with WARNO’s official launch. One further unfortunate warning: due to the game’s launch, old saves and replays will be invalidated.

[h2]T-55 updates[/h2]
So, the older-generation T-55 has received a facelift in the Eugen workshop. There will be better textures, updated modeling, new ejectable elements (for when the tank is hit or explodes) such as crates and even the turret, and a new dynamic top-mounted machine gun, etc. This update will have a direct effect not only on the examples fielded by the East Germans but also… the future Polish Army, which was a major user (and manufacturer) of the T-55.



[h2]EA Pack[/h2]
We want to ensure everything regarding WARNO’s launch is clear to all players - veterans and new ones alike.

Available for all Early Access owners of WARNO, automatically and free, a special EA Pack. This DLC contains divisions added as a “thank you” for the community’s continued support during WARNO’s development. Instead of waiting until the game’s official launch to gift these free divisions, we decided to already give them to our players beforehand.

EA Pack
  • The EA Pack contains 5 “extra” divisions:
  • The ”Berlin” divisions: NATO’s Berlin Command and Warsaw Pact’s Berliner Gruppierung and 6-ya Gvardeyskaya Motostrelkovaya Brigada.
  • Plus NATO’s U.S. 24th Infantry Division (Mechanized) and the Warsaw Pact’s Soviet 27-ya Gvardeyskaya Motostrelkovaya Diviziya.




After WARNO’s official launch out of Early Access, this EA Pack will be made available as a DLC for $9.99 / 9,99€.

[h2]SD Guild New Tournaments[/h2]
As Eugen, we wholeheartedly support our games’ community with these amazing initiatives. But please note, that the following tournaments are not organized by us.



With the launch of WARNO, the SD League is ready to push WARNO’s competitive scene to the next level. There are two major tournaments coming up in June and July.


WARNO League Super Tournament 1.0
This tournament will kick off 2 weeks after WARNO’s release on the 1st and 2nd of June. The format will be a 2-day Single Elimination Tournament filled with intense, fast-paced action. Sign-up info and rules can be found on this dedicated page.


WARNO League SEASON 1
This long-form tournament, based on the well-tested Steel Division 2 League, will be open to all players of any skill level. Up to 64 players will be put into 4 skill levels, allowing us to organize fair matches for everyone. No matter if you are newbie or a grizzled WARNO veteran, you can expect some good, fun games.


The League will be persistent with future Seasons, with top players being promoted (and those who are faring less well, relegated) similar to European football leagues. More information, including a sign-up form can be found here.

[h2]Until the WARNO’s launch[/h2]
That’s it for this very last WARNO DevBlog still in Early Access.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

Get ready for the battlefields, commander. See you there.

Official Launch Out of Early Access Coming Soon!

Gather around, commanders!

We have a release date. The day that WARNO will launch out of Early Access is now known. Prepare yourself: this coming May 23rd, WARNO will have its official full launch! That’s three weeks from now.

Years of hard work (and playing hard) are paying off. However, WARNO’s release is only the beginning of a new chapter. We are far from done with our beloved “Cold War gone hot” real-time strategy, with the first expansions already worked on.

Let’s detail what’s in store from May 23rd onwards!

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[h2]Different flavors of WARNO[/h2]
With the official launch out of Early Access, WARNO will be available in different versions. Let’s detail each one. Current Early Access owners will get additional bonus content, called the EA Pack. This EA Pack will be available to latecomers after launch (more details below).

[h2]WARNO “vanilla” Edition[/h2]

WARNO “vanilla” Edition

Price Tag: $39.99 / 39,99€



Content:

  • 5 Army General campaigns.
  • 8 Operations.
  • 18 Divisions.
  • Over 1000 units, expertly researched, modeled and voice-lined.
  • 6 Nations: the United States, West Germany, the United Kingdom and France for NATO, the Soviet Union and East Germany for the Warsaw Pact.
  • Extensive Tutorials and a full range of Skirmish, Multiplayer and Cooperative modes.


EA Pack

For Early Access owners, automatically and freely available, a special EA Pack. This DLC contains divisions added as a “thank you” for your continued support during WARNO’s development:

  • The EA Pack contains 5 “extra” divisions:
  • The ”Berlin” divisions: NATO’s Berlin Command and Warsaw Pact’s Berliner Gruppierung and 6-ya Gvardeyskaya Motostrelkovaya Brigada.
  • Plus NATO’s U.S. 24th Infantry Division (Mechanized) and the Warsaw Pact’s Soviet 27-ya Gvardeyskaya Motostrelkovaya Diviziya.




After WARNO’s official launch out of Early Access, this EA Pack will be made available as a DLC for $9.99 / 9,99€.

[h2]WARNO “Gold” Edition[/h2]
There is more… much more. Our super deluxe ”Gold” edition of WARNO is jam-packed with extra goodies and the pre-orders of not only two future major expansions but also two extra (previously undisclosed) DLCs (see further below!)!

WARNO “Gold” Edition

Price Tag: $79.99 / 79,99€

Exactly the same content as the “vanilla” edition, plus:

  • 2 e-books with almost 200 pages in total! - WARNO's Timeline and Designer's Notes respectively on Army General, Operations plus an in-depth Divisions overview.
    • WARNO's Timeline goes deep into “how it came to pass,” painting a frighteningly realistic picture of World War III erupting at the end stages of the Cold War.
    • Army General gives not only you detailed insights into our five campaigns but also how we set out to create them. A great sneak peek into WARNO’s development.
    • Operations give you an in-depth view of how we designed Operations, the scripted scenarios on specific noteworthy battles in our war scenario, and how they are best played!
    • Divisions. An exhaustive list of all WARNO ”Vanilla” and ”Gold” Divisions including historical tidbits, arsenal and unit descriptions, advantages and disadvantages, and how to deploy each battlegroup’s armed forces.




  • Pre-Order of the future NORTHAG expansion which will include:
    • 2 new Army General campaigns, 4 Operations, 10 new Divisions including new nations such as NATO’s Belgium, the Netherlands and Warsaw Pact’s Poland.
    • This DLC will be priced at $24.99 / 24,99€ on release.




  • Pre-Order of the future SOUTHAG expansion, bringing:
    • 2 new Army General campaigns, 4 Operations, 10 new Divisions including new nations such as NATO’s Canada, Spain and Warsaw Pact’s Czechoslavakia.
    • This DLC will likewise be priced at $24.99 / 24,99€ on release.




  • And… as a complete surprise… two new and previously undisclosed Nemesis DLCs:
    • This will be the first two WARNO Nemesis DLC, a popular mini-DLC series concept we introduced in Steel Division2. The idea behind the Nemesis DLC is that every once in a while, we give the community the option of which set of divisions should be developed next. We typically present three different pairs, after which you will vote on your preferred option!
    • Like Steel Division 2, the first Nemesis DLC will be predetermined (to be developed and ready quicker). Nemesis: Air Assault will feature two new air assault divisions: the iconic U.S. 101st Airborne Division (Air Assault) and the Afghan veterans of the Soviet 56-ya OG Desantno-Shturmovaya Brigada.
    • The second Nemesis DLC will be the first DLC to be voted on by the community, as described above.
    • A Nemesis DLC will be priced at $4.99 / 4,99€.




Be aware that both Army General (NORTHAG & SOUTHAG) and Nemesis (Air Assault & second one to be voted) DLCs won't be available at release, but in the months to come. They will become available to you as soon as officialy released.

As you can see, the ”Gold” edition gives you not only the base game but also the pre-order of two major expansions and two new Nemesis DLCs, plus e-books with a combined content worth of about $110.00 / 110,00€!

Also, you’ll be able to upgrade your copy of WARNO to the ”Gold” edition. There will be a special discount only available before the official launch for early adopters.

[h2]Until next week[/h2]
That’s all, commanders. Please note that there will be no DevBlog next week, with the Eugen team being out of the office for some of the May bank holidays.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

Army General's AI Improvements

Hello commanders!

We hope you are well. After last week’s hullabaloo, we’ll turn our attention to Army General. As a sign of the times, let's talk AI!

We have some interesting improvements coming to our strategic turn-based mode.

Let’s go!

[h2]AI and Army General[/h2]
All right, before we continue, let’s lift a tip of the veil on how AI works in WARNO’s Army General mode. This look under the hood should give you a better understanding of how we intend to improve the AI in Army General.



An Army General map is divided into various sectors. Each one features a status and is given a “weight” related to this status. A sector might be captured by a human player (known as that eternally wicked enemy of the AI) with its status turned to “to be attacked”. Likewise, a sector secured by the AI receives a “to be defended” status.

The “weight” mentioned determines how important a sector is. For instance, a sector with an objective will have a much bigger weight than no man’s land. The weight is influenced by each sector's status. A sector can have a high “to be attacked” weight when the AI needs to secure it, but a low “to be defended” weight once captured.



At the beginning of an AI’s turn, Army General pawns are assigned to capture or defend sectors. All pawns assigned to the same sector are collected as a single group. The more weight a sector has, the more pawns an AI will assign to it.



[h2]How AI used to work[/h2]
Since the release of our first Army General campaign, BRUDERKRIEG, some major improvements have made playing against the AI more challenging.

The first is linked to how the AI attacks opponents' pawns. Originally, it went something like this:

  • First, the enemy pawns in a sector to be attacked or defended are identified. Among these hostile forces, the AI would select one (the target) according to criteria such as its type (armor, infantry, artillery) and attack/defense power. The AI would aim to attack this target, but only this one.
  • Then, the AI would move all the pawns of the group assigned to this sector. If possible, the idea was to have them take positions around all the opponent’s pawns in the sector.
  • Once the whole group had moved, the AI would check if it could mount an attack on the target depending on the availability of friendly pawns plus the predicted result (victory or defeat).


A major inconvenience of this method was that the AI if they had the opportunity, didn’t assault any easy targets (they weren’t even considered). More so, it didn’t try to optimize its movements, such as bringing as much attack power to bear against a target. In the end, from an outside observer, it felt the AI was not attacking in the most efficient way as it could be.



This behavior was inherited from WARNO’s predecessor, Steel Division 2’s Army General mode. In our World War II game, pawns would attack a target from a distance without having to be in direct contact. Back then, this approach worked well. However, WARNO’s Army General mode operates differently. Only artillery units can take part in a battle from a distance.

[h2]The new AI way[/h2]
So, that’s why we reworked the algorithms completely. From now on, the AI in Army General works as follows:

  • The AI considers every enemy pawn in the sector to be attacked or defended, listing them according to type and power.
  • For each potential target, it checks if it can move one or several pawns from the sector’s group in order to attack the enemy with a favorable predicted outcome.
  • If yes, the AI creates this sub-group, moves it, and attacks.
  • It repeats this process until it can no longer attack (and hopefully, those pesky humans have been vanquished).
  • Once all battles have been fought, the remaining pawns from the group (if any) are moved to surround any enemy pawns in the sector. This is the same as the older algorithm.


The new way of doing things will be a major improvement, as it allows the AI to launch several attacks with the same group in a single turn. It will also allow attacks on isolated “easy” targets. No more running away, human!



And since movements have been optimized, the AI will be able to attack priority targets (usually a “big” enemy pawn) with the appropriate pawns. Previously, it would have moved unsuitable pawns and would not have launched an assault.

[h2]There is more to come[/h2]
Of course, improving the AI is never finished. We are considering other improvements.

  • The AI will be able to decide whether to remove an unsuitable pawn from a group and replace it with a stronger and fresher pawn if this means the attack will have a better-predicted outcome.
  • AI’s pawn positioning will be improved in anticipation of a player’s next move. Much in the same vein as a chess player. Picture this: if the AI attacks a weak garrison with the proper amount of force to defeat it, but if the human player has a strong reserve behind this garrison, ready to take it the next turn, the AI will take this potential counter-attack into account.




[h2]Preventing cheesy tactics[/h2]
Another update that has recently made its way into Army General is to prevent human players' cheesy tactics. Some pawns, especially helicopters, do not have a frontline’s influence value anymore. This means they can’t push a side’s zone of influence. It also means they can move around enemy pawns, surround them, and cut them off from supply.



As a negative effect, pawns finding themselves isolated behind the enemy frontline would always prioritize reconnecting with their own side. This meant that helicopters would cross the frontline only to move safely back immediately. From now on, pawns without influence will not be allowed to cross the frontline unless it means taking a position to attack an enemy pawn.

[h2]Until next week[/h2]
That’s all for this AI-heavy DevBlog. Let us know what you think. Keep the discourse civil, gentle people!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

Until then. See you on the battlefield, commander.