Still Wakes the Deep: Siren’s Rest - Update 1.6
- [p]Added a Memento collection menu, so players can track which mementos they’ve discovered[/p]
- [p]Added a Chapter Selector option, based on community feedback. Players can now head straight to the beginning of any chapter they have previously completed
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- [p]Fixed an issue that caused an invisible wall to appear and create a softlock when collecting a whisky bottle[/p]
- [p]Resolved multiple issues causing some players to experience blockers or softlocks when retracing their steps, potentially triggering previous checkpoint[/p]
- [p]Fixed an issue on Steam Deck where the game would have its width and height flipped when run in Desktop Mode[/p]
- [p]Made several improvements to the umbilical system for it to function in a more reliable way:[/p]
- [p]Fixes for the umbilical clipping through walls[/p]
- [p]Fixed an issue where the umbilical cord would be invisible when respawning or restarting from a checkpoint[/p]
- [p]General behaviour improvements[/p]
- [p]Fixed an issue where VSync would re-enable when leaving the options menu[/p]
- [p]Fixes related to upscalers and frame generation handling:[/p]
- [p]Lifted FPS limitations when using DLSS and Intel XeFG Frame Generation[/p]
- [p]Fixed an issue where the screen size was reset when using DLSS or FSR[/p]
- [p]DLSS-G Frame Generation can now only be enabled in Fullscreen[/p]
- [p]Intel XeFG can now only be enabled in Windowed Fullscreen[/p]
- [p]Fixed an issue with flickering textures when using XeSS[/p]
- [p]Fixed an issue that caused DLSS to turn off after closing the game[/p]
- [p]AMD FSR3 has been updated to 3.1.4[/p]
- [p]DLSS has been updated to 2025.04.16[/p]
- [p]Intel XeSS has been updated to v2.0.8.1[/p][p][/p]
- [p]Various fixes and improvements around dialogue triggers[/p][p] [/p]
- [p]Updated and improved music, mixing, and sound effects throughout Siren’s Rest[/p][p][/p]
- [p]Made several visual adjustments:[/p]
- [p]Fixed multiple visual and collision clipping issues in Siren’s Rest[/p]
- [p]Made several visual improvements to the dead bodies in Siren’s Rest[/p]
- [p]Removed the reticle during cutscenes[/p]
- [p]Fixed issues with camera transitions and player warping during cutscenes[/p]
- [p]Added more visual and audio warnings for oxygen depletion[/p]
- [p]Made adjustments and fixes to the antagonist encounter, providing more visual clarity[/p]
- [p]Updated several animations and visual effects during cutscenes[/p]
- [p]Improved the high contrast mode[/p]
- [p]Improved the look and feel of water and fog, as well as fixed several bugs related to water volumes
[/p]
- [p]Various localisation issues fixed[/p][p][/p]
- [p]Fixed an issue that caused Siren’s Rest to not be purchasable on Epic for some users[/p]
[/p][p]That’s all for now. Thank you all so much. 🌊[/p][p]
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