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Dome Keeper News

A Keeper's Duty Beta: Patch #3

[h2]Hey Keepers,[/h2]
the beta keeps rolling, and we got a whole bunch of changes and fixes. We already have the next bunch coming, so i'll keep it short. Can't stress it enough, this is building on your feedback. Thank you for sharing!

Here is what's new for v4.0.0.56:
[h2]Balance and Changes[/h2]
  • timelapse now exports as a gif
  • battle drones will now vanish after a certain amount of shots fired. This was already present in the upgrade description, but wasn't implemented yet.
  • fixed and buffed probe supplement, no auto recharge in normal tech tree for now
  • added tutorials for new gadgets
  • cobalt contribution rebalance (will actually change a lot with the next patch)
  • drone dispatcher now smartly always dispatches the closest available drone to a drop
  • added some icons
  • automated conversion now spits out resources over a few seconds to avoid resources clipping out of the map
  • improved image export of mining timelapse, so game won't freeze during export


[h2]Bugfixes[/h2]
  • fixed loadout ui disappearing in right-to-left languages
  • disabled remote station sound effects, they were a bit annoying
  • fixed gadgets being shredded when reroll was selected via keyboard
  • fixed tile hit sounds having unlimited audible distance
  • fixed assessor intro music not looping
  • fixed mineview in run finished popup available without upgrade
  • fixed probe recharging while paused or in battle
  • fixed exit route pathfinding not displayed correctly
  • fixed mushroomfarm wrong animation after load
  • run stats now count monster kills in finale before relic explosion
  • fixed only dome1 having zap-effects with dome armor reactive pulse
  • fixed no bombtip on javelin with supplement
  • fixed switching language resetting font palette color
  • fixed extractor reinfesting same tile with worms multiple times when the tile has a different overlay
  • fixed leaderboard highlighted color using wrong font
  • fixed station extenion popup being left-bound instead of centered
  • increased area for guild rewards to fit all rewards neatly in all languages
  • fixed custom order for gadgets breaking popup
  • fixed offcentered sword weapon features
  • fixed no hover sound in main menu
  • fixed battledrone being in front of dome
  • fixed heal animation being wrong
  • fixed squidley and transport drone picking up the same resource twice
  • fixed mineraltree in upsidedown assignment
  • added code to ensure floating drops don't get stuck for too long
  • fixed converter and furnace use-action being triggered after quitting popup with keyboard
  • fixed drillbot treats not saved correctly
  • drill, lift and other mineshaft gadgets are now hidden during landing
  • fixed teleporter leaving drops in broken state when picked up while absorbing
  • added singular variation for additional gadget textww
  • fixed relic-carrying music track turning on on it's own after dropping the relic
  • fixed artillery not always remembering last rotation correctly when exiting during movement
  • delay bar in wavemeter is now always displayed when the repellent is available
  • fixed switch pro controller layout
  • fixed showdown details not displaying final wave strength
  • fixed flyer not correctly recognized in detailed statistics


Thank you for participating in the open beta, have fun :)

A Keeper's Duty Beta: Patch #2

[h2]Hey Keepers,[/h2]
we've been busy at work! Most importantly, the guild rewards are in now. You can spend the badges you earned in the assignments on some cool things like a timelapse of how you mined the map (be careful with the "save images" button there, this can take several minutes in a long run).

We also switched to a vulkan based render mode. This should resolve all rendering issues on Mac and might improve performance for most hardware. Older hardware might not support vulkan though. Please let us know if you cannot launch the game because of this. If it happens to many players, we'll provide a vulkan and an opengl version of Dome Keeper in the future.



Here is what's new for v4.0.0.52:
[h2]Balance and Changes[/h2]
  • changed to forward+ renderer
  • added guild rewards
  • added additional post run statistics, unlockable as guild reward
  • added mining timelapse, unlockable as guild reward
  • moved guild rewards to its own area in loadout. They affect all modes, so should not be part of the assignment configuration.
  • made remote station minimap more useful, also showing drops and carryables
  • improved colors of minimap
  • creatures and clouds in world 7 are now animated
  • added friend leaderboard for assignment badges
  • significantly improved performance of swapping gamemode in loadout
  • faster camera in loadout, added zoom stage
  • improved hud to show amounts above 99
  • added buttons to put gadgets to first or last entry in pro mode
  • added 10 icons
  • resource packer can pack carried resources
  • assessor bundle reaches further and moves faster if guided
  • increased how fast drilling rig will move downwards
  • added domearmor adapting visually based on dome used
  • removed rotated tiles that created an ugly mine look
  • metastate is now saved to a new file in v4, so the manual rename of the backup metastate is not needed anymore
  • improved sounds


[h2]Bugfixes[/h2]
  • fixed fonts across all languages
  • fixed wrong loadout map on clean install
  • fix crash if javelin has no bomb
  • Fixed Mine texture, pixelization issues and crack texture error
  • fixed tiles being rendered visible too far into the dark area
  • fixed halfpixel offset and double pixels in mine rock graphics
  • fixed resource shred looking different than before
  • fixed keeper spark animation
  • fixed black border around chambers
  • fixed battle popup always showing hint for sword speedup
  • fixed remote control station making resources-ui color gray
  • fixed shield hud special icon positioning
  • fixed seed and mineral tree in upside down
  • fixed drillbot treat arrow
  • fixed teleporter not displaying cooldown after using it while on item-cooldown
  • fixed teleporter blue "active teleport" sprite remaining active on abort
  • fixed relic switch chamber on after loading and extracting relic
  • fixed seed having wrong center of mass causing weird movement
  • fixed squidly positioning behind drone
  • fixed teleporter charging effect sometimes remaining active when it shouldnt
  • fixed relic music overlapping with level music
  • fixed mine ambience music still disabled
  • fixed shield active ability hud display inaccurate
  • fixed remote station reveal not revealing caves
  • fixed weird particles behind assessor
  • fixed sorting of monsters when accessibility mode is on
  • fixed keeper2 ammo achievment not working
  • fixed "escape" not working on switch pro controller
  • fixed being able to quit run won popup without unlocking something when possible
  • fixed missile launcher floating in world 1 (by changeing ground layer)


Thank you for participating in the open beta. With your feedback i'm sure the the update will be much better at the end of the beta than it was at the beginning :)

Have fun!

New Bippinbits Game "PVKK: Planetenverteidigungskanonenkommandant"!

https://store.steampowered.com/app/2956040/PVKK_Planetenverteidigungskanonenkommandant/

[h3]Hello Keepers,[/h3]

We are overly excited to share our next game with you! You read the title right, that's actually the name. It's German and means "planetary defense cannon commander", and that's actually what you do in the game.

[previewyoutube][/previewyoutube]
The game comes from a love of pressing satisfying buttons and a fascination of old cockpits.
Mix that with a bit of escape room and "Papers, Please" and you got PVKK.
The core of the game is shooting down invading space ships. You make tactical decisions and execute detection, shooting and energy procedures like a pro. In between missions you take care of your bunker and try to navigate the different factions in the game, all wanting to use you for their purposes.


Check out the steam page to get more infos! If it looks interesting to you, please wishlist the game, it really helps us out!

https://store.steampowered.com/app/2956040/PVKK_Planetenverteidigungskanonenkommandant/

A Keeper's Duty Beta: Patch #1

[h2]Hey Keepers,[/h2]
thank you so much for your extensive feedback! We are working on many things and carefully listen and think about your feedback.
I'll keep it short, here are the patchnotes for v4.0.0.48:

[h2]Balance and Changes[/h2]
  • reworked sword long stab. You can now speed it up by pressing shift. Additionally it will never retract once its damage potential is used up. Instead you can keep flying and stab dozens of monsters, including the same monster multiple times.
  • javelin is now back in the tech tree. Stab bomb remains as supplement and now works also with Javelin.
  • adjusted upgrade costs of all primary gadgets to be the same compared to each other
  • battle ability upgrades now each cost one cobalt instead of water
  • reworked droneyard drone count upgrade. Instead of buying individual drones, you now buy them in increasingly large packs.
  • balance pass across all gadget upgrade costs
  • reordered suit blaster upgrades and decreased charge speed a bit
  • minimap supplement doew not reveal the full map anymore, but only a bit more than you already see. Feedback very welcome, we are not done with it!
  • updated localization
  • changed showdown so that cycle based gadgets work well again
  • slightly increased bundle duration of assessor for the first two upgrades
  • slightly increased move speed while firing for laser dome
  • improved sound for blast mine explosion
  • improved various sounds. Feedback super welcome here, let us know if anything sounds good/bad/like it misses a sound :)
  • teleporter can now teleport packed resources
  • added fallback icon whenever the icon is missing
  • added world ambience to 7, and a bloater ambience
  • made supplement offer limited to 1 per slot when possible
  • suitblaster now detonates at the point of activation not the delayed position
  • disable cheat detection for open beta. Please remember we might need to wipe the leaderboard when the beta ends.
  • upgrading the rocket launcher in combat instantly gives you the extra ammo
  • lowered strength of wave that is triggered by relic from 450% to 300% of a regular wave


[h2]Bugfixes[/h2]
  • fixed label colors and improved them across all palettes
  • fixed blast mine sprites being broken and slightly increased threshold for impact detonation
  • fixed resources in artillery losing collision against each other when entering the dome
  • drone from cave aka Squidley now looks like it was in v3
  • fixed marker sprites in cave bomb being in the wrong color
  • fixed packed resources counting as too many resources if carried by transport drone
  • cartography now properly displays holes again
  • fixed upgrade cost not being red when not affordable
  • fixed droneyard overcharge
  • fixed worm animation looping on gameover
  • restricted manual "view-mine" boundaries
  • fixed relic hunt modifiers not being applied correctly in some cases
  • keeper movement input is now restored/recalcualted when leaving a popup
  • fixed drill-part glitching through a block when mining the same tile at the same time
  • fixed resourcepacker fx not preloaded causing stutter
  • fixed missing droneyard icon in leaderboard
  • fixed droneyard external sections clipping through dome
  • fixed shield overcharge and last-stand effects not centered
  • fixed missing monster outlines in loadout
  • fixed stun laser turning on after game over
  • fixed loadout hint containers being misplaced after changing gamemode
  • fixed intro music stopping when moving from loadout to title
  • fixed title music not being dependent on last played keeper
  • fixed option panel jumping in size when switching categories
  • fixed crash/errors on reload with laser dome
  • fixed orchard root explosion not dealing damage
  • fixed being able to start challenge mode of assignment if regular mode was not completed
  • assignments now always play on brutal difficulty
  • fixed assignement "restart run" issues with keeper positions
  • fixed additional drills not passing through unminable blocks
  • fixed exploit when leaving the game right after finishing a wave
  • fixed mushroomfarm weird green particles on station
  • fixed driller die animation leaving white pixels
  • fixed cobalt bomb leaving pixels on screen
  • fixed relic cables turning on again afterload
  • double-ensured player cannot get out of bounds in loadout
  • fixed teleporter particles active after aborting
  • fixed remote station upgrade ui not fully disabled correctly
  • fixed repellend overcharge not correct on reload
  • fixed orchard overcharge not correct on reload
  • fixed doublelaser positioning after load
  • fixed teleporter missing charge vfx
  • disabled achievements in new loadout
  • fixed die animations of tormentor
  • fixed run stats showing stats they should not show
  • fixed artillery tutorial fonts
  • fixed relic hunt end popup font
  • fixed label style for changed properties in tech tree


Thank you for participating in the open beta. With your feedback i'm sure the the update will be much better at the end of the beta than it was at the beginning :)

Have fun!

Dome Keeper - A Keeper’s Duty Public Beta is LIVE NOW!



The Dome Keeper - A Keeper’s Duty Public Beta is LIVE! As of right now all Keepers can opt in to the beta and access the full scope of the update. We invite you to play around with everything new with an understanding that this is not final. To answer some initial questions about the Beta and how to join it, please check our recently posted FAQ on Discord and Steam.

If you missed the news about this update, please check our last fancy news post about it.

The new "Tormentor" putting his name into practice.

There will be bugs, balance will need tweaking and you may encounter stability issues. If you do, please use the proper bug report and feedbacking channels on Discord or post to the Steam forums. At the end of the day, gathering such feedback and we appreciate all of you who choose to do so!

Let’s repeat what you’ll find in the update:
  • Twice as many gadgets as before (from 11 to 22)
  • Extremely strong supplement upgrades for all gadgets and weapons
  • New game mode ”Guild Assignments” with 16 different assignments
  • New loadout menu (Multiplayer preparation!)
  • Prestige overhaul with “Provocation” replacing “Fixed Cobalt”
  • New world & monsters
  • Balancing and improvements on existing content
We’re grateful to all of you who choose to join us in the public beta and help us make Dome Keeper the best it have ever been!