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Dome Keeper News

Thank you for a great Next Fest!

[h2]Hey Dome Keepers,
[/h2]
we just wanted to say: thank you so much for playing the Dome Keeper Demo, for all the feedback and suggestions, bug reports, as well as all the great videos and streams we got to watch! As a gamedev, this is the best of times - when you get the game (or a part of it) out and see that people have a good time with it.

I wanted to give you a few stats as well, but this has been made very hard by the huuuge amount of bots that were part of this Steam Next Fest (i estimate half a million bots for dome).

Anyway, we are still going through the feedback and thinking about improvements, rebalances and additions to Dome Keeper. Apart from that, we are hard at work on new content like the sword dome i played a few times on stream. Check out these cool upgrades :D
Any Berserk fans around?

We got so many great responses, i can't even count them all.
like this great article in Rock Paper Shotgun (linked on the image)

I also gave had an interview with Shacknews, for their E6 Event. We talked about Dome of course, the transition from itch.io game jam game to Steam release, scoping, how work is with Raw Fury and how we started.
[previewyoutube][/previewyoutube]

Thats it for this time.
[h3]Thank you for being amazing![/h3]

Slicing with the Sword Dome

Hey Keepers,

i'll stream a few rounds with the new
[h2]Sword Dome
[/h2]for Steam Next Fest. While it's not in the Demo, i think it's fun to take a look of what we are working on for the full release.



Hope to see you then!

Best Wishes,
René

Slicing with the Sword Dome

Hey Keepers,

i'll stream a few rounds with the new
[h2]Sword Dome
[/h2]for Steam Next Fest. While it's not in the Demo, i think it's fun to take a look of what we are working on for the full release.



Hope to see you then!

Best Wishes,
René

A look at the present and near future of Dome Keeper!

[h2]Hello Keepers,[/h2]

now that a few days have passed, I wanted to take a moment to look back. The new demo was really well liked, and I'm happy to see so many of you playing it and enjoying the way the game is coming together. You shared a lot of great feedback and comments with us and we're already working on adding more exciting things to Dome Keeper!

Dome Keeper is also taking part in Steam's Next Fest! Starting today, our game will join hundreds of others in a celebration of upcoming titles here on Steam. We're planning two livestreams with Q&A, where we'll also take a look at what's planned for Dome.
We'll announce the exact times soon, so keep an eye out for those!



[h3]Have fun with all the amazing Demos :)[/h3]

Terraria meets Aliens in frantic roguelike Dome Keeper, playable now

New roguelike game Dome Keeper envisions Terraria meets Aliens in a tower defense game that combines underground mining escapades with turret blasting reminiscent of arcade classic Missile Command. Dome Keeper just released a demo on Steam ahead of the upcoming Steam Next Fest 2022 event, so you can check it out for yourself and delve deep underground in search of the resources desired to defend your dome from the deadly denizens descending upon you.


Dome Keeper sets the player in a dome atop the surface of a mysterious, hostile planet. Each run, you must descend into the depths below, mining out a path in search of precious materials used for upgrades. The terrain is divided up into square blocks that will be familiar to crafting game veterans, and mining is as simple as bumping into them enough times to break them. The deeper you get, the harder and thus slower mining becomes - so you'll want to start upgrading your equipment before you head too far down.


As with the likes of Minecraft and Terraria, resources are often clumped closely together, so if you spot a glimmer along your tunnel, digging into it will often reveal more valuable materials ready for collection. Once mined, resources must be manually dragged up to your dome for storage and use. This is done by holding a button to tether resources to your suit, although the more you drag behind you the slower you'll move, eventually becoming completely immobile until you drop a few chunks on the ground.


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