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Cross Blitz- New Beta Branch!

[h3]Ahoy Blitzers![/h3]

Today, we are thrilled to introduce a Beta Branch for Cross Blitz! You can opt into this new branch today and try our next major update: A Perilous Pilfering.

[h2]What is the Cross Blitz Beta Branch?[/h2]

The Cross Blitz Beta Branch is a version of the game that offers new content that is unavailable on the Public Branch.

Playing on the Beta Branch means you’ll experience brand-new content at a faster pace. This branch also allows us to collect your feedback on upcoming updates.

You may experience bugs, mistranslations, and other inconveniences on the Beta Branch. This is because builds pushed to this branch go through minimal QA testing to ensure more frequent updates.

[h2]How do I access the Beta Branch?[/h2]

In your Steam Library,
  • Right-click on [Cross Blitz]
  • Click on [Properties…]
  • On the left-side menu, click on [Betas]
  • On the Drop Down menu on the right and select [Crossblitz_beta]
  • Click on [Opt into: Crossblitz_beta]


[h2]Feedback/Bugs on the Beta Branch[/h2]
If you have feedback or would like to report a bug on the Beta Branch, please send everything on our official Discord in the #beta-bug-report and #beta-feedback channels.

[h2]How will my save file be affected between the Beta & Public Branch?[/h2]

The first time you opt into the Beta Branch, your save file from the Public Branch will be replicated. This means you'll be able to play on the Beta Branch from where you left off in the Public Branch!
From that point on, your Beta Branch save and Public Branch save will be completely separate. No progressions you make in one branch will affect the progress made in the other.

[h2]How do I go back to the Public Branch?[/h2]

In your Steam Library,
  • Right-click on [Cross Blitz]
  • Click on [Properties…]
  • On the left-side menu, click on [Betas]
  • Click on the Drop Down menu on the right and select [None]


New Update: A Perilous Pilfering


[h2]New Features[/h2]

FABLES

  • Quill Chapters 1-3 are now playable!
  • New Quests: Along with Quill, Redcroft and Violet’s Quest system has changed and includes new cards and relics. We've removed the need for dialogue choices and chapter resets, you'll be able to complete every side quest in one playthrough.
  • Map Changes: Maps have been updated to accommodate for the new quest system. This might cause issues when loading into certain maps that have been redone, we still need to test these scenarios more.
  • Enemy Updates: Many Fortune enemies across all Fables have been updated.


TUSK TALES

  • Reworked Gizmo's available recruit options and swapped out his relics + Blitz Burst.
  • Changes to Relic appearance rates.
  • Developer Note: The way the game handles relic appearance rate has been altered. In the past, the game would attempt to force the spawn of Elder Relics matching archetypes found in your deck. Now, all relics have individual modifiers to appearance rate to allow for more variety while still ensuring the player is shown options relevant to their deck.


[h2]Known Issues[/h2]
  • Razor Sho will sometimes freeze for unknown reasons, we’re still looking into that.
  • Manor Vault Door Chapter 3 fight has some bugs within it, that may cause some issues.
  • We're still looking into and fixing some issues with the changed Fable maps and how that will affect where players spawn into.
  • The accolade "Negate 1 opponent spell. (0/1)" does not unlock after the Mana Diffuser card negates the opponent spell.
  • When entering the secret Room next to the Final Boss in chapter 3 of Redcroft's Fable, Path fails to appear to reach a battle tile and 2 chest tiles.
  • Blood Moon Skull cannot be equipped after obtaining it from the relic chest. It does not show up in your inventory.




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DEV TALK #1 - Upcoming updates & Behind-the-scenes

Ahoy Blitzers!

Many of you are excited about upcoming content, and we’re ever so grateful for your support!

To give you more insight into our work, and upcoming updates, we sat down to record our very first Cross Blitz: Dev Talk! Discover how we designed the five factions (War, Chaos, Fortune, Balance, Nature) and what's coming next for each of them!

[previewyoutube][/previewyoutube]

If you’d like us to talk about specific topics or answer some of your questions in the next Dev Talk, leave us a comment on the video or our social media channels:


Twitter
https://twitter.com/takoboystudios
https://twitter.com/TheArcadeCrew

Official Discord
https://discord.gg/takoboystudios

Official Subreddit
https://www.reddit.com/r/CrossBlitz_/

Tik Tok
https://www.tiktok.com/@crossblitzgame


Happy Blitzing!

Happy Lunar New Year!

[h3]Ahoy Blitzers![/h3]

Happy Lunar New Year!

As we move into 2024 and continue our Early Access journey, we wanted to thank the Chinese community directly for supporting the game! Your feedback is important to us as we continue to improve Cross Blitz. We have a lot of new content on the horizon as you can see from our updated roadmap, so stay tuned for more content coming soon! And as always, we’ll be pushing out bug fixes and general game improvements as we go.

Thank you all again and happy blitzing!



Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:

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CROSS BLITZ - NEW UPDATE 0.7.7

[h2]Ahoy Blitzers![/h2]

Sailing by to deliver a Hotfix that fixes the following bugs:


  • [System] Fixed a bug where players were blocked on the title screen.
    Note: The error occurred because the time format did not exist in some regions.

  • [Tusk Tales] Fixed a bug that caused infinite loading when entering Tusk Tales
    Note: The error occurred if the player closed the game while moving into a boss fight.
  • [Tusk Tales] Fixed a visual bug where free shops greyed out their items as if they were sold out.

  • [Accolades] Fixed the "Deal 4 Pyro Damage with a single minion" accolade
  • [Accolades] Fixed a bug that caused repeated notes to count towards Shadow Violet's accolade.
  • [Accolades] Fixed a bug where Transforming your opponent's Cluckie would not trigger the accolade for it.
  • [Accolades] Fixed a bug that caused Siren Sirsi's fight to error from an accolade.

  • [Battles] Fixed a bug that caused Auras created by a card to remain even when Transformed.
  • [Battles] Fixed a bug where summoning a Pirate from an effect would not count towards Redwing Raid’s 8 pirates count
  • [Battles] Fixed a bug where Pyre Wisp’s alternate ability would not trigger from an effect like Dewy Pantaloons.
  • [Battles] Fixed a bug where Bomb Barrage’s initial 2 damage wasn’t dealt
  • [Battles] Fixed a bug where Supply Ship did not take enemy minions into account
  • [Battles] Fixed a bug that caused the Puff Platoon Flag to trigger when opponents added cards to their deck as well.
  • [Battles] Fixed a bug where Rimepaw would freeze its target after attacking instead of before (as written in the card description
  • [Battles] Fixed a bug where Rimepaw would still attack an enemy that died from Freeze
    Note: This happened with the combination of Shiverfin Acolyte and Rimepaw specifically.
  • [Battles] Fixed a bug that caused Shiverfin Acolyte to not double its damage to frozen minions (only dealing 2 when should have been 4)


Thank you for your support, and Happy Blitzing!




Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:

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CROSS BLITZ - NEW UPDATE 0.7.5

[h2]Ahoy Blitzers![/h2]

We’re thrilled to announce that we’ve just rolled out another massive update to start off the year right that addresses numerous bug fixes, interesting card changes and adds three playable mercenaries to Tusk Tales. We can’t thank you enough for your unwavering support and the wealth of feedback provided since day one!

As you know, community feedback is essential, especially for an early access title like Cross Blitz! The more you share feedback, the more it helps us in the process of crafting the best deck-builder experience possible. Thus, feel free to reach out to the Cross Blitz crewmates and share your first impressions and suggestions on our official Discord: https://discord.gg/takoboystudios

We’ve recently updated our Early Access Roadmap. After assessing the game’s launch and working to address various feedback, we’ve adjusted our development schedule for future updates. You can check out the new Roadmap below!



This early access journey has just begun and we cannot wait to unveil everything we have in store for you!

[h3]Changelog - Update 0.7.5:[/h3]

[h3]Bug Fixes:[/h3]
  • [Battles] Fixed a bug showing red pixels after using Blade Bomb.
  • [Battles] Fixed a bug where Dungeon Keeper's effect would sometimes fail or only give half a Death effect.
  • [Battles] Fixed a bug causing Petal Mage's selection effect to display over her sprite.
  • [Battles] Fixed a bug that allowed the player to activate their Blitz Burst during combat.
  • [Battles] Fixed a bug that allowed the player to activate their Blitz Burst using right-click.
  • [Battles] Fixed several bugs related to Transform effects.
  • [Battles] Fixed a bug where Mimicking Melody incorrectly put Autocast cards in the player’s hand.
  • [Battles] Fixed a bug where Lilly Lulls incorrectly put Autocast cards in the player’s hand.
  • [Battles] Fixed a bug that caused crashes when loading matches with old save files.
  • [Battles] Fixed a bug where Brigade Traps could give you Autocast cards.
  • [Battles] Fixed bugs relating to Chaotic Cauldron and targeting.
  • [Battles] Fixed a bug where Bello incorrectly Lifesteal sometimes.
  • [Fables] Fixed a bug in the “Save Admiral Brass” accolade where it sometimes wouldn't trigger.
  • [Fables] Fixed a bug in the “Trigger 2 Riff effects” accolade.
  • [Fables] Fixed a performance issue when moving to the match results screen from Fables.
  • [Tusk Tales] Fixed text formatting issues with the cursed spirit.
  • [Tusk Tales] Fixed a bug where Drivel would reward the Boogie Blues Axe even if you didn't beat him by generating more sound.
  • [Tusk Tales] Fixed a bug that allowed the player to duplicate their Blitz Burst at Campfires.


[h3]Balance Changes & Improvements:[/h3]

  • - [Battles] Minions that are evolved will not gain summoning sickness.
  • - [Tusk Tales] Balance across Tusk Tales battles improved.
  • - [Tusk Tales] The likelihood of a specific card appearing across a run is now decreased based on the number of copies of that card already present in your deck.


Developer Note: We've fine-tuned the card appearance rates to enhance deck diversity and strategic gameplay. Now, the probability of receiving a specific card as a reward will dynamically decrease the more copies of that card you already have in your deck. This change aims to encourage players to diversify their decks and explore a wider variety of card combinations, promoting a more balanced and engaging experience for everyone from beginners to Tusk Tales veterans.

  • [Tusk Tales] The cost of adding a trinket to a card will now increase 50g with each trinket already equipped to that card.


Developer Note: We've noticed a trend where players were heavily investing in trinkets for lower-cost cards, skewing the intended game balance and strategy. To address this, we're introducing a new pricing model for trinkets. The cost of adding a trinket to a card will now increase 50g with each trinket already equipped to that card. We're hoping this increase in cost will encourage players to distribute their trinket enhancements more evenly across their decks, rather than overloading a single card with multiple trinkets.

  • [Tusk Tales] The cost of selling a card will now double from the last sell price (20g, 40g, 80g, 160g)
  • [Tusk Tales] An additional Cost requirement has been put on some Trinkets (see cards section).
  • [Tusk Tales] Relic slots on new mercenaries are now unlocked from the start, replaced by unlocking new relics which are added to run pools.


Developer Note: Now all mercenaries will start with 4 relic slots, and the upgrade section will unlock new Relics for all future Tusk Tales runs. If you’ve already purchased the slot upgrades, the relics will be unlocked automatically.

[h3]Improved Tusk Tales UI Flow[/h3]

  • [Tusk Tales] The hover tooltip was moved to the side, shown over your deck, allowing you to see the map more clearly.
  • [Tusk Tales] Removed the pointer hands that would display over nodes you were able to click on. Now, a more clear arrow sprite is shown.
  • [Tusk Tales] When hovering over a future node, you'll see all potential routes highlighted that can lead you to that node.




  • [Fables] The player can now change their deck with arrows on the Fables Map Screen.
  • [Fables] Adjusted accolades in Redcroft and Violet's stories for enhanced engagement and to promote diverse deck building.


Developer Note: We're motivating players to explore various deck strategies for completing accolades. We recognize that deck building can be challenging, and not all players may prefer experimenting with different decks. To balance this, we're increasing the Dawn Dollars reward for initial victories. We feel if we encourage a wide variety of decks, players will have more success with harder modes, leading to a more rewarding gameplay experience.

  • [Fables] Decks now keep their cards after a respec and are shown as missing.
  • [Fables] Added Sub-cards to shops.


[h3]Card Changes[/h3]

[h3]NEW CARDS[/h3]:

Puff Platoon Flag [Relic]
The first card you add to any deck each turn adds a second copy.

Pirate Prince's Crown [Elder_Relic]
Your Puff Caps are Golden Puff Caps.

Golden Puff Cap [Spell]
Autocast: Give a random friendly minion +1/+1 or a random enemy minion -1/-1.

Banshee Boomstick [Relic]
After you play your first Spell in a turn, give a minion in your hand +1/+1 and Flux.

Blood Bangles [Relic]
Once per turn, when your minion takes damage during your turn, negate it.

Chromatic Keyboard [Relic]
After you play a normal Groupie, transform it into a random special Groupie.

Rumble Ring [Relic]
Old: After you cast a spell, deal 1 damage to the enemy hero.
New: Start of Game: Add 2 Fists from a random spell school to your hand.

Blaze Fist [Spell] [Token] (1)
Give a minion +1 Power. If it has Hothead, give it Relentless.

Demon Fist [Spell] [Token] (1)
Deal 2 Draconic Damage. Excess hits the enemy hero.

Workshop Table [Elder_Relic]
After a friendly Golem dies, add a Blueprint to your hand.

Pluckbot [Minion] (3/1/4) [Golem]
Can block Flying minions. Played: Steal a Trap from your opponent.

Pyre Stone [Relic]
Your minions have Hothead.

[h3]CHANGES:[/h3]

Blade Bomb
Old: Deal 5 Pyro damage to all minions. Add a bomb to your opponent's deck for each destroyed.
New: Deal 3 Pyro damage to all minions. Add a bomb to your opponent's deck for each destroyed.

Developer Note: This change has been asked for since EA launched. We've been hesitant to alter a core card for War. However, we felt the power increase overall was significant enough to warrant it.

Dozing Drake
Old: When this minion is damaged, give it +2 power.
New: While this minion is damaged, it has +3 Power.

Developer Notes: With Blood Boil gaining so many more options, Dozing Drake became too strong. We've prematurely balanced him to fix this issue.

Blood Crusade
Old: Control 2 unique classes at the start of your turn. Reward: Give your minions, in enemy occupied columns, +1 Power. Force them to attack.
New: Your minions take 10 Damage on your turns. Reward: Revive a Pirate Cannon Dragon Golem & Sprout Elf. Give them Hothead.

Developer Note: To alleviate confusion for new players, we've revised Blood Crusade. The original card's terminology and reward structure were unclear, especially to those unfamiliar with the concept of "Classes" in the game. The updated version simplifies the mechanics and makes the reward more intuitive.

Bomb Barrage
Old: Gain 10 armor.
New: Gain 12 armor.

Cindersoot Monkey
Old: Hothead Play: Fire a friendly cannon, it can target the enemy hero.
New: Hothead Play: Target an enemy minion and fire your Cannons at it.

Developer Note: Changed in 2 patches in a row. Cindersoot Monkey now feels like it's in a great spot. Providing a more niche way to use your Cannons and deal with bigger threats. The targeting aspect will be a nice change of pace for players who don't like the randomness of Cannons.

Pyre Wisp
Old: Pyro Damage +1. Death: Give a friendly Cannon +1 Power, +1 Damage, and Fire it!
New: Death: Fire your Cannons. If you don't control any, add one to your hand.

Developer Note: Pyre Wisp saw little to no play. Its impact was too dependent on the presence and longevity of Cannons on the battlefield, leading to its underutilization in broader Cannon-based strategies. To address this, we've retooled Pyre Wisp's Death effect to provide immediate board impact or to ensure value even when the player has no Cannons.

Ship Cannon
Health Decreased: 5 -> 4

Pyre Cannon
Health Decreased: 5 -> 4

Bokobobin Cannon
Health Decreased: 5 -> 4

Ancient Lullaby
Old: Silence all enemy minions then do 1 Draconic damage to them.
New: Destroy all enemy Traps. Silence all enemy Minions, then deal 1 Draconic Damage to them.

Developer Note: Trap counters are something we've been wanting to put into the game, we feel they're very strong with no counterplay. Speaking of, Ancient Lullaby can be countered by Mana Diffuser.

Tiny Ancient
Power Increased: 1 -> 2
Health Increased: 1 -> 2
Old: Play: Give a minion +1 Power.
New: Play: Discard a random card.

Developer Note: Tiny Ancient's redesign as our first 1-cost 2/2 minion with a downside is aimed at providing a viable option for Discard archetypes, filling a previously unoccupied niche.

Mosh Pit
Old: Summon 4 Groupies, give them +1/+1 & Rush. Add any that don't fit to your hand.
New: Summon 4 Groupies, give them +1/+1, Fleeting & Rush. Add any that don't fit to your hand.

Torpedo
Health Decreased: 6 -> 4

Gizmo Provisions
Old: When a friendly minion is attacked, give it +2/+2 and Barrier.
New: Before a friendly minion is attacked, give it Barrier.

Brigade Trap
Old: Autocast: Summon a Brigade Thief for your opponent and give them a copy of a card from your deck, reduce its cost by 2.
New: Autocast: Summon a Brigade Thief for your opponent and give them a copy of a card from your deck.

Shield Scout
Cost Decreased: 3 -> 2
Power Increased: 0 -> 1
Health Increased: 2 -> 3
Old: Barrier Guard Death: Add 2 Brigade Traps to your opponent's deck.
New: Immobile Barrier Guard

Lucky Flip
Cost Increased: 1 -> 2

Parsley
Cost Decreased: 8 -> 4
Power Decreased: 8 -> 3
Health Decreased: 8 -> 3
Old: Tough Play: Add 4 Puff Caps to your deck.
New: Tough. If this minion would be Transformed, summon a Fungus Fleetfoot instead.

Fungus Fleetfoot

[Minion] (3/3/3)
Hothead

Futu
Cost Decreased: 2 -> 1
Power Decreased: 2 -> 1
Health Decreased: 2 -> 1

Toadstool Toot
Old: Add 9 Puff Caps to your deck. Reward: Remove every Puff Cap in your deck to Evolve a random minion.
New: Add 9 Puff Caps to your deck. Reward: Remove Puff Caps in your deck to summon a Fleetfoot until your board is full.

Wartwood Cap
Cost Increased: 0 -> 1

Yellow Toe Jam
Cost Increased: 1 -> 2

RELIC CHANGES

Developer Note: We've reclassified several Elder Relics to standard Relics to address an imbalance that led to a lack of variety in gameplay. Our goal is to prevent runs from feeling monotonous by expanding the variety of Relics you might see on Runs.

Coral Ocarina
Elder_Relic -> Relic
Old: Players draw an extra card at the start of their turn.
New: Once per game, after you play your last card on your turn, draw 4 cards.

Developer Note: Analysis revealed that Coral Ocarina was underutilized in gameplay, primarily confined to a niche role within Bomb decks due to its mirrored effect. Given its status as an Elder Relic, players often opted for more impactful alternatives. The updated ability of Coral Ocarina now addresses card draw challenges, benefiting aggro strategies that struggle to maintain a healthy hand size mid-game. While not without drawbacks, we're hoping this change finds a utility among more archetypes.

Finn Lochley Taiyaki
Old: Your first spell each turn that costs 4 or more costs 2 less.
New: Your first spell each turn that costs 4 or more costs 1 less.

Blood Tusk
Elder_Relic -> Relic
Old: After a friendly Dragon dies, gain armor equal to its power.
New: After your first friendly Dragon dies each turn, gain armor equal to its power.

Bokinstone Powder
Elder_Relic -> Relic
Old: Your Cannons cost 1 less.
New: Your first Cannon each turn costs 1 less.

Combat Earrings
Old: Your 1-cost minions have Rush and Fleeting.
New: After a friendly minion is damaged during your turn, give it +1 Power and Rush.

Developer Note: Combat Earrings saw next to no play. We've adjusted the Relic to align more with a Blood Boil strategy.

Powder Keg
Old: Pyro Damage +1.
New: Your Cannons deal 1 more Damage.

Doggy Biscuit
Old: All players have Pyro Damage -1.
New: All players have -1 Pyro, Frost & Draconic Damage.

Cheater's Badge
Old: When your turn starts, add a random card that costs 2 or less from another faction to your hand.
New: Start of Game: Add two random cards that cost 2 or less from other factions to your hand.

Forging Pendant
Old: After you Redeem a card, add a plain copy of it to your hand.
New: After you Redeem your first card each turn, add a plain copy of it to your hand.

Leviafin Fang
Old: After a minion is Frozen, deal 1 Frost Damage to it.
New: After the first enemy minion is Frozen each turn, deal 1 Frost Damage to it.

Magma Trident
Elder_Relic -> Relic

Mimic Glass
Elder_Relic -> Relic
Old: After you play a minion that costs 4 or more, add a 1/1 copy of it to your deck that costs 1.
New: After you play your first minion that costs 4 or more each turn, add a 1/1 copy of it to your deck that costs 2.

Steel Chomps
Elder_Relic -> Relic

Necro Hammer
Old: After a friendly minion dies, gain +2 armor.
New: After a friendly minion dies, gain +1 armor.

TRINKET CHANGES:

Prickly Scarf
Old: Thorns +1
New: Thorns +2

Cactus Coat
Old: Thorns +2
New: Thorns +3

Developer Note: Thorns was underutilized primarily because it was just a worse +Power trinket. We buffed them to compensate.

King's Crown: Costs 3 less.
New Restriction: Can only be equipped with cards that cost 5 or more.

Mana Drop: Costs 1 less.
New Restriction: Can only be equipped with cards that cost 2 or more.

Mana Sap: Costs 2 less.
New Restriction: Can only be equipped with cards that cost 3 or more.

Developer Note: We added a new mana cost restriction to cards that lower it. This change makes it so you can't equip this trinket to make your cards cost 0.

Sun-shrub Bouquet
Old: Overgrow
New: Costs 1 more. Overgrow

Developer Note: Overgrow is one of the best keywords, we felt increasing the cost of the card it's equipped to will help balance it out more.



Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:

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