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BattleBit Remastered Playtest News

The Final Playtest - 2 Days to Play | June 9th - 11th

[h3]Grab your friends, build your squad, and take advantage of a full 48 hours to play.[/h3]


[h3]Begins: Friday, June 9th
  • Eastern Daylight Time (EDT) | 2:00PM
  • Greenwich Mean Time (GMT) | 6:00PM
Ends: Sunday, June 11th
  • Eastern Daylight Time (EDT) | 2:00PM
  • Greenwich Mean Time (GMT) | 6:00PM

[/h3](See your local time on the right hand side of this page)


[h3]WISHLIST HERE:[/h3] https://store.steampowered.com/app/671860/BattleBit_Remastered/
[h3]Early Access coming later THIS MONTH[/h3]
Read more...

FAQ:
[expand]
  • I've never played before, how do I join?
    - Head to our store page, and click "Request Access", it should be granted instantly!

  • I already have playtest access, do I need to sign up again?
    - Nope, you'll be all good to go for the Final Playtest!

  • Q: What is the price of BattleBit Remastered?
    - BattleBit Remastered will be priced at $15 USD during Early Access.

  • I participated in the Playtest Sessions, will my progress carry over to Early Access launch?
    - All stats will be wiped, with no progress transfer. We want to provide an equal start for all players upon launch. However, created Clans will remain.

  • Is streaming/recording allowed?
    - Absolutely, there are no restrictions!

  • Where do I report bugs, or other issues?
    - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]

[hr][/hr]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.

Early Access & Final Playtest Announcement

[h2]The wait is coming to an end.[/h2]

After a demanding 7-year marathon, and fine-tuning through 5 different remakes, we're thrilled to announce that BattleBit Remastered is finally ready to step into [h2]Early Access June 2023![/h2]

We started off as gamers with a dream to create a feature-rich game that we loved in other games. As a result, we started working on BattleBit with little prior game development experience, zero budget, and community. You have witnessed firsthand the dedication and effort we put into making this game a reality.

We truly appreciate all the backing you've given us, this day wouldn't be near possible without the support we have received!

[h3]WISHLIST HERE:[/h3] https://store.steampowered.com/app/671860/BattleBit_Remastered/

[h3]But that's not all.[/h3]

[h2]48 Hour Playtest (June 9th - 11th)[/h2]
[previewyoutube][/previewyoutube]
Before the early access journey begins, we're hosting a final 48-hour playtest starting on June 9th. It's going to be our last event, and your last chance to try out BattleBit before the Early Access launch.
In preparation for this grand event, we're officially stopping further regular playtests until Early Access.

We have more news to share in the upcoming weeks!
See you soon!

FAQ:
[expand]
  • I've never played before, how do I join?
    - Head to our store page, and click "Request Access", it should be granted instantly!

  • I already have playtest access, do I need to sign up again?
    - Nope, you'll be all good to go for the Final Playtest!

  • Q: What is the price of BattleBit Remastered?
    - BattleBit Remastered will be priced at $15 USD during Early Access.

  • I participated in the Playtest Sessions, will my progress carry over?
    - All stats will be wiped, with no progress transfer. We want to provide an equal start for all players upon launch. However, created Clans will remain.

  • Is streaming/recording allowed?
    - Absolutely, in fact we'll have a Twitch Drops Campaign.

  • Where do I report bugs, or other issues?
    - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]

[hr][/hr]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!

New Anti-Cheat + Stress Test (Saturday, May 20th)

[h3]Hello everyone![/h3]

A Stress Test will take place Saturday, May 20th! You can find the necessary playtest info and times below.

We have some exciting news to share with you regarding BattleBit's official anti-cheat.
We've made the decision to switch from EAC to FACEIT Anti Cheat. While this is very exciting for us, there is a small problem. While we would love to distribute FaceIt's server-side anti-cheat to our community-hosted servers, there are legal restrictions in place that prevent us from doing so. FACEIT prefers to keep its server-side anti-cheat private to keep it secure and not exposed, rather than publicly available for security reasons.

Therefore, we will continue supporting EAC, allowing our community-hosted servers to use it. For Community Servers that would like to make use of FACEIT Anti Cheat for their Server, it will be available only when renting from one of our Partnered rental server providers.

We'll be sharing more details about early access, events, and updates starting next week. For now, thank you all, and see you soon!


Server Regions:
  • North America
  • South America
  • Europe
  • Asia
  • Australia
Supported Match Sizes:
  • 127 v 127 (254 players)
  • 64 v 64 (128 players)
  • 32 v 32 (64 players)
Start/End Times:
  • 6:30am - 12:30pm (Pacific Daylight Time)
  • 7:30am - 1:30pm (Mountain Daylight Time)
  • 8:30am - 2:30pm (Central Daylight Time)
  • 9:30am - 3:30pm (Eastern Daylight Time)
  • 1:30pm - 7:30pm (Greenwich Mean Time)
  • 3:30pm - 9:30pm (Central European Summer Time)
  • 9:30pm - 3:30am (China Standard Time)
  • 10:30pm - 4:30am (Japan Standard Time)
  • 11:30pm - 5:30am (Australian Eastern Standard Time)


FAQ:
[expand]
  • I've never played before, how do I join?
    - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.

  • I already have playtest access, do I need to sign up again?
    - Nope, welcome back!

  • Some of your tests use a different build, do I need a code for this?
    - No, the main branch is fine!

  • Is streaming/recording allowed?
    - Sure! Just keep in mind this is still in-development.

  • Where do I report bugs, or other issues?
    - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]

[hr][/hr]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!

Stress Test (Saturday, May 13th)

[h3]Hello everyone![/h3]

A Stress Test will take place Saturday, May 13th! You can find the necessary playtest info and times below. We'll have some news regarding the new Anti-Cheat after this test comes to a close!

[h2]PATCH NOTES[/h2]
  • A major bug fixed regarding being unable to kill some players
  • A networking bug was fixed and improved where players who are using VPN/Proxy or have low MSS values wouldn't be able to connect to the game servers.
  • Fixed an issue where players would be teleported to base when ran over by a vehicle.
  • Game colors shouldn't look washed out on HDR monitors (needs to be tested, I don't have a HDR monitor to test it)
  • APCs will no longer get stuck on low water levels.
  • Train's hitboxes will match more accurately to the model
  • Fixed the spacing of values for some Attachments kill requirements so they aren't as close together.
  • Helicopter rope physics improved.
  • Helicopter network movement improved.
  • The map "Isle" received an update and new Points of Interest
    [expand][/expand]


Server Regions:
  • North America
  • South America
  • Europe
  • Asia
  • Australia
Supported Match Sizes:
  • 127 v 127 (254 players)
  • 64 v 64 (128 players)
  • 32 v 32 (64 players)
Start/End Times:
  • 6:30am - 12:30pm (Pacific Daylight Time)
  • 7:30am - 1:30pm (Mountain Daylight Time)
  • 8:30am - 2:30pm (Central Daylight Time)
  • 9:30am - 3:30pm (Eastern Daylight Time)
  • 1:30pm - 7:30pm (Greenwich Mean Time)
  • 3:30pm - 9:30pm (Central European Summer Time)
  • 9:30pm - 3:30am (China Standard Time)
  • 10:30pm - 4:30am (Japan Standard Time)
  • 11:30pm - 5:30am (Australian Eastern Standard Time)


FAQ:
[expand]
  • I've never played before, how do I join?
    - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.

  • I already have playtest access, do I need to sign up again?
    - Nope, welcome back!

  • Some of your tests use a different build, do I need a code for this?
    - No, the main branch is fine!

  • Is streaming/recording allowed?
    - Sure! Just keep in mind this is still in-development.

  • Where do I report bugs, or other issues?
    - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]

[hr][/hr]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!

Stress Test (Saturday, May 6th)

[h3]Hello everyone![/h3]

A Stress Test will take place Saturday, May 6th! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! It is our only source of funding, and we thank all of our Patrons and players for supporting the development. We are currently on track to release Q2 2023. There will be no mid-week tests as we continue to prepare trailers and other elements for Early Access. We will have more news to share soon.

[h2] Previous Test PATCH NOTES[/h2]
[expand]
  • Streamer Mode added. Enable via button on Main Menu, or in Account Settings.
  • Welcome screen added.
  • Proper Microphone detection implemented.
  • Voice chat moderation notice screen added -> Players can opt-in/out from the voice chat feature at any time from audio settings.
  • Death microphone notice screen added -> Players can opt-in/out from the voice chat feature at any time from audio settings.
  • Players will have to agree with EULA - Privacy Notice before continuing.

  • Server browser: Player filters will be saved.
  • Server browser: Holding 'Left Shift' and clicking on a filter will unselect all other options or select all others.

  • Improved Gamemode announcements; Winning / Losing Status now communicated more often and effectively during a match
  • Player's preferred class will be asked for upon first time playing the game
  • When typing in chat, the Social Menu will no longer open upon pressing 'home' or the assigned key
  • A refresh button was added to the inventory section in the main menu.

  • Players will no longer be able to deploy rally points, sandbags, etc outside the game zone.
  • Players will no longer be allowed to spawn on players who are close to game borders or outside game borders.
  • Players will not be able to spawn on falling teammates anymore. (8 meters from the ground is considered falling)
  • Placed claymores will no longer fly on air while a player is sitting on a quad bike and moving fast.
  • Press 'N' to open night vision will be displayed on the screen upon the user playing a night map the first time to introduce them.
  • BCM Gun Fighter grip's model fixed.
  • Prestige - duplication bug fixed.

  • Tree colliders adjusted to be more accurate to the model and tree colliders will have a margin for shots made very close to a tree
  • 'Jump' binding will be displayed on helicopter ropes to indicate how to climb them.
  • Helicopter x Rockets tail rotor hit detection improved (to crash helicopter)
  • Rockets etc will no longer make helicopters boost in a direction weird way.
  • All players in the helicopter will have proper screen shake effects when the helicopter receives an impact to make them realize they received a shot.
  • During helicopter falling, (Seat 3-4) miniguns will no longer have stabilization.
  • Possible fix for the player falling under the map on extreme lag cases (Needs to be tested)

  • Fixed: 2D Map would overlap the entire screen if the player plays on a higher resolution than their window size fixed.
  • Timedout / banned players will no longer have quick match options enabled. (They can't join anyway but the cards were visible and clickable)
  • • Networking: Max MSS lowered to 1436.
[/expand]

Server Regions:
  • North America
  • South America
  • Europe
  • Asia
  • Australia
Supported Match Sizes:
  • 127 v 127 (254 players)
  • 64 v 64 (128 players)
  • 32 v 32 (64 players)
Start/End Times:
  • 6:30am - 12:30pm (Pacific Daylight Time)
  • 7:30am - 1:30pm (Mountain Daylight Time)
  • 8:30am - 2:30pm (Central Daylight Time)
  • 9:30am - 3:30pm (Eastern Daylight Time)
  • 1:30pm - 7:30pm (Greenwich Mean Time)
  • 3:30pm - 9:30pm (Central European Summer Time)
  • 9:30pm - 3:30am (China Standard Time)
  • 10:30pm - 4:30am (Japan Standard Time)
  • 11:30pm - 5:30am (Australian Eastern Standard Time)


FAQ:
[expand]
  • I've never played before, how do I join?
    - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.

  • I already have playtest access, do I need to sign up again?
    - Nope, welcome back!

  • Some of your tests use a different build, do I need a code for this?
    - No, the main branch is fine!

  • Is streaming/recording allowed?
    - Sure! Just keep in mind this is still in-development.

  • Where do I report bugs, or other issues?
    - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]

[hr][/hr]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!