Dear weary traveler, in case you were stuck in the Near Shallows for the last few months, CoT2 had been in development for the last few months!
[h2]Art[/h2]
The artstyle will be a Retro-inspired side-scrolling pixel RPG look. That's a real mouthful, take a look at the screenshot:

We've developed and tested some art styles and code for the exploration mode of the game, including:
-an environment design
-sprites for characters with animation
-rendering and lighting systems
One thing I always found wanting in a retro pixel game is the lack of detail on the portraits, which is why we're going with highly detailed portraits during dialogue, like this:

[h2]Characters[/h2]
There will be 6 main characters in total, and potentially more minor characters to come later. While the player will take control of Lura, every characters will be a Dyed magus who plays an indispensable role in the story. There are no pure comic-relief and side-kicks, no jar-jar binks here, even if some magi could act like clowns from time to time. After all, they are made out of meat.
[h2]Gameplay[/h2]
So far we have started prototyping the following:
-player movement
-dialogue system based on ink, which is used in many massively branching narrative games.
[h2]Story[/h2]
The game will still be all about stories that will try to devour your heart, but make you whole again, and to do that we need characters who live and breath and exude humanity, so we began to write back-stories for each of the characters.
Lura, who is a sort of magus detective specializing in magick anomalies, will be traveling to a Temple of the Deep where the Order conducts advanced research into magick. An accident had occurred there and one of the magus had disappeared without a trace. Lura will be tasked with solving this mystery while trying to come to terms with the whispers and shadows that had haunted Their own heart since They were separated from Their parents as a child. It doesn't help that in the depth of the Seas, the whispers worsened, threatening to push Lura over the edge of sanity.
We planned to write a