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Dome Keeper News

Hard Pressed Tuning Update

Changelog 2.2.14
  • Stag and Scarab projectiles no longer explode mid-air when pausing game
  • Stag fires single projectile with combined damage amount instead of two separate ones, visuals slightly improved
  • Adjusted final wave balance to be more viable on smaller runs, and slightly increased time between monsters
  • Fixed Miner mode not displaying if Miner mode was the only unlocked Prestige mode variation

“Hard Pressed” Update and Prestige Season 2 Starts

Keepers!
Your growing skills look ready to take on greater challenges. So they shall be put to the test. Extended runs have taken Keepers to ever greater depths. This has not gone unnoticed by the denizens of the planets. Even their strongest attacks have needed something…more menacing.

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Consider this an alert from the Guild. We have identified two new monsters coming and they are unlike any seen before. Look for new forms of attack from these menaces and be well prepared to bring down these formidable opponents.



With the tuning since launch and addition of the menaces, the time has come to archive the scoreboards and conclude Season 1. Today, Season 2 begins with a fresh set of leaderboards, including the new Mining variant. We also moved Prestige mode to its own unique world. There are no relics to hunt here, only the challenges of becoming the best Keeper you can.

In addition, we created a new unlockable “Miner” variant for Prestige to help Keepers hone their mining skills. This option offers a simulation without enemy attacks to allow time for experimentation with techniques. To keep the sense of time, the wave timer will run with the prestige score banking at the end of each cycle. After 20 rounds, the simulation ends. How high will the best Keepers score?

Wait, there's more...next week! Fun things, big news, and after the Guild Council planning meeting last week, exciting updates on things to come in the year ahead.

Happy Keeping!
- the Council

[h3]Changelog v2.2[/h3]
  • added two very strong, late game monsters: the stag and the scarab
  • added a new prestige mode variation named "Miner", where you dig for 20 cycles without monsters
  • added a new world that is exclusive to prestige
  • added seasons to leaderboard. We had so many changes to balance already, and with the new monsters we start season 2. Season 1 scores are still visible in the leaderboard an via steam
  • improved map generation, so that resource distribution is closer to what it was before the last change especially for prestige mode
  • fixed rat animation when he's stuck in a corner
  • stingray will now fly at lower heights, to differentiate more from flyer
  • improved stingray death sound
  • showing friends highscores in prestige by default, but remembering your last choice
  • reworked driller sprites to a much larger size. They can't be sliced with the sword now, unless they are drilling.


Important note: if you want to stay behind on the Season 1 leaderboards to finish up a friends challenge or anything, we setup a beta branch without password named season1_ending_31_12_2022

As the name implies, we will be removing this branch at the end of the year.












Holiday Fan Art Fest 2022

Dome life gives Keepers their own unique perspective on the worlds they’ve seen. Their PDAs and notepads filled with sketches can be found around most every Dome. The Guild has seen some pretty fine work pinned up around the walls and figures this holiday, as part of Rawcember, let's celebrate the art these Keepers create.

Starting now and running through 12 December we’re inviting Keepers to share their Dome Keeper art with us as a reply in this Twitter thread this Twitter thread. Then on 13 December we will select 10 entries to receive a copy of Dome Keeper ready to gift to a friend and a special Discord role as “Fan Art Fest 2022 Winner.”

Winning entries will capture the best look and/or references of Dome Keeper, decided by a jury of people from the game team. Beyond that, the format is anything that your creative vision desires.

Please see Raw Fury General Competition Terms and Conditions for details on this information.

Patch #2 for Caves and Critters

[h2]Greetings Keepers[/h2]
we fixed a few more things, following your reports. The most important one, which is also the reason we didn't want to wait until the next bigger update, is a crash that can happen with the scanner cave. The game would crash if you'd activate the scanner cave quickly after adding the last resource. This was due to the resource still existing and trying to move into the right slot, but the slot being deleted as soon as the cave is activated. The deletion happened to free some resources, as the slot is not needed after the cave was used.

We also added a small fun thing we wanted to do for a long time: more variation in the initial animation, with the monster that gets landed on. I hope we can add more in the future. I consider it our version of a simpsons couch gag ;) (and yes, maybe also an option to turn that off).

[h3]Changelog v2.1.17[/h3]
  • fixed crash when scanner cave was used while drop was still being placed into socket
  • added new intro monsters getting landed on
  • fixed worm spawning outside of map
  • fixed shield overcharge being white. It's now back to the way it was before.
  • fix lag spike when fog in the overworld would spawn


As always should you encounter any bugs or issues while playing, please visit our support desk where someone can assist you https://rawfury.atlassian.net/servicedesk/customer/portal/1

Dome Keeper adds new cave types and little critters to make exploration more interesting

Dome Keeper is one of my favourite indie releases this year, blending together casual underground mining with frantic base-defence and a new update just rolled out making it even more interesting.

Read the full article here: https://www.gamingonlinux.com/2022/11/dome-keeper-adds-new-cave-types-and-little-critters-to-make-exploration-more-interesting