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Dome Keeper News

Demo & Gamescom News

Hey Keepers!

It's been fun to watch you all play and love Dome Keeper, share your stats, your play styles and the progress you've made on your games! We are so excited for you to get your hands on the full game! In preparation for this, the demo will be taken down on the 5th of September at 00:00 PDT as we'll be adding the finishing touches to Dome Keeper to make it the best it can be. This is not a drill, Dome Keeper is coming. More info soon!

Join our Discord or follow us on Twitter and share your longest runs with us!

MORE NEWS: We had a great time at BitSummit - thanks again to those who came to see us! The fun doesn't end there though, we'll be at Gamescom at the end of the month at the Indie Arena Booth and we can't WAIT!

Speak soon :)

Dome Improvements: Dome Keeper's Dome Deep-Dive

Dome is where the heart is, but these ones aren't just pretty to look at! To help you get ready for Dome Keeper's release later this year, here's (almost) everything you need to know about your dome's defenses and how you can best utilize your harvested resources to improve your base and fight to survive!

While we're sure you'd like nothing more than to rest up and chill out after a hard day's mining, in Dome Keeper your downtime is dometime. Rather than putting your feet up, you'll be fending off waves of alien attackers instead.

The good news is, your valuable mined resources can be used to make all kinds of nifty upgrades to your dome to tackle even the biggest and baddest beasts. Here's a breakdown of the domes you'll get to play at launch and a sneaky peek at some of the defensive choices you'll have.

[h2]Laser Dome[/h2]



Doing exactly what it says on the tin, the Laser Dome comes equipped with - you've guessed it! - a snazzy laser.

Whilst the default laser is pretty impressive all on its own - to start with, at least! - collect enough resources and you'll be able to make upgrades to improve its speed and strength, making it easier to tackle those enemies so desperate to smash up your humble abode.

The best thing about the laser dome is that it's pretty easy to use; just point it in the direction of the enemies - even the flying ones - and if you hold down the fire button, your laser can do all the hard work for you.

Of course, things may get a little dicey should enemies come at you from all sides. An upgrade may double your laser and enable you to take on enemies coming at you from all angles, but initially, you'll need to get into the habit of prioritizing your targets. Just remember that it takes time to move the laser from side to side, though, and your dome should make it through the night in one piece!

[h2]Sword Dome[/h2]



What's cooler than a dome? A dome with a sword on it, of course. How about a sword that does more damage the quicker you move it - wouldn't that be even better? And what about a sword that can be fired like a projectile at enemies far away?! Sounds good? Yeah, we thought so, too.

Unlike the Laser Dome's primary weapon, the faster you swing your sword, the harder you'll hit those pesky aliens. This means that even if you have walkers coming for you from the left and right, get your timing right and you'll be able to finish 'em in just a couple of sweeping strokes.

Is it more of a challenge to get your aim right and take down flying monsters or distant enemies? Hmm, maybe. Trying to hit smaller enemies further away may be a touch harder, too. Oh, and don't forget that there's a cooldown…

Just as well that the Sword Dome can be upgraded with a reflection pad that bounces back enemy projectiles then, eh? You're welcome.



[h2]??? Dome[/h2]
You think that's all we'll give you - a laser and a sword!? Pft. As if!

No, we can't give you all the details just yet - sorry! - but we can confirm that there will be other dome types available after Dome Keeper launches later this year.

Because every dome has been designed from the ground up with its own unique traits, swapping them will always keep your game feeling fresh. For instance, the Laser Dome may be more dynamic - you aim, you shoot; that's it! - and feel very different to, say, the Sword Dome, but the latter - though requiring a little more combat strategy - can do more damage. Decisions, decisions!

So, while we can't tell you all about other domes just yet, make sure you're following us on Twitter or join our Discord to be the very first to know when we're finally able to share them with you…

Until the next one, Keepers - Dome Sweet Dome!

BitSummit Round Up!

Hey Keepers!

BitSummit was last weekend and we had a blast! We were so happy seeing how many of you enjoyed Dome Keeper, so if you were there, thank you!

Here are some snaps 📷





Speak soon!

Dome Keeper at BitSummit!

Hey Keepers!

We’re thrilled to announce that Dome Keeper will be at BitSummit this weekend!

We’re so excited to show off the latest demo - come and check it out if you’re attending!



Also, ICYMI, one of the tracks in Dome Keeper features on the Black Screen Records Sounds Of Summer vinyl compilation! Find out more here: https://twitter.com/blackscreenrec/status/1554135783635910656

Thanks for reading and we'll hopefully see you at BitSummit!

Thank you for a great Next Fest!

[h2]Hey Dome Keepers,
[/h2]
we just wanted to say: thank you so much for playing the Dome Keeper Demo, for all the feedback and suggestions, bug reports, as well as all the great videos and streams we got to watch! As a gamedev, this is the best of times - when you get the game (or a part of it) out and see that people have a good time with it.

I wanted to give you a few stats as well, but this has been made very hard by the huuuge amount of bots that were part of this Steam Next Fest (i estimate half a million bots for dome).

Anyway, we are still going through the feedback and thinking about improvements, rebalances and additions to Dome Keeper. Apart from that, we are hard at work on new content like the sword dome i played a few times on stream. Check out these cool upgrades :D
Any Berserk fans around?

We got so many great responses, i can't even count them all.
like this great article in Rock Paper Shotgun (linked on the image)

I also gave had an interview with Shacknews, for their E6 Event. We talked about Dome of course, the transition from itch.io game jam game to Steam release, scoping, how work is with Raw Fury and how we started.
[previewyoutube][/previewyoutube]

Thats it for this time.
[h3]Thank you for being amazing![/h3]