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v139038: Patch notes

[h3]Feature[/h3]
  • To increase the replayability of the Army General campaigns, the maps for tactical battles are now randomly selected for each square, based on the terrain type (plains, forest, urban, etc.). The maps assigned to each square will change at the start of every turn
  • A branch is available on Steam to continue using mods that have not yet been updated to this new version. To use it, go to the game properties, “Betas” tab, and set “Beta participation” to “BranchName”.

[h3]Code fixes[/h3]
  • Fixed infantry units no longer advancing towards enemy helicopters when right-clicking on them
  • Fixed text regarding pawn fatigue in Army General tutorials
  • Fixed the profile displayed when watching a replay that is not yours
  • Fixed a crash that occurred when creating decks, when holding down a key on the keyboard
  • Fixed date and time display in Russian language for Army General campaigns
  • Fixed display of unowned DLC decks being unreadable
  • Fixed a major freeze that was happening in some games
  • Fixed display of weapon count for some infantry units in the 152nd
  • Fixed an issue with units being incorrectly towed.
  • Fixed units not returning to their transports during multi-selection.
  • Fixed a Spanish translation error that caused a crash when launching certain operations.
  • Added a coaxial machine gun to the BMP-3 to match the models.
  • Fixed division emblems no longer showing in Army General
  • Fixed tactical game result when winning morale in Army General
  • Fixed wrong icons for some AA aircraft
  • Fixed sigint trait, which is now affected by jammers
  • Fixed the display of divisions on the unit sheet of some units, which were not always consistent
  • It is again possible to load a save from an old version that had a name with special characters
  • Improved display of unowned DLCs

[h3]Data fixes[/h3]
  • All arty & mortar suppress dmg +10%
  • NPLM Rocket artillery HE radius -25%
  • NPLM Rocket artillery supply +25%
  • Clean pass on helicopter and planes speeds
  • Stealth from mediocre to good for Towed AA
  • Sniper rifles suppression reduced
  • Greater speed and shorter turn radius for Mig 27 (bombers version)
  • Several uniform fix on infantry
  • All vehicule MMG range increased to 1200 / 1050 (ground / air)
  • All Radar Spaags aim time set to 2s
  • All Non-Radar Spaags aim time set to 2,5s

[h3]Nato forces[/h3]


    [h4]USA[/h4]

    • M2A1 BRADLEY IFV : Price increased 70 to 75
    • M2A2 BRADLEY IFV : Price increased 80 to 85
    • N.G. AH-1S(ECAS) renamed N.G. AH-1E Cobra
    • AH-64A APACHE [RKT] : Price decreased 200 to 180
    • F-16C [HE] : Price increased 245 to 255
    • F-16C [SEAD] : Price increased 270 to 275
    • AERO-FIRE TEAM LDR. : Price decreased 45 to 35
    • AERO-ENGINEERS : Base Availability increased 6 to 8
    • N.G. CAV. SCOUTS (DRAGON) : Price increased 40 to 45
    • LIGHT RIFLES (LAW) : Price increased 50 to 60, weapon M21 added
    • CEWI : Price decreased 50 to 40
    • N.G. ENGINEERS LDR. : Price increased 40 to 50
    • N.G. RIFLES (M67) : Base Availability decreased 9 to 8
    • M1025 HUMVEE MP : Helicopter weapon Range increased 875m to 1050m
    • M167A1 VADS 20mm : Aircraft weapon Range increased 1950m to 2125m
    • AB M167A1 VADS 20mm : Aircraft weapon Range increased 1950m to 2125m
    • AERO-M167A2 PIVADS 20mm : Aircraft weapon Range increased 2100m to 2275m
    • M167A2 VADS 20mm : Aircraft weapon Range increased 2100m to 2275m
    • M163A1 CS : Aircraft weapon Range increased 1950m to 2125m
    • M163A2 PIVADS : Aircraft weapon Range increased 2100m to 2275m
    • M48A1 CHAPARRAL : Base Availability increased 4 to 5

      3RD ARMORED DIVISION

      • Added AH-1F HOG
      • Removed AH-1S COBRA
      8TH INFANTRY DIVISION (MECH.)

      • ENGINEERS LDR. : added M35 as transport option, removed M151 as transport option
      • Added AH-1F HOG
      • Removed AH-1S COBRA
      11TH ARM. CAVALRY REGT.

      • Added AH-1F HOG
      • Removed AH-1S COBRA
      24TH INFANTRY DIVISION (MECH.)

      • ENGINEERS LDR. : added M35 as transport option, removed M151 as transport option
      • Added AH-1F HOG
      • Removed AH-1S COBRA
      82ND AIRBORNE DIVISION

      • Added AH-1F HOG
      • Removed AH-1S COBRA
      101ST AIRBORNE DIVISION (AIR ASSAULT)

      • Added AH-1F HOG
      • Removed AH-1S COBRA

      [h4]United Kingdom[/h4]

      • FV103 SPARTAN ZB-298 : Helicopter weapon Range increased 875m to 1050m
      • CENTURION Mk.5 AVRE : Front Armor decreased 11 to 10, Side Armor decreased 6 to 5
      • GREEN ARCHER : Helicopter weapon Range increased 875m to 1050m
      • GAZELLE AH.1 [RKT] : Price decreased 60 to 50
      • LYNX AH.1 HELARM/LBH : Optics decreased Normal to Mediocre
      • LYNX AH.1 [RKT] : Optics decreased Normal to Mediocre
      • PUMA HC.1 SUPPLY : Optics decreased Mediocre to Bad
      • AIRMOBILE SCOUTS : Price increased 65 to 70
      • FERRET MK2 : Helicopter weapon Range increased 875m to 1050m
      • FV103 SPARTAN : Helicopter weapon Range increased 875m to 1050m
      • FV432 SCAT : Helicopter weapon Range increased 875m to 1050m
      • FV432 : Helicopter weapon Range increased 875m to 1050m
      • FV603 SARACEN : Helicopter weapon Range increased 875m to 1050m
      • SAXON CP : Helicopter weapon Range increased 875m to 1050m
      • SAXON : Helicopter weapon Range increased 875m to 1050m
      • RAPIER FSA : Price decreased 85 to 75
      • TRACKED RAPIER : Price decreased 110 to 100

        2ND INFANTRY DIVISION

        • AIRMOBILE GUN GROUP : added LYNX AH.1 [RKT] as transport option, removed SAXON as transport option
        • AIRMOBILE SCOUTS : removed SAXON as transport option

      [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]

      • TPz GREEN ARCHER : Helicopter weapon Range increased 875m to 1050m
      • TORNADO IDS [MW1] : Price increased 265 to 275
      • PIONIER (Armbrust) renamed PIONIER (CarlG)
      • PIONIER (CarlG) : Price increased 60 to 65
      • Fs-JÄGER B1 : Price increased 85 to 90
      • Fs-JÄGER : Price increased 65 to 70
      • SICHERUNGS : weapon MG3 added
      • KANJPZ : weapon MG3S added
      • MTW M113A1G MILAN : weapon smoke launcher added
      • M113A1G AUFKL. : Helicopter weapon Range increased 875m to 1050m
      • MTW M113A1G : Helicopter weapon Range increased 875m to 1050m
      • SONDERWAGEN 4 : Helicopter weapon Range increased 875m to 1050m
      • TPz FUCHS : Helicopter weapon Range increased 875m to 1050m
      • FUCHS FÜ.FU. : Helicopter weapon Range increased 875m to 1050m
      • TPz FUCHS MILAN : Helicopter weapon Range increased 875m to 1050m

        5. PANZERDIVISION

        • F-4F [AT] : cards decreased 2 to 1

      [h4]France[/h4]

      • AMX-10 VOA : Helicopter weapon Range increased 875m to 1050m
      • AMX-10 RC : Base Availability decreased 4 to 3
      • AMX-30 B2 : Price decreased 135 to 130
      • MIRAGE 5 F (CLU) : Price increased 215 to 240
      • AB M2HB 12,7mm renamed M2HB 12,7mm
      • PARA. CMDT : Price increased 85 to 90
      • PARAS-MARINE : Price increased 75 to 80
      • GREN.-VOLTIGEURS (FR-F1) : Base Availability decreased 9 to 8
      • VBL PC : Helicopter weapon Range increased 875m to 1050m

        5E DIVISION BLINDEE

        • GREN.-VOLTIGEURS (FR-F1) : cards decreased 3 to 2

      [h4]Belgium[/h4]

      • LEOPARD 1A5(BE) CMD : Front Armor decreased 9 to 8
      • F-16A [CLU] : Price increased 215 to 245
      • MIRAGE 5BA MIRSIP : Price increased 265 to 270
      • AMX-13 Mod.56 VCI : Helicopter weapon Range increased 875m to 1050m
      • CVR(T) SPARTAN : Helicopter weapon Range increased 875m to 1050m
      • M167A1 VADS 20mm : Aircraft weapon Range increased 1950m to 2125m

[h3]Pact forces[/h3]


    [h4]USSR (СССР)[/h4]

    • 1V119 REOSTAT : Helicopter weapon Range increased 875m to 1050m
    • BMP-3 : Price increased 90 to 100, weapon PKT added
    • Ka-50 AKULA [AT] : Price decreased 260 to 250
    • Mi-24D DESANT : Price decreased 130 to 120, Optics decreased Normal to Mediocre
    • Mi-24P [AT1] : Price decreased 180 to 170
    • Mi-24V [RKT] : Price decreased 160 to 155
    • Mi-24VP : Price decreased 215 to 210
    • MiG-27M [HE] : Price increased 180 to 195
    • MiG-27M [CLU] : Price increased 180 to 195
    • MiG-27M [NPLM] : Price increased 180 to 195
    • Su-24MP [EW] : Price decreased 190 to 180
    • Su-24M [SEAD] : Price increased 260 to 275
    • Su-25 [RKT1] : Price decreased 175 to 170
    • DSh. AFGANTSY : Price increased 50 to 60
    • DSh. NSV renamed DSh. NSV 12,7mm
    • DSh. MOT. RAZVEDKA : Price increased 50 to 90
    • MOTOSTRELKI (RPG-27) : Price decreased 45 to 40
    • DESANT. SPETSRAZVEDKA : Price increased 100 to 120
    • DESANT. AFGANTSY : Price increased 55 to 60
    • M-240 240 mm renamed M-240 240mm
    • DSh. 2B14 82mm : trait Resolute removed
    • 2B14 82mm : trait Resolute removed
    • MT-12 Rapira 100mm : Price increased 75 to 80
    • BMD-1KSh SOROKA : Helicopter weapon Range increased 875m to 1050m
    • RAZV. BMP-1P(C) renamed RAZV. BMP-1P
    • MT-LB : Helicopter weapon Range increased 875m to 1050m
    • BRDM-2 STRELA-1 : Base Availability increased 8 to 9
    • DESANT. GAZ-66 ZU-23-2 : Health points increased 5 to 8
    • MT-LB STRELA-10M : Base Availability increased 6 to 7
    • MT-LB STRELA-10M3 : Aircraft weapon Range increased 2825m to 3000m
    • 9K330 TOR : Aircraft weapon Range increased 3525m to 3875m

      56-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • MT-LB STRELA-10M : base Veterancy decreased from XP1 to XP0

      [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

      • SPW-152A ZPU-2 : Speed decreased 65 km/h to 50 km/h
      • DOW. T-72M1D renamed FüPz. T-72M1K
      • Mi-24D [AA] : Price decreased 145 to 135
      • Mi-24D [AT] : Price decreased 145 to 135
      • Mi-24D [AT 2] : Price increased 125 to 135
      • Mi-24P [AT1] : Price decreased 180 to 170
      • Mi-9 renamed Mi-19
      • MiG-21bis [CLU] : Price increased 230 to 240
      • MiG-23MF [AT] : Base Availability decreased 4 to 3
      • MiG-23BN [CLU] : Price increased 175 to 220
      • MiG-23BN [HE] : Price increased 175 to 220, Base Availability decreased 3 to 2
      • MiG-23BN [NPLM] : Price increased 175 to 220
      • MOT.-SCHÜTZEN (Strela) : Price increased 50 to 55, Base Availability decreased 9 to 8
      • MOT.-SCHÜTZEN (SVD) : Price increased 50 to 55
      • WACHSCHÜTZEN : Price increased 50 to 60
      • PaK MT-12 100mm : Price increased 75 to 80
      • SPW-40P : Helicopter weapon Range increased 875m to 1050m
      • SPW-50PK : Helicopter weapon Range increased 875m to 1050m
      • MT-LB : Helicopter weapon Range increased 875m to 1050m
      • SPW-152K : Helicopter weapon Range increased 875m to 1050m
      • T813 MUN. : Price increased 50 to 60, Base Availability decreased 4 to 3, Supply capacity increased 1500 to 2000
      • SPW-40P2 STRELA-1 : Base Availability increased 8 to 9
      • FASTA-4 : Optics increased Mediocre to Good
      • LO-1800 FASTA-4 : Optics increased Mediocre to Good
      • FLA-RAK. STRELA-10M : Base Availability increased 6 to 7

      [h4]Poland[/h4]

      • TOPAS-2A : Helicopter weapon Range increased 875m to 1050m

NORTHAG Map#4 Valley Preview

Hello!

In today’s DevBlog, we have (one of our) last WARNO - NORTHAG previews, focusing on the new, number #4 map: Valley.

Note that all new maps will be freely available and downloadable for all owners of WARNO.

[h2]A Real-Life Inspiration[/h2] Valley is inspired by the Bad König region in West Germany, known for its rugged valleys and rough terrain. The 9 km² battlefield - which equates to 3x3 km - is similar in size to popular maps such as Airport, Twin Cities, and Rocks.



At launch, the map will be geared towards 3vs3 battles, but we are already working on implementing additional game modes, including the mighty 10vs10, 1vs1, and Destruction variants (might be rolled out separately at a later date).



Valley sets out to challenge players with a combo of rivers, mountains, and a central plain with scattered woods and defensive points. This new battlefield is going to require all the tactical prowess and skills of a well-experienced WARNO commander.



[h2]Topography[/h2]
So, what’s the deal with Valley? The new map features two naturally flowing rivers bordering the edges of the battlefield. These provide a unique opportunity to use your amphibious units. The waterways snake their way through the map, creating several tactical chokepoints and passageways very suitable for ambushes (or swift retreats).



That’s not all: Valley also includes some mountainous terrain (again inspired by the real-life situation on the ground). These offer great vantage points for your hidden recon units (and surprise attacks). There won’t be any Command Zones here, so this part of the map is all about gaining the tactical upper hand.



On Valley’s central plain, a vast flat zone with a scattering of defensive points and hedgerows, be prepared for some fierce positional battles. The bits of woods and thickets will be the prime location for some intense skirmishes.



Gaining control of the plain requires some forward-thinking and patient strategizing. No river too deep, no mountain too high, but you’ll have to be a patient but adventurous commander if you want to take hold - and dominate - this part of Valley.



[h2]The new WARNO - NORTHAG expansion[/h2] WARNO - NORTHAG is the first major expansion coming to WARNO. World War III hits the North German Plain where the attacking Warsaw Pact needs to overcome the staunch defenses of NATO’s NORTHAG. Under British command, Belgian, Dutch, West German, and American forces battle against the powerful northern formations of the Soviet Group of Forces in Germany, including East German and reinforcing Polish armies. The expansion is planned for later in 2024.

https://store.steampowered.com/app/2978620/WARNO__NORTHAG/

WARNO - NORTHAG will feature:

  • 2 new Army General campaigns.
  • 4 new Operations.
  • 10 new Divisions, including NATO’s Belgian 16e Pantserdivisie, Dutch 4e Divisie, the British 4th Armoured Division and MultiNational Airborne Division, and the American 9th Infantry (Motorized) Division, while the Warsaw Pact deploys the Soviet 25-ya Tank. Diviziya, the East German 9. Panzerdivision, and the Polish 4 Dywizja Zmechanizowan, 20 Dywizja Pancerna and Grupa Desantowa.
  • 3 new playable nations: NATO’s Belgium and the Netherlands, and Warsaw Pact’s Poland.
  • New voice acting.
  • New units and models.


[h2]The new WARNO- NORTHAG detailed[/h2]
Check the dedicated forum post for all the detailed previews for WARNO - NORTHAG!

NORTHAG ... what to expect?

[h2]WARNO League Grand Final[/h2]
Before we leave, a brief announcement from our ever-beloved community member, Protosz. Another great Season of the WARNO League is coming to an end. The Grand Final will be played this coming Sunday, 17th of November, at 4 pm CET (GMT+1).

Competitive players Rancor and Pro_Kommhuct have been dominant this Season, and now the time has come to see which of the two will be crowned top WARNO commander. Not only will they compete over the WARNO League Champion, but also a prize pool of $300 and eternal fame!

You’ll be able to follow all the action live on Sunday on Youtube and Twitch. More info about the event and WARNO League can be found on this website here.

Don’t be a stranger, learn from the best, and get ready for some intense (competitive) WARNO action this Sunday!

[h2]Until Next Time[/h2]
That’s all for this week. As you know, we have returned to a one-a-week DevBlog schedule. WARNO - NORTHAG is set to release in the not-too-distant future. When we have more information, you’ll be the first to know!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v138477: Hot fix

[h3]Code fixes[/h3]
  • Fixed the tactical game result when winning morale in Army General. (Note: This does not resolve the issue on saves made with previous versions, so you will need to restart the campaign. If you want to continue your current save without encountering this issue, avoid saving during the tactical battle.)

NORTHAG Operation #4 Survivors

We are back again, commanders!

In this week’s second DevBlog installment, we look at the final NORTHAG Operation to be included in our new expansion.

Let’s go behind enemy lines with Operation #4 - Survivors.

[h2]NORTHAG’s Historical Context[/h2]
For more info on NORTHAG’s historical context, check out this DevBlog for extra insights into the military situation on the northern front in West Germany.

In brief, NATO is being threatened by two different Warsaw Pact offensive thrusts, a northern one aimed at Bremen and a southern one with Hanover as its objective. The Survivors Operation is set even further south, on the frontier between NORTHAG and CENTAG.



As you might remember, the hammer-blow “Left Hook” attack (as depicted in the base game’s Army General campaign) by the Soviet 1st Guards Army smashes through NATO’s defenses after the initial surprise attack at Kassel. Quite a few allied units, including British, West German, and Belgian combat groups, find themselves behind enemy lines as the Soviet armor surges ahead. Close behind are second-tier communist formations, including East German reserve units, tasked with securing the Warsaw Pact’s rear.



Among the NATO units behind enemy lines are remnants of the 16th/5th The Queen’s Royal Lancers. For the British troops, (relative) safety lies behind the Weser River, which means a perilous life-or-death journey through enemy territory.

[h2]Survivors[/h2]
Interestingly, this Operation is one of the few that didn’t see its name change from initial conception to the final testing round. The mission’s objective is straightforward: the troops under your command must survive! Survivors is a rather demanding mission in which your units are isolated and cut off from friendly lines. We have played with these concepts in other scenarios (including Running the Gauntlet and Marauders), but not on this scale and intensity.

[previewyoutube][/previewyoutube]


The isolated elements of the 16th/5th The Queen’s Royal Lancers comprise a handful of FV432-transported infantry squads and anti-air teams, plus several ATGM-equipped Striker vehicles. You’ll also get Spartan and Scimitar recon units. Opposing you will be the East German Res. Mot.-Schützenbataillon operating T-34s and T-54Bs. No big deal, right? WRONG! The closer you get to friendly lines, the stronger the communist forces will get (you know, moving up to the actual frontline). These will include numerous T-80 tanks.



[h2]The Operation Itself[/h2]
In this Operation, the British NATO forces are under-equipped and outnumbered, with a scattering of equally dispersed allied units on the battlefield. The choices you make matter; if you might run solo, beeline toward friendly lines, and abandon your allies. However, this might not be a surefire way to make it out alive, as linking up with other encircled units might give you a boost in firepower and increase your chances of success making it out in one piece.



These include recapturing (you read that right) West German Leopard 2A3s, getting together with the SAS, refueling and using a Belgian recon chopper, and more. The last push across the Weser River will be done under the cover of a massive allied airstrike. In Survivors, you need to use your recon carefully, check engagement ranges, and, step by step, make it out of the forward battle zone.



[h2]The new WARNO - NORTHAG expansion[/h2] WARNO - NORTHAG is the first major expansion coming to WARNO. World War III hits the North German Plain where the attacking Warsaw Pact needs to overcome the staunch defenses of NATO’s NORTHAG. Under British command, Belgian, Dutch, West German, and American forces battle against the powerful northern formations of the Soviet Group of Forces in Germany, including East German and reinforcing Polish armies. The expansion is planned for later in 2024.

https://store.steampowered.com/app/2978620/WARNO__NORTHAG/

WARNO - NORTHAG will feature:

  • 2 new Army General campaigns.
  • 4 new Operations.
  • 10 new Divisions, including NATO’s Belgian 16e Pantserdivisie, Dutch 4e Divisie, the British 4th Armoured Division and MultiNational Airborne Division, and the American 9th Infantry (Motorized) Division, while the Warsaw Pact deploys the Soviet 25-ya Tank. Diviziya, the East German 9. Panzerdivision, and the Polish 4 Dywizja Zmechanizowan, 20 Dywizja Pancerna and Grupa Desantowa.
  • 3 new playable nations: NATO’s Belgium and the Netherlands, and Warsaw Pact’s Poland.
  • New voice acting.
  • New units and models.


[h2]The new WARNO- NORTHAG detailed[/h2]
Check the dedicated forum post for all the detailed previews for WARNO - NORTHAG!

NORTHAG ... what to expect?

[h2]Until Next Time[/h2]
That’s it. We’ll return with another WARNO - NORTHAG’s expansion preview next week! Note from next week onwards that we’ll go back to the regular schedule of 1 WARNO DevBlog per week.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

NORTHAG Operation #3 Marauders

Hello, hello, hello!

We return with yet another NORTHAG Operation preview. This week, it's time to tackle the last two scenarios to be featured in our upcoming WARNO - NORTHAG expansion.

First will be Operation #3 - Marauders, in which the British (and other paratroopers of the) MNAD (MultiNational Airborne Division) wreak havoc in Warsaw Pact’s rear.

Onwards and upwards!

[h2]NORTHAG’s Historical Context[/h2]
For more info on NORTHAG’s historical context, check out this DevBlog for extra insights into the military situation on the northern front in West Germany. In brief: NATO is being threatened by two different Warsaw Pact offensive thrusts, a northern one aimed at Bremen, and a southern one with Hanover as its objective.



WARNO - NORTHAG’s Army General and Operations all take place on or near these two attacks, albeit at different times and focusing on different fighting forces. With Marauders, we focus on the north to the front around Hamburg. It is here that defending NATO units have been fixed in place by combined Soviet and Polish formations supporting the East German 5. Armee’s offensive on Bremen.

[h2]Marauders[/h2]
Once again (see the Winged Hussars Operation and the Armored Fury Army General campaign), NATO sees a fleeting opportunity to strike the communists hard, if one is daring enough to take some risks. Next to the major offensive thrusts aimed at NORTHAG, the Warsaw Pact is also attacking even further north, with an assault on Denmark. However, with substantial reinforcements being diverted to the flagging southern axis at Hanover, and the logistical train in East Germany being hammered by plentiful NATO air attacks and artillery bombardments, there is quite a bit of chaos and confusion for the communists in the rear.

[previewyoutube](insérer vidéo Stephan, voir lien ci-dessus)[/previewyoutube]

This results in significant delays in deployments and maneuvers, including leaving key targets close to the edge of the forward combat zone temporarily undefended. Such is the case at Kasseburg, 30km east of Hamburg, a newly set-up logistical hub for the Polish 30th Mechanized Reserve Division. Momentarily, it is only left with a token defense force.



Cue NATO. In Marauders, a flying column of the British-led MNAD attacks in a daring night-time operation, managing to wrestle control of the forward-deployed ammo depot centered on a railway junction. However, come the dawn of the next day, the dispersed British, Belgian, and West German paratroopers and light airmobile forces are being threatened by a hasty but powerful Polish counter-attack.



[h2]The Operation Itself[/h2]
With Marauders, we have a selection of NATO’s finest light airborne troops fighting off several waves of Polish mechanized infantry. The mission is multi-fold. You have to move quickly to consolidate your forces, coordinate the British and West German recon troops, and establish (and maintain) your defensive lines. You guessed it, the available NATO contingent are all nimble and flexible but primarily light units, from Scimitar and Scorpion armored vehicles to experienced paratrooper squads and light helicopter squadrons (which will prove key in attacking and disrupting enemy waves).



The various MNAD forces are positioned across the battlefield. When you link up, you’ll receive some additional reinforcements, including British paratroopers armed with LAW-80 anti-tank weapons and Milan ATMG teams. Furthermore, if you secure the Bravo sector, located in the southeast, you’ll enable the West German to deploy their Fallschirmjäger platoons, strengthen your hold on Kasseburg (and give you even more infantry and supply units). Their support is vital in holding on for long enough, as the Polish tanks and mechanized infantry will do their damnest to kick you off the battlefield.



[h2]The new WARNO - NORTHAG expansion[/h2] WARNO - NORTHAG is the first major expansion coming to WARNO. World War III hits the North German Plain where the attacking Warsaw Pact needs to overcome the staunch defenses of NATO’s NORTHAG. Under British command, Belgian, Dutch, West German, and American forces battle against the powerful northern formations of the Soviet Group of Forces in Germany, including East German and reinforcing Polish armies. The expansion is planned for later in 2024.

https://store.steampowered.com/app/2978620/WARNO__NORTHAG/

WARNO - NORTHAG will feature:

  • 2 new Army General campaigns.
  • 4 new Operations.
  • 10 new Divisions, including NATO’s Belgian 16e Pantserdivisie, Dutch 4e Divisie, the British 4th Armoured Division and MultiNational Airborne Division, and the American 9th Infantry (Motorized) Division, while the Warsaw Pact deploys the Soviet 25-ya Tank. Diviziya, the East German 9. Panzerdivision, and the Polish 4 Dywizja Zmechanizowan, 20 Dywizja Pancerna and Grupa Desantowa.
  • 3 new playable nations: NATO’s Belgium and the Netherlands, and Warsaw Pact’s Poland.
  • New voice acting.
  • New units and models.


[h2]The new WARNO- NORTHAG detailed[/h2]
Check the dedicated forum post for all the detailed previews for WARNO - NORTHAG!

NORTHAG ... what to expect?

[h2]Until Next Time[/h2]
We’ll be back later this week to detail Operation #4 - Survivors.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.