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Astro Colony News

Astro Colony Developer stream #3



Hey Astro Colonists!

The game was released last month and development continues!
I am happy about all feedback you gave me and how the game is well received!
Also, I am impressed what players can create in the game spending hundreds of hours!

To celebrate it I would love to invite you to the third development stream.
I want to show your creations and also play multiplayer together with my wife
Please share your savegames if you would like me to present your work!

[h2]Stream starts at 20CET (8PM)[/h2]

For people who have Steam broadcasting issues, it's also on Twitch:
https://www.twitch.tv/Tefel

Don't forget to come over and say hello!

Thanks guys so much for support!
Tefel (Terad Games)

Astro Colony day 37 + bugfixes

Hey Colonizers!

Some small changes from today. Mostly bug fixes.

[h2]SINGLE PLAYER BUGFIXES[/h2]
  • Fixed an issue where picker was picking resources and let you duplicate them
  • Fixed an issue where picker was picking bots and astronauts and let you duplicate them
  • Fixed an issue where undocking harpoon connector would produce 5 electricity
  • Fixed an issue where drones can get into an endless nudge loop causing a crash
  • Advanced conveyor belts look improved

[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed an issue where missing player data would not teleport him closer to the host
  • Fixed an issue where the game cannot be loaded due to missions data sent
  • Fixed an issue where early rebase world origin would teleport a planet


Multiplayer is in a good spot. I am trying to reproduce the last remaining bug with swapping items.
Hope I can make progress there!

Astro Colony - Picker tool, electricity transferred via docking

Hey Colonizers!

Another update is here, with some interesting QOL systems.

[h2]Docking can now transfer electricity[/h2]



I know many of you tried this in the past, and it wasn't possible.
Right now, docking stations will power other docking stations if they are connected to an electricity source!

[h2]Middle click to pick item[/h2]



This improvement speeds up construction and allow for precise station modifications.
For example, you don't have to find the exact floor tile in the construction menu, you can just press the middle mouse button on an existing one in the world!

[h2]Cancellation with right click[/h2]


I know players are somehow used to right click cancel action. This is now also part of the game.
You can use Q or Right click to cancel an action :)

List of changes:
[h2]QOL[/h2]
  • Picker Tool - Middle mouse button now picks pointed element (device, floor)
  • Cosmic Harpoon Energy - harpoon connector can now transmit energy to the planetoid
  • Pressing Right mouse button switches to empty hand

[h2]MULTIPLAYER[/h2]
  • Fixed an issue where loading client had no gravity when starting - had to reset the jetpack
  • Fixed an issue where client camera is wrong for controlled flying vehicle
  • Fixed an issue where client looks tilted on client when unpossessing vehicle

See you next time!

Astro Colony - Portuguese + multiplayer optimization

Olá Colonizadores!



This update is adding Portuguese to the game!
Thanks to BrenoCoelho is 100% completed! ːsteamhappyː



In addition, many multiplayer optimizations.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where asteroid catcher beam is visible for one frame
  • Fixed an exploit where removing resources after moved on conveyor would generate free resource
  • Fixed recycling machine returning recyclables when is destroyed


[h2]MULTIPLAYER[/h2]
  • Moving drones/astronauts is using 80% less networking data
  • Fixed an issue where client couldn't set requested resources


Vejo você em breve!

Astro Colony - Multiplayer fast and more stable!

Hey Colonizers!



After 3 days of testing and fighting with multiple networking problems, such as:
- syncing timers
- different framerate server-client
- client low framerate
- client slightly ahead or behind
- pushing/taking resources from containers
- pushing with logic blocks
- removing conveyor belts, transport tubes
- docking

Automation and transport system is now usable with minimum of replication data.
I tested multiple scenarios, where client has only 12 fps and host has 60+ fps.

I am quite satisfied about the result.
There is almost no replication data for automation, which is great if it works :D

Client still may have some visual glitches when removing many elements.

[h2]SINGLE PLAYER[/h2]
  • Transport is now independent of the game framerate (will keep the same speed in 15fps and 60fps)
  • After destroying a conveyor belt resource is automatically picked up
  • Fixed an issue where marker stays after deleting the colony
  • Fixed an issue where marker stays when moving far away

[h2]MULTIPLAYER[/h2]
  • New synchronization system showing Syncing when loading a savegame
  • Character is now teleported next to the vehicle when going out
  • Fixed an issue where teleported character is tilted
  • Fixed an issue where character is falling thorough floor when map is enabled

There are more optimization needed for multiplayer, especially where you have many moving bots.
It should be now way simpler to synchronize them without using too much network transfer.
So, I am just getting back to work! Let me know if there are any issues!

Please be patient and supportive :)