1. World Boss
  2. News

World Boss News

World Boss – Designing the Viking Hex

[previewyoutube][/previewyoutube]

Gladiators,

With the release of our latest map point-of-interest, the Viking Hex aka “Midgard”, we wanted to do a deep dive and take you through the decisions our designers and artists make when building a playspace for our Gladiators.

The biggest factor in creating the new Hex was to provide players with a different experience each time they jump into a game. What makes the World Boss maps unique, is the way in which it is made up of different Hexes. These can and will be reconfigured, to create an almost infinite range of new maps that will all play differently.

MAKING MIDGARD

Our talented 3D artist Vinnie, who worked on Midgard starts the thought process for each Hex with the question, ‘what will make this Hex unique?’

For Midgard, we wanted something more intriguing than just a snowy environment, which is where the Medieval Viking theme comes into play. From this starting point, our amazing artists started concepting a Hex that felt truly different to anything else in the game so far…

You’ll notice the historic inspiration the most in the selection of buildings and the subtle Viking motifs they feature. Can’t you just imagine a group of warriors sitting inside, drinking ale and preparing for a fight?

As mentioned above, each Hex needs to look unique but also instantly recognisable. Using a cool blueish palette means Midgard immediately stands out against the other Hexes. Then, our artists used splashes of warmer colours, such as the orange of the trees and warm reddish houses, to add some contrast to ensure the environment doesn’t come across as monotone.

Vinnie noted an important factor to consider when creating environmental art is ensuring the player can always orient themselves using landmarks on the map. This means placing distinctive and recognisable environment pieces in each Hex so a player can look around and immediately know exactly where they are.



CREATING A WORLD WITH SOUND

With each new environment, our amazing Sound Designers can experiment a lot when creating the sonic landscape to help immerse the players within each Hex. The audio and sound effects when entering Midgard are instantly noticeable and really transports you to another world!

The environmental art of Midgard lends itself to a more playful approach to Sound Design. As an example, we wanted the frozen river to have an echoing ice shelf effect common in arctic and alpine areas when a lake freezes over in the winter.

Our Sound Designer, Zach, delved into trying different “ice stress” sounds such as crunching paper and ripping polystyrene. These gave a really nice “ripping” or “creaking” sound especially when combined with the echo effects. So next time you are running around the new map, jump on the frozen river and listen to it creak beneath your feet!

Zach’s favourite portion of the map to work on was the Viking longhouse. As you approach the longhouse in game, you are able to hear Viking music and dancing from inside the building. Historically, longhouses were multi-purpose – with dining, sleeping and dancing in the one building. Putting these sounds together meant Zach could get involved and clap along to the song with a drunk sense of rhythm and layering that on top of the music.

Have a listen for some of the interesting sounds around the map next time you’re in Midgard – you might even hear a plate or two smash inside the Longhouse…

ENABLING DIFFERENT PLAYSTYLES

Midgard provides players with the opportunity to get into close quarter combat, says Game Designer, Ben, to really test their skills and see if they are worthy of becoming the World Boss. Throughout the Hex there are multiple choke points to force Gladiators into battles that could make or break their climb to the top of the leaderboard!



Something that was kept in mind when designing Midgard, was establishing that paths leading to points of interest have close enough walls and cover that will facilitate the use of high damage but close ranged weapons. However, there are still plenty of vantage points on the cliffs to be able to get that sweet snipe and delete as many opponents as possible.

With a vast range of movement options such as Multi Jump, Jetpack and Super Jump (among others) we want to provide as many opportunities for our players to utilise these tools throughout their battles. Vertical level design allows us a unique ability to encourage moments and scenarios where Perks can be leveraged in a multitude of exciting and unique ways, both during combat and regular gameplay.

LOOKING TO THE FUTURE

Currently, the Hex you spawn into is chosen at random, so you never know which one will be your starting base, which keeps players on their toes and adds to our overall enjoyable casual gaming experience. As we continue to develop more Hexes, we are exploring options to allow players to choose which Hex they want to spawn into or respawn at after being Deleted.



May Odin bring you good fortune… What will your strategy be when contending for the crown in Midgard?

Have a bug you want to report? Head on over to our Discord server. For Player Support issues, please contact us via Zendesk.

World Boss Discord - Join our official Discord server World Boss Website - Official Website Twitter - Follow us at WorldBoss_io Facebook - Like Our Facebook Page Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel


World Boss – Update v0.1.6



Gladiators,

We hinted at the end of 2022 that a new Hex would be coming to our map…

The time now has come to introduce our brand new Viking Hex, Midgard! Complete with plenty of Norse flavour, Midgard offers Gladiators an all-new winter wonderland Hex to do battle in. Will you reign supreme as World Boss? Or be carried off to Valhalla?

This new Hex has been highly requested by our loyal community, and helps us continue to keep World Boss as fresh and exciting for our players each time they decide to jump into a new game.

With our new FOV slider, players are now able to adjust how much of the arena they can see on screen at the same time. This can help improve aim and increase your peripheral vision in-game – so you can make sure other gladiators don’t sneak up on you for a kill. It’s also a great accessibility option to help those who may suffer from motion sickness when the FOV is zoomed in.

Along with these exciting changes, we have included various quality of life improvements such as:

The World Boss Health and Shield boost is now visible on the HUD to allow other players to keep a closer eye on them…
  • A rejoin timer so players know how long they have to rejoin to keep all their previous progress
  • Bullet sound FX when a player has a near miss
  • And so much more…


Squashing as many bugs as possible is always a priority, and this update is no exception. Some notable fixes we have made are:
  • XP Loss Reduction Perk not calculating XP lost correctly
  • Fixes to collision so players won’t get stuck on objects
  • Fixing issues where Drones would get stuck on geometry


While the snow falls in Midgard, load your weapons and find your vantage point. It may just be the place you finally become the World Boss!

Make sure to read about all the changes below and keep your eyes peeled for more information on the next Update.

[h2]Release Notes[/h2]

[h3]Features and Content[/h3]

Map Update
  • New Viking Hex, “Midgard”
  • New visuals and audio unique to Midgard
  • New map configuration


Settings Updates
  • Enabled the option to adjust Field of View
  • Developer tag visible on World Boss devs when in-game


Audio Update
  • Bullet whizz SFX when a player experiences a near miss


Rejoin with progress
  • The main menu now shows a ‘Rejoin Timer’ indicating the period players have to rejoin to save their progress


Drones Update
  • Drones now move along a pre-determined flight path
  • A limit of five drones per hex at any one time


World Boss UI Update
  • World Boss health and shield boost visible on HUD
  • PFXs surround the name of the current World Boss on the leaderboard


Stats
  • New stat tracker: Telsa Coil kills


Miscellaneous Updates
  • Improved information gathered from reported players and bugs


[h3]Bug Fixes[/h3]
General
  • Fixed a frequently occurring error that could lead to performance issues
  • Fixed players being able to escape the map with specific perks with addition of a kill box on the skydome
  • Fixed invisible players bug relating to Active Camo
  • Fixed weapon level changing when reconnecting using the save progress feature
  • Fixed World Boss related UI appearing over the Loading Screen
  • Fixed weapons not despawning when throwing them off the map
  • Fixed specific first-person arm skins changing when switching weapons
  • Removed weapon outline shader in the Respawn and End-of-Round screens
  • Fixed Drones getting stuck on geometry
  • Fixed death desaturation filter carrying over to the End-of-Round screen
  • Fixed Drone hitboxes remaining behind when destroyed
  • Fixed navigation in the Main Menu with the controller
  • Fixed various damage text issues
  • Fixed enemy’s weapons not appearing in the Respawn screen
  • Fixed various issues with ‘Misadventure’ information
  • Fixed incorrect textures on art assets
  • Fixed support UI box following the mouse when player Alt+Tabs
  • Fixed UI overlapping with the Report window
  • Fixed Last Chance tip description in the Loading screen
  • Fixed characters walking slightly above the ground in certain situations
  • Fixed player spawning incorrectly when repeatedly attempting to respawn
  • Fixed text formatting on the ‘Kills with Explosive Magazines’ stat card


Audio
  • Fixed various issues surrounding audio not playing correctly
  • Fixed UI elements missing audio feedback


Perks
  • Fixed an issue with XP Loss Reduction Perk not calculating the amount of lost XP correctly
  • Fixed an issue with XP loss amounts not updating in the respawn screen when XP Loss Reduction Perk is equipped
  • Fixed an issue with the Last Chance perk effects remaining on the some characters after respawning
  • Active Camo Perk no longer remains active when the Tesla Coil is active
  • Fixed multiple of the same Perk appearing on the Item Wheel
  • Fixed the player being able to consistently throw Explosive Magazines
  • Fixed respawning in the Ground Slam state when using Ground Slam off the map
  • Fixed being able to activate Ground Slam while crouching
  • Fixed the Jetpack fuel value not being updated after respawn
  • Fixed various health perk effects appearing on players
  • Fixed players returning as the World Boss after using the Last Chance Perk


Crashes
  • Fixed crash when launching through the executable file without the use of Steam


Movement
  • Fixed player getting stuck on objects when mantling
  • Fixed getting launching in the air when mantling next to another player
  • Fixed various collisions


Equipment
  • Fixed mantling over the Speed Tread when its placed near a ledge
  • Fixed the Fire Bomb detonating from behind when throwing against a wall
  • Fixed Speed Tread not deploying on the Western Hex water tower


Weapons
  • Fixed getting a black screen when switching between weapons
  • Fixed Rocket Launcher projectile detonating on objects/players behind the player when firing
  • Fixed incorrect material applied to the Future Sniper Rifle ammunition counter


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

Have a bug you want to report? Head on over to our Discord server. For Player Support issues, please contact us via Zendesk.

World Boss Discord - Join our official Discord server World Boss Website - Official Website Twitter - Follow us at WorldBoss_io Facebook - Like Our Facebook Page Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel

World Boss - Update v0.1.5



Gladiators,

We’re starting 2023 off right with a brand new update! While we’re working hard on a full Content Update due to land in the coming weeks, we wanted to take this opportunity to make several Quality of Life improvements along with some bug fixes.

This update includes the highly-anticipated ability for disconnected players to rejoin the game with all of their previous progress saved, so they can continue forging their path to become the World Boss.

Additionally, there have been some changes to make UI elements more readable (e.g. shield and health), we’ve included more information about perks via the Tab screen, and unlocked more options for crouching players to sneak around without appearing on the minimap. Check it out!

We are always assessing the balancing for weapons and perks to ensure that the playing field remains even. Some perk buffs have decreased slightly as a result.

Make sure to read about all the changes below and keep your eyes peeled for more information on the next Update.

[h2]Release Notes[/h2]

[h3]Features and Content[/h3]

Rejoin with Progress
If players disconnect from their current session, for a short period of time, they will be able to rejoin the same game with their progress (Level, Perks, Weapons) at the same state as when they disconnected.

Health and Shield Bar Visual Update
Bars are segmented and will increase/decrease uniformly to clearly show players total based on what upgrades they have equipped.

Tab Screen Update
Stats added with a new layout to accommodate all of the information

Loadout Update
New Layout and Navigation setup

Boot Up Sequence and Splash Screen
Updated the boot up flow and splash screen to better reflect how the game loads, and added more relevant information in the screen

Hex Visual Updates
  • Crash site
  • City
Main Menu Updates
  • Player idle pose
  • New posed character icons
Miscellaneous Updates
  • Improved UX flow to the store
  • Implemented a multi-slot sub-menu for selecting an unlocked stat tracker
  • Implemented a notification system for missions pop-ups that supports animations

[h3]Gameplay[/h3]

Perk and Weapon Synergy
Instead of the Perks offered to players at each level up being almost completely delivered at random, we have implemented a system that provides some weighting towards what selections players have made at previous levels and will make future offerings slightly favour synergistic selections.

The aim is to give players more agency and provide some control over how they craft their particular character “build” within that session, but still providing the possibility of some randomisation to keep things dynamic.

Crouch to Disable Visibility
When the player is a regular Gladiator and they are crouching, they aren’t visible on the minimap, and when the player is the World Boss – regardless of their movement state – they should be visible on the minimap.

Last Chance Perk update
When a player dies, and the Last Chance perk procs they will be able to reset the countdown timer by successfully making a kill.

Store Revamp
The store has some new additions - go check it out!

Steam Rich Presence Update
This now reflects what you’re playing on Steam.

[h3]Balancing[/h3]
  • Tesla Coil cooldown increased from 10s to 25s.
  • Tesla Coil damage increased from 50 to 75.
  • Impulse Grenade power increased from 20 to 30.
  • Impulse Grenade explosion radius increased from 10.5m to 12m.
  • Melee damage decreased from 425 to 350.
  • Pistol Fire Rate increased to 300 from 250.
  • All weapons now have fall off damage.
  • Refuel speed debuff reduced to 2% from 10%.
  • Elemental resistance speed debuff reduced to 5% from 15%.
  • Thick Skull speed debuff reduced to 2% from 5%.
  • Last Chance countdown timer can be reset by chaining kills.
  • Last Chance timer changed to 10 seconds from 5.
  • Last Chance chance to proc increased to 15% from 10%.
  • Reload Heal reduced to 10% of nominal health from 100%.
  • Melee Damage Changed from health category perk to damage perk.
  • All Epic debuffs set to a max of -5%.
  • Shield Bonus decreased to 10% from 25%.
  • Shield Bonus increased to 5 tiers from 3.
  • HP Bonus decreased to 10% from 25%.
  • HP Bonus increased to 5 tiers from 3.
  • Removed the +5% elemental damage from Impulse Punch.
  • Removed the +5% elemental damage from Jetpack.
  • World Boss Shield decreased to 1000 HP from 1500.
  • Minimap Level 1 size increased to 100m from 65.
  • Minimap Level 30 size increased to 25m from 10.

[h3]Bug Fixes[/h3]

General
  • Various audio improvements.
  • Fixed an issue where the grenade indicator wouldn’t disappear.
  • Fixed miscellaneous player and environment collision issues.
  • Fixed an issue where players would A-pose.
  • Fixed an issue where the store was unavailable after clicking on "Buy Premium Battle Pass" from the Battle Pass menu.
  • Fixed an issue where players were unable to skip levels or claim all items in the Battle Pass.
  • Fixed a range of text overflow issues in the menu and HUD.
  • Fixed issues with the weekly mission timers.
  • Fixed % off for Boss Bucks to reflect the correct discount.
  • After using melee, it now uses the correct weapon equip animation.
  • Explosive mags now have the correct icon.
  • Fixed an issue where prestige showed at the incorrect level.
  • Fixed a range of issues with shaders.
  • Fixed an issue with the active vignette showing after leaving and rejoining a game.
  • Fixed a range of issues with climbing and mantling objects.
  • Fixed an issue where the player would periodically turn invisible after prestiging.
  • Fixed neck topology on characters.
  • Fixed a range of UI issues in the battle pass, menu and HUD.
  • Fixed an issue where clicking "No" when prompted to save changes to inputs would not revert bindings.
  • Fixed a range of missing weapon icons in the Loadout.
  • Fixed an issue where after killing a player their health bar and hit box remained until respawn.
  • Fixed an issue where the EOR screen didn’t show perk levels.
  • Fixed an issue where the player and pedestal was missing from the EOR screen.
  • Fixed an issue where one XP generator didn’t activate in the Wild West hex.
  • Fixed an issue where the Default Shotgun skin was mis-labeled as the Default Sniper Rifle.
  • Fixed an issue where the Skins/Pedestals changed automatically when players exited and entered the game.
  • Fixed an issue when a player equipped the kill XP perk, it broke the XP bar.
  • Fixed a UI issue when selecting a common weapon in the perk wheel it switched to legendary.
  • Fixed an issue where the player's camera sometimes cut out after getting a kill.
  • Fixed an issue where double-clicking a locked item in the Loadout menu equipped it.
  • Fixed an issue where the player’s point of view was locked on respawn except the HUD.
  • Fixed an issue when the search bar was highlighted, clicking on any element would trigger search.
  • Fixed an issue where the player could see splash damage PFX but no damage was taken.
  • Fixed an issue where banner titles and stat rewards do not have a description.
  • Fixed an issue where a player would be awarded XP and Boss Bucks in error.
  • Fixed an issue where the death screen didn’t display perks correctly when the opponent had more than 24 perks.
  • Fixed an issue when the player got kicked for inactivity the character render disappeared from the main menu after closing kicked notification.
  • Fixed an issue where the respawn screen banner briefly showed the enemy’s then switched to the players’.
  • Fixed an issue where the stat cards didn’t update until the game was closed.
  • Fixed an issue when opening the loadout menu whilst loading into the main menu caused a duplicate of the character render to appear.
Crashes
  • Fixed an issue where the game would crash after starting a new game.
  • Fixed an issue where some players would soft lock when joining a game.
  • Fixed an issue where the game crashed after clicking on "Buy Premium Battle Pass" from the Battle Pass menu.
  • Fixed an issue where the game crashes when selecting Icon Background.
  • Fixed an issue when selecting the Loadouts tab it caused infinite loading.
Stability
  • Improved the server and client sync.
  • Fixed an issue when inspecting items in the Loadout it caused frame drops.
  • Fixed an issue when the user dies whilst playing with a controller they couldn’t respawn.
  • Fixed an issue where the player got stuck on spawn or stuck after moving briefly.
Equipment fixes
  • Fixed missing trail from the Bubble Shield, Jumppad and Speedtread.
  • Improved Teleporter collision.
  • Fixed an issue where the Teleporter gets thrown instantly on respawn.
  • Fixed an issue where the Bubble Shield did not deploy where the player was aiming.
  • Fixed an issue where the Firebomb icon sometimes didn’t appear under players' health bars.
  • Fixed an issue where the Speed Tread often sent the player in the wrong direction.
  • Fixed an issue when the Teleporter was deployed on a vertical surface it made the player float.
  • Fixed an issue where equipment deployed on respawn if the player died as equipment was deployed.
  • Fixed an issue where in third person view, the Teleporter played the throw and activation animation on deployment.
Weapon fixes
  • Fixed an issue where rockets from the Rocket Launcher were unable to destroy drones.
  • Fixed a range of issues where weapons weren’t firing or firing incorrect shells.
  • Fixed an issue where equipped weapons would be floating around players' heads.
  • Fixed an issue where the character does not hold the assault rifle properly in 3D preview.
  • Fixed an issue where after firing with a single weapon equipped causes ghost shots to fire.
  • Fixed an issue where the weapon skins didn’t match what was equipped.
  • Fixed an issue when reconnecting after disconnect, one weapon occasionally got switched to the default pistol.
  • Fixed an issue where Rocket Launcher projectiles carried perk VFXs between prestiges, even if they weren’t selected.

[h3]Known issues[/h3]
  • Completed missions from v0.1.4 may appear as incomplete. You won't be able to complete them again, but you will not lose any Battle Pass progression.
  • Players' items will be unequipped upon updating the game. You'll need to jump into your Loadout and equip your preferred items.
  • Players getting kicked out of game/back to lobby.
  • Hang on Loading Screen. Dev note:The workaround is to hard close the game, and reopen.
  • Some connection or high latency issues.
  • After being kicked for no/poor internet connection, trying to rejoin the game before your internet has reconnected will cause infinite attempts to connect to a match - Dev note:Close the game and reopen if this occurs.
  • Some banner stats may be slow to update
  • After minimising the game for a few minutes, sometimes the menu tabs become invisible (they are still clickable)
  • On low occurrence, saving and exiting from the settings while connecting to a game may result in infinite connecting - Dev note:Close the game and reopen if this occurs.
  • On low occurrence, a player may be unable to respawn after dying while clicked into another window


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

Have a bug you want to report? Head on over to our Discord server. For Player Support issues, please contact us via Zendesk.

World Boss Discord - Join our official Discord server World Boss Website - Official Website Twitter - Follow us at WorldBoss_io Facebook - Like Our Facebook Page Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel

World Boss: End of Year Wrap


Gladiators –

It’s been a massive year! At the beginning of 2022, World Boss was officially announced to the public by LazarBeam and Fresh. A month before launch, we gave our amazing community the opportunity to jump in early and then in October we successfully launched into Early Access. Now, as we approach the end of the year, we want to look back at the year that was and look towards the future.

Naturally, we want to give a massive shout out to LazarBeam and Fresh. This game could not have come to life in the way that it has without our two superstars and we can’t wait to continue the work we have planned. To be able to create a game with two of Australia's biggest content creators has been an amazing collaborative experience and our vision of creating a unique FPS for the gaming community has exploded into something really special.

Thank you to all of the community who have joined us along our development journey, through to the launch of Early Access, and beyond. The eagerness to play World Boss has been awesome to see and we love watching everyone battle it out for the Crown!

Since the start of Early Access, we have seen Gladiators jump in the game, playing over 100k hours and deleting a whopping 420k enemies in their quest for the World Boss crown. It looks like the Assault Rifle is the weapon of choice and a crowd favourite, is it yours?



Version 0.1.4 was our final Update for the year, but we have plenty planned for our next release early in 2023. We are aware that there have been some stability issues that could potentially impact gameplay, but rest assured our team are currently working towards fixes for these and more.

Over the next two weeks, our legendary dev team will be taking a break over the holidays to recharge and come back refreshed in early January and ready to make World Boss even better! Don’t worry though, the servers will still be up over the holidays and a limited crew will be working in case any issues may arise, so you can continue to hone your skills and get those sweet deletions.

We’re working on some really exciting content that is currently under lock and key, but we can’t wait to share more with you when we can… To tide you over, here’s a sneak peek of what’s coming in 2023!



Although we will be a little quieter in Discord, we still appreciate your comments and feedback so keep them coming.

Until next time, chase that dream of taking the Crown. But don’t get too overconfident because you never know who might steal it from you!



Have a bug you want to report? Head on over to our Discord server. For Player Support issues, please contact us via Zendesk.

World Boss Discord - Join our official Discord server World Boss Website - Official Website Twitter - Follow us at WorldBoss_io Facebook - Like Our Facebook Page Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel

World Boss - December Player Survey

Gladiators,

Early Access for us is a chance to create a game alongside our community and your feedback can really help us shape World Boss into something special. We’d love for you to take a few minutes of your time to answer the questions in our December Player Survey.

Completed entries will go in the draw to win 1 of 3 non-legendary weapon skins - the choice is yours! You’ll just need to share your Discord username so we can contact you if you’re a winner.

[h2]Take the Player Survey[/h2]

The winners of the weapon skins will be drawn the morning of Wednesday, December 21 (AEDT).

________

Have a bug you want to report? Head on over to our Discord server. For Player Support issues, please contact us via Zendesk.

World Boss Discord - Join our official Discord server World Boss Website - Official Website Twitter - Follow us at WorldBoss_io Facebook - Like Our Facebook Page Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel

https://store.steampowered.com/app/1628620/World_Boss/