1. WARNO
  2. News

WARNO News

A Little Divisional Love

Hello commander,

We hope you are well! The Eugen team is never idle. While busy getting even more Operations in tip-top shape and working on the upcoming Army General campaigns, we always keep an eye out for our existing features and how to improve them.

We love all things historical, especially when they are accurate. That’s why some of our Divisions are getting a bit of Eugen-branded attention in making them even more realistic.

In today’s DevBlog, let’s look at some changes and new units coming to some of the new divisions.

[h2]Battle for Berlin Revisited[/h2]
We are never afraid to go back and improve our older work. It was brought to our attention - with our never-ending gratitude to our passionate and knowledgeable community - that our “Berlin” battlegroups (from the OUDINOT milestone) needed a bit of care. In our latest patch, courtesy of the SOULT, both NATO and Warsaw Pact already received some missing units, transferred from existing divisions.

But there is more!

[h2]Berlin Command[/h2]
First up is NATO’s Berlin Command. The biggest change to this division is the federal border police of the Bundesgrenzschutz, or the BGS. By 1989, these troops were demilitarized, but not in the eyes of the international treaties governing the presence of military forces in West Berlin. And since West Germany was banned from having any such troops, BGS did not serve in the enclave city. Rather, frontier security and border portal were left to NATO military police or the regular West German polizei units.

As such, we will remove the BGS as a deployable unit from Berlin Command. They will find another lease on life in the Territorialkommando Süd division, since in the case of war, light frontier troops would have been withdrawn from the border and used in the rear as security units instead.



In Berlin Command, the BGS will be replaced by the SEK (for Spezialeinsatzkommandos), a West German SWAT counterpart. Or, the civilian version of the more famous GSG 9 (which, being part of the BGS, is considered military police, much like the GIGN in France).



Used in a recon role, as more experienced 6-man teams, the SEK will field MP-5s and a PGS-1 (a police sniper rifle, which we replaced in other military squads by the G3A3ZF). The SEK specialized in tactical urban operations, including assault, which gives them the Shock trait.

Some more changes
As a side note, the SEK trained with the U.S. Green Berets’ Detachment “A”, with whom they had close ties. The latter unit was disbanded in 1987, likely to disrupt Soviet surveillance, and a similar unit (possibly the same) was recreated. This new outfit was the rather unusually named Physical Security Support Element - Berlin, a supposed military police unit. Considering all this, we renamed Detachment “A” to PSSE-B.



Another minor change, related to some chromed firepower, concerns the French AML-60 from the local West Berlin garrison. These older armored cars were actually from the Gendarmerie (French military police), which didn’t use the same models as the army. The West Berlin AML-60 featured two 7,62mm coaxial guns instead of a single 12,7mm machine gun. We also took the opportunity to reskin the existing AML-60 in 3-tone Army camouflage, while the new AML-60 Gendarmerie keeps the military police’s green paint job with specific markings.



Regarding the U.S. Light Infantry battalion in West Berlin, even though they will retain their M67 RCL (recoilless rifles), they weren’t only equipped with this weapon. That’s why we created a separate Light Rifles (LAW) unit, dividing the current load-out of the RCL between the existing units and the new variant.

[h2]Berliner Gruppierung[/h2]
As you surely have noticed by now, the Warsaw Pact’s battlegroup has been renamed from Unternehmen Zentrum to the new Berliner Gruppierung. The reason was that the East German NVA (Nationale Volksarmee) had several divisions, including two “special groups”: Besonderen Gruppierung I (Berlin) and Besondere Gruppierung II (Rügen). Simply said: Berliner Gruppierung and Rügen Gruppierung.

The former regroups all the forces already described in taking part in Unternehmen Zentrum, the Warsaw Pact’s assault on West Berlin during the opening days of our World War III conflict. Hence Berliner Gruppierung, which was the correct name for the division. The latter formation was a much smaller, brigade-size battlegroup tasked with defending the Volksmarine’s strategic naval infrastructure on Rügen island in the Baltic sea.



In the last patch, we already added quite a few missing units to Berliner Gruppierung, especially artillery. But there was one unit that wasn’t ready, but we can add now. The Grenztruppen surrounding West Berlin covered the flanks during Unternehmen Zentrum, as well as mobbing up any remaining NATO pockets. These forces had a special unit for these missions, equipped with flamethrowers. One of the unit cards of Grenzer will be converted to Grenzer (Flam.). These will be the first recon troops fielding flamethrowers!



[h2]K.d.A Bezirk Erfurt[/h2]
As mentioned in the Warsaw Pact’s K.d.A Bezirk Erfurt description back with the release of the MASSENA milestone, one of the Kampfgruppe der Arbeiterklasse’s (K.D.A.) missions was to screen the regrouping area of reservist mobilized divisions, which we represented by some Mot.Schützen in the division. However, that left the East German battlegroups with no reserve troops, an oversight compared to other nations. That’s why we replaced some of the division’s Mot.Schützen with the new but lesser experienced Reservisten.



Since one of East Germany’s defining features in WARNO is to have the Resolute trait in-game (thanks to the severe drilling and political conditioning), and we already have the K.D.A. troops with the Reservist trait, this new unit will be neither one nor the other - just plain ‘ol regular infantry with more soldiers but wielding the older AK-47.

Another change is the removal of BTR-50 as transport options for the Mot.Schützen (and Reservisten), which will now only be able to choose between BTR-60 and BTR-152.

[h2]Some other new units[/h2]
The fun doesn’t end here. We have also added some other new units to other divisions. These include the new Soviet Afgansky elite paratroopers, to be found with the 35th Guards Air Assault Brigade. A nickname given to Afghanistan War veterans (which still happened in our timeline), one additional card of these hardened soldiers has been added to the VDV battlegroup. They come equipped without any AT weapons but carry two light machine guns and a sniper rifle, as well as sporting the Resolute trait.



Another new unit are Sicherung troops. These are the NVA counterpart to the Bundeswehr namesakes and fill the same role as security troops. Patrolling the rear and guarding key infrastructure, these soldiers lack AT weapons but feature the Security trait and are transported in the SPW-60PB. One card of this new unit is added to both the East German 4. Motorisierte Schützendivision and 7. Panzerdivision.



And finally, a new NATO unit, to be homed with the British 2nd Infantry Division. The HSF (Home Service Force) are “true” reservists, pretty much like “Dad’s Army.” While the British TA - Territorials - or Terriers in-game are army reserves or former servicemen recalled to active duty, the HSF are closer to civilians with a few weeks training under their belt. Some were attached to Territorial brigades to act as security troops. In-game, they’ll field Sterling SMG, L1A1 SLR and receive the Security as well as Reservist trait.



[h2]See you on the battlefield[/h2]
That’s all for this little round of divisional updates. Let us know what you think!

Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

v.95852: Patch notes

[h3]Operations[/h3]
  • Black Horse's Last Stand : main objective increased from 2500 to 2800 conquest points
  • Fixed video inserts subtitles translations

[h3]Code fixes[/h3]
  • Fixed a crash when closing the game during a video in operations
  • Fixed a crash that occurred when capturing an area in Geisa 10v10
  • Fixed a bug that displayed a large number of available units in some cases
  • Improved AA played by the AI, which no longer goes to the front alone

[h3]Data fixes[/h3]
  • Fixed display of DDR flag in ingame chat
  • Improved visibility of a unit's availability in the production menu

[h3]Generic[/h3]
  • Improved detection and vision ranges of SEAD planes. Seads can detect and fire fron better distance
  • Fixed an issue with some Mi-8 armed transport not being targeted by AA

[h3]Nato forces[/h3]
  • PzGrenadier CarlG back in the 5 Panzer Div
  • Fix FV721 Fox reco avaiability to 4 per card

v.95764: Patch notes

[h3]Maps[/h3]
  • Volcano and Vertigo have been reworked. Cities have been improved to have a more realistic visual aspect. Colorimetry and light processing have also been improved. Inconsistencies in maps reported by players have been corrected. The level design has also been improved. The visual treatment of the forests was also improved to be more credible.


[h3]Code fixes[/h3]
  • Fixed a bug in Operations preventing dialogues audios and victory/defeat animations audios from playing
  • Fixed a crash in Operations in deployment while selecting units with the shift key
  • Fixed Steam Achievements unlocking for Operations

[h3]Data fixes[/h3]
  • Fixed wrong speed settings on M981 FISTV, max speed set to 79 kph
  • fixed AT-4's caliber

[h3]Nato forces[/h3]
  • (Berlin) changed M109A2's base veterancy from -/-/2/- to -/ 2/-/- on par with other divisions
  • removed AML (both) the Amphibious trait

[h3]Pact forces[/h3]
  • TO-55's : Fixed issue with NSVT hmg not working
  • TO-55's : price from to 45 to 50
  • removed SPW-152K the Amphibious trait

Reworked models

Hello!

Hot on the heels of SOULT, the latest milestone to grace WARNO, we keep on ever-advancing forward. If you need a break from the two new Operations, you’ve come to the right place. A fresh DevBlog awaits!

SOULT did deliver not only a duo of single-player scenarios but also a balance patch and the first in a series of reworked models: the T-55 and T-72.

In today’s post, let’s take a closer look at what this latest visual overhaul entailed!

[h2]A rework of some classics[/h2]
So, what’s the deal? A number of 3D models of our tanks, specifically found in the Warsaw Pact’s arsenal, were a little bit lacking in the visual department. This was pointed out to us by the community. Some of the most iconic tank models were not up to scratch, with details missing or incorrect or certain features not modeled correctly. We went back to the (virtual) drawing board. The armor most affected were the T-55, T-72, T-64, and T-80 series.



One reason why the quality was lower compared to other vehicle models was that these Soviet tanks were one of the first made for WARNO. Teething issues were common back in the day, with the process much improved with later tanks.

With SOULT, we updated the East German KPz. T-72 and T-72M, including command variants, as well as the Soviet (also to be found with the East Germans) TO-55. Over time, other tank models will make their way through the visual overhaul workshop in future milestones!



[h2]A work of art (and science)[/h2]
Quite a bit of (very detailed) work goes into making our WARNO 3D models not only accurate but also the most visually impressive. As you can imagine, we don’t go about it halfheartedly.



In order to achieve only the best results, we need to find high-quality reference material. And the internet is both a friendly and, at times, a dangerous and confusing place. We tread as carefully as possible.

Soviet tanks, in particular, are known to have a dizzying array of odd geometry and bits and bops not represented in blueprints or photos. Again, this is a decades-old problem. It extends beyond WARNO, with scale modelers and other games encountering the same issue.



The only way to get models completely right and accurate is to use a technology called photogrammetry. It is an art and science wrapped in one complex package, but in essence, it means gaining detailed 3D information from 2D images, essentially by taking hundreds of photos of an object by walking in circles around it. Specialized software is then employed to assemble all this data into a picture-perfect 3D model, which then can be used by an artist to create a high-quality game-ready model.



[h2]Remaking history[/h2]
To get the best and most realistic models, the knowledge of history and tank design is appreciated. Armored vehicles change, with various new attachments and devices, relocation of armor plates or ERA bricks, optics, and communication antennas added or removed at different points in time. But, as we are with WARNO only interested in 1989, we need to be very aware of upgrade projects of a wide variety of tank models from all nations before 1989… and of course, after. At Eugen, we consult various subject matter experts, a network that has grown over the last few years. Their expertise is invaluable.



[h2]Layers of art[/h2]
Getting the perfectly crafted 3D model is only the beginning. The steps after include adjusting the textures and decals to the highest standards possible. Eugen’s art and history teams cooperate closely; we compare historical color and military paint references. We also look at hundreds of photos to adjust the color performance of various lighting conditions while considering the decay and color calibration of old photos (and even our monitors). Nowadays, there is a massive encyclopedia of over 600 corrected color codes used by various armed forces covering different historical periods.



Markings are another point to consider. Research on ex-military or scale model forums can direct us in the right direction, for instance, in terms of a particular font, but we are not always that lucky. The Eugen art team has created custom fonts (even in Cyrillic) to achieve the highest quality stenciled markings. Others are painstakingly drawn by hand, following photos as a guideline. In this way, we create a massive library of stencils to be used on our models as we see fit.

[h2]Example work flow[/h2]
The specifications that we write are highly detailed. This lets us avoid any potential misunderstandings, with the documentation - all in English - as accurate and comprehensive as possible. It also means that if the workload is too much for our internal 3D art wizards, we can easily shift parts of the tasks to dedicated and trusted outsourcing teams.





All of this hard work leads to a massively improved new 3D model. What do you think? Yah, or nah?

[previewyoutube][/previewyoutube]
[h2]See you on the battlefield[/h2]
That’s all. How are you enjoying SOULT? Leave us your feedback!

Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

v.95473: SOULT Patch notes

[h3]Features[/h3]
  • The first two Operations: Black Horse's Last Stand & Red Juggernaut
  • New improved models for T-72 & TO-55 (more to come)
  • Supply vehicles are now resalable

[h3]Code fixes[/h3]
  • Fixed a crash in the tutorials when giving a Counter Battery smart order
  • Fixed a crash when a smart order or an AI was on the edge of the map
  • Fixed shots from planes that have an attack order on a target they no longer see
  • Fixed "Command Units" filter showing only Command Helicopters.
  • Improved AI that commits suicide less
  • Improved AI that can now take cover automatically
  • Fixed helicopter rotor shadows being offset
  • Improved aircraft behavior when played by AI
  • Fixed light mode change which is also applied to edit combat group and operations showroom

[h3]Generic[/h3]
  • increased slightly all SAM & MANPAD's flight speed
  • MMG/HMG/AGL team are now restricted to jeep & helicopter transport , no IFV/APC
  • decreased all MMG (7,62mm) team's price by -5
  • decreased all HMG (12,7mm/14,5mm) team's price by -5
  • increased all SEAD missiles' range by +175m
  • increased all SEAD missiles' speed & acceleration
  • removed the Resolute trait to any (DDR) Special Force unit, which already got it included in the SF one

[h3]Nato forces[/h3]
  • increased AMX-30B's price from 85 to 95
  • increased AMX-30B2's price from 130 to 135
  • increased AMX-10RC's price from 85 to 100
  • increased AMX-10RC Surblindé's price from 100 to 115
  • decreased AMX 10 VOA's price from 35 to 30
  • increased VAB T-20/13's price from 30 to 35
  • decreased VBL MILAN's price from 80 to 55
  • decreased CHIEFTAIN Mk.9's price from 170 to 150
  • decreased CHIEFTAIN Mk.10's price from 190 to 180
  • decreased CHIEFTAIN Mk.10 CMD's price from 230 to 210
  • decreased CHIEFTAIN Mk.11's price from 190 to 180
  • decreased CHIEFTAIN Mk.11 CMD's price from 230 to 210
  • decreased CHALLENGER 2's price from 290 to 275
  • decreased CHALLENGER 2 CMD's price from 320 to 305
  • changed SCORPION's availability from 6 to 8
  • increased GUN GROUP's price from 20 to 25
  • granted GUN GROUP access to WARRIOR (back)
  • decreased SPARTAN MCT's price from 40 to 35
  • decreased L118 105mm's price from 100 to 65
  • decreased L121 155mm (aka FH-70)'s price from 135 to 120
  • increased L16 81mm's price from 20 to 35
  • decreased FERRET Mk.2's price from 30 to 20
  • decreased ARM. RIFLES' price from 45 to 35
  • changed MECH. RIFLES' availability from 6 to 8
  • decreased M60A3 (TTS)'s price from 95 to 90
  • decreased M1 ABRAMS' price from 185 to 175
  • decreased M1 ABRAMS CP's price from 215 to 205
  • increased LRS' price from 70 to 80
  • decreased M2 105mm's price from 100 to 65
  • decreased BERLIN LIGHT RIFLES' price from 65 to 60
  • decreased JÄGER AUFK.'s price from 70 to 60
  • decreased JÄGER's price from 50 to 45
  • decreased JÄGER FÜH.'s price from 125 to 115
  • added KANJPZ. the Reservist trait + price decreased from 35 to 30
  • decreased M48A2GA2's price from 70 to 65
  • decreased M48A2GA2 FÜH.'s price from 130 to 105
  • decreased LEOPARD 1A1A1 FÜH.'s price from 130 to 115
  • decreased FH-155-1 155mm (aka FH-70)'s price from 135 to 120
  • decreased FUCHS RASIT's price from 50 to 40
  • decreased TORNADO IDS (MW1)'s price from 295 to 280
  • decreased TORNADO IDS (CLU)'s price from 250 to 225
  • decreased TORNADO IDS (AT)'s price from 265 to 230
  • decreased F-104G (AT)'s price from 140 to 125
  • decreased CHAPARRAL's HP from 10 to 6
  • decreased CHAPARRAL's anti-plane's range by -175m
  • decreased TRACKED RAPIER's HP from 10 to 6
  • decreased I-HAWK's anti-plane's range by -350m
  • decreased I-HAWK's RoF from 8 to 6
  • decreased ROLAND (both)'s anti-plane's range by -175m
  • increased ROLAND (both)'s suppression from 260 to 320
  • increased UH-60A (transport & supply)'s ECM from 0 to 10% + add flares FX
  • increased VLRA PAMELA's price from 70 to 80
  • increased GAZELLE CELTIC's price from 65 to 80
  • increased STINGER C/S (heliborne)'s accuracy from 50 to 60
  • increased STINGER C/S (heliborne)'s anti-helo range by +175m
  • decreased RAPIER (missile)'s anti-helo range by -175m
  • increased RAPIER FSA (missile)'s accuracy from 60 to 65
  • decreased TRACKED RAPIER's price from 95 to 70
  • increased MISTRAL (MANPAD)'s accuracy from 60 to 65
  • increased MISTRAL (MANPAD)'s price from 50 to 60
  • increased (airborne) MISTRAL (MANPAD)'s price from 55 to 65
  • increased STINGER C (MANPAD)'s accuracy from from 55 to 60
  • decreased JAVELIN LML's price from 60 to 50
  • switched the PSG-1 as W-German sniper rifle with G3A3ZF
  • renamed DETACHMENT "A" into PSSE-B (standing for Physical Security Support Element - Berlin) since the former had been disbanded in 1987 and almost immediatly recreated under the guise of the latter (officialy an MP unit).
  • (TKSüd) added 1 card of BGS
  • (Berlin) added 1 card of VAB RASIT
  • (3AD) changed UH-60A CO's availability from /2/1/ to //2/-, on par with 8th ID
  • All M151's off road speed harmonized to 72 km/h
  • All Lynx choppers, speed increase to 297 km/h
  • AMX-13's VCI armor set to 3/2/2/1
  • FV721 FOX price change from 70 to 60 pts and availability from 3 to 6 per card


[h3]Pact forces[/h3]
  • decreased ZIS-3 76,2mm's price from 75 to 60
  • increased M-46 130mm's price from 125 to 135
  • decreased D-20 152mm's price from 135 to 145
  • decreased D-30 122mm's price from 130 to 120
  • increased PM-43 120mm's price from 35 to 45
  • decreased SPz BMP-1 SP1's price from 25 to 20
  • decreased BMP-1P's price from 35 to 30
  • decreased AUFL. BMP-1P's price from 45 to 35
  • decreased RAZV. BMP-1P's price from 45 to 35
  • decreased BRDM-2's price from 55 to 40
  • decreased MiG-27 [LGB]'s price from 410 to 275
  • decreased T-62MK's price from 150 to 125
  • decreased T-80BK's price from 240 to 230
  • increased T-80BVK's price from 255 to 265
  • decreased OSA's HP from 10 to 6
  • decreased KUB's HP from 10 to 6
  • decreased KUB's anti-plane's range by -350m
  • decreased KUB's RoF from 8 to 6
  • decreased BUK's HP from 10 to 6
  • decreased KUB's RoF from 10 to 8
  • increased (airborne) STRELA-2M (MANPAD)'s price from 20 to 25
  • increased STRELA-1's accuracy from 45 to 50
  • increased BRDM-2 STRELA's price from 60 to 70
  • (Zentrum) added 1 card of DDR 2S3 152mm
  • (Zentrum) added 1 card of DDR D-44 85mm
  • (Zentrum) added 1 card of DDR ZU-23-2 23mm
  • (Zentrum) added 1 card of DDR recon Mi-2
  • (Zentrum) added 1 additional card of MT-12 RAPIRA
  • (Zentrum) SPW-70 replaced as transport option with SPW-152 for FAGOT & KONKURS team, as well as PANZERJÄGER
  • (Zentrum) removed BRDM-2 MALYUTKA
  • renamed UNTERNEMHEN ZENTRUM into BERLINER GRUPPIERUNG