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Generationship News

Update 0.97 Crew Traits

This update adds more individuality to each crew member. They now have specific likes, dislikes, and unique traits.

General Traits

Crew members now have various traits that significantly impact their behavior. These traits fall into different categories such as General, Social, Free Time, and more. They influence aspects like work speed, movement speed, sleep needs, and much more.



Likes and Dislikes

Crew members now have personal preferences for activities and interior items. Depending on whether they like or dislike something, their enjoyment will affect their satisfaction levels while interacting with those activities or items.



Recruit Crew Generator

The crew generator has been improved. It can now create new crew members with a specified rating and balance their traits, skills, and fitness levels, allowing you to select members that best fit the current needs of your ship.



Work Speed

Crew work speed has been standardized with a unified calculation, now displayed in the UI. Various factors affect work speed, such as traits, mood, and skills. You can now easily track these factors.



Interior Item Efficiency

To keep your crew occupied, an efficiency system has been added to many interior items. This impacts productivity and can be improved by crew members with the right skills. For example, increasing greenhouse efficiency requires botany skills, while the engine demands astronaut skills.



Skill Requirements

In addition to efficiency updates, skill requirements have been adjusted. They are now displayed alongside tasks wherever relevant. Construction and maintenance tasks now require at least level 2 in the appropriate skills, with higher levels improving task speed.



There is also a full overview of what can be achieved with each skill.



Fitness Schedule

You can now schedule dedicated fitness time for crew members to prevent a drop in fitness levels, which can result in slower work performance.





Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.96 Advanced Person Needs

In this update, we’ve focused on enhancing the crew’s experience with new needs and interior items.

Fun Need

A new "Fun" need has been introduced for the crew, along with small and medium items to boost fun. In future updates, traits will be added, allowing crew members to enjoy their favorite activities even more.

One of these fun items is the interactive starmap screen, where the crew can explore the galaxy. This screen will also enhance the room’s environment in upcoming iterations.



Another lager one is a home computer where the crew can play games.



Fitness Need

To further enhance the fun, we've added the Treadmill, which not only increases the fun value but also boosts the newly added "Fitness" stat for crew members.



The fitness level impacts each person’s maximum carry capacity (ranging from 50kg to 300kg per slot) and their walking speed.



Walking Speed

Crew members now have varied walking speeds on the ship. It's essential to assign tasks carefully, as speed is now influenced by factors like fitness, mood, gravity, and the items being carried. Heavy or large objects will significantly slow them down.



Social Need

We’ve introduced a new social need for the crew. When this need decreases, crew members will actively seek out conversations. In future updates, relationships like friendships will develop through social interactions.



Another way to boost social interactions is by doing activities together. A medium-sized table that seats four people has been added, allowing crew members to eat and socialize. This ties into the day schedule from the last update, so now it's more effective to plan shared mealtimes.



Additionally, new animations were created, and many small animation logic issues were fixed in the process.

Other New Items

To support the large amounts of methane and other gases needed for long trips, we’ve added massive gas storage containers.



Once constructed, these containers can be assigned to different resource types.



We’ve also introduced a new storage item for liquids, which currently stores water and waste water. This system is ready to handle new liquids that may be added in future updates.

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.95 Person Groups

The main part of this iteration focuses on person groups, making it easier to manage large numbers of people and introducing new features to control their behavior.

Person Groups


Each person can now be assigned to a specific group, which you can define yourself. Group members share the same uniform color, which you can customize. You can also adjust the slots assigned to group members.



Configure groups using drag-and-drop in the group editor, the person selection panel, or when hiring them.



The Person Overview has been updated to display group statuses clearly.



Work Priorities


New work priorities allow you to prioritize specific tasks, such as maintenance or transport, within the ship.

Day Schedule


Groups now have customizable day schedules, letting you configure when they work, sleep, or eat. This will be more useful with upcoming social needs, allowing people to eat together and form friendships.



Create shifts for groups, ensuring continuous coverage for tasks like firefighting, maintenance, or crafting.

Day Night


The day-night cycle, which enhances visual appeal and gameplay, can be adjusted in the group setup.



Placement Improvements


In playtests, players often had trouble placing interior items that require walls. Now, these items automatically rotate toward the required walls and snap into the correct position. Additionally, the drag logic for items has been improved, making it easier to place larger objects.



There's also a new preview for doors when placing rooms, helping you see the requirements more clearly.



Configurable Resource Overview


The Resource Overview in the lower-left corner can be customized to meet user needs, with a useful preset available at the start.



Changeable Interior Item Colors


You can now change the colors of interior items like tables and beds. The bed color matches the uniform color for easy identification.



Smaller Changes


Other updates include a Steam login button for new players and improvements to the crafting and storage UI for better clarity and ease of use.



Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.94 Performance

The goal for this iteration was to make the game more stable, playtesting and improving the gameplay with that feedback. It also got a big performance increase in this iteration with three big changes in the simulation.


New Storage Behavior

The logic of storages have been changed, so you have even more possibilities to connect them together. The Problems have been also polished, so it should be more clear why they are not working.

New Pathfinding

Besides many playtests and bugfixes, there was a big performance increase this iteration. One part was to reorganize the pathfinding algorithm, to have more reusable caches and better paths through big ships.



Person automation

The other optimization was the person metrics, so what the persons will do automatically. This is now also shown in the UI, including a detailed calculation, so it should be easier to see why the crew is doing what they are doing.



Preconfigure

There was an internal change of the construction resources, which makes it now possible to preconfigure everything for interior items that are still in construction.



Priorities

The priorities got split up into several different ones. They are now separate for construction, maintenance, transport and work, to make it more clear and easier to prioritize them.



Crafting Drag and Drop

The crafting queue is now easier to change, I added a drag drop here including the possibility to replace the current one and throw it away.



Easy Mode

There is now also an easy game mode, without fire, less metabolism of the persons, cheaper and more things to buy from earth and other factors that makes it easier for the player.



New Tutorial

After some playtest i found that there is a new Tutorial concept needed. The In Game tutorial could not fulfill the requirements and players get lost. The new Tutorial is separate from the regular game now and contains different aspects of the game. This makes it also easier to redo parts of the tutorial later on when having problems.




Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.93 Polish

Hello Space builders!

In this iteration, our primary goal was to polish everything to get ready for a demo. There were good weekly testers from discord, finding a lot of things and bringing the game forward.

Ore

There are now ore resource types like Sand, Iron ore and Copper ore that can be mined the moon, including complete new Recipes for the Smelting and Chemistry table, another step to get independent from earth.



Garbage

The holding of recipes has also changed a lot and is now more clear. It includes the internal handling and the ui. As a result of this, there are now garbage bags that are created when some recipes get canceled. Later I plan to add some better garbage handling to be able to recycle these, for now, you have to throw it away.



Visualize Resources

To make it easier to see what the crafting Workbenches are doing, and what is needed there, there are now the needed and produced resources shown, depending on the chosen Recipe.



Automatic Batteries

The Batteries are now fully automated and change between charge and uncharge, depending on the ship's energy.



Presetup

Due to some bigger refactorings, it’s now possible to set up the interior item before its done. Including setting recipe, creating connections to storages and setup the crafting queue.



Testing and Bug Fixes

The biggest part of this long iteration was bug fixes and smaller improvements. We got very good weekly testers last month to build huge ships and found a lot of potential improvements that are going to the game.
In total they played over 500h and built ships for up to 150 persons.
In total the last iteration contained 28 minor releases with around 190 fixes, 30 addings and 130 improvements.

Other improvements

There are a lot of improvements, like a ctrl+F menu to find items or persons, Colorizing borders depending on the state, more clear task handling and pi menu



There is also new ResourceContainer Overlays and a complete new structured Tutorial, to make the start of the game easier for new players.

Also a new starting ship, Recipe Configuration tool and a better Reporting tool has been created in that time, to prepare for a larger group of testers.

Other changes

This time I will not add this huge amount of changes, but you are free to review it in discord or in the games main menu. I also created a tool to generate dif changelogs for further patch update news of the steam's default branch.

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/