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Black One Blood Brothers News

Preview Early Access 1.51 and wrapping up EA 1.50

Greetings, Operators!

We’re thrilled to connect with you today and extend a heartfelt welcome to all the new operators who’ve joined our ranks since the launch of Early Access 1.50. Your enthusiasm and commitment have been nothing short of inspiring and your support means the world to Helios. A special shoutout goes to our entire community—your feedback has been extremely positive and constructive, enabling Helios to refine this update and implement crucial hotfixes that enhance your gameplay experience. Thank you for your unwavering support!

This is just the beginning of our incredible journey together.

As we look ahead, we’re extremely excited for what’s to come in the next major update, Early Access 1.51, set to launch by the end of this year. Many of you have already caught a glimpse of the placeholders, and we can’t wait for you to dive into two brand-new maps that promise to challenge your strategies and elevate your combat experience. But that’s not all! Expect fresh weapon cores that will make their way to your loadouts and introduce a range of new operator customization options, including the much-requested face camo feature!



We know how eager you are for the custom campaign creator, and we’re thrilled to announce that it’s ready for you to unleash your creativity. Imagine the unique missions and stories you’ll craft—this feature is sure to bring a whole new dimension to gameplay, and we can’t wait to see what you’ll create! We're even more excited to see what you will share on the Steam Workshop.

We’re also committed to addressing your concerns, with fixes for issues like the sniper scope delay on the way, or players' suggestions about naming / giving a role to your Operator. Your voices matter, so please keep the feedback coming! If you haven’t joined our Discord community yet, now’s the perfect time: Join Us Here. We want to hear from you and foster a space where ideas can flourish as long as they are positive, constructive, and will positively impact the community.



In the weeks to come, we’ll unveil more exciting details about Early Access 1.51, including the definitive release date. Make sure to stay tuned—there's so much more to discover!

For now, here’s a sneak peek at what you can expect from the upcoming update. We’d love to hear your thoughts in the comments! How many new features can you spot? Trust us, there’s a fair amount of surprises waiting for you!



Stay safe out there, Operators! Together, we’ll continue to push the boundaries of what’s possible in our world.

Kane, out.

PS: Black One Blood Brothers is currently on sales at 50% off on Steam, until Monday, October 28, 7pm CEST. Don't forget to buy it!

Update 1.50h: Hotfix

- Improvement: Adjustment of the height of certain weapons when they are holstered on the back or attached to a backpack
- Improvement: Adjustment of respawn times based on the map size in "War" and "Siege" modes
- Improvement: Reduction of the time between two assault waves in "War" and "Siege" game modes
- Fix: Enemy spawn error on custom maps
- Fix: Material error of concrete barrier in "Training" map
- Fix: Laser positioning during reloading of the "N249 SAW" machine gun

Update 1.50g: Improvements

- Addition: The weapon is stored on the backpack if the operator is wearing one
- Addition: New Firearm Preset - V4 Close Combat II
- Addition: New Firearm Preset - V4 Marksman
- Addition: New Firearm Preset - MCX Close Combat
- Addition: New Firearm Preset - NZ 75 Assault
- Improvement: Adjustment of the weapon's position when it's stored on the back
- Improvement: Adjustment of the size of the iron sights on the V4 assault rifle
- Improvement: Adjustment of the flashlight position on handguns
- Improvement: Adjustment of the textures on the "N249 SAW" machine gun

Update 1.50f: Hotfix

- Addition: "Night vision HUD" option in gameplay options
- Addition: New Firearm Preset - V4 Versatile II
- Addition: New Firearm Preset - V4 Old School
- Improvement: Several weapon texture adjustments
- Fix: Operator could appear behind the weapon when the player applied camouflage to weapons simultaneously
- Fix: Squad formation error when the player uses the 'Follow Player' button in the 'Battle Plan' mode
- Fix: Fingers placement on one of the handguards of the 'V4 Classic' assault rifle was not correctly positioned
- Fix: Iron sights of the "N249 SAW" machine gun were not properly aligned
- Fix: Sights and scopes were not properly aligned on the rail of the "N249 SAW" machine gun
- Fix: Reflex sight have wrong reticle rotation
- Fix: Some animations errors

Update 1.50e: Hotfix

- Improvement: Smoothness of arm animations when an operator is not in aiming position
- Improvement: Enemy spawn logic based on already secured areas
- Improvement: Optimization of enemy spawn logic
- Improvement: 'Undo last camo' button in the operator customization menu only appeared after the most recent camo modification
- Improvement: Global reduction in the time required to complete the objective of holding a siege
- Improvement: Positioning of the night vision binoculars when not in use
- Fix: AI operator would not stop shooting after neutralizing the target if the fire order was given by the player
- Fix: Standard magazine of the 'NZ 75' pistol had the wrong capacity (it now holds 15 rounds)
- Fix: Drum magazine of the 'NZ 75' pistol had the wrong capacity (it now holds 50 rounds)
- Fix: Collision and visibility error with the Roof Lanterns on the 'Mall of Eden' map
- Fix: Material error with the Roof Lanterns on the 'Mall of Eden' map
- Fix: Reload animation for handgun "NZ 75" with drum magazine
- Fix: Long hair could clip through the ghillie suit
- Fix: Some scripts errors
- Fix: Missing french texts