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Let's Shoutout Some Winners

💖Valentine's Art Contest - Winners Announced!💖


The Dome Keeper Valentine's Art Contest brought in so many incredible entries that judging was extremely tough! We couldn’t pick just one winner, so we’ve awarded three prizes! 🎉

🔗 Check out all the amazing submissions here:
https://drillberts.bippinbits.com/valentines.html



[h2]🎨 And the winners are… 🎨[/h2]

🏆 Luhase04
🏆 DATGESTRUEPP
🏆 Lukáš Mašek

Huge congratulations! 🥳 Their incredible entries captured the heart of Dome Keeper. 💜



[h2]🖼️ Luhase04[/h2]
This stunning piece brings elegance and warmth to the world of Dome Keeper. A beautiful portrayal of a cosmic connection.





[h2]🖌️ DATGESTRUEPP[/h2]
This adorable hand-painted piece stole our hearts. 💕 A perfect mix of nostalgia and cuteness, plus, an iconic reference!





[h2]📝 Lukáš Mašek[/h2]
"Keeper’s Dream" beautifully captures the soul of the game, the solitude, struggle, and quiet love for the work we do.





A HUGE thank you to everyone who participated! 💖 Your art, creativity, and love for Dome Keeper blew us away.

Don’t forget to check out all the entries here:
🔗 https://drillberts.bippinbits.com/valentines.html

Which one is your favorite? Let us know in the comments! ⬇️

🛠️ Mod Jam – Things to Note

With the Dome Keeper Mod Jam just around the corner, we wanted to share some important details regarding team sizes, prize distribution, and AI art usage.



[h2]👥 Team Size & Prize Distribution[/h2]

  • Teams are limited to a maximum of six members to ensure fair prize distribution. However, we want to stress that solo and small-team mods (1-2 people) are absolutely welcome!
  • Monetary prizes will be awarded as a single lump sum per winning team. Teams will be responsible for splitting the prize among themselves, so we recommend nominating a team leader to handle this.
  • Hoodies & Drillbert plushies will be provided for up to six members per team. If your team has more than six people, you will need to decide internally who receives the merch.


[h2]🎨 AI Art in the Mod Jam[/h2]
We understand that some participants may use AI-generated art during the prototyping stage, and while AI art is allowed in final submissions, we want to emphasize that original, handcrafted work will be valued more when considering prize winners.

Mods that showcase creativity, originality, and personal artistic effort will have a better chance of standing out. If you’re not confident in your art skills, we encourage you to team sign-up option using our team sign-up option, or embrace the charm of good old-fashioned "programmer art!"

We can't wait to see all of your amazing, original creations, happy modding!

Mod Jam Prize Announcement

[h2]🎉 Dome Keeper Mod Jam: Now a Competition with Awards & Prizes! 🎉[/h2]

We’re thrilled to announce that the Dome Keeper Mod Jam is not only about creativity and community but also a chance to win cash prizes, exclusive merchandise, and eternal bragging rights!

[h3]Competition Details:[/h3]
If you’d like your mod to be considered for an award, submit it to our team via the form here. The categories and prizes are as follows:

🏆 Best Mod — $300 USD
🥈 Runner-up — $200 USD
🥉 Second Runner-up — $100 USD

In addition to cash prizes, all winners will receive a limited-edition Dome Keeper hoodie (created just for the Mod Jam) and a cuddly Drillbert plush toy! Plus there might just be a couple of bonus awards given out!



Award Show Incoming:
The fun doesn't stop when the event ends! A week after the jam, we’ll be hosting an exciting award show where we celebrate all of your incredible creations and reveal the winners.

🔗 Updated Policies & Guidelines:
Before submitting your mod for award consideration, please review our updated EULA policy, as well as the privacy, competition, and mod policies linked on the submission form.

📅 Important Dates and Times:

  • Mod Jam: 21st February 00:00 CET – 28th February 23:00 CET
  • Team Sign-up sheet will close on Weds 19th February to give us time to assign and set up teams.
  • Submission Deadline for Awards: 28th February 23:00 CET
  • Submission Hour: from 22:00 - 23:00 CET modding should cease and mods should be uploaded to Steam Workshop and tested. If you want to be considered for a prize please also submit your form.
  • Award Show: Week after the event (exact date TBA)




⚠️ Regional Restrictions:
Unfortunately, due to global restrictions, submissions for awards will not be accepted from certain countries. Please see the full list on the submission page for details.

✍️ Take Part Without Submitting for an Award:
We want to stress that you can still fully participate without submitting for an award! The Mod Jam is primarily about fun, creativity, and bringing the community together.

Best of luck and happy modding, Keepers!

Drillbert Wants to Share The Love This Valentine's Weekend

💖 Dome Keeper Valentine's Art Contest! 💖


Love is in the air… and so is Drillbert! 🥰 This Valentine's weekend, we’re celebrating our amazing community with a special Dome Keeper Art Contest! Whether you draw, sculpt, animate, or even write poetry, we want to see your love for Dome Keeper in any creative form!

[h2]🖌️ How to Enter:[/h2]
Create a piece of Dome Keeper fan art—this can be a drawing, video, 3D model, poem, or anything creative!

[h2]📅 Contest Dates:[/h2]
Starts NOW and runs until Monday, February 17th!



[h2]🏆 The Prize:[/h2]
One winner will receive an exclusive Drillbert Valentine's hoodie! 💕 The default design is pink, but the winner can choose a different colour if they prefer.

[h2]💡 How to Submit:[/h2]
You can submit your entry either by posting it here clearly labelled as a Valentine's Art Contest Entry or by sending it to [email protected]

Spread the love and get creative, we can’t wait to see what you come up with! 😍

Happy Valentine’s and happy creating! 💖

v4.2.1 Patch to "A Keeper's Duty"

[h2]Hey Keepers,[/h2]
I started out only wanting to do a tiny sneaky hotfix for some performance problems on mac related to particles. Many days later i found myself with 26+ fixes and improvements, thanks to your regular reports and suggestions. Thank you for that!

It really became quite a nice patch, with some small and some big things. Fonts for some languages broke this summer or autumn, but they should be back in shape now. They were mixing characters from two fonts, as the remapping of fonts did not work anymore. Remapping just means using different fonts for different languages, as no font has all the characters of every language.

Also important is the "reduced particles" graphics option. Some hardware does not run particle effects on the GPU, but on the CPU. This meant a fps drop when lots of particles were around, like with Assessor bundles. At least some older Mac hardware is affected by this and it should drastically improve your game to reduce particle efffects.

This animation was planned and drawn for the condenser, but we didn't have time to integrate it before release. The intention was for the condenser to be more visible once it had some iron produced. Just now we randomly saw it again and used the opportunity to update the condensor sprites.

In case you missed it:
  1. Today will be a really cool stream, where Nikoheart plays Dome Keeper with a drill as the controller -Read about it here.
  2. We officially announced the mod jam -> Find out the details here.


Concepts Anne made for the transport drone back for v4.0. A lot of cute ones, but the jellyfish one won :)

[h2]Changelog[/h2]
Here is what's new for v4.2.1:
    added graphics option "reduced particles". This will massively improve performance for some systems that cannot run particles on the GPU, like older Mac's. This can also positively affect low end devices. Reduced particles affects mining, Assessor bundles and some monsters.
    fixed many broken fonts, especially with diacritics. They displayed incorrectly, mixing characters from two different fonts.
    many improvements and fixes for the modloader
    fixed maze map not being generated correctly and probably a lot of maps being wrong to some degree
    shredder won't slow down on last drops of large delivery
    probe now recharges individual charges with supplement
    added proper HUD element to repellent, now that its progress is not shown in wave timer anymore
    fixed dome ambience not actually playing
    added a lot of rain to world 7 and improved weather system by removing strange breaks between the same type of weather
  • reduced performance impact of some audio effects
  • fixed straight walls on Mac
  • extractor less likely to push out resources if extracting quickly
  • fixed dome collision settings that were allowing some drops to leave the demo, especially on tesla dome
  • fixed error with sword fins on loading
  • fixed several cases of resources staying asleep although the should fall down. Sleeping resources are a performance optimization and means they are not participating in physics
  • avoid stuck input when switching form gamepad to keyboard
  • slight loc improvement
  • fixed keeper becoming invisible when sitting in station while wave is starting
  • fixed seasonal chambers being generated in loadout mine
  • added workaround for steam verification issue
  • fixed loc changing twice when language is selected
  • fixed world ambience playing in mine in loadout, if never entering dome
  • droneyard now applies overcharge during battle to battle grid
  • added missing condenser sprite
  • fixed keepers not dropping drops when being removed, sometimes leading to strange situations in loadout
  • fixed orchard root explosion reporting huge damage numbers


Have fun :)