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Core Keeper is a great blending of Minecraft, Terraria and more

Possibly one of the best starts for a game I've seen in Early Access for some time, Core Keeper seems like an absolute delight so far.

Read the full article here: https://www.gamingonlinux.com/2022/03/core-keeper-is-a-great-blending-of-minecraft-terraria-and-more

This indie Terraria meets Diablo blend is a hit on Steam

Picture Terraria - now turn it top-down and fill it with Diablo-style procedurally-generated dungeons to crawl, and you've got a pretty good idea of what to expect from Core Keeper. The game's demo was one of the big hits of the recent Steam Next Fest, and now it's drawing in an impressive number of paying players in Steam Early Access.


Core Keeper hit Early Access today with a 10% launch discount, bringing the price down to $11.69 / £9.89 / €11.69. It reached a peak concurrent player count of 7,555 on day one, which is a bit shy of Steam's top 100, but an impressive debut for a new indie game from an as-yet-little-known studio.


Core Keeper has already been playable in a variety of betas up to this point, which partly explains its popularity. The game is playable either in solo or in eight-player co-op, and has you digging through an endless cave to gather resources, build your base, upgrade your equipment, and seek out a whole host of monstrous bosses to power up your Core and unravel the setting's mysteries.


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Steam Next Fest demo: This indie game is Terraria x Diablo

Welcome to Core Keeper Early Access!


The wait is over. After a year and a half of hard work, we are excited to release Core Keeper into Steam Early Access today!

The community reaction to the Steam Next Fest Demo was incredible, and we are thrilled for this major next chapter. We are happy to welcome new and returning players into the world of Core Keeper and will be listening closely to the community’s feedback throughout Early Access as we continue to add exciting new content and features. To start (or continue) your underground adventure, pick up a copy of the game from our Steam store page.

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[h2]Your Feedback Matters![/h2]

From our very first Alpha all the way to the Demo, your feedback has been instrumental in making Core Keeper what it is today. We’ve had the most amazing time developing the game and getting to know the community, and we cannot thank you enough for your support. There are lots of exciting new features waiting for you in Early Access, and we definitely want to hear your thoughts.

Launching the game in Early Access is the perfect opportunity to welcome you to the world of Core Keeper while continuing to add features and make improvements based on community input. You’ve been with us every step of the journey, but from this moment onwards, you’ll be experiencing bug fixes in real time along with regular updates to the game – and we think that’s pretty exciting!

You can share your feedback and suggestions with us in the relevant channels in the Core Keeper Discord, and any bug reports can be documented via Jotform.

[h2]Exciting New Features[/h2]

There are several key features appearing in the Early Access version of the game that we might not have included if it weren’t for you! Things like fishing (which was requested from the moment we opened the Discord!) and the Cookbook were community driven additions that have helped us really elevate the game.

We’ve also made plenty of new additions of our own creation, and we’re looking forward to watching you uncover them all. We don’t want to spoil too much, as we think the best way to discover new features is by playing the game, but we did share a list of patch notes recently that detail some of the latest updates to the game.

[h2]What’s Next for Core Keeper?[/h2]

Hearing your thoughts and feedback on the Early Access version of the game is the very first step on the road to full launch, and we’ll be sharing lots more news and information with regards to this journey going forward.

We’ve got plenty of updates planned to keep the world of Core Keeper expanding as you explore the underground. For now, take a look at this exciting new roadmap that will give you an insight into exactly what we’re thinking about for the future of Core Keeper!



We’ll also be keeping an eye out for your bug reports, Tweets, Discord messages, livestreams, YouTube videos, TikToks, and more to get an idea of how you’re enjoying the game. From all of us here at Pugstorm and the publishing team at Fireshine Games, we hope you have fun exploring, and you’ll be hearing even more on Core Keeper from us soon.

Core Keeper Early Access Patch Notes

It’s not long now until we hit Early Access, Explorers, and we wanted to give you a little run down of some of the updates we’ve made to the game based on your feedback from the Demo. While this is not a full list of Early-Access features, please find a list of patch notes below for a little insight into some of the things you can expect to see.

Core Keeper Early Access Patch Notes


[h2]Main Features[/h2]

  • New biome: Azeos Wilderness
  • New biome: Mould Biome, located in Azeos Wilderness
  • Lighting Optimisation


[h2]New NPCs[/h2]

  • Azeos the Sky Titan (boss)
  • Ivy the Poisonous Mass (boss)
  • Malugaz the Corrupted (boss)
  • 5 new enemies


[h2]New Mechanics[/h2]

  • New items with shield mechanic: Equipable in off-hand
  • New item with dash mechanic: Equipable in off-hand
  • Automation table: Allows creation of conveyor belts, drills & robot arms
  • Electronics table: Allows creation of generators, wires, circuits & more
  • Fishing: 19 unique fish & many other loot drops
  • Railway forge: Allows creation of rails & minecarts
  • Cartography table: Allows players to share explored areas on their maps
  • Cookbook available in cooking pot: Used for storing recipes


[h2]New Items[/h2]

  • More than 10 new weapons
  • More than 20 new types of armour & gear 
  • New workbench tier: Scarlet workbench
  • Distillery table: Allows creation of stronger potions
  • Salvage & repair station: Used to maintain gear
  • Monster figurine collectables: Can be used as decoration
  • Oracle cards collectables
  • New valuables
  • Large water can


[h2]Additional Content[/h2]

  • New unique locations in the world
  • Tier 3 & tier 4 talents available in the talent trees
  • Activation of the Core


Gameplay Changes


[h2]Balancing Improvements[/h2]

  • Slow down effects now work on bosses
  • Increased inventory size
  • Increased health from sleeping
  • Enemies drop loot when killed by secondary sources (e.g. killed by spike trap)
  • Starting lantern now has a bit longer glow range
  • Health potions now have a cooldown after drinking
  • Removed durability from paint brushes


[h2]Quality-of-life[/h2]

  • Lighting Optimisation
  • Titles for each biome
  • Changing between weapons does not require pressing left mouse button again to attack
  • Added a cursor to the centre of the map when using controller
  • Gravestones can now be picked up by hitting with melee weapon


[h2]Art and Animation[/h2]

  • New icon for water can
  • Changed position of item hover description
  • Tweaked colours on the map
  • Indicator that skills have unsigned talent points.
  • New icon for wood bridge
  • Tools only drain durability when used for their intended purpose, e.g. durability is no longer drained when hitting wooden crates
  • Tools & gear now become unusable when reaching 0 durability instead of breaking
  • Increased size of chests inventory space


[h2]Audio[/h2]

  • Sound effect when entering a new biome


Bug Fixes


  • Credits does not scroll while in-game
  • Paintable walls/floors now appears on the map
  • Stone doors now can be used to allow merchant to move in
  • Fixed so bosses does not turn invisible
  • “Gotta go fast” buff is no longer gained by sleeping
  • Shift+right click does not give more cooking skills
  • Gravestones can now be picked up when dropped next to the hive mother.
  • Painting a wall with the same colour again makes it disappear for a second
  • V-sync no longer effects scrolling speed in menus
  • And more!


Other


  • Credits updated


We hope you enjoyed reading through these, and we’re sure there are one or two additions here that will have piqued your interest. We can’t wait for you to find out what some of the more cryptic notes within this list mean, and you won’t have to wait very long.

You are welcome to discuss these patch notes with your fellow Explorers in the Core Keeper Discord! There’s no obligation to do so, but we would recommend using the #lore channel and the spoiler function out of courtesy for those who may not want to view certain information.

We’re counting down the hours until Early Access. Keep an eye out for another update from us tomorrow!

This week in PC Gaming: Core Keeper, Assassin's Creed Valhalla: Ragnarok and Distant Worlds 2




Welcome to This Week in PC Gaming, a show where we take a look at the new games, updates, and more coming at you over the next week, every week, until the end of time. Or until the rest of the staff stop playing Elden Ring...
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