1. Dome Keeper
  2. News

Dome Keeper News

Hot Fix for patch 5 movement issues

Greetings Keepers

Well, funny as the "top men" meme may be, we are fortunate to have an awesome team that got to it on this one. We have cleaned all the monster goo from the Dome and restored full movement functionality. Or in plain terms, we think we found everything causing the issues with sluggish movement, quirky stick and D-pad response, and keyboard input issues.

A quick note for controller users - in options on the input tab there is an on/off box for "automatically select preferred controller." This is for players using two different sort of controllers for different sessions, like if you use an Xbox 1 controller and switch to a PS4. If that is you, try selecting "on" for this. If you use the same controller all the time, leave it "off" which basically locks the game to the controller you are using right then.

As always Should you encounter any bugs/issues while playing, please visit our support desk where someone can assist you https://rawfury.atlassian.net/servicedesk/customer/portal/1

Now here's a cute picture of Drillbert. Thanks for your support!

MIX Showcase - Dome Keeper Accolades Trailer!

Keepers!

To celebrate the MIX showcase, we thought we'd share with you our beautiful accolades trailer! We super appreciate all the kind words 😍

[previewyoutube][/previewyoutube]

If you haven't picked up Dome Keeper yet, now's the time!
https://store.steampowered.com/app/1637320/Dome_Keeper/


Dome Keeper Hotfix for Patch 5

[h3]Hey Keepers![/h3]

a quick one this time, a hotfix if you will. Some of you noted that with the last update, movement with gamepad sticks was unpleasant, as it would slow down in strange ways. We immediately investigated it, and were able to reproduce and fix it. We also snuck in some very small other things.

[h3]v1.5.17[/h3]
  • fixed movement with gamepad stick slowing down unpredicatably. There were some other quirks around movement speed, but now it should all be fine.
  • skeleton cave won't spawn in Prestige anymore. Unlocks like worlds, difficulties, pets or modifiers are not available for prestige, so generating the cave in Prestige was misleading.
  • fixed skin selection not properly remembering last used skin
  • small balancing change of laser strength 3 with double laser. Combination was OP and probably still is, so the total damage and stun is reduced a bit.


For the laser, we'll see how it fares and how your feedback is, and continue to balance and improve accordingly.

To throw in something nice, here is a small sneak peek at some of what we were working on the last weeks in terms of monsters. Please not they are a work in progress without a release date tied to them - but a lot fo things happen under the hood ;)
work in progress of some monsters that you might meet eventually

Have fun!

https://store.steampowered.com/app/1637320/Dome_Keeper/

Celebrate Scream Fest with the Skeleton Keeper Suit & Flaming Skull Pet!

[h2]Keepers, it's spooky season!
[/h2]
To celebrate Steam Scream Fest, we have guild-approved cosmetic spookiness available to find by all Keepers! A newly developed Suit and Flaming Skull Pet will be sure to scare the waves of monsters coming to destroy your Dome!

The Skeleton Suit and Flaming Skull Pet cosmetic items are available to discover during the Halloween season, 25th of October - 13th of November, for anyone playing Dome Keeper during this time.



You will gain permanent access to these items, as long as you can find their hiding places, and complete a successful run.

Summary of Seasonal Content:
  • Skeleton Suit
  • Spooky Underground
  • Flaming Skull Pet


As well as this spooky update, we've fixed some creepy bugs, tweaked some cool sword mechanics and so much more! Check out the full patch notes for v1.5 below:
    Added a pet, a new cave, and decorations for Halloween. Only available until the 13th of November, but unlock permanently if you get it now. You can disable seasonal content via options if you prefer "vanilla".
    Fixed pet and egg not saving properly
    Improved many sounds
    Gamepad bindings now also got alternative key bindings and the axis can also be bound (stick or trigger)
    Laser strength 3 and double laser are not mutually exclusive anymore
  • Pets don't duplicate on reload anymore
  • Skin unlocks are now also listed when showing what was unlocked this run
  • Fixed keeper slowing down when moving the stick and then pressing and releasing d-pad in the same direction
  • Fixed prestige maps just stop at a fixed depth, instead of fading out naturally
  • Fixed double iron modifier not being remembered to be selected previously
  • Fixed lift not going through the middle of indestructible parts where there was no border tile
  • Added animation for sword dome in the loadout screen. Also added a dummy monster to show the sword's impact better.
  • Shield reflection stage 2 from 2s to 3s
  • Sword fast stab 2 adds 20 instead of 10 damage to the stab
  • Sword stab cooldown change for bomb upgrade goes from +3s to +1s
  • Sword stab last bomb upgrade now has 3 charges instead of 2
  • Sword javelin upgrade adds 40 damage instead of 50
  • Orchard roots now spawn 6 and 12 roots, instead of 4 and 8. Additionally, it lasts for 12s and 24s, instead of 10s and 20s. This is only a small step, orchard needs some more serious buffs or additions.
  • Removed empty Drillbert upgrade
In case you are wondering we switched the versioning to make more sense, so now you got v1.5 which is the fifth patch of the release version, instead of version v41.6.

Enjoy!



PS. The guild hasn't forgotten the Assessor, it's very much still coming soon, we just wanted to get involved in the festive, spooky fun! 🎃

Dome Keeper Patch 4

[h3]Hey Keepers![/h3]

Another week, another Patch! Thanks to your super helpful reports, we were able to fix some annoying bugs.

The bulk of our time is spent on the Assessor now, which enters Playtest this week, over on our Discord. We are also preparing something small but fun for Halloween :)

transcending physical limits

[h3]v41.5[/h3]
    fixed some tiles being indestructible, that should not be. This affected resources sometimes beind inside in border tiles, but also unreachable chambers.
    lift can now pass through indestructible terrain, so should be viable on all maps
    fixed laser sound playing permanently in some cases
    added option to detect used gamepad automatically. If you got problems with a gamepad, try changing this setting.
  • repeatable drill upgrade of the engineer is now much stronger, going from a 50% to a 120% increase
  • fixed long probe marker retention being overwritten if purchasing an upgrade with shorter retention
  • reduced probe auto recharge time from 0.8 to 0.5 cycles
  • disabled HDR, so there should not be any effect on monitor brightness anymore
  • orchard root now pauses properly
  • exploit of reloading the game to "roll" higher yields from tiles should not work anymore
  • fixed a "fixed cobalt" run causing that no cobalt would spawn in next run
  • reduced amount of very hard and very soft rock a bit (effectively lowered the increase from last patch to 50%)
  • fixed all "fixed cobalt" runs markes as cheated, if the cobalt multiplier was bought
  • removed some false positives from the cheat detection


If you run into any issues please let us know here!

We are also active on the Steam Forums and the DIscord of course, though it might take us a bit to respond - a lot of activity right now, which is great!

Have fun!

https://store.steampowered.com/app/1637320/Dome_Keeper/