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Death Roads: Tournament News

Without you this car will not race - feedback from playtests

Hello drivers! Thank you warmly for participating in the game testing on Steam at the end of last year! We received considerable positive and constructive feedback from you, which we analyzed in the sweat of our brow while planning further changes and improvements. We would like to share our conclusions and plans for the near future.

[h2]What went well?[/h2]

Let's start with the positives by mentioning that the overall difficulty and length of the game are satisfactory to you. On a difficulty scale of 1 to 10, you rated the game an average of 8, which is very difficult. Most of the players did not reach the finishing line on the first try, which is ok because we aimed to make the game challenging. On the other hand, those who played longer could reach the final boss and beat it on average once every three attempts. The time of a full run was around 80 minutes.



According to those surveyed, the most common reason for losing was the limited ability to heal, but many were also unafraid to admit to making mistakes during gameplay. Among the players who spent the most time testing, there is a clear improvement in performance with successive approaches.

We are pleased that among the answers to the question "What do you think was the reason for winning?" the answer "Synergy in the deck" had a clear advantage. In the question about favourite cars, drivers and sponsors, each item received a similar number of votes, which leads us to believe that many players will find among them a combination that creates a strategy unique to them.

[h2]It will be easier, but that doesn't mean easy![/h2]

A sizable number of players have reported the fact that a large jump in difficulty is felt between late-game and final boss fights. We have spent the last few months bridging this gap, including increasing the number and variety of opponents featured in normal battles. We are also tweeting on an ongoing basis about cards, components, decks, and the behaviour of enemy vehicles based on the feedback we receive.

[previewyoutube][/previewyoutube]

We've heard your requests and are making numerous UX and UI improvements, and working on more content. In the Early Access version, you can expect more music, enemies, parts, and languages! Yes, we are already working on localization for the languages listed below:
  • English
  • Spanish
  • French
  • German
  • Portuguese
  • Polish
  • Chinese (Simplified and Traditional)

We have also introduced a progression system, thanks to which new players should not be overwhelmed by the number of unique mechanics, and will be able to learn the game step by step unlocking more and more advanced content. This content will be gradually increased with subsequent updates of the game, the roadmap for which we will present at the start of the Early Access version in less than two months!

See you soon on the road!

How does the SKID work, and why is it so important?

SKID evokes emotions. A lot of emotions. And the skid in Death Roads: Tournament is either loved or hated and the higher the gear, the more emotions. But what exactly stands behind this mechanic?

SKID can be treated as something positive and woven into strategy or as a punishment for bad decisions. It all depends on the context in which we find ourselves. We can make the opponent or ourselves perform SKID and count on a positive result or accept a bad draw of cards.

When the handling bar drops to 0, we start the SKID phase, in which we draw as many cards from the SKID deck as the vehicle's current gear. During this phase, the car can move right, left and backward, as well as bash in the same directions without our control. Remember this! When the SKID starts, no one can stop it!

[previewyoutube][/previewyoutube]

You can also try to bypass the SKID by keeping an eye on the rest of the handling, but if you have a gambler's vein, that's the mechanic! In the SKID phase, you can hit the opponent by dealing him damage, but also at the barricade, which will damage us. It should be remembered that the same rules also apply to our rivals so that we can get hit by an enemy vehicle.

Sometimes SKID can be the last resort and get us out of considerable trouble. Sometimes, however, it can be the nail in the coffin and eliminate us from the competition. It remains to wish you a wide way and always the most advantageous selection of cards!

That’s all for now, drivers. Good luck with your SKID!

Thanks for testing our game!

There's so much going on around Death Roads: Tournament in December, and we've got even more to show you! We would like to remind you about the launch of Early Access on Steam, which will take place on March 28, 2023. But what about playtests?

[previewyoutube][/previewyoutube]
[h2]End of playtest[/h2]

Thank you all for participating in the playtests. There were more of you than we expected, so we extended the tests and opened them to everyone. Your feedback is invaluable - we analyze it, draw conclusions and make corrections.

But what about the people who contributed the most to the race? By the end of next week, the lucky ones should receive an email inviting them to the closed playtests (Discord will be mandatory!). This next round will be associated with rewards for commitment.

Thank you again for your support, kind words and bits of advice. See you on the starting line soon!

Early Access Announcement Date!

Drivers!
Soon you will be able to participate in the Death Roads: Tournament race as Early Access is getting closer! The competition will start on March 28, so we kindly invite you to reserve your free time - you will need it to face all your opponents and to defeat the last boss on your way to victory!

We also prepared a special trailer presenting Death Roads: Tournament in action.

[previewyoutube][/previewyoutube]

We also note that Death Roads: Tournament will debut in Early Access, which means it’s not the game's final form! We have even more attractions on the way, so you will certainly not be bored. We are also happy to announce that the game will be translated into English, Polish, French, German, Spanish, Portuguese and Chinese.

[h2]Playtests prolonged[/h2]

We recently invited 100 of you to participate in a Steam playtest that ran until December 6. However, we did not expect such interest! That's why we expanded the pool for ALL OF YOU and extended the race until end of December 12.



Remember that you must have an active internet connection to play the playtest build. Race and complete the survey to advance to the next stages with rewards. They are definitely worth it!

[h2]#TurnBasedFest, we are coming![/h2]

Our game's been selected for the first ever #TurnBasedFest, coming up in December (8-12)!
The TurnBasedThurs team has been putting together a massive festival celebrating all kinds of turn-based video games. Help us spread the word we're a game worth checking out in this!



That’s all for now. See you at the starting line on March 28 in Early Access, and join playtests right now on Steam!

Test the game and win a prize!

We want to invite you to take part in playtests on Steam. For now, 100 drivers can check out Death Roads: Tournament, but only the most persistent will advance to the next stages. Rewards are waiting for them, so it will be worth testing the game!

CLICK THIS BUTTON:


Remember to have an active internet connection to play the playtest build. The playtests will last until December 6, so play and complete the survey to advance to the next stages with rewards - as long as you have the winning spirit, driver.

Good luck!