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Dome Keeper News

v2.6.1 Hotfix for Mod Support

[h2]Greetings, Keepers! [/h2]
we are so happy to read all the comments on the mod support update! It really is something that gives is strength and helps us push forward :)
We had a really tight timeline with the mod release, so a few bugs slipped. Thanks to your reports, we got them fixed. If any more turn up, we are ready.

[h3] Changelog V2.5.1[/h3]
  • fixed crash if drillbert mode was selected
  • fixed issue where difficulty for prestige was taken from last relic hunt run, unless friendly mode was used
  • fixed "shorten cycles" of Prestige mode also applying to how fast monsters spawn after each other


That’s all for now. As always, have fun and please let us know if you experience any issues though the official Discord: bippinbits - Dome Keeper.

V 2.6 Mod Support Update is out now!

Greetings, Keepers! We have a brand new update for you today, officially adding mod support to Dome Keeper. That’s right: Steam Workshop support is IN!

We’ve also made some tweaks and improvements here and there, including adding a “Friendly Mode” variant of Prestige Mode. It was requested by the community from people who enjoy improving their score, but found the very high difficulty of Prestige mode too punishing. “Friendly Mode” comes with a lower difficulty for a less intense run, where you just compete against your own score and those of your friends who also play that mode. We hope you’ll enjoy it! A full changelog can be found further down in this post.

Look at that mole man go!

Back to the topic of modding! We highly recommend that you head on over to Steam Workshop and check the Mole Man Keeper mod out, created by community members Ategon (music, art, code) and Leif (code). It’s really well made coming with its own tech tree and OST, and just a lot of fun. You can easily see what a different concept it is - exactly the exciting things we hope to see more of with modding!

A really neat way to transport resources in the Mole Man Keepermod!

If you like what they made, go on and join Ategons Discord server to keep up to speed with what he’s working on (like his own game Vuladune)!

That’s not all though! Bippinbits has two new team members: Raffa and Fio. Raffa already made a mod called the “Hydra Launcher”, which is a strong combat gadget that also looks fantastic, as you can expect from him. He’s already working on adding a mod for a new combat focussed mode, so stay tuned!

HAIL HYDRA!

If you want to learn more about making mods yourself, head over to the Dome Keeper Wiki:
https://dome-keeper.fandom.com/wiki/Mod_Developer_Guide
We are working on the documentation and will be expanding it in the coming days. Raffa offered to provide full time mod maker support the coming week, so if you want to get into modding definitely come to our Discord and let him support you.

[h3]Changelog[/h3]
  • Added mod support via Steam Workshop
  • Added "Friendly Mode" to Prestige. It is Prestige on a lower difficulty, where you can beat your own scores and those of your steam friends instead of competing globally
  • Improved visuals for the Relic Hunt cables and hopefully solved all missing cable bugs
  • Added themed cursor, which can be turned off in the options
  • Improved Teleporter animation
  • Improved Assessor icons
  • Fixed some issues around monster movement, especially around drillers not slowing down or stopping on Repellent skills. Behaviour can be slightly different than before.
  • Restructured title stage menu to make space for modding (and multiplayer eventually)
  • Fixed Assessor spheres very rarely not pausing correctly
  • Reverted bad Sword Dome shield battery graphics (will get new sprites eventually)
  • Fixed assessor sphere explosion also running when paused
  • Raised upper limit of maximum monsters per wave to 400 from 100
  • Refactored the "shorten cycles" upgrade inPrestige, as it had various bugs and exploits
  • Fixed Wither ability of Repellent making monsters permanently weaker if reloading while it is active
  • Game will now save automatically only after a wave is beaten, not both before and after a wave
  • Improved cheat detection, especially with false positives
  • Fixed Assessor explosions having no sound upon reload
  • Fixed Assessor explosions not pausing properly when game is paused


That’s all for this time, Keepers! We hope you’ll enjoy modding, both playing them and making your own. As always, please let us know if you experience any issues though the official : Discord: Bippinbits - Dome Keeper. 🧡

v2.5.2 Engineer Gear Pack Patch

[h2]Greetings, Keepers! [/h2]
as announced earlier, today we change the pioneer pack into the Engineer Gear Pack. This is now more consistent with the Assessor and something we'd love to do with every keeper. Cameron made two new hot songs that go into it, so feast your ears!
Best thing: whoever got the pioneer pack gets the new songs for free.

[h3] Changelog V2.5.2[/h3]
  • added brightness slider and accessibility option to remove vignette effect when deep in the mine
  • fixed cheat detection marking some legit runs as cheated
  • fixed Assessor bug on Intel 620 graphic cards, where a lot of elements went invisible
  • improved bundle decay effect, so it gets clearer when it runs out
  • changed Pioneer Pack to Engineer Booster Pack with two new songs
  • updated localisation. Thank you very much everyone who helped on crowdin, it's great work!


In the meantime we are working on some hot new content and features. We'll have an update on that soon :)

As always, have fun and please let us know if you experience any issues though the official Discord: bippinbits - Dome Keeper.

Pioneer Pack update and price change incoming

Hey, Keepers!
If you haven't bought the Pioneer Pack yet, this is your sign to do so!

We're adding 2 new songs to the pack on June 1st and we're also increasing the price to match the recently released Assessor Gear pack. (And yes, you get the songs even if you buy it before we adjust the price!)

The Pioneer pack currently contains the Hardened Suit for the Engineer and the Vigilant Owl pet and, as mentioned, starting June 1st it'll also contain 2 new songs for the Engineer soundtrack.

These packs are meant to be a way for our players to support continued development of Dome Keeper, while also getting some cool cosmetics (and music!) in return.

Get the Pioneer Pack here: https://bit.ly/3MF3QgN

v2.5.1 Patch for Re-Assessor

[h2]Greetings, Keepers! [/h2]
Thank you for all the feedback on the new Assessor, we are so glad you like it! You also reported a few bugs that we dilligently took care of. :)

[h3] Changelog V2.5.1[/h3]
    Massively improved performance for the Assessor, especially for Mac and older hardware. There was a shader that was causing issues, and we replaced it with something more efficient.
    Resource distribution for iron and water is now close to what it was in v2.4. We reduced it a bit too much for v2.5, making the game harder unintentionally. Sorry about that!
  • Mineral Tree won't have resources that you cannot pick up anymore
  • Fixed so that cobalt cave does not generate for fixed cobalt mode
  • Fixed some tutorial icons being offset
  • Fixed missing translation of a shield upgrade


That’s all for now. As always, have fun and please let us know if you experience any issues though the official Discord: bippinbits - Dome Keeper.