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Roboplant News

Rebelpug 2nd anniversary discount!

Hey there! πŸ‘‹

Are you wondering what all this fuss is about? Well, let me tell you a story! My friend Luisa and I started working on Roboplant in the winter of 2020. It's our first commercial project, and we wanted to do something we really like - agriculture and technology, with a touch of cuteness, of course. At that time, I still had a full-time job, so I worked on Roboplant during nights and weekends until I officially left my job to focus on game development in June 2021. To be honest, it was a scary decision to leave a steady salary for the unknown, but it was totally worth it!

On the other hand, Luisa still maintains another job but helps out with concepts and cool designs whenever she has some free time. We needed some form of stability - yes, we're partners in real life too!

We officially launched Rebelpug Studio in March 2021, in a small Italian city called Biella. You've probably never heard of it - it's not very touristy! The bureaucracy of opening a company was pretty stressful, but at the same time, we were thrilled to start building something.

As we were building the core of Roboplant, we got help from a freelance 3D artist named Alessia. Once we were a bit further along, to be precise, in August 2021, she joined our family. Since then, she's been wandering around the Discord server trying to figure out the next cool model to add to the game.

Of course, we've interacted and worked with many other amazing people, but the strongest bond has been with Marek, our music composer. Yes, the playlist on Steam is his own creation! He's always trying to integrate the best music effects and create the most unique music. He joins us in our discussions on new features, the best pizza, and the latest episode of The Last of Us.

Last but not least, it's you! I know it sounds cheesy, but it's true - your feedback, support, and constant presence have helped us so much. And I don't think we could be here today without you! Plus, your ability to find the strangest bugs is astonishing πŸ˜‚ - you can always spot some I left behind!

By the way, want to see something really cool? Here's one of the first gifs we ever made of Roboplant when we were still figuring out the building system!



All of this is just to explain why we're launching our biggest discount ever on Steam πŸ˜‚. It's Rebelpug's anniversary πŸŽ‰πŸŽ‰!

Okay, I won't bore you with any more of that stuff. Let's catch up soon!
See you later

What is planned for the next big update?

Hey there! πŸ‘‹

Hope y'all are doing great this month so far! For us, it usually means lots of planning and paperwork (ugh, so boring!).

We wanted to give you a quick update on what's next for Roboplant. We won't be releasing anything by the end of March, we will be releasing at the beginning of May. This is because our next update is a pretty big one, and we didn't want to split it into two separate releases.
So, what have we got planned?

[h3]NEW CONTRACT SYSTEM AND THE REPUTATION TREE[/h3]
Well, we're overhauling the whole contract system with something we've been planning for a while now. Basically, when you start the game, you'll have a generic reputation to build up by completing contracts. After a while, you'll get to choose between partnering with big corporations or the little guy. This choice will unlock your reputation tree, where the more reputation you earn, the more rewards you get - new technologies, decorations, unique plants, and so on.
But wait, there's more! You won't just be able to earn reputation by completing contracts - you can also organize events and launch marketing campaigns. To do this, you'll need help from trained sales reps and social media experts.

[h3]WORKERS TRAINING[/h3]
Another feature that is always being requested is the ability for your workers to improve overtime so that you don’t have to fire them and hire new ones to get more experienced ones. This will bring an overhauling for the hiring system as well since we need to account for this new process. We will tell you a bit more about this in the coming weeks.

[h3]SMARTER STORAGES[/h3]
We're also introducing a much-needed feature - filters in storages. We've heard your feedback and suggestions, and we're going to make it possible to filter your resources and even set minimum amounts to keep in storage. So, if you're ordering some fertilizer, you'll be able to store a bit of it in each room, rather than having it all go to the first available storage. You can also set storages to hold only specific resources, so you won't have to go running around trying to gather everything you need.

All in all, this is a massive update for us - it's a big milestone, and we're really excited to see what you all think of it!

This is all for this update, see you soon!

Steam forum: Link Rebelpug external forum: Link Rebelpug discord server: Join Discord Link

Hotfix 0.8.12 Changelog

Hello everyone,

another small update with some bug fixes! Thanks for spotting these out!

Changelog:
- Fixed: When restoring a cleaning order in the seeder v2 it would stuck the worker.
- Fixed: Packager v2 sometimes could stuck the workers trying to pass by.
- Fixed: Locker building point was too far and sometimes wouldn't build it.

See you soon!

Hotfix 0.8.11 Changelog

Hello everyone,

I hope you are having a nice day!

Here another small update with some fixes:
- Fixed: Growth medium was not actually used during the production;
- Fixed: Growth medium number of usages was too high;
- Fixed: Worker could get stuck if multiple workers were on the destination spot;
- Fixed: Packaged mint was requiring too much mint for production;
- Fixed: Sometimes when loading a game workers would get stuck;

Thanks again for your support and amazing help!
See you soon

Hotfix 0.8.10 Changelog

Hello everyone,

a quick hotfix is out, thanks for spotting out this bad bug!

Changelog:
- Fixed: Worker could get stuck over unbuilt Charger VOne

See you soon!