1. Black One Blood Brothers
  2. News

Black One Blood Brothers News

Update 1.49b: Improvements et hotfix

- Addition: New option - None marker -> Completely renders both allied and enemy 3D markers invisible and silent.
- Improvement: Ambient outdoor sounds according to the time of day
- Improvement: Sound indicating an enemy spotted by the player disabled if the "None marker" option is activated
- Improvement: "No main HUD" automatically activates the "No ammo" option
- Fix: Dead operator could disappear from the game without reason

Update 1.49: New Maps, Steam Achievements, Photo & Video mode, QOL Improvements

Greetings operators,

It is time. Set to be released on April 3, at 6pm, GMT+1, let’s deep dive in a quick preview of what Black One Blood Brothers 1.49 update has in store for you.

[previewyoutube][/previewyoutube]

[h3]Mall of Eden & The Mines[/h3]

First and foremost, the highly anticipated two new maps: Mall of Eden and the Mines. Both of them will unlock new endless possibilities of gameplay to enjoy.



First, the Mall of Eden is a maze of corridors, shops and rooms, that will allow exciting close combat fights. But beware operators. There is little to no place for mistakes, especially if you have to free hostages or captured agents. Mind the cameras, be stealthy, and plan carefully your next moves.

If you’re more into open theatres, you will enjoy the Mines. With a strong verticality and natural covers, you’ll have to be smarter than your enemies to take advantage of the topography of the map. It’s easy to lose yourself on the bridge and get caught off by the beauty of nature, but you’ll be completely vulnerable on this part of the map. So hurry up, keep your feet off the edges, and focus on your objectives.



[h3]Photo & Video Mode[/h3]

1.49 is also bringing a fan favorite feature: the photo and video mode. Create great memories of your missions and custom maps, be creative, and take your game to the next level. Whether you’re a content creator or just a cinematographic lover, the photo and video feature will unlock a new horizon to the game. It’s easy to customize every aspect of the picture quality to create the perfect video or photo. Don’t forget to share them with us.

[h3]And much more...[/h3]

Speaking of creativity, tons of new assets are brought to the map editor, from new doors to new environment items. It has never been a better time to bring life to your ideas.

These are not the only new features that you’ll enjoy in the 1.49 update: for instance, a new system of waves is being introduced in the siege and war modes. You’ll also notice some UI and quality of life improvements, such as better menus and way to hold your weapons more realistically, and a brand new soundtrack, for a darker game.

See below for the complete patchnote. We cannot wait for you to try the new update.

FEATURED
- Addition: New map - Mall of Eden
- Addition: New map - The Mines
- Addition: 94 new steam achievements
- Addition: Video mode

CONTENT
- Addition: New award - Collect "United We Conquer" in The Compound
- Addition: New award - Collect "Forces spéciales et unités d'élite (Tome 2)" in ARIAL offshore drilling
- Addition: New award - Collect "BRI: Les formes de l'ombre (Tome 2)" in Mall of Eden
- Addition: New award - Finish a mission on "Mall of Eden"
- Addition: New award - Finish a mission on "The Mines"
- Addition: New tutorial text about weight of your equipment

GAMEPLAY
- Addition: New arm posture when using a handgun, reducing the distance before the weapon is obstructed from firing upon collision with the environment
- Addition: Edit squad directly in mission menu
- Addition: Wave system in "War" and "Siege" mode
- Addition: New gameplay option "Depth of field with night vision"
- Addition: New lights in "Training Center" map
- Addition: Player-controlled operator stops leaning if he collides with their environment
- Addition: Lights near the prisoner at the start of a "Prisoner of War" night mission
- Addition: Difficulty options are displayed by category
- Addition: Security cameras fall when they are disabled or destroyed
- Addition: "Music" and "Logistics" tabs in the mission menu are now visible by unlocking access in the "Extras" menu of the game options
- Addition: Enemies are now manipulable in the photo/video mode
- Improvement: Camera behavior in third-person view when the camera collides with the environment
- Improvement: Animation of aiming a firearm with a laser sight in first-person view
- Improvement: Shot animation of handgun
- Improvement: Recoil effect of handgun
- Improvement: Night visions are more affected by electric lights
- Improvement: Many adjustments to the camera position when aiming with the weapon's sights
- Improvement: 3d markers of spotted enemies are always visible if battleplan is enabled
- Improvement: 3d markers of spotted enemies are visible at the beginning if "no spot" option is enabled
- Improvement: Reloading speed
- Improvement: Efficiency of flahsbangs
- Improvement: Broken door or window can no longer be closed
- Improvement: General optimization of footstep noises
- Improvement: Maximum field of view increased
- Improvement: Numerous adjustments in "Enila islands - Talmio" map
- Improvement: Spawn number in "Ancient ruins" map
- Improvement: Input "Escape" in tutorial menu return to main menu
- Improvement: Playing a mission in "Prisoner of War" mode randomly selects the captured operator at the beginning of the mission
- Improvement: Foliage of "The sanctuary" map
- Fix: Numerous bullet collision errors
- Fix: Numerous operator collision errors
- Fix: Numerous enemy collision errors
- Fix: Numerous drone collision errors
- Fix: Some errors in the visual and sound effects of bullet impacts
- Fix: Some errors of assets location in "University" map
- Fix: Some errors of assets location in "Burnwood Mansion" map
- Fix: Player-controlled operator was not properly oriented to throw a grenade in third-person view
- Fix: Operator didn't update his speed after inventory weight was updated
- Fix: Objectives assigned at the beginning of a 'Blind Ops' mission might require equipment that the operators didn't have
- Fix: Player-controlled operator may not automatically lean if the weapon is stuck against an open door or window
- Fix: Player's camouflage indicator was not updating correctly in training mode
- Fix: Doors on "Secret Bunker" map were not opening in the right direction
- Fix: Some collisions errors in "Secret Bunker" map
- Fix: Some aiming errors with third-person view
- Fix: First-person camera could clip through certain walls when operator leaned
- Fix: Thermal vision remained activated by the drone if it was destroyed by an enemy
- Fix: Press 'Escape' in loadout in campaign menu displayed main menu
- Fix: Numerous errors in the sound of footsteps
- Fix: Camera position error in first-person view when the player dies or falls unconscious
- Fix: Landscape error in "Ancient Ruins"
- Fix: Some errors in foot positioning on the ground
- Fix: An error could prevent lights from appearing correctly on the "University" map

AI
- Improvement: Behavior of the operators' focus when their weapon is lowered
- Improvement: Speed of movement of enemies to take cover depending on the environment
- Improvement: Enemies are slightly less accurate when firing in full-auto mode
- Improvement: Maximum speed of enemies when they run
- Improvement: Perception of operators
- Improvement: Pathfinding on complex assets
- Improvement: A character doesn't try to climb an obstacle if it has found its way to reach its destination
- Improvement: An operator will return to their position in the squad if they cannot enter a room during a "Breach and Clear" action
- Fix: Vision of operators could be significantly higher depending on certain difficulty options being activated or deactivated
- Fix: Enemy spawned on patrol point might not move correctly
- Fix: Operator might not interacte correctly on another soldier
- Fix: Some scripts errors

CAMPAIGN
- Addition: New weather and time setting for mission 3 'Blue Falcon'
- Addition: New task location for mission 3 'Blue Falcon'
- Addition: New spawn type for mission 4 'Ivory Freedom'
- Addition: New names of some tasks
- Addition: "Mall of Eden" can be played in dynamic campaign
- Addition: "The Mines" can be played in dynamic campaign
- Addition: Edit squad directly in campaign menu
- Improvement: Last mission of a dynamic campaign always takes place on a large map
- Improvement: "No spot" difficulty option is enabled in 'very hard' difficulty in campaign mode
- Fix: Enemies to neutralize during mission 3 'Blue Falcon' could not appear on top of the boat on the containers

MAP EDITOR
- Addition: Actors - Point lights - 11 assets
- Addition: Actors - Doors - 13 assets
- Addition: Mesh - Landscape - Rocks - 2 assets
- Addition: Mesh - Landscape - Cliffs - 1 asset
- Addition: Mesh - Landscape - Little - 3 assets
- Addition: Mesh - Exterior - Objects - 62 assets
- Addition: Mesh - Interior - Floors - 15 assets
- Addition: Mesh - Interior - Roofs - 22 assets
- Addition: Mesh - Interior - Walls - 66 assets
- Addition: Mesh - Interior - Stairs - 11 assets
- Addition: Mesh - Interior - Objects - 291 assets
- Addition: Mesh - Interior - Little objects - 22 assets

RENDERING
- Addition: Head-mounting system for night vision goggles depending on the headgear worn
- Addition: Ambient animations are also triggered by the player in third-person view
- Addition: Player-controlled operator naturally leans based on their movements
- Addition: New sequences for the main menu cinematic
- Addition: Random animations of operators in campaign HUB
- Addition: Smooth transition of the operator's appearance during its editing
- Improvement: Emissive power of laser beam
- Improvement: Bloom power of night vision
- Improvement: Sunlight ray propagation
- Improvement: Sunlight location of some maps
- Improvement: Rendering of ambient animations for operators and enemies
- Improvement: Ambient animations are triggered even when a soldier is in motion
- Improvement: Bullet impact on a enemy
- Improvement: Emissive material of some lights
- Improvement: Emissive power of multiple city towers
- Improvement: Cinematic movies are scale to preserve same ratio
- Improvement: Post-process effect when the player is injured
- Improvement: Propagation of ambiant occlusion
- Improvement: Blood impact in HUD
- Improvement: Triplanar on weapon camos
- Improvement: Black skin color
- Fix: Translucent material could not be affected by depth of field
- Fix: Facial morph of 'Branson' could slightly protrude through the balaclava
- Fix: Shadows on hair and beard
- Fix: Rotation error of tower light
- Fix: Camera shaking error when the player reloads while prone

MUSIC
- Change: Soundtracks of multiple menu

SFX
- Addition: New sounds for breaking down a door or a window
- Addition: New sound for picking a lock on a door or a window
- Addition: New sound for unlocking on a door or a window
- Addition: New sound when an operator disables an electronic system
- Change: Custom musics can be played locally only
- Improvement: General rendering of footsteps SFX
- Fix: Radio voices of female operators

UI
- Overhaul: New keyboard and mouse icons
- Overhaul: New special gear icons
- Overhaul: Reorganize the categories in the 'Mission' menu
- Overhaul: New deployment menu
- Addition: Animation of buttons
- Addition: Smooth spawn of tooltips
- Addition: Smooth spawn of buttons
- Addition: Smooth spawn of numerous texts
- Addition: Blur effect on unselected buttons with pictures
- Addition: Dark fog effect on unselected buttons with pictures
- Addition: Blur effect on unfinished awards and ranks
- Addition: Inputs are displayed by category
- Addition: Gameplay options are displayed by category
- Addition: Information text when sprint is impossible
- Addition: Popup texts of insertion menu
- Addition: Popup texts when squad or operator saved
- Addition: Popup text to switch operators when the player is killed or injured
- Addition: 'Loadout' option added in mission mode
- Addition: Text color of "Begin Mission" appears in red if a mission configuration error is detected
- Improvement: Gameplay options
- Improvement: Design of numerous buttons and borders
- Improvement: Outline of numerous icons
- Change: Photo/video option is enabled/disabled in "Extras" option
- Fix: Rendering of some special equipment icons
- Fix: Multiple scrollbars could fail to appear and disappear correctly
- Fix: Some options in the gameplay menu were not properly aligned.
- Fix: Tooltip of triggers
- Fix: Some errors of english texts
- Fix: Some errors of french texts


Don't forget to join the Discord Community to discuss the latest patch, issues in the game, or give us your feedback.

Preview 1.49: New Maps, Video Mode, Gameplay Enhancements

Dear operatives,

We are thrilled to present the upcoming update for Black One Blood Brothers, featuring two unique new maps and numerous gameplay and interface enhancements.

[h3]Mall of Eden[/h3]

In this mission, your special forces team will face a unique challenge: liberating a giant shopping center seized by determined terrorists. You'll navigate through labyrinthine floors, minimizing civilian casualties while neutralizing the threat



[h3]The Mines[/h3]

Dive into the heart of a dense forest where the remnants of an old mine hide the headquarters of an enemy group. Among abandoned buildings and dilapidated structures, your team must navigate cautiously to capture or eliminate enemy leaders. Natural covers offer unique tactical opportunities but also pose high risks of ambushes.



[h3]New Video Mode[/h3]

This groundbreaking update introduces a brand-new video mode, giving players the ability to switch to free camera mode and record unique gameplay sequences. With a specially designed cinema camera, players can capture epic moments of their gaming experience from the perspectives and angles they choose. Whether it's creating impressive videos to share with the community or reliving their most memorable moments, this new video mode adds a new dimension to the Black One Blood Brothers experience.



[h3]Gameplay Enhancements[/h3]

This update brings a plethora of gameplay and interface enhancements for a more immersive and engaging experience. Weapon handling animations have been reworked for a realistic and fluid feel. The artificial intelligence has been enhanced to offer more responsive and strategic opponents. Game menus have also been optimized. Many other improvements, such as balance adjustments, bug fixes, and performance optimizations, are included to ensure a top-tier gaming experience for all players.



Get ready!
Helios

Update 1.48b: Improvements et hotfix

- Addition: Graphics option - Screen Space Fog Scattering
- Addition: Gameplay option - Mouse axis influenced by weapon's weight
- Addition: Noise of firearms with suppressors may not be heard by the enemy depending on the environment
- Improvement: Operators mimic the squad leader's stance even when they're not moving
- Improvement: Weapon sway is slightly adjusted based on its weight
- Improvement: Noise of bullet impacts is less noticeable to the enemy
- Improvement: The characters who have died will disappear more quickly to prevent lag during a game in "War" or "Siege" mode
- Improvement: Some modifications to the holding poses
- Improvement: Color on the chest of "frog shirt" depending on the chosen camouflage
- Improvement: Some interface buttons have a new icon
- Fix: Operator couldn't switch weapons and retrieve the weapon from the holster under certain conditions
- Fix: Missing SFX loop shot with suppressor of "Volt C7V3"
- Fix: Collision error with the benches at the airport
- Fix: Collision profil of many fences could block vision of AI
- Fix: Some errors of speed and stance after use sprint or hold breath
- Fix: Many interface menus were not properly aligned with the edges of the screen

Update 1.48: Dynamic campaign, Blind Ops, New Objectives, DLSS 3.5...

Dear operators,

We are thrilled to announce that update 1.48 for "Black One Blood Brothers" is now available! This release introduces a plethora of new content and exciting improvements to enrich your gaming experience.

[h3]Dynamic Campaign[/h3]

The big news is our dynamic campaign, which transforms each game into a unique adventure. You'll discover never-before-seen locations, varied objectives, and mission conditions that change randomly with each session. You can choose the length of the campaign, but be warned: the difficulty level increases as you progress. The objectives become more and more complex, ensuring a renewed experience with every game.



[h3]New Game Mode: "Blind Ops"[/h3]

Dive into the unknown with "Blind Ops," our most unpredictable game mode yet. Embark on missions without any prior knowledge of the location, objectives, weather conditions, or mission specifics. This is the ultimate test of your tactical skills and adaptability to the unexpected. Are you ready to face this new challenge?



[h3]New Objectives[/h3]

The update also enriches "Black One Blood Brothers" with new and more complex objectives. These missions require not just brute force but also cunning and strategic preparation. You will need to locate and accomplish these sophisticated objectives, adding a strategic depth to your gameplay.
Visual and Lighting Effects Improvements. We have enhanced the visual effects, especially the lighting effects, to provide a more realistic and immersive experience. Whether it's the sunlight rays or lighting during night missions, everything has been optimized for total immersion, making the game's atmosphere even more captivating.



[h3]DLSS 3.5[/h3]

We are also proud to introduce support for DLSS 3.5 in this update, marking a significant advancement in improving the game's performance and visual quality. With DLSS 3.5, players can enjoy a smoother gameplay experience and enhanced graphics quality, even on less powerful hardware configurations. This AI-driven upscaling technology increases the resolution of images in real-time, allowing you to experience the battles and explorations of "Black One Blood Brothers" with unmatched detail and smoothness.



[h3]Numerous Gameplay Improvements[/h3]

In addition to these major new features, you will find numerous gameplay improvements designed to make each session smoother, more responsive, and enjoyable. We have listened to your feedback and worked tirelessly to make "Black One Blood Brothers" an even better game.
Update 1.48 is now live, bringing with it a renewed epic adventure. Dive into "Black One Blood Brothers" now to discover all these new features and improvements.



Happy gaming to all!
Helios

[PATCHLOG]
FEATURED
- Addition: Dynamic campaign
- Addition: New game mode - Blind Ops
- Addition: New tasks
- Addition: DLSS 3.5


CONTENT
- Addition: Cover operations (very short)
- Addition: Cover operations (short)
- Addition: Cover operations (medium)
- Addition: Cover operations (long)
- Addition: Cover operations (very long)
- Addition: New task - Agent
- Addition: New task - Unknown target
- Addition: New task - Unknown hostages
- Addition: New task - Unknown demolition
- Addition: New task - Unknown defusing
- Addition: New task - Unknown capture
- Addition: New task - Unknown agent

- Addition: New award - Finish 'Cover operations' (very short) (6 difficulties)
- Addition: New award - Finish 'Cover operations' (short) (6 difficulties)
- Addition: New award - Finish 'Cover operations' (medium) (6 difficulties)
- Addition: New award - Finish 'Cover operations' (long) (6 difficulties)
- Addition: New award - Finish 'Cover operations' (very long) (6 difficulties)
- Addition: New award - Finish at least once 'Blind Ops'
- Addition: New award - Complete 'Agent' task
- Addition: New award - Complete 'Unknown target' task
- Addition: New award - Complete 'Unknown hostages' task
- Addition: New award - Complete 'Unknown demolition' task
- Addition: New award - Complete 'Unknown defusing' task
- Addition: New award - Complete 'Unknown capture' task
- Addition: New award - Complete 'Unknown agent' task
- Addition: 46 new ranks

GAMEPLAY:
- Addition: Transition and smoothness of movement speed for the operator controlled by the player
- Addition: Possibility to return to any previous user interface with the shortcut key 'escape'
- Addition: Magazine is not removed from the inventory if it is not empty and will be classified as the last magazine so that it can be used later
- Addition: Trajectory prediction for throwing a grenade uses two different paths (direct and in an arc) to find the best trajectory in 'battle plan' and 'quick orders' modes

- Addition: Camera shake during the explosion of a flashbang grenade and an EMP grenade
- Addition: Pass a tutorial text with 'Enter' input
- Addition: Some street lamps in 'The Compound' map
- Addition: New text in "Inventory" tutorial
- Improvement: Starting position of the operators at an insertion point
- Improvement: Spawn enemy and tasks in 'Valenwood Villa' map
- Improvement: The doors inside the 'Residential House' are always open
- Improvement: The dimension of the 3D cursor 'quick orders' mode is better adjusted according to the player's camera position
- Improvement: Objective validation distance during the extraction of character (hostage, agent, captured enemy)
- Improvement: Smoother transition of intermediate soldier movements (leaning, weapon holding, aim with laser...)
- Improvement: Insertion cameras in 'ARIAL offshore drilling' map
- Improvement: Positions of numerous objects on the 'Residential house' map
- Improvement: Firearms are reorganized by the type of cartridge
- Improvement: Recoil animation of assault rifle with ADS view
- Improvement: The movement of the right wrist in first-person view is smoother and more dynamic, especially when the player aims
- Improvement: ADS position of VP5 submachine gun
- Fix: Characters could get stuck against an obstacle and couldn't move anymore
- Fix: Some tutorials in 'Battle mode' cannot pass correctly
- Fix: Numerous collisions errors in 'Secret Bunker' map
- Fix: Collision errors of stairs in 'University' map
- Fix: Collision errors of walls in 'Training Center' map
- Fix: Electric lights can only be destroyed by shooting at the bulb
- Fix: Some errors in player camera movement when using a drone
- Fix: Camera movement of an operator might not work when a drone was still active
- Fix: Camera movement when using a drone might not deactivate properly upon stopping control
- Fix: The trajectory prediction for throwing a grenade could be duplicated if the path could not be reached by the operator
- Fix: Support mode might not trigger correctly in training or tutorial mode under certain conditions
- Fix: Some bulb of electric lights might not have glass physic
- Fix: Multiple tasks errors in tents
- Fix: Some missing assets in 'Old fortress' map
- Fix: Some errors of tutorial
- Fix: Some scripts errors

AI
- Addition: Transition and smoothness of movement speed for any character
- Improvement: Enemy is more agressive to kill a hostage if an operator is spotted
- Improvement: Enemy makes better decisions about when to move by crawling

- Improvement: Positioning of a dog next to its master when he has reached his waypoint
- Improvement: Operator's weapon handling who must breach a door before performing a 'Breach and Clear'
- Improvement: The number of operators performing a 'Breach and Clear' is limited to a maximum of 4 for greater efficiency and to reduce pathfinding issues
- Improvement: If an operator cannot execute your task, he will report it via radio and cancel all his current orders
- Fix: A soldier could shoot even though he was not in a firing position
- Fix: Positioning error in the squad of an operator after a 'Breach and Clear' action
- Fix: Operators from a squad who are not performing a 'Breach and Clear' might not follow the squad correctly
- Fix: After choosing an insertion point, the operators might not be correctly oriented at the start of the mission
- Fix: An operator could crouch for no reason after overcoming an obstacle
- Fix: A soldier who couldn't accomplish his task might get stuck and no longer respond to orders
- Fix: An enemy could stop shooting and get stuck unable to act
- Fix: An operator might not resume his posture after eliminating an enemy.
- Fix: A character might not climb some stairs correctly and would get stuck on the 'Elegance Airpot' map
- Fix: A character might not climb some stairs correctly and would get stuck on the 'The Gabriel' map
- Fix: Some errors that could prevent the dog from following its master correctly
- Fix: Multiple pathfinding errors

RENDERING
- Addition: Volumetric shadows on lights
- Addition: New light propagation

- Addition: New asset for decrypted data task
- Addition: New startup cinematic (new studio name)
- Addition: SFX played if drone is jammed
- Addition: Street lamps use spot light system
- Addition: Weapon reload animations in first-person view remain aligned with the camera position
- Addition: Dynamic movement of the right wrist in third-person view
- Addition: Dynamically moving the third-person camera when the player performs an obstacle traversal
- Addition: Camera movement when the player changes the magazine of his weapon
- Addition: Camera movement when the player reloads the shotgun
- Improvement: Weapon holding in first-person view
- Improvement: Improved smoothness of acceleration and deceleration animations for the operator controlled by the player
- Improvement: Animations of the operator controlled by the player during an on-foot insertion
- Improvement: The rotation of a sniper rifle scope is synchronized with the player's posture
- Improvement: Turn in place animations in third-person view
- Improvement: Thunderbolt VFX
- Improvement: Infrared strobes on the operators' helmets have different timers
- Improvement: Opacity of magnifiers
- Fix: Light propagation went through the walls
- Fix: Missing SFX loop shot of "Volt C7V3"
- Fix: Error in fog density depending on the use of night vision when using a drone or controlling a dog
- Fix: Enemies might not have their heads oriented towards their targets
- Fix: Third-person view camera could collide with the environment when the player jumps over an obstacle
- Fix: Weapon holding might not be synchronized between first-person view and third-person view
- Fix: Some animations errors in first-person with mouse

UI
- Addition: 50 new operations names
- Addition: Campaign and mission awards are separated into two parts in the awards menu
- Addition: Campaign and mission rewards are under a single button in the main menu

- Addition: Mission rewards in campaign mode are also unlocked
- Addition: Mission number in campaign progression menu
- Addition: Scrollbars are visible only hovered
- Improvement: Descriptions animation of game modes
- Improvement: Descriptions animation of factions
- Improvement: Campaign menu
- Improvement: Fading in of the user interface indicating to press the 'space' key to skip the cinematic
- Improvement: Some borders
- Improvement: Progression value of next rank
- Improvement: Some texts of tutorial
- Fix: Navigation error between 'battle plan' and 'squad inventory'
- Fix: Scopes had level of detail
- Fix: Some texts errors