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Dome Keeper News

Kingdom X Dome Keeper, the friendship that keeps on giving this Holiday Season

Greetings, Keepers, and Happy Holidays!

Since we’re such great pals with the folks over at Kingdom, we’ve recorded a stream together! Join MissDeliana and Vicky as we explore what the two games have in common, and learn a thing or two about them as we play.

The premiere starts today (December 20th) at 17:00 CET, and you can watch it right here: https://www.youtube.com/watch?v=M1EHfj0l4_M

Can’t make it? No problem! You can watch the stream VOD afterwards on YouTube, and we will be playing the stream on the Store pages for both games over the Steam Winter Sale.

And speaking of sales, we currently have a Kingdom x Dome Keeper bundle for sale, so consider this a gift idea for the upcoming Holidays: https://bit.ly/3TDtc26 🎁🎄✨

v3.1.3 Christmouse - Last Fixmas

[h3]Hey Keepers,[/h3]
we got the hopefully last patch for this year ready, with some important fixes. We are especially happy about a finding the cause and fixing one bug that has been bothering people with gamepads and which was around since release, see below. Also a pretty funny one - the caves and chambers that took your resources to activate or open did actually also add this resource to your inventory, as if you had brought it back to the dome. No one seemed to notice.

[h3] Changelog V3.1.3[/h3]
    added mine view to prestige mode
    fixed long standing bug with external gamepads on steamdeck and with gamepads being detected twice. You need to activate "automatic detection of preferred gamepad" then. Up until now, on some controllers the sticks of the other gamepad would still create input events, messing with the directional control. This is now fixed and should work properly.
    fixed chinese languages having a wrong name in the language selection (referring to the letters instead of the language)
    fixed slots in caves and supplement chamber that take one resource actually also adding this resource to the inventory
    fixed prestige mode accidentally spawning way harder waves in the late waves (most notable at 50+)
  • fixed artillery moving to the side when exiting while using mouse
  • fixed custom cursor sometimes showing even if turned off
  • fixed auto cannon shooting too low when aiming at worm


That's it for this year i hope. We wish you all a relaxed time with your loved ones and hopefully a good winter fest on steam, with enough time and good health to play some cool games!


Zimny from our Discord community and prestige fame made this absolutely lovely winter christmas dome animation. We love it!

[h3]See you next year![/h3]

✨Dome Keeper & Kingdom - Bundle and Discounts✨

Dear Keepers,

We know how much you love defense strategy, so this Rawcember we’ve carefully prepared a special present just for you - you can now get both Dome Keeper and Kingdom Two Crowns as a bundle, or separately at a discount!💜

We hope that you will enjoy the other game, if you have already played one of them, or give a chance to both. This is a wonderful opportunity to test your strategy & defense skills and immerse yourself into unfamiliar but fascinating realms under the spice of the similar goal - in each game you must protect your base from the waves of enemies but to do that you have to explore and conquer unknown territories, find resources and manage your time. We’re game developers which means that we’re big believers - and we’d like to believe that if you loved one of the titles, you’ll also enjoy the other one!

🎁Check out the bundle here - https://bit.ly/3sY1EtK


👑👑Kingdom Two Crowns info & discount:

https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/

👽Dome Keeper info & discount:

https://store.steampowered.com/app/1637320/Dome_Keeper/

Follow us on social media to never miss any updates!💜

Kingdom: Twitter, Facebook, Instagram, TikTok, Discord
Dome Keeper: Twitter, Facebook, Instagram, TikTok, Discord

v3.1.1 Christmouse - Gamepad Fixes

[h3]Hey Keepers,[/h3]
we understand there were a lot of troubles with the gamepad with the recent patch. I think it was mainly due to twin stick controls being activated by default, changing up how the Assessor plays without telling you explicitly about it, or having tutorials that are specific to the current way of input. That was one reason i was delaying mouse support for so long, as suddenly the situation is much more complicated, having basically 4 ways of input:
  • keyboard only
  • keyboard and mouse
  • one stick gamepad
  • twin stick gamepad


It wasn't a good idea to turn this on by default because of this. This patch turns it off for everyone again, because there also has been some confusion around changing the setting. Sorry for the inconvenience for everyone who needs to activate it again because they want to use it.

Just as info: if you want to play the assessor with twin stick, you have to hold the right stick into the direction you want to shoot. Then you press LB to actually shoot a sphere. If you don't aim first, no sphere will be shot and bundles will be stationary. In the single stick mode, you automatically aim into the direction you are moving.

[h3] Changelog V3.1.1[/h3]
    fixed some gamepads not working in menus anymore
    twin stick is now disabled by default and also set to disabled for every player, as a lot of people had difficulties with it. If you want to play with twin stick, you have to activate it again. Sorry for the invonvenience!
  • fixed the battle popup also showing mouse key hint if mouse was not enabled in battle, but enabled in menus

[h3] Changelog V3.1.2[/h3]
    fixed d-pad not working for aiming when using single stick controls with gamepad


Thank you all for your patience and bug reports! We do our best to quickly resolve all issues we can find and clarify any misunderstandings. It is really helpful to get this feedback, as then we can also take care that it is better explained ingame in the first place.

I always like to share small bits with these news. Here you can see a concept for a world that we have and might bring it to the game one day (not a promise though, we also have a lot of other exciting stuff). You can see these tall things in the background? These are actually creatures and they should be animated, walking around in the background.

[h3]Merry Christmas![/h3]

V3.1 the “Merry Christmouse Update” is out now!

December is here, Keepers, and it’s time to get festive! The star at the top of the tree that is this merry update is mouse support. We know that there are many of you out there who prefer a combination of mouse and keyboard as you play, so this gift is for you! You can configure the controls in the options for a perfect fit. Way better than knit socks, right? How are they always the wrong size, and so itchy? Anyway, moving on.

Our next set of gifts are for all of you who enjoy seasonal events as much as we do: we brought Christmas cheer to the dome! Not only have we given the main title music a festive makeover, we’ve also added a brand new skin for the Assessor as well as a special pet, and these can only be unwrapped for the duration of December. Remember to make sure that you have seasonal content enabled in the options!

We’ve also made some small tweaks and added sounds for the pets, to make sure you are welcomed back to the dome properly. 🐈 Read the changelog below for a full list!


[h3]What you need to know[/h3]
Due to the vast changes to the input system, we strongly suggest resetting the key bindings to the default. You'll find many new input options in the menu with which you can adjust the game to your liking, for example playing only the Assessor with mouse but domes with keyboard.
We also added twin stick controls to gamepads, which are active by default. With that you can, for example as an Assessor, shoot spheres and bundles in any direction you want, irrespective of where you are moving. Just use the right stick to aim and shoot with the shoulder buttons. You can also adjust directional snapping, so it gets much easier to shoot in straight lines (especially upwards!). The move indicator helps you understand the snapping better, and see where you are aiming towards.
However, you can also configure everything to be the same way it was before the update - it is up to your preference.

[h3]Changelog[/h3]
  • Added support for mouse controls, configurable and re-bindable via Options
  • Added twin stick support for gamepad
  • Added various Christmas themed bits:
    • New unlockable pet and skin for the Assessor (find a gift chamber and win the run to unlock them)
    • New themed title music
    • Snow weather happening across all maps
    • Drillbert skin
    • As always you can turn all this off via options
  • Added sounds for pets when you return to dome
  • Improved snow weather effect
  • Assessor spheres now also play resource-dependent sounds
  • Assessor bundle moves twice as fast when using bundle guidance
  • Made some parts of the game easier to mod by making dictionaries variables instead of constants

That’s all for this time, Keepers. We hope that this update will get you into the holiday spirit as much as making it did for us.🎄
As always: please let us know if you experience any issues through the official Discord server: Bippinbits - Dome Keeper