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Still Wakes the Deep News

Game Patch 1.3 Now Live

Dear wonderful community of ours,
We're so thankful for your incredible support for Still Wakes the Deep. It's resulted in a great score on all platforms and our team is thrilled.
Still, we are aware that a few of you were affected by some nasty bugs. We apologise for them and have now quashed them! The patch 1.3 for Still Wakes the Deep is now live!


NEW FEATURES
- Added a Yellow Markers toggle in the settings menu and when starting a new game. When set to "Reduced", additional yellow markers (such as yellow paint stains) will be removed to increase exploration difficulty. This does not affect objects such as ladders, railings, etc.
- Added a Restart Scene function in the pause menu
- Added a setting to reduce the number of UI action prompts so they only appear on the first interaction with an object. This does not affect quick time event prompts.
- [PC Game Pass] Added three upscaling technology plugins:
> AMD FidelityFX Super Resolution 3 (FSR3)
> NVidia Deep-Learning Super Sampling (DLSS)
> Intel Xe Super Sampling (XESS) (AI Enhanced Super Sampling)
- [PC Game Pass] Added additional resolutions when playing in windowed mode


BUG FIXES General
- Fixed clipping issues with characters and clothing
- Fixed issues with character hair and textures not displaying properly
- Fixed several reported crashes and softlocks preventing progression

UI
- Fixed an issue with subtitles turning back on after dying despite being turned off
- Fixed an issue with light switch UI displaying incorrectly
- Fixed an issue where button bindings were not displaying correctly in tutorials
- Fixed an issue where WASD button prompts were not displaying at the correct size
- Fixed an issue where the "skip cutscene" prompt did not fade away properly
- Fixed several overlapping UI issues

Achievements
- Reduced the requirements for "McLeery" so it now unlocks faster
- Reduced the requirements for "Me and My Spoon" so it now unlocks faster
- Fixed an issue with "Walking Simulator" where time spent sprinting was not tracked correctly


Huge thanks for your patience in bearing with us.
(And if you were able to benefit from the patch and found joy in the game in the end, may we ask you to please consider leaving a review or updating an existing one, if you've left one. It'd be such a gift.)
Thank you, all! We'll be in touch in the next few weeks with more cool BTS content about the game. So many more interesting stories to tell!✨

Behind The Scenes: Where are those cool posters from?

Players must have noticed the handsome industrial posters decorating the Beira D. We’re incredibly thankful to the extraordinary Richard Littler who collaborated with us on these. Littler is one of UK’s most sought-after and artistically ambitious graphic designers who takes the craft to a whole new level. We’re thrilled he found the time to work with our Art team on this.

Still Wakes the Deep's Associate Art Director Laura Dodds:
"When we started researching how a 1970s oil rig might feel, the world of Scarfolk Council was a big inspiration for us in its slightly sinister and satirical recreation of British establishments during that time. Fast forward a few years and we were looking for a graphic designer to help us with our 2D art from safety posters, fictional oil and gas promotional materials and maps and signage. I thought it was a long shot, but I got in touch with Richard and was so delighted when he came on board. His eye for detail was spot on from nailing the tone of voice for Cadal slogans to helping us with anachronistic typefaces and colour palettes."

We adored collaborating with Richard, it was such a privilege to work with someone with such depth of expertise and cultural prowess. Here are examples of Richard's work for Still Wakes the Deep, many of which you'll recognise from the Beira D corridors you've roamed...
















Got a question about Still Wakes the Deep
Pop over to our Subreddit to have it answered by the devs.

P.S. The patch is very much being worked on, there is also certification it must pass, but it should be really soon now. We're enormously thankful to the folk affected for your patience,

Behind The Scenes: The story behind a scarf…

Once again, huge thanks for everyone's support with the game - leaving reviews and wonderful comments. We're so lucky to have you! We're also working hard on the patch that will be available very soon, huge thanks to the people affected for your patience.

But today, and for the next few weeks, we wished to share with you some cool Behind the Scenes details that you may find interesting. Let's start with a certain scarf...

When one begins our game’s experience, one of the first spaces they encounter is our main protagonist’s Caz’s lodgings. His desk is covered with Christmas decorations, and items dear to his heart – postcards from his family (as actually drawn by our team’s family members!), boxing memorabilia, a scarf belonging to a football team he supports…



Now the latter, the beautiful yellow and red scarf hanging at the top, is not just any scarf we conjured up for the sake of adding there. As you know, authenticity is always key to The Chinese Room’s games, so when we find opportunities to mesh our creations with the real world – we try and make it happen.

Partick Thistle FC is one of the world’s oldest football clubs founded in Glasgow in 1876. Loved ones of our team are avid followers of this club.
We were blown away and so thankful when their comms team wrote back to us agreeing us adding the club’s scarf as an asset into our game. What absolute legends. So infinite support from us in perpetuity. Go Partick Thistle FC, and to our players - consider joining their fan base here!



We'll be back next week to talk about and celebrate more real-life cultural collaborations we crafted for the game. Speak soon!

Летняя распродажа Steam началась — Valve предлагает сотни тысяч игр с большими скидками

В Steam началась летняя распродажа. Одна из крупнейших ежегодных акций на платформе Valve предлагает скидки на тысячи игр для ПК.

🌊 ART / DEVELOPMENT BOOK Announced 📘

Don’t even know where to begin with the thanks for everybody’s incredible reception to our title. We’re reading all the reviews, comments, collecting all the beautiful fan art and screenshots. You are all the best! 🌊

We’re also coming today with more news…

Around two years away from the launch of the game us at The Chinese Room already knew we wanted to create an Art Book for Still Wakes the Deep. And that we wanted to work with the legendary, artistically-ambitious, top-quality team at Lost in Cult (makers of IMMORTALITY, Citizen Sleeper books, amongst many others). Since then, the project has evolved into a full-blown Development Book – there are just so many stories to tell about each department. Obviously then wrapped in those incredible visuals.

Today we can reveal… 📘













[h3]Please check this link for all the info, an extraordinary amount of love and info is going into this beautiful, tangible piece, we’re incredibly proud. We hope, we know you’ll enjoy it![/h3]