1. Dome Keeper
  2. News

Dome Keeper News

Festive Fun

[h2]🎄Festive Fun is Here, Keepers!🎄 [/h2]

The holiday season has arrived, and we couldn’t resist adding a touch of Christmas magic to Dome Keeper! That’s right, our Christmas content is BACK and better than ever.



[h3]✹ What’s Included? [/h3]

A Festive Tune-Up: The main title music has been given a wintery twist to set the mood.

Seasonal Skin: Unlock a special holiday skin for the Assessor!

Snowy Vibes: Enjoy the snowy landscapes above ground that are sure to give you all the cozy feels.

A Special Pet: Discover and unlock a brand-new companion to keep you company this season.

Don’t forget to enable seasonal content in the options menu to access all these goodies!




[h3]🎉 Community Nights – Join the Fun! [/h3]

We’re kicking off bi-weekly Community Nights in our Discord server to bring everyone together during this cozy—but sometimes challenging—time of year. Whether you’re looking to connect, share laughs, or just hang out, you’re warmly invited!

đŸ—“ïž When? Every other Thursday

📍 Where? Hang Out voice channel on Discord

💬 All are welcome—we’d love to see you there!
Join Our Discord


[image credit to zimny11]

[h3]🎁 Daily Deal – A Holiday Treat![/h3]

‘Tis the season for giving, and we’re giving you a stonking great discount on Dome Keeper! If we’ve been sitting on your wishlist for a while, now’s the perfect time to treat yourself, or a friend!

đŸ’„ Here’s What’s on Offer:

60% off the game – Jump in and start your dome-keeping adventure!

50% off the OST – Let those soothing tracks keep you company this winter.

30% off the Assessor Gear Pack – Gear up for a festive run.

30% off the Engineer Pack – Because every Keeper deserves to look stylish!

These deals only run through to December 12th, so grab ‘em whilst you can!



[h3]🎅 Don’t Miss Raw Fury’s ‘Rawcember’! [/h3]

Our publisher, Raw Fury, is celebrating the holidays with their own unique brand of festive chaos in Rawcember. Keep an eye on their socials—there just might be some special Dome Keeper magic sprinkled in!

IT'S RAWCEMBER TIME B**** LET'S GO

Happy holidays, Keepers! Let’s make this season merry and bright together. 🌟

Modding support returns to Dome Keeper in the latest update

While the developers keep working away on multiplayer for Dome Keeper, you can now get back to filling your game up with mods as support has returned.

Read the full article here: https://www.gamingonlinux.com/2024/11/modding-support-returns-to-dome-keeper-in-the-latest-update

v4.2 Update to "A Keeper's Duty"

[h2]Hey Keepers,[/h2]
it's time for probably the last patch of this update. It is more on the maintenance side with small improvements and bugfixes. We found a big performance issue on the cables of the relic in relic hunt. With this patch, the framerate on low end systems can be up to twice as high if the cables are active.
Secondly we did a lot of improvements for the mod loader. Read more about the plans for modding here: https://steamcommunity.com/games/1637320/partnerevents/edit/4471606502586583905


On a sidenote, work on multiplayer is progressing well. There will be a playtest early next year, but definitely not in january. We'll tell more as soon as we have some reliable dates to share :)

[h2]Changelog[/h2]
Here is what's new for v4.2.0:
    game is now not exported in DEBUG mode
    fixed and improved many things with modding and the ModLoader
    improved performance significantly for the light and the relic cables
  • squidley now gathers resources that are closest to the dome (transport drones always did so)
  • rocketlauncher now will restock, if getting the restock supplement during combat
  • updated loc, improved some assignment descriptions
  • fixed issue when changing locale inside loadout
  • fixed cellar gadgets overlapping after reload if stationless probe was used
  • fixed assignment map being identical if restarted after losing run
  • fixed condenser water colors for double storage
  • fixed spire supplement making its upgrade tree messy
  • shield invulnerability upon depletion does not trigger again if shield is overcharded during battle
  • added shorten cycles upgrade to provocation mode
  • cleaned leaderboards, updated bans
  • fixed wrong collision layer in assessor sphere explosion
  • improved moddability by replacing some uses of preload with load


Have fun :)

An update on Mod support for Dome Keeper!

[h3]Hello Keepers,
[/h3]it's been a while since "A Keeper's Duty" hit, and as we lined out before, our current development focus is on multiplayer. It is progressing well, but we know it needs a lot of time. Refactoring a game from singleplayer to multiplayer is generally not recommended because it is a vast undertaking. Usually you plan and code for multiplayer from the start, or omit it completely. We'll do it anyway!

Since this will take time, we've been thinking a lot about if and how we can still do something interesting. The glorious answer is MODDING.

We want to push this a bit and help as much as we can to enable people to make cool mods. Mods are amazing because they can offer things that are outside of the design of "core Dome Keeper". They can do totally new things or expand what is there, be silly, hardcore challenging or simply fun.



[h3]Renewed shall be modding that was broken[/h3]
This year we ported Dome Keeper from Godot 3 to Godot 4. Godot is the engine we use. This was a big undertaking done for three reasons, being multiplayer, console ports and future proofing the project. With that switch, the way the game can be modded did change too, and thus most mods broke.
We hired Ste from our community to lead the effort of making modding work for Godot 4 for Dome keeper. He is a cornerstone of our community and a key person in the Godot modloader project (shoutout to Kana too the perfect fit to champion modding.

The result: modding is back, yay!


[h3]Leading the pack[/h3]
Already we have some great mods, some new and some ported. We made a cool trailer to showcase some of them - take a look at it below!

The stars of that show are of course the cool people making the mods. By the way, join our Discord if you want to make mods or know more about it. Everyone is helpful there and as devs we are happy to support where we can.

https://youtu.be/iJCV2MjXJYc
[h3]Mod Jam[/h3]
Dome Keeper originated in a 3 day game jam, Ludum Dare 48. What could be more fitting than making a jam for creating cool mods for Dome Keeper?!

With that in mind we are so excited to announce that we'll be doing an official Dome Keeper Mod Jam in January. The idea of this is to dedicate a few days to making new Dome Keeper mods, expand existing mods or simply port old mods. As devs we'll focus our attention during the event to support the modders - advice, solutions, patches and possibly even coding or art support.

Praise is good and all, but we'll also have some prizes for anyone that would like to submit their mod to be reviewed by the team. We'll be giving out awards too! We'll share more details about the mod jam soon, including dates and prizes, so please stay tuned (did i mention joining the discord?)


[h3]Mod Support[/h3]

One final thing to mention is that we have a new Dome Keeper Let's Play dropping on the Raw Fury YouTube channel here later today at 17:30CET. This one will be all about how to install and make the most of mods, along with showing some of the recent ones added to Dome Keeper. So if you've never tried using mods in Dome Keeper before but have always wanted to, then please check it out!

That's it for now!

[h3]Have fun :)[/h3]

Out Now – A brand new demo for Dome Keeper!

Hey Keepers,

We just wanted to let you know that today we’ve released a brand new demo on Steam for Dome Keeper, so if you or a friend are yet to try out the game - then you can now, for free!

https://store.steampowered.com/app/1650980/Dome_Keeper_Demo/

[h3]Relic Hunt
[/h3]In the demo you can play Relic Hunt, where you land on a world and start digging in order to find an ancient artifact, whilst also defending your dome from waves of attacking monsters! The demo version includes medium-sized maps with a choice of two primary gadgets - and there’s also a choice of a few difficulty settings too. Try the default ‘Brutal’ setting to get the core Dome Keeper experience, or play on ‘Normal’ if you want a slightly more relaxed time.



[h3]Guild Assignments
[/h3]Once you’ve played Relic Hunt you can also try out two Guild Assignments, which provide unique challenges that add a little extra spice to a run. ‘Iron Contribution’ tasks you with delivering a large quantity of resources to the Keeper’s Guild, while ‘Swiss Cheese’ changes the environment to add more caves whilst simultaneously making rocks tougher to dig through!



We hope you have a fun time with the demo and feel free to leave a review on the store page here! You can also follow us on Twitter and Bluesky, or join our Discord, to stay up to date with all things Dome Keeper.

Thanks for the support as always, fellow Keepers!