1. Roboplant
  2. News

Roboplant News

Release 0.9.3 Changelog

Hello everyone,

thanks for your amazing feedback and support. With this update we squeezed out some bugs.

Changelog:
  • Fixed: workers list was not updated properly after a worker was upgraded or renamed.
  • Fixed: wind turbine description was the same as the small water harvester.
  • Fixed: starting a new game show clearly the company name is required.


See you soon!

Release: New reputation system is out!

Hello everyone! 👋

I am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features.

Let's dive into the details!

[h3]New reputation system[/h3]
First and foremost, we have completely overhauled the contract and reputation system. The new system is more clear, smooth, and fun. After completing a new contract, you will earn a reputation point. Once you reach a certain interstellar popularity level, partners will begin asking you to join them. Your choice of partner will affect gameplay from that point forward, as each partner offers unique rewards the more you complete contracts for them.


To give you an additional way to increase your reputation, we have added the ability to unlock office desks and start doing sales events or marketing campaigns to speed up your reputation growth. It won't be cheap, but it will help you move faster.


As rewards you will get new plants, new producers, and some cool unique decorations. Unfortunately, we were not able to add the unique skins provided by your partners in time for this update, but they will be added soon!


[h3]Workers AI experience system[/h3]
Another highly requested feature is the Worker AI experience system. Over time, the workers' AI will improve, giving you a chance to let them grow and become better at their job without the necessity to fire them and hire new workers. Additionally, since every AI is unique, once they upgrade, you will also be able to choose an enchanter that will give out a special boost to that worker.


[h3]Custom difficulty[/h3]
We wanted to give you more control over how you play Roboplant, so we added custom difficulties. You will now be able to choose additional settings to increase or decrease the difficulty of each game. This will allow you to tailor the gameplay experience to your preferences.

[h3]Price fluctuations[/h3]
We also added a price fluctuations feature. Products' prices will be affected on the market, meaning that the more you sell, the less it will be worth, and the same works in the opposite direction. This means that you will need to diversify your production if you want to maximize profits.

[h3]Storage filters[/h3]
Another cool new feature is the storage filters. When you place a storage in a room, you may want to filter what it can store so that you can maximize the efficiency of each room, reducing the amount of walking your workers have to do. You will be able to do that and also choose an amount that should be kept in the storage at all times. Every time the ship passes by and every hour, your workers will try to distribute the resources from the station storage.

We have made several other minor improvements and fixes but we won’t bother you with those here. For now, this is all, and we will update you soon with what will come next.

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time! Happy gardening! 🌱🎉

Preview Release 0.9.2 Changelog

Hello everyone,

thanks for your amazing support and feedback on the preview branch! We are releasing another small update, this time we don't only fix bugs but also add the two production machines for MegaCorp and Sunshine Farms.

We are still missing the customized skins for each partner but we are not sure if we can squeeze them in time for Tuesday, but away they will arrive as soon as possible.

What changed:
  • Added: New advanced MegaCorp production machine
  • Added: New advanced Sunshine Farms production machine
  • Fixed: Seller role not showing in the workers panel filter
  • Fixed: Reward tree line was going off the modal when over 300
  • Fixed: Feedback form was not sending the autosave as well
  • Fixed: Minor visual issues in the worker detail panel


See you soon and have fun!

DevBlog: New Contracts System Part.2

Hello again! 👋

I hope you're having a fantastic week so far! Since our last update, a few exciting things have taken place. We're still working hard to put the finishing touches on one of the major features for the upcoming big update, and in the meantime, we've launched the preview branch with most of the new content released.

Speaking of the preview launch, it's been a positive experience so far. We've received valuable feedback and suggestions for improvement, as well as reports on any bugs encountered. We're actively addressing these issues, and we have two more preview releases planned—one tomorrow and one at the end of the week. Stay tuned for dedicated posts highlighting the changes introduced in each update.

Now, let's dive into three features I didn't mention in our last devblog. They're pretty exciting!

First off, each partner will provide you with a unique production machine. These machines come with distinct stats and requirements, adding an extra layer of importance to your partner selection in your long-term strategy. MegaCorp's machine is larger and geared towards bigger plants, while Sunshine Farms' machine is more compact and focused on smaller plants.

How cool is the Sunshine Farms producer???

But how you can speed up the growth of your reputation? You can now organize sales events or marketing campaigns to increase your interstellar reputation. You'll need an office and some cash at hand, then it's up to you how you want to plan the next big event and how much money you want to spend on it. You'll be able to choose between different combinations so that you can maximize the reputation gain.



Lastly, the final reward you'll receive from your partner is a new skin that you can use. Once unlocked, you can keep and utilize it not only in your current game but also in future games. Each skin embodies the style and culture of the partner. We don't have an image to share just yet, but we do have some concept art to give you a taste of what's to come!



What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time!

Preview Release 0.9.1 Changelog

Hello everyone,

thanks for your amazing support and feedback on the preview branch! We are releasing fixes for bugs you spotted and game mechanincs improvements based on your suggestions.

We are still missing two features that will be added this week and we are also not sure the reputation system is still balanced enough, looking forward to your feedback!

What changed:
  • Changed: Now all contracts gives 1 reputation but we made them a bit to complete, especially if your reputation grows too fast.
  • Fixed: When upgrading a worker couldn't choose the second option.
  • Fixed: Volume when starting the game was not the same as the one set.
  • Fixed: Avoryon packaged now requires Avoryon plant instead of Blumboo.
  • Fixed: Minor texts weren't properly localized.


See you soon and have fun!