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Crystal Project News

Crystal Project Update: Version 1.3.5

[h3]New feature:[/h3]
Added a new randomization option for Class Abilities:

  • Free: Abilities will be completely randomized and ability weapon restrictions will be removed.


[h3]Bug fixes:[/h3]
  • Fixed bug where Auto Ability would sometimes not work during a randomized playthrough.
  • Fixed bug where current HP/MP/AP values would sometimes be modified when previewing dual wielded attacks.

Crystal Project Update: Version 1.3.4

[h3]New assist option:[/h3]
  • Healing Home Point: Enables free, automatic full recovery for the party when interacting with a Home Point.


[h3]New features:[/h3]
  • Added a special confirmation dialog when attempting to overwrite save data which has more play time than the current loaded data.
  • When viewing stats, elemental modifications are now sorted by the magnitude of the effect instead of by the element.
  • Changed wording of "Couldn't steal!" to "Failed to steal!"
  • Invisigel now applies a visual semi-transparency.


[h3]Bug fixes:[/h3]
  • Wizard icon in the in-game achievements list now has the new hat.
  • Fixed a small section of the ocean that was not being accurately represented on the world map.

Crystal Project Update: Version 1.3.3

[h3]New features:[/h3]
  • Male Wizard now wears the same hat as Female Wizard.


[h3]Bug fixes:[/h3]
  • Play Time is no longer counted while the system is in sleep mode. This is to accommodate pausing the game by putting the Steam Deck into sleep mode while the game is running.
  • Fixed the Archive's reported location of randomized monsters.
  • Fixed the Spoiler Log's reported location of randomized drops.
  • When items are randomized, the Luxury Equipment Shop will now properly provide rewards even if the Luxury Pass and/or Luxury Pass V2 has already been acquired.

Crystal Project Update: Version 1.3.2.1

[h3]Bug fixes:[/h3]
  • Fixed an error that could occur at the start of the final battle.

Crystal Project Update: Version 1.3.2

[h3]New features:[/h3]
  • Can now set Audio Engine and NAudio Latency in the More Options menu instead of needing to create a system.ini file. These options are only needed if you experience audio problems.
  • The Controls menu now has a configuration for mapping a key/button to Map.
  • When monsters and/or bosses are randomized, the monster location in the Archive menu now shows a location which the monster has been randomized to.


[h3]Bug fixes:[/h3]
  • Assassin's Harm Power and Harm Magic abilities have had the arrow removed from their animations since they no longer require a bow. In Vanilla mode, the animations remain unchanged.
  • Chaos Mode Salmon Eater's Crazed status is now applied properly.
  • Chaos Mode Hermetic's "damage taken while charging ability CT" is now applied properly.
  • Chaos Mode Rexosaur's "damage taken while charging ability CT" is now applied properly.


[h3]Balance changes:[/h3]
  • Fencer's Checkmate ability now provides a luck bonus while used. Only applies to the player's version of Checkmate.