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Bramble: The Mountain King News

"Behind The Scenes"

Hey everyone,

Here is Part 3 of the new Dimfrost Studio Documentary, taking you behind-the-scenes of the creation of Bramble: The Mountain King!

"Behind the Scenes" gives us a glimpse at the creative ways in which the Dimfrost Team tackled the challenge of making an indie game that truly represented their Nordic heritage.

[previewyoutube][/previewyoutube]

Don't forget, Bramble: The Mountain King is available now on Steam! Experience the twisted tale for yourself and venture deeper into the Bramble forest.

https://store.steampowered.com/app/1623940/Bramble_The_Mountain_King/

We hope you have enjoyed these exclusive insights into the making of Bramble: The Mountain King and the Dimfrost Studio team!

As you can see, Bramble: The Mountain King means everything to our team, who have put a lot of love and devotion into this twisted tale across the past few years. Thank you for your continued support for our studio and our game - we couldn't have done this without you!

Your Dimfrost Studio and Merge Games

"The Music of Bramble"

Hey everyone,

Here is Part 2 of the new Dimfrost Studio Documentary, taking you behind-the-scenes of the creation of Bramble: The Mountain King!

In "The Music of Bramble", composers Martin Wave and Dan Wakefield talk through the Nordic inspirations that led to the creation of Bramble's dark, fantastical and iconic soundtrack.

[previewyoutube][/previewyoutube]

Don't forget, Bramble: The Mountain King is available now on Steam! Experience the twisted tale for yourself and venture deeper into the Bramble forest.

https://store.steampowered.com/app/1623940/Bramble_The_Mountain_King/

Stay tuned for the final part of the Dimfrost Studio Documentary, coming soon!

"Founders' Journey"

Hey everyone,

We're excited to bring to you a special look behind-the-scenes at how Bramble: The Mountain King came to be!

See the making of our grim Nordic adventure in Part 1 of the new Dimfrost Studio Documentary!

"Founders' Journey" explores how Dimfrost Studio first came to be, when founders Ellinor, Fredrik and Mikael's paths first collided.

[previewyoutube][/previewyoutube]

Don't forget, Bramble: The Mountain King is available now on Steam! Experience the twisted tale for yourself and venture deeper into the Bramble forest.

https://store.steampowered.com/app/1623940/Bramble_The_Mountain_King/

Stay tuned for Part 2 of the Dimfrost Studio Documentary, coming soon!

Patch Notes for PC - 21st June 2023

Hey everyone,

We've pushed a new patch live today for Bramble: The Mountain King on Steam. The reception to the game has been absolutely fantastic, and we thank everyone for playing and for the kind words relayed to the development team.

We hope these changes help fix these issues that some players have been facing!
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- Fixed an issue where some players using keyboards were unable to complete the QTE’s that required you to push down on several keys at the same time

- Made it easier to climb walls and other surfaces

- Made it possible to climb on to “rocking boat” in Swamp level from the side where you detach the Bramble from it

- Addressed the confusion caused by the puzzle in the prince's room by removing the extra holes in the grandfather clock

- Made it easier to jump on the “floating boxes” in Swamp level

- Fixed a bug where the final boss would not advance to its second stage if you shot the flowers while they were closed

- Fixed a bug where the “flower monster” would not react to you if you reset the level in “Tuva”

- Fixed a bug where the flashbacks were not showing up if you died during the sequence in “Dream 3”

- Fixed a misspelling of a name in the credits

- Made it more clear where to climb in the “Butcher boss” area

- Fixed a bug where some bramble and the scepter from the final boss was visible after they were not supposed to

- Fixed a bug where the speed of the minecart in troll forest was dependent on your fps

- Fixed different collision issues

- Fixed a bug where the zombies would stop chasing you sometimes if you hit a collision box

- Fixed a bug where Lillemor would run in a circle if you skipped the belltower cinematic

- Made it easier for the gnomes to not get stuck at the last trap where you try to avoid the bear traps

- Fixed a bug where an ingredient could be falsely automatically added after you made an incorrect potion

- Made it more clear that gnomes were killed if hit by bear traps

- Added planks going into the swamp stealth part to lead the player towards the first hidden planks section

- Updated default settings for steam deck certification

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June's next batch of Game Pass additions have stylish racing, idyllic farming and more


Another day, another batch of Game Pass additions, with this selection being spread out across the end of June and beginning of July. The Xbox Wire blog shared this half of the month's Game Pass additions earlier today, and there seems to be a little something for everyone. First up is Need for Speed Unbound via EA Play, the most recent and incredibly stylish entry in the racing game series, which you'll be able to play on PC from June 22 - you'll be able to stream it through the cloud too.


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