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Master of Magic: Rise of the Soultrapped - Grendel the Troll Wizard

The game is still in development, some skills/trait are subject to change

Grendel staunchly claims that even magic itself can be beaten into submission. While he possesses a rudimentary understanding of the Arcane arts and dabbles in Nature when necessary, Grendel primarily relies on the raw physical power of his troops to achieve victory, and exudes confidence in his ability to overpower opponents without relying on spells.

I'll make your heads sparkle without magic and then you'll see who's Master!

Grendel's origins trace back to a time shrouded in ancient history, long before the emergence of the Wizards. He reminisces about the peaceful era of Myrror before the insidious influence of the Arcane tainted and twisted its essence. Despite his own magical talents, Grendel harbors an intense hatred for magic itself, a sentiment that has brewed within him for millennia.



After millennia of ignoring the existence of magic and the Wizards, Grendel has finally chosen to step onto the grand stage of the great contest. His purpose? To prove, once and for all, that might is the ultimate victor and to vanquish his enemies, even if it means dismantling magic itself.

[h2]Magic and Traits[/h2]



Grendel possesses a deep connection to the forces of Nature, allowing him to draw upon its power and channel it to his advantage. As a seasoned Warlord, Grendel possesses exceptional leadership skills and strategic prowess. Grendel's unyielding conviction in the supremacy of physical prowess permeates every fiber of his being. This extraordinary trait bestows upon his starting race a fortified resistance to magic, ensuring their heightened ability to withstand the mystical onslaught unleashed by their adversaries. Additionally, it empowers or grants the regeneration skill to units of his starting race, endowing them with resilience and fortitude on the battlefield.

Magic Books:
Nature

Traits: Warlord
Veteran Warlord
- adds more XP to non-fantastic units (requires Warlord)
Might Makes Right! - Gives bonus to Resistance and also gives a new, combat regeneration skill to all non-fantastic units under the Wizard command
Myrran refugee - allows him to begin the game on Arcanus but with a Myrror race

Wishlist now:
https://store.steampowered.com/app/2482370/Master_of_Magic_Rise_of_the_Soultrapped/

Prepare on August 28th to witness the awe-inspiring power of Grendel, the Troll Wizard, as he emerges from the shadows to challenge the very foundation of the magical realm in Master of Magic: Rise of the Soultrapped. Will his physical might and indomitable spirit be enough to reshape the destiny of this mystical world?


Master of Magic: Rise of the Soultrapped - New Heroes

The game is still in development, some skills/trait are subject to change

With the new trait “I need a hero” players will now have the freedom to choose from three unique heroes instead of one during the recruitment process and when casting spells.

[h2]New Heroes[/h2]

Moma and Ilde: the twin duo summoned by a spell, reminiscent of the beloved character Torin



Powerful pair with an emotionally charged backstory. Ilde, a young and talented runekeeper, tragically lost her mother in a lab accident involving techmagic. However, a chance encounter with a wandering soulbound, whom she believes to be her mother, reignites her hope. Together, Moma and Ilde answer the call of those who wield powerful techmagic, driven by their quest to uncover the truth and reverse Ilde's mother's fate.

This dynamic duo has a unique spell called Sharp Exchange. This spell bestows an extraordinary Armor Piercing effect upon all units engaged in the battlefield, rendering the defender's armor rating only half as effective.

However, unlocking such unparalleled potency comes at a price. To channel the raw might of Sharp Exchange, the valiant caster must make a selfless sacrifice, willing to endure a deduction of -5 health. This act of devotion and unwavering determination epitomizes the courage and resolve exhibited by Moma and Ilde in their quest to uncover the truth behind the tragic loss that binds them.

Billie the Gunslinger: the cheerful halfling youth with exceptional marksmanship skills.



After achieving the highest ranks amongst the slingers, Billie set out on a personal quest to find her own niche. Inspired by her sister, Teria, she discovered the wonders of techmagic and became the first-ever gunslinger of Arcanus. Accompanied by her faithful boar, Nibbles, Billie has gained a reputation as one of the most sought-after guns for hire in the wizarding world.

Oldmane Ironjaw: A gnoll general



Once the greatest and eldest of gnoll generals, he endured unimaginable torment at the hands of the dark elves. But a fateful encounter with a young boy gave him the strength to fight back. Escaping captivity with his adopted son, Timur, Oldmane embarked on a journey of rebirth. Through the power of techmagic, he was transformed into a formidable metal-flesh menace, seeking redemption and vowing to protect his newfound family. Oldmane's skill set includes unique abilities related to his cyborg-like enhancements, granting him advantages in battle.

Timur the Deadshot: the enigmatic dark elf assasin



Born blind and stripped of his dark elven gift for dark magic, Timur faced rejection and contempt from his own people. Determined to prove his worth, he embarked on a perilous journey with his adoptive father. Through the power of techmagic, his eye was enhanced, enabling him to see beyond mortal boundaries. Though he cannot wield dark magic, his deadly sniper shot, infused with techmagic, now serves as a formidable force in combat.

Wishlist now

https://store.steampowered.com/app/2482370/Master_of_Magic_Rise_of_the_Soultrapped/

Prepare to command these extraordinary new heroes in Master of Magic: Rise of the Soultrapped, as they reshape the battlefield and pave the way to victory with their unique abilities and sheer destructive power from August 28th!

MoM: Rise of the Soultrapped - Nineseven the master of the soultrapped

The game is still in development, some skills/trait are subject to change

While it is difficult to discern her original elven form amidst the mechanical replacements and techmagic trinkets, Nineseven's origins lie within the realm of organic existence. Throughout her eternal life, she developed an insatiable fascination with the intricate metalworks of the dwarves and the boundless possibilities of alchemy's transformative powers. Some legends even attribute her as the very progenitor of techmagic, while others contend that she merely mastered its secrets.

The flesh binds me no more, magic runs through my veins now. I am theTech-Master and I shall be more!

Nineseven's journey unfolds against a backdrop of ancient wisdom and a yearning for something more. As an elven archmage known as Iluthien the Everbright, she had once achieved mastery over conventional magic, encompassing Life and Nature. However, over the millenia, a restlessness grew within her, fueling a profound discontent with her serene existence. Boredom gripped her essence, and she sought novelty and exploration beyond the confines of her predetermined path.

Driven by an insatiable curiosity, Nineseven turned her gaze to the burgeoning realm of Techmagic. She marveled at the awe-inspiring creations forged by dwarven runemasters and diligently studied the art of alchemy, which held the power of transmutation. Gradually, she shed her old self, casting off the limitations of flesh and bone, and instead bound her very soul into metal. Thus, she took on her new identity as Nineseven, the Master of the Soultrapped.



Immersed in a world where magic and steel converge, Nineseven stands as a testament to the limitless potential of progress. Her existence blurs the boundaries between tradition and innovation, forging a unique path for those who seek to master the intricate blend of magic and machinery.

[h2]Magic and Traits[/h2]



Magic Books:
Chaos
Sorcery

Traits Alchemist
Techmaster:
Allows the Wizard to master the arcane powers of Techmagic, a mystical art that animates mechanical objects through rune magic, alchemy and the forbidden use of living souls. The Techmaster Wizard begins with a Drona Scout unit, as well as its summoning spell, and the Power Seeker spell. Additionally, they gain a +5% bonus to Research. Prerequisites: At least 3 books in 2 different magics.

Wishlist now:
https://store.steampowered.com/app/2482370/Master_of_Magic_Rise_of_the_Soultrapped/

Prepare to meet Nineseven the master of the soultrapped on August 28th!


Master of Magic: Rise of the Soultrapped - A new Race

The game is still in development, some skills/trait are subject to change

Soultrapped are a captivating fusion of machine and man, bring forth a plethora of unique units to bolster your armies and revolutionize your strategies.



The official line said that the Soultrapped are a race of constructs that fell victim to dwarven experimentation with dark rune magic, that bound sentient souls into the mechanical bodies, fuelled by organic matter. Otherwise, the soulbound claim that their awakening came from a divine source and that they are not some by-product of another’s play. In either case, the soulbound combine machine and man in unsettling ways, but they are a race that prefers peace and prosperity to warfare.

The Soultrapped race boasts a diverse array of Normal and Special units, each with its own distinct role on the battlefield.

[h2]Normal units[/h2]

Spearheading
Formidable front lines, their unwavering discipline and piercing strikes making them a force to be reckoned with.



Swordsmen
Skilled in the art of close-quarters combat, unleash swift and devastating blows upon their foes.


Halberdier

Versatile unit wielding a halberd, capable of both offense and defense with their extended reach.



Cavalry
Charges into battle, mounted atop steeds that gallop with unyielding determination.



Engineers
They possess the remarkable ability to repair construct units, mending their wounds and restoring them to their full potential even outside the heat of combat. With their skillful mending touch, the Soultrapped Engineers ensure that no construct unit remains dormant for long, rejuvenating them to continue the fight.



Tech Priests
Firm believers in the divine creation of their race, these pious individuals are blessed with the power to Reconstruct fallen constructs during the chaos of battle. As they channel the forces of fate, fallen allies are brought back to life, their mechanical bodies reassembled and infused with renewed vigor.



[h2]Special Units[/h2]

Subtrireme
Prepare to explore the depths of the seas with the Subtrireme, a remarkable creation of the Soultrapped. This autonomous unit serves as a capable transporter while traversing great distances beneath the ocean's surface.



Soul Cannon
Experience the seamless fusion of technology and magic with the Soul Cannon. This powerful ranged unit, crafted with utmost precision, showcases the true mastery of the Soultrapped, delivering devastating blows to foes from afar.



Soulless
Behold the fearsome Flesh Golem, a soulless abomination animated by enigmatic Techmagic forces under the guidance of Soultrapped engineers and priests. Some speculate that the Flesh Golem serves as a dark answer to the enslaved golems created by the dwarves, instilling both awe and terror on the battlefield.



Yeet
The yeet is a peculiar soulbound, shaped like a humanoid hand made for throwing. Its sole purpose in battle is to release the magbomb and thus exterminate the enemy in one, bombastic go!



Magbomb
The magbomb, is fused with powrful Techmagic which makes it explode right in the face of the enemy! Unless they shoot it first, then it is just a round piece of animated metal...




Wishlist now:
https://store.steampowered.com/app/2482370/Master_of_Magic_Rise_of_the_Soultrapped/

Prepare to command these extraordinary Units in Master of Magic: Rise of the Soultrapped, as they reshape the battlefield and pave the way to victory with their unique abilities and sheer destructive power on August 28th!


















Master of Magic: Rise of the Soultrapped - Morique the Possessed

The game is still in development, some skills/traits are subject to change

Morique's enigmatic nature stems from the fact that she shares her body with a formidable demon. The true nature of their relationship remains a subject of speculation. Some believe it to be a symbiotic alliance, where both entities find common ground, while others fear it to be a parasitic infestation, with Morique at the mercy of her demonic counterpart.

I have mastered the infernal and We are now more powerful then any, one Wizard, can hope to be!

Unlike many other Wizards vying for supremacy, Morique's ambitions extend beyond controlling her inner demon. With mastery over Death and Chaos at her fingertips, she is determined to establish her ultimate dominance over all other wizards, particularly her demon rival, Tauron.

Rumors abound about Morique's relationship with Tauron, with whispers suggesting that they are partners or even her wife. However, while Tauron seeks to maintain his human form and control over his demonic instincts, Morique's dark elven heritage drives her toward darker desires, plunging her deeper into the madness of Chaos and Death.



Magic and Traits

The newest trait, the Demonologist, allows Morique to start the game with a unit of a Lesser Shadow Demon under her command. Additionally, she will have access to a unique spell called "Summon Shadow Demon" as well as the "Possession" spell.



Magic Books:
Chaos
Death

Traits
Demonologist
Myrran refugee
Conjurer


Wishlist now
https://store.steampowered.com/app/2482370/Master_of_Magic_Rise_of_the_Soultrapped/

The arrival of Morique the Possessed is set to shake the foundations of the magical world on August 28th. Brace for the chaos, harness the power of death, and embark on a journey that will redefine the meaning of dominance in the realm of magic.