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EA Pack Plus - The US 35th Infantry Division

Hello commanders,

Not too long ago, we released a little game called WARNO out of Early Access, and with this wonderful launch, we experienced the necessary last-minute technical hic-ups and issues (to be known hereafter as “the snafu”).

As you might remember, we promised to make amend by adding two extra new divisions - for free - to the already existing EA Pack (creating in effect an EA Pack Plus). As you might remember, this EA Pack, with five divisions, was made available for free to all EA owners of WARNO.

In today’s DevBlog, we’ll go into detail about NATO’s offering, showing you what you can expect in-game (next week, it will be the Warsaw Pact’s turn which we will keep a secret for now).

So, let’s welcome to the stage NATO’s US 35th Infantry Division!



[h2]EA Pack plus[/h2]
What’s this whole EA Pack thingy? All owners of WARNO during its Early Access period have automatic and free access to this pack. Latecomers (so players who bought WARNO after its official launch) can still purchase the EA Pack separately.

https://store.steampowered.com/app/2978610/WARNO__Early_Access_Pack/

The EA Pack features 5 divisions, 3 of them representing formations in and around a Cold War-era divided Berlin and 2 additional battlegroups. And soon, 2 more will be added.

The current list:
  • NATO’s Berlin Command contains the combined forces of three Western Allied garrisons stationed in West Berlin during the Cold War.
  • The Soviet 6th Separate Guards Motorized Rifle Brigade is East Berlin’s powerful garrison.
  • The East German Berliner Gruppierung is built up around a Nationale Volksarmee’s motorized rifle division, its wartime task to eliminate West Berlin as part of Unternehmen Zentrum.
  • American 24th Infantry Division (Mechanized) contains a substantial National Guard component.
  • The Soviet 27th Guards Motorized Rifle Division was used to trial the latest Cold War equipment available to the Soviet Army as part of the “Division 90” concept.

In the very near future, NATO’s US 35th Infantry Division and the still-to-be-disclosed Warsaw Pact division will make their way to the EA Pack (release date to be determined)!

Please note that the Early Access Pack is not the same as the Expansion Pack, which gives pre-order access to two major expansions and two Nemesis DLC.



[h2]The US 35th Infantry Division’s History[/h2]
The National Guards’ 35th Infantry Division has a long and distinguished combat career, seeing the light in World War I, with action in the Vosges mountains area in France in the summer and fall of 1918. One of the notable soldiers was the later US president, Captain Harry S. Truman. After the war, the division was inactivated until the next big conflict.

The 35th Infantry Division got its nickname, the “Santa Fe Division,” from the distinctive blue cross in a circle insignia. Most of its initial recruits hailed from Kansas, Missouri, and Nebraska, with a heavy presence of National Guard units.

During World War II, the division spent its first few years training and working up before shipping out to England and then France, landing in early July 1944. Fighting with distinction in Normandy, the 35th Infantry Division took later part in the relief efforts aimed at Bastogne. After further combat in Germany saw the formation finishing the war in Hanover.



During the Cold War, once again after a brief intermission, the division was first reformed as a pentomic division before being inactivated. The 35th Infantry Division was re-established as a mechanized infantry division in the early 1980s. Its fighting forces were composed of Kansas, Missouri, Nebraska, Colorado, and Kentucky National Guard units. The division was earmarked for deployment in Europe in case of WW3.



[h2]The US 35th Infantry Division’s Detailed[/h2]
What can we expect from the 35th Infantry Division in WARNO? Aside from its air forces, the battlegroup will be a 95% filled National Guard formation, acting as the true American counterpart to the West German Territorialkommando Süd or East German K.d.A. Bezirk Erfurt.



One distinctive feature is that the division has as many armored as it has infantry battalions. This makes it sort of a missing link between an American mechanized and tank division. In WARNO, there will be an equal number of INF and TANK slots.

Please note that a lot of the units are already existing ones with the Reservist trait added. We only marked the really new units in bold and italic (see further below). Likewise, if not mentioned specifically, all units with N.G. (National Guard) will feature the Reservist trait.

[h2]The US 35th Infantry Division in WARNO[/h2]
How will the National Guard units of the 35th Infantry Division look like in WARNO?

  • LOG - pretty average.
    • The division still uses the old GAMA GOAT (introduced with the 101st Airborne Division in Nemesis: Air Assault and hasn’t received the new HEMTT as a supply truck. And, instead of the M35, it relies squarely on the heavier (and new unit) M813A1 truck for its supply haulin’. This new supply truck will feature more payload than the M35 but less than the HEMTT.
    • CVs featured are the usual array of M151 MUTT, M577 CPC, and a few heliborne UH-60A CO.




  • INF - a solid category. As explained, the 35th Infantry Division can call on more INF slots than an armored division, but less compared to a mechanized one.
    • Riflemen squads receive the Reservist trait. This includes the N.G. RIFLES LDR. Combat squads are 9 men strong, fielding M16A1 and M60 machine guns, with different AT weapons available: N.G. RIFLES (LAW), N.G. RIFLES (DRAGON) and N.G. RIFLES (M67).
    • Engineers also sport the Reservist trait and include N.G. ENGINEERS LDR., N.G. ENGINEERS, N.G. ENGINEERS (FLAM.) and N.G. ENGINEERS (M67). These are larger squads, sometimes sporting old equipment, even WW2-vintage M3 Grease Guns and M2 Flamethrowers.
    • All infantry support weapon teams are available. These include M60, M2HB, the new M40A1 RCL, TOW and I-TOW, all with the Reservist trait.
    • All the National Guardsmen are brought to the battlefield in trucks or N.G. M113A1 APCs.
    • The only infantry units without the Reservist trait will be the MPs, with a rather useful Military Police trait. These squads will even get their own (new) M1025 HUMVEE MP (armed with an M60). This jeep will also have the Military Police trait.


  • ART - a pretty good and strong category with plenty of cheap slots. While it can’t count on an MLRS battery, it receives an entire M110A2 battalion instead.
    • All of its choices are National Guard units with the Reservist trait. These include the new M29 81mm (towed “foot” version of the one mounted on the M125) plus M30 107mm mortars, M125 and M106A2 self-propelled mortars, M109A2 and M110A2 self-propelled howitzers.


  • TANK - another good category. As mentioned previously, the 35th Infantry Division features more TANK slots than a mechanized division but fewer than a true armored formation.
    • The battlegroup relies entirely on older M60 Patton tanks, both N.G. M60A3 (TTS) and National Guards’ M60A1 RISE PASSIVE (abbreviated to N.G. M60A1 RISE in-game). All units will deploy with the Reservist trait.
    • Much like the Marines did with their tanks during Operation Desert Storm in 1991, we have added a battlefield-customized (new) N.G. M60A3 (TTS) ERA variant with reactive bricks.
    • Both the new M60A1 CP and M60A3 (TTS) CP are leader units without the Reservist trait.
    • The division can also deploy the N.G. M728 CEV.
    • And lastly, the tank destroying department is made up of older N.G. M151A2 I-TOW and the newer (and new) N.G. M150A2 TOW-2.




  • RECO - a little bit less stellar, with some original choices, but mediocre in terms of slots and cost.
    • The division’s recon battalion was an old-style “cavalry” one with tanks and scouts intermixed (much like the 11th Armored Cavalry Regiment).
    • These include the N.G. SCOUTS already featured with the 24th Infantry Division, transported in M151, N.G. M113 ACAV or UH-1H HUEY.
    • The new N.G. CAV. SCOUTS (LAW) and N.G. CAV. SCOUTS (Dragon), which are large 8-man squads brought to the battlefield in trucks, N.G. M113A1 or UH-1H HUEY.
    • The unarmed (new) N.G. OH-58A recon helicopter.
    • The “cavalry” N.G. M60A1 ACAV recon tank.
    • And a brand-new unit type that will be tested for the very first time with this division: the recon plane! This will take the form of the new and non-National Guard OA-37B DRAGONFLY, a slow (but faster than any helicopter) plane armed with rockets.




  • AA - average in terms of slots and costs, but there are some interesting unit options, probably better than most other American divisions.
    • Why’s that? The division uses shiny Euro-tech! In the 1980s, the US Army was interested in the Roland missile system, testing it and even approving it, but this endeavor never materialized into something more concrete. Instead, it passed whatever Roland stock that was acquired to the National Guard.
    • This means that the 35th Infantry Division is equipped with the new N.G. XM1058 US-ROLAND. This is basically a Roland turret mounted on a M812 truck (the same heavy chassis as the M813A1 supply truck in LOG). In real life, the US Army bought the Roland 2, but with low stock, we considered they would have been supplied upon landing on the Old Continent due to World War III, with compatible Roland 3 missiles by their thankful French and German NATO allies.

    • Another new unit is the much older (but cool) N.G. M42A1 DUSTER, a SPAAG sporting twin Bofors in an open-top turret. Lacking radar and equipped with old-fashioned sights, this AA vehicle is not a sniper but still very dangerous and lethal at close range to both low-flying and ground targets.
    • MANPAD teams are divided between the new N.G. REDEYE and N.G. STINGER.
    • And some non-National Guard I-HAWK have been added to the formation.




  • HELO - not very good, with only a few slots and all being very pricey.
    • The division can only count on Cobra gunships in the form of the new N.G. AH-1S (ECAS)[. This one is, stat-wise at least, exactly the same as the AH-1F Cobra with the Reservist trait, but featuring a new model. The N.G. AH-1F TOWCOBRA can also be deployed.
    • The National Guard kept some old UH-1M GUNSHIP running. These are Vietnam War-era predecessors of the AH-1E, with 2x M134 gatling guns, 2x 19-strong rocket pods, and 1x grenade launcher in the nose.




  • AIR - is average but all aircraft are non-National Guard.
    • The division relies on the F-111F in HE, CLU, NPLM, and LGB2 load-outs for ground pounding and the F-16C in AA, AT, and SEAD for air superiority and armor sniping.
    • A new plane includes close air support variants of the Dragonfly, in the form of the light AB-37B [HE] and AB-37B [NPLM] bombers.




The 35th Infantry Division will turn out to be a well-rounded formation, lacking resilience due to the widespread Reservist trait, but compensating this with low prices and high unit availability.

[h2]Some General Unit Changes[/h2]
On a separate note, we plan two generic changes that are not specifically related to the 35th Infantry Division but will affect it:

  • All Dragon I and II plus Metis light ATGM will be decreased in range to a more realistic 1250m. On the other hand, there will be an increase in accuracy and/or a price buff for the units equipped with these weapons.
  • All 4-man MP squads with only assault rifles or machine guns will also feature the Security trait. More heavily armed or larger squads, including leader MP units, will continue to feature only the Military Police trait. Dedicated military police vehicles will all receive the Military Police trait as well.




[h2]Until Next Time[/h2]
All right, commanders, we’ll be back next week with more of our beefed-up EA Pack: the East German Rügener Gruppierung.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

4th Weapon Slot Preview

Hello, hello, hello.

Nemesis: Air Assault’s release featured the first unit with the fabled 4th weapon slot. This was not an error or a one-off. In today’s DevBlog, we’ll shine the light on an upcoming new feature coming to WARNO on a broader scale in the near future: the 4th Weapon Slot.

Keep reading for all the juicy details!

[h2]A Mystical Beast[/h2]
The 4th Weapon Slot is a mystical beast that has long been sought after, but after tweaking the UI and some engine changes, it is finally within reach. It might not look so on the surface, but adding an additional weapon required development and extensive testing. Mind you, that the addition of the 4th Weapon Slot will be implemented wherever useful (not all units will gain this extra slot).



In order to check if it works (and we didn’t blow up WARNO in the process), it was decided that the guinea pigs of the 4th Weapon Slot were going to be a new nation in active development: the Poles! This also gives us the cheeky opportunity to show off some of the new units of the upcoming NORTHAG expansion.



Keep in mind that the following is all work in progress.

[h2]The 4th Weapon Slot In Action[/h2]
So, why the 4th Weapon Slot? It holds several advantages:

  • It allows us to distinguish between different infantry units better.
    For example, the Polish motorized infantry (SKOT-borne) was organized as 9-man squads, although a tenth hot seat in the APC was reserved for “hitchhikers” which could include the platoon’s lone DMR marksman. The regular Polish squad will be organized in WARNO as per regulation, with 9 soldiers, which will include one PKM (the Poles didn’t use a magazine-fed SAW) and one RPG-7. However, we will create another unit (see below), representing the one-out-of-three squads in each platoon that housed the DMR - thus adding one soldier equipped with a SVD. Since Polish platoons held an extra PKM at platoon level for discretionary use, it will also be given to the latter squad, in effect forming the “fire base” element of the platoon.


  • Some armies still used SMGs or short-carbine versions of assault rifles for officers and second-line troops. The new 4th weapon slot lets us feature this on top of the “holy trinity” currently featured: assault rifles, LGMs, and AT weapons.
  • But it also lets us correct some historical small arms and weapon distribution we couldn’t model accurately until now. For instance, the American MECH. RIFLES field 3x SAW in-game, though in real life it was 2x SAW plus 1x LMG (and other weapons).


  • We can also now model disposable anti-tank rocket launchers with those engineer units deprived of them due to having maxed out their assault rifle, SAW/LMG, and explosives loadout.
  • This allows us to add a 4th weapon to the squads where this was the case, such as a DMR in an infantry unit already fielding assault rifles, SAWs, or LMG, plus an AT weapon.


[h2]Featuring the 4th Weapon Slot[/h2]
As you can see, the upcoming Warsaw Pact’s new communist-led Ludowe Wojsko Polskie or Polish People’s Army will also benefit from this 4th Weapon Slot. It will be retroactively added to all other armies in WARNO wherever necessary or we see fit. This will come as part of a future patch. We will also use this opportunity to add a new weapon and mechanic to some specialized infantry units, including commanding units and assault squads: the smoke grenade.

And yes, the 4th Weapon Slot will also find its way to select vehicles. In certain cases, we had to delete a machine gun on a main battle tank as it exceeded the number of weapon slots available. This was most often the case when we had to feature an ATGM, chiefly on gun-tube-missile-firing Soviet tanks.



Our intention is also to expand the 4th Weapon Slot to aircraft, but this is still under consideration. It requires more thorough model and engine changes, and we cannot be sure this will be feasible. We will update you, of course, but keep this in mind if, in the first batch, planes will not be updated with the new weapon slot mechanic.


[h2]Nemesis: Air Assault[/h2]
As you might know, the Nemesis: Air Assault DLC dropped earlier this week. As one of the first Nemesis DLC for WARNO, it features two new divisions and a host of new units, models, weapons, and the like.

https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault features the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.

[h2]Until Next Week[/h2]
That’s all for this week. We’ll be back soon with more WARNO news.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

As always, see you on the battlefield, commander.

v.125630: Hot fix

[h3]Code fixes[/h3]
  • Fixed a crash that occurred when a FOB was captured or destroyed by an enemy.
  • Fixed a crash that happened when attempting to launch a multiplayer campaign initiated in a previous version.
  • Resolved a black screen issue that appeared when trying to start a multiplayer campaign from a previous version.
  • Fixed a bug in Army General that occurred when loading an autosave created before a battle.
  • Adjusted the napalm effect used by certain units to reduce the excessively large area of impact.

Nemesis: Air Assault and #RP1 - Urban Frontlines Out Now!

Hello,

In last week’s DevBlog, we mentioned that Nemesis: Air Assault and the free Reinforcement Pack: Urban Frontlines would launch in the very near future. Surprise! When we said “very soon”, we meant it!

Both are now available!



[h2]Nemesis: Air Assault[/h2]

https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault is a two-division mini-expansion that follows the popular Steel Division 2 Nemesis DLC concept. Each Nemesis DLC is themed, bringing two new divisions plus new weapons, units, and models. The idea is simple: for each Nemesis, we present three options, and afterward, you get to vote on which Nemesis DLC should be developed next.



In Nemesis: Air Assault ’s case, we already made the choice ahead of time to speed up development. Future Nemesis DLC will run the public gauntlet as advertised above.

The air-mobile focus of Nemesis: Air Assault is evident with the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.



[h2]Reinforcement Pack: Urban Frontlines[/h2]

https://store.steampowered.com/app/3025400



Reinforcement Pack are free DLCs that we will release for WARNO along the way, be they maps, units, new features, and the like. The first one today brings to you a brand-new map: Urban Frontlines.



We already showcased this heavily urbanized map - the biggest for WARNO so far - in this DevBlog.

[h2]Join the Community[/h2]
That’s it for today’s release!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v.125318: Reinforcement Pack # 1 Patch notes

[h3]ARMY GENERAL FIXES[/h3]


    [h4]119OdtTP[/h4]

    • Replaced all T-80UDK (not in service in our timeframe) by more fitting T-80BVK
      [h4]17MSD[/h4]

      • Fixing the localisation error on 17.MSD's units linking them to 11.MSD

      [h4]1BE[/h4]

      • Adding the missing logistical group to Belgian 17th, 18th, 19th & 20th artillery battaillons
      • Duplicating and renaming the FN MAG for Belgian troops in AG
      • Fixing the very lof ammo count on the Belgian MECH. LINIE in AG

      [h4]7PzD[/h4]

      • Replacing all BTR-50PU with BMP-1K SP2 (as historical)
      • Replacing all T-72 (basic, aka "Ural") with T-72M (as historical)
      • Replacing all remaining T-55AM2 with T-55A (as historical)
      • Replacing all W50 truck as transport for MOT.-SCHÜTZEN in Panzeregiment with BMP-1 SP2 (as historical)

[h3]Features[/h3]
  • Added a restart button option for replays
  • Adjusted the AI in Army General mode to consider artillery units outside its vision during combat
  • Improved map preview in the scenario list for both skirmish and Army General
  • New urban map: Urban Frontlines. This map is available in a 4-player and 6-player conquest version.
  • The maps: Dangers Hills and Airport are now available for conquest in their 10vs10 version
  • The maps: Cyrus and Danger Hills, are now available for destruction in their 10vs10 version

[h3]Operations[/h3]
  • Operation Sledgehammer : The gunship rewarded to the player at the completion of the first objective now matches the one displayed in the out-game.

[h3]Code fixes[/h3]
  • Fixed the display of AI names in lobbies
  • Fixed the display of playtime in the profile
  • Fixed an issue where the game would freeze when a player disconnected during a match
  • Fixed the display of smart orders during multi-selection
  • Fixed a crash that occurred when loading a game from the special viewer
  • Fixed a display bug on transport unit cards
  • Added hover hints for missiles on unit cards
  • Improved AI behavior: it now searches for the enemy commander in a contested area instead of indefinitely holding a part of the area
  • Fixed crashes that occurred when surrendering a campaign
  • Fixed a crash when starting a tactical battle from a save
  • Correction of company names on some operations
  • Fixed a crash that occurred at the end of a campaign in Army General mode
  • Fixed the feedback for AA and artillery units in Army General
  • Fixed the display of the introduction video at specific resolutions
  • Displayed division names on the operation end screen
  • Fixed a rare crash when multiple orders needed to be displayed in the same location while infantry was being transported
  • Removed unnecessary information from aircraft unit cards
  • Improved the unit card for FOBs
  • Fixed a crash that occurred when a FOB was destroyed
  • Fixed a crash that occurred when an aircraft was destroyed
  • Fixed certain Steam achievements that were not unlocking
  • Improved the deck creation screen to no longer display empty spaces
  • Fixed a bug in the AG West Germany campaigns, which caused the name “Major Müller” to appear under the portrait of General Richter.
  • Added missing audio feedback for certain units
  • Improved AI in tactical combat launched from AG, which diversifies more the type of unit it takes out
  • Fixed a visual bug in the LoS tool panel, when enabled
  • Fixed AI behavior in Army General to no longer initiate battles during end-of-game animations
  • Fixed a display bug on TwinCities that showed a black square depending on the zoom level
  • Fixed the unit production menu in operations, which changed when loading a save
  • Fixed cases where a division was sometimes empty when starting a ranked game
  • Fixed the issue that caused some players to start a ranked game without a deck.

[h3]Data fixes[/h3]
  • No aiming bonus for helicopter vet 1
  • Correction of various tooltips and missing translations.
  • Removal of obsolete information about unit quality in the first tutorial.
  • Correction of various battalions or companies' localization issues
  • Fixed the number of SVD ammo carried by the WACH. AUFKL.
  • Correction (reduction) of AP weapon damage splash
  • Fixed an error on Dragon missile suppress damage
  • Fixed infantry's napalm rocket launchers (RPO-A, Flash, Handflammpatronne)'s damages, which were nerfed by a formula

[h3]Generic[/h3]
  • Increased all F&F air-to-air missiles' accuracy by +5%
  • All guided air-to-air missiles now apply range scaling
  • All M163 & M167 AA 20mm gatling lose their RADAR trait, with stats & price changed accordingly

[h3]Nato forces[/h3]


    [h4]USA[/h4]

    • M150 renamed M150A1
    • M3A1 BRADLEY CFV : Price increased 110 to 115
    • M3A2 BRADLEY CFV : Price increased 120 to 130
    • AH-1F ATAS : Optics increased Mediocre to Normal
    • NG AH-64A APACHE renamed N.G. AH-64A APACHE
    • N.G. AH-64A APACHE : Price decreased 230 to 225
    • CH-47C CHINOOK : Price decreased 60 to 50
    • CH-47C SUPPLY : Price decreased 80 to 65, Base Availability increased 2 to 3, Supply capacity decreased 3000 to 2000
    • OH-58C/S : Price decreased 70 to 60
    • UH-1H SUPPLY : Price decreased 40 to 35
    • EF-111A RAVEN [EW] : Price decreased 215 to 180
    • F-111F [LGB] : Price increased 215 to 245
    • F-111F [LGB2] : Price increased 240 to 260
    • F-15C EAGLE [AA] : Price increased 275 to 280
    • F-15C EAGLE [AA2] : Price increased 270 to 285
    • F-15E STRIKE EAGLE : Price decreased 330 to 315
    • F-16C [AA] : Price increased 210 to 245
    • F-16C [AA2] : Price increased 185 to 220
    • F-4E PHANTOM II [AA] : Price increased 175 to 185
    • AERO-RIFLE LDR. renamed AERO-RIFLES LDR.
    • AERO-RIFLES LDR. : Price increased 85 to 90, trait Shock added
    • AERO-RIFLES renamed AIR CAV TROOPERS
    • AIR CAV TROOPERS : Price decreased 55 to 50, trait Security added
    • AB FIRE TEAM (AT-4) : Price decreased 40 to 35
    • AIRBORNE GUNNERS : Price decreased 55 to 50
    • ENGINEERS (DRAGON) : Price increased 40 to 45
    • ENGINEERS : Price increased 40 to 45
    • AB M2HB 12,7mm renamed M2HB 12,7mm
    • AB STINGER : Price increased 45 to 50
    • STINGER : Price increased 40 to 45
    • GUNNERS : Price decreased 50 to 45
    • MECH. RIFLES (LAW) : Price increased 55 to 60
    • SNIPER : Price increased 30 to 40
    • M102 105mm : weapon Range decreased 17650m to 14100m
    • M198 155mm : Price decreased 120 to 115
    • HEMTT : Price decreased 70 to 60, Base Availability increased 2 to 3, Supply capacity decreased 2500 to 2000
    • AB M1025 HUMVEE AGL : Removed Forward Deployment trait
    • M1025 HUMVEE M2HB : Removed Forward Deployment trait
    • M113A2 SUPPLY : Price increased 20 to 25, Supply capacity increased 500 to 600
    • M35 SUPPLY : Price increased 20 to 30, Base Availability decreased 10 to 8, Supply capacity increased 500 to 750
    • M548A2 : Price increased 40 to 50, Supply capacity increased 1250 to 1500
    • AB M167 Vulcan 20mm renamed AB M167A1 VADS 20mm
    • AB M167A1 VADS 20mm : Price decreased 75 to 55
    • M163 CS renamed M163A1 CS
    • M163A1 CS : Price decreased 55 to 50
    • M163 PIVADS renamed M163A2 PIVADS
    • M163A2 PIVADS : Price decreased 70 to 60, Aircraft weapon Range decreased 2650m to 2100m

      3RD ARMORED DIVISION

      • HEMTT : Veterancy ratio fixed according to base availability
      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      8TH INFANTRY DIVISION (MECH.)

      • HEMTT : Veterancy ratio fixed according to base availability
      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      11TH ARM. CAVALRY REGT.

      • CH-47C SUPPLY : Veterancy ratio fixed according to base availability
      • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability
      24TH INFANTRY DIVISION (MECH.)

      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      82ND AIRBORNE DIVISION

      • CH-47C SUPPLY : Veterancy ratio fixed according to base availability
      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      • Added AERO-RIFLES
      • Removed AIR CAV TROOPERS

      [h4]United Kingdom[/h4]

      • CHALLENGER MK.2 : Price decreased 270 to 265
      • CHALLENGER MK.2 : Price decreased 240 to 235
      • CHALLENGER MK.3 : Price decreased 265 to 260
      • FV510 WARRIOR APPLIQUE : Price increased 55 to 60
      • FV510 WARRIOR MILAN : Price increased 45 to 50
      • FV510 WARRIOR : Price increased 40 to 45
      • CHINOOK HC.1 : Price decreased 60 to 50
      • CHINOOK HC.1 SUPPLY : Price decreased 70 to 65
      • PHANTOM F.3 [AA] : Price increased 165 to 175
      • JAVELIN : Price increased 35 to 40
      • ARM. RIFLES : Price decreased 45 to 40
      • L16 81mm : Price increased 35 to 40, weapon Range increased 4925m to 5625m
      • FV432 MORTAR : Price increased 65 to 70, weapon Range increased 4925m to 5625m
      • STOLLY : Price increased 45 to 50, Supply capacity increased 1250 to 1500
      • BEDFORD MJ SUPPLY : Price increased 35 to 40, Base Availability increased 5 to 6
      • ROVER 101FC SUPPLY : Price increased 20 to 25, Base Availability increased 10 to 12

        1ST ARMOURED DIVISION

        • BEDFORD MJ SUPPLY : Veterancy ratio fixed according to base availability
        2ND INFANTRY DIVISION

        • BEDFORD MJ SUPPLY : Veterancy ratio fixed according to base availability
        • ROVER 101FC SUPPLY : Veterancy ratio fixed according to base availability
        BERLIN COMMAND

        • BEDFORD MJ SUPPLY : Veterancy ratio fixed according to base availability
        • M35 SUPPLY : Veterancy ratio fixed according to base availability
        • TRM-2000 LOG. : Veterancy ratio fixed according to base availability

      [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]

      • CH-53G MUN. : Price decreased 70 to 65
      • CH-53G : Price decreased 60 to 50
      • UH-1D MUN. : Price decreased 40 to 35
      • F-104G [AA] : Price increased 125 to 130
      • F-4F [AA] : Price increased 155 to 165
      • PIONIER (Armbrust) : Price increased 45 to 50
      • PIONIER (Flam) renamed PIONIER (Flam.)
      • PIONIER (Flam.) : Price increased 40 to 50
      • SICHERUNGS : Price increased 35 to 45
      • KANJPZ : Price decreased 55 to 50
      • M113A1 MUN. : Price increased 20 to 25, Supply capacity increased 500 to 600
      • MAN KAT 6x6 MUN. : Price decreased 80 to 60, Base Availability increased 2 to 3, Supply capacity decreased 2500 to 2000
      • SONDERWAGEN 4 : Suppress damage decreased 20 to 15
      • TPz FUCHS MILAN : Price increased 30 to 35
      • UNIMOG S404 MUN. : Price increased 20 to 25, Base Availability increased 10 to 12

        2. PZ.GRENADIER-DIVISION

        • MAN KAT 6x6 MUN. : Veterancy ratio fixed according to base availability
        • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability
        5. PANZERDIVISION

        • MAN KAT 6x6 MUN. : Veterancy ratio fixed according to base availability
        • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability
        TERRITORIALKOMMANDO SÜD

        • MAN KAT 6x6 MUN. : Veterancy ratio fixed according to base availability
        • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability

      [h4]France[/h4]

      • AMX-10 P : Price decreased 40 to 35
      • AMX-10 P MILAN : Price decreased 45 to 40
      • AMX-13 VCI 20mm : Price decreased 40 to 35
      • AMX-30 B CMDT : Price decreased 120 to 115
      • ERC-90 SAGAIE RECO : Price decreased 120 to 115
      • GAZELLE CELTIC : Price decreased 70 to 60
      • MIRAGE 2000C RDI : Price increased 195 to 230
      • MIRAGE F1 CT [LGB] : Price increased 265 to 275
      • MIRAGE III E : Price decreased 155 to 150
      • CHASSEURS : Price increased 40 to 45
      • GROUPE ANTICHAR : Price decreased 50 to 45
      • PARA. GROUPE ANTICHAR : Price decreased 55 to 50
      • PARAS-MARINE : Price increased 70 to 75, Base Availability decreased 8 to 7
      • SAPEUR- PARAS renamed SAPEURS- PARAS
      • GREN.-VOLTIGEURS (APILAS) : Price increased 55 to 60
      • GRENADIER-VOLTIGEURS : Price increased 50 to 55
      • TRM-2000 LOG. : Price increased 20 to 30, Base Availability decreased 10 to 8, Supply capacity increased 500 to 750
      • VAB MILAN : Price increased 35 to 40
      • VLRA LOG. : Base Availability increased 10 to 12

        5E DIVISION BLINDEE

        • TRM-2000 LOG. : Veterancy ratio fixed according to base availability
        11E DIVISION PARACHUTISTE

        • VLRA LOG. : Veterancy ratio fixed according to base availability

      [h4]Belgium[/h4]

      • F-16A [AA] : Price increased 155 to 170

[h3]Pact forces[/h3]
  • Soviet RPO renamed RPO A, and range extended from 499m to 675m

    [h4]USSR (СССР)[/h4]

    • BMP-2 : Price increased 55 to 60
    • BMP-2AG : Price increased 60 to 65
    • BMP-2D : Price increased 55 to 60
    • Mi-24D DESANT : Price decreased 140 to 130
    • Mi-26 GRUZOVOI : Price decreased 160 to 140
    • Mi-8MTV [RKT] : Price decreased 125 to 120, Base Availability decreased 1 to 0
    • Mi-8MT ESKORTNIY : Price decreased 135 to 130
    • Mi-8T [RKT] : Base Availability decreased 2 to 0
    • Mi-8MT GRUZOVOI : Price decreased 60 to 55
    • MiG-23MLD [AA2] : Price increased 185 to 195
    • MiG-29 [AA2] : Price increased 200 to 210
    • MiG-29 [AA3] : Price increased 210 to 215
    • MiG-31B [AA] : Price increased 265 to 275
    • Su-24MP [EW] : Price decreased 220 to 190
    • Su-27S [AA] : Price decreased 260 to 250
    • DSh. MOT. RAZEDKA renamed DSh. MOT. RAZVEDKA
    • IGLA : Price increased 35 to 40
    • DESANT. IGLA : Price increased 40 to 45
    • MOTOSTRELKI (RPG-26) : Price increased 40 to 45
    • PULEMETCHIKI : Price decreased 50 to 45
    • MOTOSTRELKI (RPG-22) : Price increased 35 to 40
    • O.P. SPETSNAZ : Price decreased 45 to 40
    • DESANT. PULEMETCHIKI : Price decreased 55 to 50
    • 2S23 NONA-SVK 120mm : Optics decreased Good to Bad
    • TOS-1 BURATINO : Price decreased 450 to 375
    • RAZV. BMP-2 : Price increased 75 to 80
    • BRDM-2U : Price decreased 100 to 95, Stealth increased Bad to Mediocre
    • BRDM-2 KONKURS-M : Price increased 65 to 75, Stealth increased Mediocre to Good
    • BRDM-2 KONKURS : Price increased 55 to 65, Stealth increased Mediocre to Good
    • GAZ-66 SNAB. : Price increased 20 to 25, Supply capacity increased 500 to 600
    • KrAZ-225B SNAB. : Price decreased 70 to 60, Base Availability increased 2 to 3, Supply capacity decreased 2500 to 2000
    • MT-LB SNAB. : Price increased 20 to 25, Supply capacity increased 500 to 600
    • BELOZOR : Base Availability decreased 3 to 0
    • UAZ-3151 SPG9 renamed UAZ-3151 SPG-9
    • SPADO. UAZ-3151 SPG9 renamed DESANT. UAZ-3151 SPG-9
    • UAZ-3151 SNAB. : Price increased 10 to 20, Supply capacity increased 250 to 300
    • DESANT. UAZ-3151 SNAB. : Price increased 15 to 25, Supply capacity increased 250 to 300
    • URAL-4320 SNAB. : Price increased 35 to 40, Base Availability increased 5 to 6
    • BRDM-2 STRELA-1 : Price decreased 70 to 60

      6-YA OG MOTOSTRELK. BRIG.

      • KrAZ-225B SNAB. : Veterancy ratio fixed according to base availability
      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      27-YA GV. MOTOSTRELK. DIV.

      • SAPERI (RPO) : base Veterancy decreased from XP1 to XP0
      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      39-YA GV. MOTOSTRELK. DIV.

      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      79-YA GV. TANK. DIV.

      • KrAZ-225B SNAB. : Veterancy ratio fixed according to base availability
      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      119-Y ODT. TANK. POLK

      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability

    [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

    • T-72M1K : Base Availability decreased 1 to 0
    • Mi-2US ADDER : Suppress damage increased 21 to 30
    • Mi-8T MUN. : Price decreased 60 to 55
    • L-39ZO [RKT] : Price decreased 80 to 50
    • MiG-21bis [AA2] : Price increased 140 to 145
    • MiG-21bis [AA3] : Price increased 140 to 145
    • MiG-23MF [AA] : Price increased 155 to 165
    • MiG-23ML [AA] : Price increased 155 to 165
    • Su-22M4P [SEAD] : Base Availability decreased 3 to 2
    • PIONIER (Flam) renamed PIONIER (Flam.)
    • GRENZER (Flam) renamed GRENZER (Flam.)
    • WACH. PANZERJÄGER : Price decreased 55 to 45
    • K.d.A. SCHÜTZEN. : Price increased 35 to 40
    • MOT.-SCHÜTZEN (Metis) : Price increased 55 to 60
    • WACH. AUFK. : trait Resolute removed
    • Fs. SCHARFSCHÜTZE renamed Fs-SCHARFSCHÜTZE
    • VOPOS : Base Availability increased 9 to 10
    • SPW-40P2(K) : Price decreased 100 to 95, Stealth increased Bad to Mediocre
    • SPW-40P2 KONKURS : Price increased 55 to 65, Stealth increased Mediocre to Good
    • SPW-40P2 MALYUTKA-P : Price increased 50 to 55, Stealth increased Mediocre to Good
    • MT-LB Mun. : Price increased 20 to 25, Supply capacity increased 500 to 600
    • T813 MUN. : Price decreased 65 to 50, Base Availability increased 3 to 4, Supply capacity decreased 2000 to 1500
    • UAZ-469 AGS-17 : Optics increased Normal to Good
    • UAZ-469 SPG9 renamed UAZ-469 SPG-9
    • Fs.-UAZ-469 SPG9 renamed Fs-UAZ-469 SPG-9
    • URAL-4320 MUN. : Price increased 35 to 40, Base Availability increased 5 to 6
    • SPW-40P2 STRELA-1 : Price decreased 70 to 60

      4. MOT.-SCHÜTZEN-DIVISION

      • Su-22M4P [SEAD] : Veterancy ratio fixed according to base availability
      • T813 MUN. : Veterancy ratio fixed according to base availability
      7. PANZERDIVISION

      • Su-22M4P [SEAD] : Veterancy ratio fixed according to base availability
      • T813 MUN. : Veterancy ratio fixed according to base availability
      • URAL-4320 MUN. : Veterancy ratio fixed according to base availability
      BERLINER GRUPPIERUNG

      • T813 MUN. : Veterancy ratio fixed according to base availability
      • URAL-4320 MUN. : Veterancy ratio fixed according to base availability
      K.d.A. BEZIRK ERFURT

      • T813 MUN. : Veterancy ratio fixed according to base availability
      • URAL-4320 MUN. : Veterancy ratio fixed according to base availability