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Black One Blood Brothers News

Update 1.53 (b‑e) Hotfix

1.53b:
- Improvement: Adjustment of the camera movement when sprinting
- Improvement: Adjustment of the "Valid Difficulty" text size in the campaign difficulty selection menu
- Fix: The positioning of a new actor in the map editor wasn't set up correctly
- Fix: Texture assignment error on the rocks in the "Forest" map in the map editor
- Fix: The "AVD Dragon" sniper rifle might not unlock properly
- Fix: The cleanup of dead characters in "War" and "Siege" modes might not work properly
- Fix: Texture error on planes in the map editor

1.53c:
- Improvement: Adjustment of camouflage color saturation on ghillie suits
- Fix: Pathfinding error near many assets on the "The Mines" map
- Fix: Pathfinding error near many assets on the "Elegance Airport" map
- Fix: Pathfinding error near many assets on the "Carrier Deck" map
- Fix: Pathfinding error near many assets on the "Compound" map
- Fix: Pathfinding error near many assets on the "Training Center" map
- Fix: Pathfinding error near many assets on the "New World Stronghold" map
- Fix: Pathfinding error near many assets on the "Central Hospital" map
- Fix: Pathfinding error near many assets on the "University" map
- Fix: Camouflage pattern dimension on the fourth ghillie suit
- Fix: Texture assignment error on one of the ghillie suit camouflages

1.53d:
- Addition: New option to make the “Quick Orders” interface invisible
- Fix: Game map fails to appear in “Blind Ops” mode if a custom map was selected beforehand
- Fix: Enemy AI could react to a frag grenade throw before it detonated
- Fix: Possible handguard attachment error on the “SOG Sawer MCX” weapon
- Fix: Random patrol assignment at enemy spawn could generate invalid locations for the AI
- Fix: Error causing part of the “AVD Dragon” weapon to appear inside a magnifying scope
- Fix: A few small French text errors

1.53e:
- Improvement: Scope stability when the player aims in first-person view
- Fix: Two stocks on the “ArK 47” weapon didn’t apply the camouflage selected by the player
- Fix: Weapon-block detection bug with the in-game “AS-Val” when using a rail attachment
- Fix: Ghillie camouflage could appear inside a magnifying scope
- Fix: Collision errors on certain assets on the “Secret Bunker” map
- Fix: One of the magazines on the “ArK-47” weapon was not positioned correctly

EASTERN FORCES UPDATE

Greetings, Operators.

It’s time to dive deep into what’s waiting for you in Black One Blood Brothers Early Access Update 1.53. This update isn’t just cosmetic—it brings powerful improvements to gameplay and immersion, many of which come directly from your feedback. So keep it coming.

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Tactical Depth, Reinforced


You asked—Helios delivered.

You can now synchronize shots on multiple targets in real-time. Simply mark your enemies, and they’ll be automatically assigned to the nearest Operator with a clear line of sight. All that’s left is to give the signal

This system allows for faster, more fluid decision-making without opening the TacMap, enhancing your squad’s tactical efficiency and your immersion.



Combat Improvements Across the Board


The Aim Down Sight (ADS) system has been reworked for a smoother, more responsive experience.

Visual issues with certain sights? Fixed.

The recoil system has been overhauled for more realistic handling.

And thanks to a new automatic leaning system, your Operator now adapts dynamically to cover—no extra input needed. Peek smarter, move smoother.



New Cosmetics & Gear


Dress your squad for the mission:

New weapons, camos, accessories, and equipment inspired by Eastern European military forces are now available.

These additions add new depth to your squad customization, giving you even more ways to make your Operators your own.



German Language Support


For the very first time, the game is fully available in German. This marks the beginning of Helios’s global localization plan, with more languages to be added in version 1.0 at the end of Early Access.

The full patch notes are available below.

As always, your feedback is mission-critical—drop your thoughts in the comments.
Stay sharp.
—Kane, out.


PATCHNOTE


FEATURED
- Addition: Synchronized shot
- Addition: German Localization
- Addition: Eastern Forces Firearms and accessories
- Addition: Eastern Forces gear and clothing
- Overhaul: ADS system
- Overhaul: Shooting Animation and Recoil System
- Overhaul: First-person weapon arm animations
- Overhaul: Automatic leaning system
- Overhaul: Weapon Skin
- Overhaul: Sound design for each suppressed gunshot in semi-auto mode
- Overhaul: Face camouflage face paint
- Overhaul: All Ghillie Suits have every available camouflage pattern
- Addition: 7 new camouflages for all gear and clothing

WEAPONS AND ACCESSORIES CONTENT - EASTERN FORCES

- Addition: Firearm - Assault Rifle - AS-Val
- Addition: Firearm - Assault Rifle - AC 107
- Addition: Firearm - Handgun - MV-443
- Addition: Firearm - Sniper Rifle - AVD Dragon
- Addition: Firearm - Submachine gun - MIC-10
- Addition: Barrel - AS-Val - Assault I
- Addition: Barrel - AS-Val - Assault II
- Addition: Barrel - AS-Val - Assault III
- Addition: Barrel - AS-Val - Assault IV
- Addition: Stock - AS-Val - Regular
- Addition: Stock - AS-Val - Assault
- Addition: Stock - AS-Val - Recon
- Addition: Magazine - AS-Val - 20 rounds
- Addition: Magazine - AS-Val - 30 rounds I
- Addition: Magazine - AS-Val - 30 rounds II
- Addition: Magazine - AS-Val - 30 rounds III
- Addition: Magazine - AS-Val - 30 rounds IV
- Addition: Magazine - AS-Val - 100 rounds
- Addition: Cover - AS-Val - Regular
- Addition: Cover - AS-Val - Assault
- Addition: Cover - AS-Val - Ops
- Addition: Cover - ArK 47 - Assault
- Addition: Handguard - AS-Val - Assault I
- Addition: Handguard - AS-Val - Assault II
- Addition: Handguard - AS-Val - Assault III
- Addition: Handguard - AS-Val - Assault IV
- Addition: Magazine - ArK 47 + AC 107 - 30 rounds
- Addition: Magazine - ArK 47 + AC 107 - 30 rounds II
- Addition: Suppressor - ArK 47 + AC 107 - Assault
- Addition: Cover Rail - ArK 47 + AC 107
- Addition: Sight - Reflector - OKV7
- Addition: Sight - Reflector - OKV7 II
- Addition: Sight - Reflector - OV-A8
- Addition: Sight - Reflector - Cobra Gen 4
- Addition: Sight - Magnifier - Eastern

INVENTORY AND CLOTHING CONTENT - EASTERN FORCES

- Addition: Helmet - Balistic
- Addition: Helmet - Balistic II
- Addition: Helmet - Beret
- Addition: Face - Gas Mask I
- Addition: Face - Gas Mask II
- Addition: Face - Balaclava I
- Addition: Face - Balaclava II
- Addition: Face - Balaclava III
- Addition: Face - Balaclava IV
- Addition: Face - Balaclava V
- Addition: Glasses - Balistic
- Addition: Tactical Groin - Protector I
- Addition: Tactical Groin - Protector II
- Addition: Tactical Groin - Protector III
- Addition: Headphones - Operator I
- Addition: Headphones - Operator II
- Addition: Pants - Tactical I
- Addition: Pants - Tactical II
- Addition: Shirt - Jacket I
- Addition: Shirt - Jacket II
- Addition: Shirt - Jacket III
- Addition: Shirt - Tank Top
- Addition: Shoes - Tactical
- Addition: Shoulders - Protector
- Addition: Vest - Operator I
- Addition: Vest - Operator II
- Addition: Vest - Rebel I
- Addition: Gear Vest - Operator I
- Addition: Gear Vest - Operator II
- Addition: Gear Vest - Operator III
- Addition: Gear Vest - Operator IV
- Addition: Gear Vest - Operator V
- Addition: Gear Vest - Operator VI
- Addition: Gear Vest - Operator VII
- Addition: Gear Vest - Operator VIII
- Addition: Gear Vest - Operator IX
- Addition: Gear Vest - Operator X
- Addition: Gear Vest - Operator XI
- Addition: Gear Vest - Operator XII
- Addition: Gear Vest - Rebel I
- Addition: Gear Vest - Rebel II
- Addition: Gear Vest - Rebel III
- Addition: Gear Vest - Rebel IV
- Addition: Gear Vest - Rebel V
- Addition: Gear Vest - Rebel VI
- Addition: Gear Vest - Rebel VII
- Addition: Gear Vest - Rebel VIII
- Addition: Gear Vest - Rebel IX
- Addition: Gear Vest - Rebel X
- Addition: Balistic Shield II
- Addition: Grenade Frag III
- Addition: Grenade Frag IV

GENERAL CONTENT

- Addition: Tutorial of synchronized shot
- Addition: New operator voice lines related to synchronized shooting
- Addition: Firearm Preset - AS-Val - Assault
- Addition: Firearm Preset - AS-Val - Assault II
- Addition: Firearm Preset - AC 107 - Assault
- Addition: Firearm Preset - AC 107 - Assault II
- Addition: Firearm Preset - MIC-10 - Close Combat
- Addition: Firearm Preset - PP-2025 - Assault
- Addition: Firearm Preset - MV-443 - Assault

CAMPAIGN

- Change: Mission 19 of the official campaign now takes place on the "New World Stronghold" map
- Addition: Allied faction can be selected in the campaign editor for a "WAR" mission
- Addition: Dynamic briefing texts in procedural campaign

GAMEPLAY

- Addition: New stance change animations (Standing/Prone) with an equipped firearm
- Addition: New armed operator animation in the main menu's photo mode
- Addition: New graphics option that reduces texture resolution based on distance from the camera
- Improvement: Overall feel of firearms when shooting
- Improvement: More efficient corpse removal
- Improvement: Weapon animation when aiming with NVGs and a laser
- Improvement: Structure of the wooden walkways on the "Jin-Shu Temple" map
- Improvement: End transition of climbing animations
- Improvement: End transition of stance change animations
- Improvement: Reduced countdown time for defusing a bomb and rescuing an agent
- Improvement: The flashlight beam originates precisely from the light source, whether it's IR or not
- Improvement: The size of the reticle within the scope adjusts based on the zoom power
- Improvement: Right arm position for a handgun with a ballistic shield
- Improvement: Reduced sound suppression effectiveness of suppressed shotguns
- Improvement: Fragmentation grenades have a larger explosion radius and are much more effective in combat
- Improvement: Greater gravity impact during a fall
- Improvement: Weapon position maintained during a jump or fall
- Improvement: The brightness of the reticle inside a scope adjusts based on day and night conditions
- Improvement: First-person view posture when the operator is lying down
- Improvement: Camera movement based on the movement speed of an operator in first-person view
- Improvement: Sprint movement speed
- Improvement: Damage of the assault rifle "SOG Sawer MCX"
- Fix: Weapon positioning with NVGs and a laser was not maintained when the player was leaning
- Fix: Aiming with NVGs without a laser was not properly configured
- Fix: A handgun could not be blocked by the environment when using a ballistic shield
- Fix: Foliage positioning error in certain areas of the "Jin-Shu Temple" map
- Fix: Loading a weapon preset did not load the camouflage from the save
- Fix: Collision error on house terraces in the "Al-Jan Province" map preventing proper traversal
- Fix: Enemies were not using the cover on the house terraces in the "Al-Jan Province" map
- Fix: The laser position was not properly aligned with the aiming cursor in third-person view
- Fix: Several scripts errors

AI

- Improvement: Enemy movement speed to take cover based on the environment
- Improvement: Enemy is much more effective at throwing grenades and dealing heavy damage
- Fix: The enemy might not prone properly during combat
- Fix: Characters could teleport or try to position themselves under buildings on the "Al-Jan Province" map
- Fix: Order to interact with a radio caused a movement error
- Fix: Adding a delay to a currently executed order was not used
- Fix: Some errors preventing an enemy from throwing grenades

RENDERING

- Overhaul: Textures of the "N249 SAW" machine gun
- Addition: Dynamic water droplets on screen
- Addition: Indication of firearm penetration power in the weapon customization menu
- Addition: Simulation of ghillie camouflage movement on firearms
- Overhaul: Thumbnails for all missions in the official campaign
- Addition: Distant textures on the "Lost Island" map
- Addition: Sound propagation of unsuppressed gunfire
- Addition: UAV control icons in the HUD
- Addition: Daytime ambient volumetric fog in clear weather
- Improvement: Overall rendering of night vision (brightness, contrast, and post-process)
- Improvement: Sprint animation with an equipped firearm in TP view
- Improvement: Rendering inside a magnifier with a holographic sight
- Improvement: Textures of firearm camouflage
- Improvement: Added reverb in certain areas for all firearm sounds
- Improvement: Texture rendering size of rocks based on camera distance across multiple maps
- Improvement: First-person weapon rendering with NVGs activated
- Improvement: Rendering of house walls and floors on the "Al-Jan Province" map
- Improvement: Rendering of distant textures on the "The Compound" map
- Improvement: Adjustment of "Metallic" and "Roughness" parameters for weapon and attachment materials
- Improvement: Harmonization of skin color for arms, body, and head
- Improvement: Optimization of the quality and draw distance of lightning shadows
- Improvement: The UAV HUD is now invisible when using "Quick Orders" mode
- Fix: Loading a clothing preset caused incorrect weapon positioning
- Fix: Enemies might not have the correct hair and beards
- Fix: Weather sound error triggering before the mission started on the "Eden Mall" map
- Fix: Spawn of awards could be delayed depending on the category selected in the awards menu
- Fix: A suppressor for assault rifles had the wrong material assigned
- Fix: Camouflage size error on a thermal scope

Preview Gameplay 1.53 - Eastern Forces

Attention, Operators—

The new major Early Access update for Black One Blood Brothers, titled "Eastern Forces", will arrive in mid-April! But before its deployment, here’s a quick briefing on what to expect. This update isn’t just about new uniforms for your squad — it’s a real step forward in the game's development. Here’s what you need to know about this major update.



New Feature: Synchronized Shots

You asked for it—Helios delivered. Tactics on the field just got sharper. In addition to quick orders, you can now synchronize your squad’s shots. Mark a target and it’ll be assigned to the nearest Operator. Count to three… and let them fly.

Just make sure your line of sight is clear.



Overhaul: Aim Down Sight (ADS) System

Immersion has always been at the heart of Helios’ vision. That’s why aiming has been completely reworked. No more jarring camera movements—the transition into your sights is now smooth and natural, giving you tighter control when it matters most.

Overhaul: Shooting Animations & Recoil

To take realism to the next level, the recoil system has been rebuilt from the ground up. Instead of static or unnatural reactions, Operators now use dynamic data to generate procedural recoil patterns with every shot. Reloads and weapon handling have also been updated with smoother, more lifelike animations.



Overhaul: Leaning System


Tactical movement matters. In FPS view, your operator will now lean automatically when close to walls or corners. You’ll control the lean direction with your mouse to peek around angles while staying in cover and maintaining stealth.

These are just a few of the features coming your way—and we can’t wait for you to try them. As always, your feedback is crucial. Join us on Discord or Steam to share your thoughts and help shape what’s next.

Black One Blood Brothers: Eastern Forces launches mid-April on Steam. Make sure to follow us to stay up to date—an in-depth patch notes article will drop on release day with everything you need to know.
Until then… stay sharp, Operators.

Black One Blood Brothers - "Eastern Forces" preview

Stand by, Operators.

Black One Blood Brothers Early Access 1.53 – "Eastern Forces" is inbound, bringing a fresh arsenal, enhanced tactics, and long-requested features to the battlefield. Here’s your intel briefing on what’s coming next.



NEW GEAR, NEW LOADOUTS, NEW WEAPONS


Gear up with authentic Eastern European military equipment, including Ballistic Shields, Helmets, Plate Carriers, and a wider range of civilian attire suited for urban warfare. Whether your mission calls for discretion or heavy engagement, these additions expand your tactical options.

Your arsenal is also growing with weapons used by forces across Eastern Europe, each arriving with its respective attachments. Precision, firepower, and reliability—ready for deployment.

SYNCHRONIZED SHOT – COORDINATED PRECISION




Your requests have been heard—synchronized shots are now part of Black One Blood Brothers. Line up your targets, set your sights, and execute simultaneous eliminations with precision. A dedicated tutorial will ensure you master this new tactical tool, and to top it off, new voicelines will accompany every well-executed takedown. Stay sharp.

ADDITIONAL IMPROVEMENTS & FIXES


Beyond the headline features, expect AI enhancements, sound effects for guns with suppressors improved, campaign adjustments, and overall system optimizations. The full patch notes will be deployed at launch.

Black One Blood Brothers "Eastern Forces" is deploying in April on Steam. Get ready. Stay lethal.

Kane, out

Update 1.52d: Improvements #2

[PATCHLOG]
- Addition: Background on "Residential House"
- Improvement: Revision of shadow quality and distance
- Improvement: Graphic optimization
- Improvement: Hedge texture quality
- Improvement: Grass texture quality
- Improvement: Design of UI directional damage indicator
- Improvement: Design of UI directional spot
- Improvement: Some adjustments to animation transitions
- Improvement: "Secure" objective displays the number of remaining enemies to eliminate
- Improvement: Variation in enemy movement animations during patrols
- Improvement: Texture quality on very large rocks based on camera distance
- Improvement: Optimization of distant shadows on the "Jin-Shu Temple" map
- Fix: Ability to trigger the tactical map at the end of a mission
- Fix: Missing objectives error based on the selected game mode in the campaign editor
- Fix: Numerous collision errors
- Fix: Some positioning errors with injured characters
- Fix: Some AI errors