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Crystal Project News

Fast Travel Update

[h3]New features:[/h3]
The following new options can make certain aspects of Crystal Project easier or less time consuming. I encourage you to give the game a try before enabling any of these options, but if something is not for you, that's OK. Please feel free to make adjustments.

These options can be accessed in game via the main menu under More Options > Assist Options and they are tied to save data. Once an option is turned on, it cannot be turned back off.

  • Enhanced Home Point: Enables setting up to 3 different Home Points at a time. Earlier parts of the game can often involve a lot of backtracking. Most players may want to enable this option.
  • Custom Difficulty: Enables freely adjusting the difficulty either up or down.
  • Skip Minigames: Enables the option to skip minigames and obtain an automatic placement.
  • Extend Timers: Timers which sometimes show up while solving puzzles will be extended.
  • Boost EXP: Increases the amount of EXP earned after battle. The exact percentage is configurable.
  • Boost LXP: Increases the amount of LXP earned after battle. The exact percentage is configurable.
  • Boost Gold: Increases the amount of Gold earned after battle. The exact percentage is configurable.

[h3]Balance changes:[/h3]
  • Slightly reduced the speed of other Quintar racers.
  • Slightly adjusted the Undersea Trail track to make it a little easier.
  • Added more Swamp Kid encounters.
  • A Swamp Kid's presence is now often indicated by a new type of brown weed.
  • The following late-game monsters have had their LXP rewards increased: (hidden for spoilers)
    • Magic Well: Increased from 65 to 100.
    • Sea Snake: Increased from 18 to 36.
    • Sea Kobra: Increased from 22 to 44.
    • Sea Skimmer: Increased from 18 to 36.
    • Skimmer Boss: Increased from 22 to 44.
    • Wave Hunter: Increased from 18 to 36.
    • Shallow Spear: Increased from 38 to 100.
    • Mermaid: Increased from 18 to 36.
    • Mermaiden: Increased from 24 to 48.
    • Merman: Increased from 40 to 80.
    • Medusa: Increased from 40 to 80.
    • Merhorse: Increased from 24 to 48.
    • Biter: Increased from 18 to 36.
    • Chomper: Increased from 24 to 48.
    • Sea Salamander: Increased from 22 to 44.
    • Shank Shark: Increased from 40 to 80.
    • Coral Eater: Increased from 22 to 44.
    • Man Of War: Increased from 24 to 48.
    • Burden: Increased from 42 to 84.
    • Young One: Increased from 40 to 80.
    • Flesh Eater: Increased from 26 to 78.
    • Sentry: Increased from 75 to 90.

[h3]Bug fixes:[/h3]
  • Two unobtainable Key Items have been removed from the Archive (entries #54 and #58). All Key Items appearing below them have had their entry numbers adjusted to fill the space.
  • Changing the "Reordered Abilities" option will now update the sort even while the abilities window is currently open.
  • Fixed various typos.

Crystal Project Update: Version 1.0.11

[h3]New option:[/h3]
  • Choose whether or not you would like to have unusable abilities moved to the bottom of the ability list during battle.

[h3]Bug fixes:[/h3]
  • When removing all of a member's equipped passives, associated equipment will now be properly unequipped.
  • Fixed visual bug where chunks of the world were sometimes not being rendered.
  • If something costs at least one gold, then it will no longer cost any copper (prevents mixing up the cost with the Quantity column while shopping).
  • Inflicting Frostbite status will no longer incorrectly result in an instant kill.
  • Re-Raise will no longer cause monsters to attack themselves.
  • Re-Raise will no longer be used on a dead ally.
  • Choosing Skip Turn will now properly trigger Re-Raise.
  • Fixed formula display of certain low damage/healing abilities (for example, Pah).
  • Fixed bug where Anubis got stuck in Fire mode.
  • Fixed various typos.

Crystal Project Update: Version 1.0.10

[h3]New graphic option:[/h3]
  • Weather Haze: Toggle visibility of hazy atmosphere in certain regions.

[h3]Bug fixes:[/h3]
  • Fixed bug where unclassified damage (eg, the Sentry's Precision Nuke ability) was not removing Reverse Polarity.
  • Fixed bug where a party member could sometimes evade with Reflex Stance when they were the only valid remaining target.

Crystal Project Update: Version 1.0.9

[h3]New options:[/h3]
  • Confirm Home Point: Choose whether you would like to be reminded to set your Home Point when saving.
  • Minimap Location: Choose to place the minimap either on the left side or the right side of the screen.
  • Battle Cursor, Profanity Filter, Texture Loading, Battle Camera, and Battle Flashes have been moved into the "More Options" menu.

[h3]Balance changes:[/h3]
  • A Black Quintar will now agree to mate as long as the partner Quintar has won at least 3 races (previously 4).

[h3]Bug fixes:[/h3]
  • Changed text "Sort By" to "Sorted By" to better indicate that this represents the current sort order.
  • Fixed bug where Juses was able to be used on enemies.
  • Fixed bug where the member comparison summary wasn't showing weapon comparisons correctly for unarmed party members.

Crystal Project Update: Version 1.0.8

[h3]New features:[/h3]
  • Viewing equipment in the main items menu now shows the member comparison summary below.
  • Holding left/right on the Buy/Sell confirm screen will now quickly increment/decrement the quantity.
  • Holding left/right on the Growth Change screen will now quickly increment/decrement the level.
  • You can now level down to zero in Growth Change facility, but you must be at least level 1 to confirm.


[h3]Balance changes:[/h3]
  • The minimum LP reward rate for defeating low level enemies has been increased from 60% to 80%.
  • The maximum LP reward rate for defeating high level enemies has been increased from 130% to 140%.
  • Swamp Kid LP reward increased from 100 to 200.
  • Training Sword LP bonus increased from 50% to 100%.


[h3]Bug fixes:[/h3]
  • Fixed error using Copycat on certain monsters.
  • Mimic's Copy ability no longer considers abilities used by the user.
  • Implemented option to disable audio completely (last resort for troubleshooting if audio is causing problems; please see FAQ for details).
  • Fixed a camera clipping issue in the Spawning Meadows.
  • Fixed various typos.