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Update 0.87 Fire

Hello, fellow space enthusiasts!

We're excited to bring you the latest update for Generation Ship. In this iteration, we've added some blazing hot features and made several improvements. Let's dive right in!

New Trailer

One of the significant tasks we undertook was creating a new trailer that better reflects the gameplay. Check it out here:
https://youtu.be/3WJcO4HAoZc

FIRE !

The highlight of this update is the introduction of fire mechanics. As we teased in previous updates, fire is related to the N² (nitrogen) level in the air. Low N² combined with adverse conditions will increase the chances of a fire outbreak.



Fires in the game have realistic effects:
- They consume oxygen in the air, converting it to CO2, and rapidly raise room temperatures.
- They reduce interior item and room condition.
- While a fire is burning, interior items in the affected things cannot be used.



We've added visual fire effects that intensify over time when no action is taken.



In case of a fire emergency, there's a special event and some helpful guidance.



If the fire level becomes too high, it can spread to nearby interior items, so swift action is crucial.



You have two options to combat fires:
Equip your crew with fire extinguishers, a new equipment slot that utilizes CO² bottles to put out fires.



In space, you can open exterior doors to reduce oxygen levels, eventually extinguishing the fire.

Oxygen Mask

Fighting fires in low oxygen environments can lead to crew members losing consciousness due to increased CO² levels. To counter this, we've added an oxygen mask slot. When worn, crew members will use their own oxygen instead of the ship's air.



Storable Blueprints

Blueprints can now be reused in other games.



We've also enhanced the user interface for blueprints and added a preview feature.



UI Improvements


We've made several UI improvements in this update. The "Energy Depleted" panel has been rewritten to provide clearer problem identification.



Improve Tasks


Tasks have also received significant enhancements. They now display a more detailed status, making it easier to understand why a task may be disabled or ready.



For disabled tasks, we've provided reasons, so players can quickly identify why a task is not available. Reasons could include the interior item's resource being full or the room being fully maintained.



We've also added a priority icon with up to 5 stars, indicating the importance of a task. Crew members may still choose lower-priority tasks based on their working room, skills, or proximity.





Full ChangeLog
Fixes
  • Fixed Exception when opening Loading without savegames
  • Animation Positions for Cooling Plate
  • Fixed wrong detected Problem with supply ships without resource boxes
  • Warning for new Persons triggers an Metabolism Stopped in rare situations
  • When Overtaken a Task by another Person, Both persons were doing the task.
  • Warning when using the AssignWorker buton
  • Fixed some Errors and Warnings
  • Person will stop their Transport Activity if the storage is going empty while walking to it.
  • Construction was possible without Tools in belt
  • Construction Belt can just be done when its filled completely
  • Some Unconcious Problems for the User were not shown
  • Full Slot is not recognised in some rare cases
  • Errors when Mood goes below zero
  • Some rare Exceptions
  • Fixed specialcase in History when Inteiror Resources are moved
  • ForceOpen at door behaves now same as open for connection
  • Medical Bed was not working
  • Some rare UI Errors
  • Prevent Metabolism Stoped Warning when Person goes on a mission
  • Loading Game with Inflating Walls cause wrong Heat Alert
  • Small inaccuracies storing doubles in Savegame
  • Cylinder Deform was not applyed for Prototypes while place rooms
  • Spinning Engines in Savegames behaved wrong.
  • Tooltip of OperateType of TransportSlot not changed when changing the operate Type
  • Full AutoCorrection throws an Exception
  • Shift for Cheat Resources was not working for Interior Configuration
  • Readded missing Side Connection Model.
  • SpecialCase where Demo Popup was not in front
  • Flickering of ContinueButton while waiting for Login
  • Not starting on some Linux Systems
  • Tutorial was not shown in some rare cases
  • AutoFocus in the whole game is removed, due to a bug in unity with no workarounds.
  • Starting Engine room to have longer O2 support
  • ResourceFinding Tutorial hinted to the wrong place
  • Fixed some special interioritems were not shown in Blueprint storage overview
  • Fixed Dock Storage was shown in Blueprints storage overview
  • Savegame could contain unparsable double Value in very rare cases
  • Logging of Exception Stacktraces
  • Feedback was not send in on special condition
  • Camera was not aligned correct on very low fps and high speed
Added
  • O2 Mask to survive in low oxygen/high CO2 environments
  • Ctrl+Mouse Wheel Cheat support for Person Slots
  • Ctrl+MouseWheel cheats resourceBox fillsize
  • Priority Icon for Tasks
  • Added Problems to Tasks
  • Sounds for PiMenu - Open/Close
  • Additional °C, Bar and Humidity Percent Marker Text to the Air Values to make it better readable
  • Focus Buttons instead of click on the icon in Selection Panels
  • Added Ctrl+MWheel on ResourceContainers as shortcut for changing container-value
  • Hardware Check in front of the game with some infos..
  • Auto Balancer Algorithm, to adjust the Center Of Mass as good as possible.
  • Blueprints have now Screenshot Icons
  • Blueprints can be saved in UserFolder, so can be reused in new Games
  • Welcome Text after register was sucessful
  • Ship Generator now using a Savable Playback System
Improved
  • Colorized Construction, Maintenance and Fire Bars different, to show the difference better
  • Renamed Construction Slot to Tool Belt everywhere
  • Updated to new Unity Packages
  • Better PiMenu Problem for Person
  • Storage OVerview shows single ResourceType of storage if available
  • Faster reacting on critical need values
  • Button for Cancel rooms and interior items
  • Added Energy and Heat to Interior Item Details
  • UI for Productivity hides energy and heatenergy when they have no influce
  • Warning Window when Energy is depleted
  • Close also copies the Storage Settings and set the StartRotation
  • Hide Recipes for Workbench that can't be placed
  • Reduced Animation Speed of Items while placing
  • Store Animation Position in savegame
  • Reduced Noise of Rocket Engines when far away
  • Persons PiMenu not show FillsTate with error, when person has the needed resource
  • Placement of rooms don't restrict rotation on manual rotation
  • FpsElement number format
  • Show Needed SkillLevels on Interior Item Preview
  • Moved Skills from Activity to Slots
  • Better Opening Times of Report Window on large ships
  • Big Performance Update for huge ships.
  • Disabled Light, when they are not visible to improve Performance
  • Reduced Lightcount for rooms
  • Removed Startup Camera, so its directly focused after loading a game.
  • Updated Feedback Screen
  • Updated to new Unity Version
  • Improved Building Generators Performance
  • Changed text of dismantle storages, To not intend players to remove all storages.
  • Layout of Blueprint Preview
  • Changed Date Format of SaveGames to ISO 8601
  • Move all GameData to a single spot
Balancing
  • Reduced Periority of Working.
Removed
  • Speed and Efficiency



We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.86 Beta Preparation

Greetings, fellow spacefarers and esteemed shipbuilders!

I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months.

[h2]Charting Our Course[/h2]
While I took a well-deserved breather, your voices remained at the forefront of my thoughts. Your feedback and passion have been instrumental in steering our ship on the right trajectory.

[h2]Performance and Infrastructure[/h2]
Efforts have been devoted to optimizing performance, ensuring that your voyage in "Generation Ship" is smooth and immersive. Alongside this, the game's infrastructure has seen enhancements to ensure a solid foundation for the journey ahead. Moreover, there is a new commit-based changelog system, keeping you informed about every change in small patches we make in Discord as soon as its ready to download.

[h2]From Logo to Trailer[/h2]
I've been busy crafting marketing materials, and you might have already spotted the fresh logo design. Additionally, I've given the website a stylish update, and I've been diligently setting the groundwork for a new trailer. This trailer is in the works, aiming to spotlight the latest features and advancements.

Full ChangeLog
Fixes
  • UI is not rendered when switching Scenes
  • Exit Button was not working in Developer Mode
  • Plant Grow animation in Hydroponic box was not working anymore
  • Bad aligned Tooltips
  • Some wrong formated Changelogs
  • Quality is not removed for construction and maintenance
  • Fixed Stacktrace for Developers for warning/errors in tooltips
  • Fixed exception with bad savegames
  • Stop using Energy when workbench already finished
  • Remove Empty Popup when resource container is removed while the popup is open
  • Wrong rotated arrow in Tutorial when its out of the screen.
  • Wrong movement of Tutorial Highlihter in some special cases
  • Missing Lipsync in some help dialoges
  • Termal Control tutorial showing wrong text in special case
  • SaveGame Text of Version overlapping for Test Releases in Save/Load Dialoges
  • Memory leaak
  • Logout not working in game on License Restriction
Added
  • Add developer option for server debugging level
  • Autosaves toggle for Load Dialoge
  • Debugging option
    An additional field to hide technical details.
    Separate Debugging options can be still set.
    Thanks to Ichao
  • EULA is reviewable in options
  • New Commit based change logs
Improved
  • More reliable cache usage when loading games after a new Version
  • Big FPS increase for large Ship
  • Make Loading Text translatable
  • Better Game Loading Status
  • Reduced Filesize of Savegame
  • Updated to new Unity Packages
  • StartScreen
  • New Splashscreen on startup
  • Construction overlay for rooms is hiding on lower zoom levels
  • Environmental help to make partial preassure more clear
  • Changed Hallway Achievement to build an Engine room instead.
  • Rearanged Tutorials to respect new room construction time
  • Adjust position highlight of Dock
  • Changelog box
    Nicer styling
    Support for old changes
  • Removed warnings for workbench crafting
  • Timewarp for persons now estimate the ending time better.
  • Resource Tutorial now disables the overlay earlier to make it easier to click.
  • Updated Eula to new regulations
  • Japanese Translation
  • Developer OAuth Login
  • Error Messages for Register User
  • ChangeLog box in StartScreen has been improved
  • Align GameVersion
  • Select and Highlight correct Entities in ResourceUsers
Balancing
  • Removed the second storage in starting ships engine room
  • Workbench producing also heat
  • Energy Achievement done now earlier
  • Increased Construction Time of Rooms

[h2]Future Horizons[/h2]
While I can't reveal all the details just yet, I can tell you that beta testing is on the horizon. I prepared the Game to be ready for this. If you are interested in this, join our Newsletter on https://scifanstudios.com or join our Discord Server. Your involvement will play a vital role in shaping the final journey.



As we continue to forge ahead, I encourage you to keep your wishlists active on our Steam page to receive the latest updates and news. Your unwavering support is deeply appreciated, and I'm committed to keeping you informed as we navigate toward the next chapter of "Generation Ship."

Stay tuned for more exciting news and developments, and thank you for being an integral part of our cosmic odyssey.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.85 - Thermal System

The primary focus of this iteration was the development of the new Thermal System. Additionally, several old interior items in the factory have been replaced with brand new models. Furthermore, numerous playtesters contributed to this iteration by identifying bugs and enhancing the tutorial.

Thermal System

While one might assume that space is cold and constant heating is necessary, the actual challenge lies in managing heat. In space, where there is very little matter, heat cannot be transferred to the surroundings like it can on Earth. Instead, your vessel is heated by the sun, as well as the heat generated by humans and electrical devices.

In this iteration, we have introduced the General Thermal Architecture of the ISS, consisting of two layers connected by a cooling pipe, into the game. Each ship section has its own temperature, and the environment system aims to maintain it at an ideal 22 degrees Celsius for human comfort.



Layer 1: Heat Collectors

The first layer serves as heat collectors, responsible for gathering heat from the rooms. To achieve this, you can construct Cool Panels that utilize internal Peltier technology. These panels do not require external power and efficiently transfer the heat from the Ship Section to the Cooling Pipes.



Additionally, a Stirling engine has been introduced, which can extract energy from the heat. However, it necessitates frequent maintenance.



Layer 2: Ship Radiators


The second layer consists of large radiators that extend into space. These radiators effectively dissipate the heat from the cooling pipes into space. To prevent overheating, they are positioned 90° away from the sun.



Construction Slot

Another significant gameplay change involves the introduction of specialized slots. In order to construct or maintain rooms and interior items, each person now requires an equipped Construction Slot. The person must then gather and place tools into the slot to use during their work. As the person works, the quality of the tools gradually diminishes, and when it reaches zero, they are converted into Garbage Iron, which can be recycled.



Effects

Furthermore, several new effects have been incorporated into the game. One notable addition is the representation of air leaks, which are now visually displayed on the exterior of modules.



Additionally, doors can now be opened to the vastness of space. There is a force open mode available, causing the air to rush out. While it serves various emergency purposes, its primary usage will likely be more prominent in upcoming releases, particularly when fire mechanics are introduced.



Another effect modification relates to the rocket engine's flame, which now accurately reflects the corresponding thrust.



Scene Tooltips

Hovering over objects in the scene now displays a helpful summary of their details. Similar to other tooltips, you can fix them in place using the middle mouse key and interact with them, such as turning them on/off or accessing additional information.



Notification Bell

Thanks to a suggestion from the community (special thanks to Revolus), an alert feature has been added to notify you when something is completed. This feature operates similarly to the Arrived Supply Ship Notification and can be activated for rooms and interior items. It pauses any running timewarps and displays a notification in the upper right corner, allowing for easy selection of the completed room or item.



Ship-wide Resource History

Global resources now have their own history, providing a comprehensive overview of, for example, food or oxygen consumption. This feature offers a better understanding of resource management throughout the entire ship.



New Electrolytics Machine

Continuing with the graphic updates, the new Electrolytics machine has been introduced. This machine utilizes electricity to convert water into oxygen and hydrogen.



New Smelting

The Smelting process has also received a visual upgrade, featuring a new model. This machine can transform garbage metal into new plain steel.



New Purification Plant

Introducing the Purification Plant, another new model in the game. This plant serves as the primary recycling machine for water, purifying garbage water into biomass and clean water.



New Sabatier Machine

The Sabatier machine has been updated as well. Using the Sabatier process, you can now create methane by combining hydrogen and CO2, offering an effective way to recycle CO2.



Single Click Chooser

To enhance UI interactions and make them faster, I have improved the chooser buttons. You can now use them with a single click by holding down the mouse button. This functionality is similar to PiMenus.



Tutorial Updates

Throughout this iteration, additional playtesters were invited to try out the game, resulting in minor releases. These valuable playtesting sessions have allowed for further improvements to the tutorials. A big thank you to all participants! The tester queue has now been cleared, but if you are interested in participating in a playtest, please join our Discord community.

Other changes
Fixes
  • Fixed an issue where ResourceContainer was not shown on Docking Port.
  • Fixed smooth updating of World Ship Section Gauge elements.
  • Fixed a bug where the next speech was not initiated.
  • Fixed the preview of InteriorItems not hiding when moving the mouse over the menu.
  • Fixed calculation of Gravity.
  • Removed the old ThrowAway Action.
  • Fixed wrong amount displayed in PiMenu for Empty Transport Slot with containers.
  • Fixed Action Point of Mass balancer.
  • Fixed a special case where transport was possible when it should not be.
  • Fixed slightly wrong rotated ConstructionShader.
  • Fixed multiple MiddleClick actions creating empty tooltips.
  • Fixed a bug where persons took a long time to shower (thanks to gthbryce).
  • Fixed crashes in special cases (thanks to gthbryce).
  • Fixed an exception and changed it to a warning (thanks to Frayboy).
  • Fixed rounding issue with percentage values.
  • Fixed a problem when exiting the scene while an async savegame was in progress.
  • Fixed a problem when using Esc to close Loading Popups.
  • Fixed a warning for the workbench.
  • Fixed wrong Storage Warnings in special cases.
  • Fixed wrong Ship Rotation.
  • Fixed a special case for wrong Auto-Balancing to Optimum.
  • Fixed Walls being droppable when the neighboring tile is blocked.
  • Fixed overlapping placement of rooms allowed in a special case.
Added
  • Added RightMouse functionality on Marker to timewarp to the reach time.
  • Added the option to show tutorial Help as Dialogue in the Help Section.
  • Added Construction World Elements to show progress without selecting.
  • Added the shortcut Del to cancel or dismantle multiple selected items.
  • Added iterative naming for rooms and interior items (adding numbers to the name).
  • Added animation to Help Button to increase visibility.
  • Added Tooltips for Building Selection Panel Buttons.
  • Added the option to hide resources to prevent overflow for new players.
  • Hide interior Item Boxes when interior items are hidden.
Improved
  • Improved opening positions of hover at gauge elements.
  • Improved Mission Timewarp for PersonTimewarp.
  • All InteriorItems activities stop working when condition is below 10%.
  • Hide Condition, Gravity, and Player effect in Productivity if the item has no effect for a cleaner UI.
  • BuildMenu Room Tooltip now shows possible interior items instead of possible activities.
  • Using a PiChart for Person History.
  • Prevented Person from walking to the neighbor Section.
  • Right Click on TargetMarker now also timewarps to it.
  • Hide Storage for Dock to indicate it is part of the ship.
  • Highlight area of Rooms with more precision.
  • Close Blueprint submenu of BuildMenu when nothing is selected (thanks to FriendCalledFive).
  • Special Event now uses ScrollView to support more elements.
  • Prevented PiMenu on Itself, making it possible to create looping connections.
  • Skipped asking for Target-Dock when only one dock exists.
  • SpecialEvent-Panels now recover at save/load.
  • Removed "MainDoor." The construction door is chosen when the construction starts.
  • Air Bar Arrows are now more visible (thanks to Ɗґɑɡе Relgimi ƊɑґK).
  • Live update of Person History.
  • Added Problems to PersonPanel.
  • Reduced light of hygiene area.
  • Added support for new Discord IDs (thanks to Ichao and Frozzie).
  • FillBars in Icons now also adapt to new Markers.
Balancing
  • Condition Effect on Interior Items is now exponential until zero.
  • Balanced Humidity Air Leak with other Air Values.
  • Kitchen now uses less Electrical Energy (thanks to Frayboy15).



Playtest

The Game Core is nearing completion and will soon be ready for its first public Beta release. In order to ensure the best possible experience, we are looking for playtesters to help us identify any remaining bugs and assist with further polishing. If you are interested in participating, we invite you to join our Discord Community.

Additionally, we regularly post updates on the progress of the game and share more pictures there. If you would like to see more, feel free to visit our Discord community.






And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.84 - Air Systems

The main focus of this update is to improve the Air Systems and overall polishing. Along with numerous smaller bug fixes, several UI elements have undergone significant improvements. We are also pleased to welcome Mark, a new employee responsible for Pictures and Marketing. Additionally, we have overhauled the Steam Page and created a new fancy logo!

Partial Pressure

The primary change in this iteration pertains to the ship values. Through experimentation, I discovered that the atmosphere within the ship behaves differently from reality. As a result, I have made adjustments in the game to account for this. The focus now lies on partial pressure, meaning that it doesn't matter if the atmosphere is 100% filled with oxygen as long as it's at 0.21 bar. Consequently, nitrogen is not as crucial as previously thought and will serve a different purpose in future iterations.



Gravity Details

Gravity has undergone a significant rework and now features the same attributes as other resources. This includes displaying the interior items that influence gravity, a comprehensive history, and more. The calculations have also been adjusted to reflect a more realistic approach with rotational energy. This means that the thrusters need to be adjusted when mass is attached to or detached from the ship.



Advanced Doors

The doors now have an additional state. They can be open, closed, and sealed. The closed state allows individuals to walk through, but it stops the airflow. Essentially, closed doors act as airlocks.



Section List

You can now get an overview of all sections by hovering over the section name and reading the tooltip. Additionally, it is now possible to select the section. Currently, only basic features are available, but more will be added in future updates.



Keep Tooltips Open

To address a problem where new players were unable to see the reasons for disabled tasks, tooltips can now be kept open by clicking with the middle mouse button. This provides an opportunity to solve the issue. Special thanks to grantedthree for reporting this problem.



Markers

The Resource Tooltip Bars have received a complete makeover. They now have a unified style and are easier to use. Critical fill states, such as air values, are now indicated by markers. The markers also display the time to the next critical point.



Other Mass Balancer

To make balancing the ship in the late game easier, I have added a new Mass Balancer that functions similarly to the previous one. This new feature allows for the redistribution of mass away from the ship.



Game Time-based Autosaves

In addition to the existing "Every n Minutes" autosave option, a new Game Time-based autosave has been introduced. This can be configured in the options menu and will create a savegame by default every 7 days of in-game time. Special thanks to Bluesky-wr for reporting this. Furthermore, more metadata and a small screenshot have been included in the savegame to facilitate easier identification.



Mass History

The Mass now also includes a history feature, making it easier to track the magnitude of ship leaks.



New Soil Machine

As part of the ongoing updates to old models, I have created a brand new Soil Machine. Like before, it uses Bio Garbage, CO2, H2, and energy to produce Prepared Earth, which can be used for growing plants later on.



Other changes:


  • Fixed an issue where restarting the game with Dynamic Brightness would result in a workaround for a Unity Bug.
  • Resolved a problem where the Tutorial Tooltip was overlapping the white highlight box (thanks to hackerintraining).
  • Fixed the display of the correct amount of interior items in Blueprints.
  • Addressed missing values in Blueprints and various other UI elements.
  • Corrected the calculation of updating Moon Places with more than one crew member (thanks to Mark).
  • Fixed the Help feature when Gravity was not yet activated (thanks to Mark).
  • Resolved broken Person Animation Data (thanks to Mark).
  • Fixed an endless loop in the loadTransportSlot function when the transport slot is full (thanks to Mark).
  • Fixed the pimenu, preventing a person from filling up something when they are already carrying something else (thanks to Mark).
  • Fixed a sound issue with effects.
  • Fixed effects not starting after loading a game.
  • Fixed a problem where a box turned in the Stacked storage before moving in.
  • Fixed the placement of the Highlighter, ensuring it is sometimes not behind the UI.
  • Fixed doors not being multiselectable.
  • Fixed the Energy overlay not being displayed.
  • Fixed the Unconscious Animation not being used in certain cases.
  • Fixed a missing Delta label in a special case.
  • Fixed the pause not being stopped in a special case with some popups.
  • Fixed the Seal button not changing when unsealing in a specific situation.
  • Adjusted the SaveGame Progress to be in front.
  • Fixed special cases for PopupPanels.
  • Improved the error resistance of WorldElements.
  • Prevented a person from receiving a walking command when unconscious.
  • Fixed a flickering issue with food on the table while placing it.
  • Fixed a problem where a person would not stop being unconscious in special situations.
  • Fixed the canceling of Walking, which would move the person to the next position.
  • Fixed a selection problem where the MassBalancer was unintentionally selected.
  • Corrected the mass calculation while constructing a room.
  • Fixed some dismantle storages not sending resources.
  • Fixed the positioning of Resource-Overview elements for constructions (thanks to BurritoBotV3000).
  • Disabled tasks for interior items when the storage becomes empty.
  • Fixed WorldElements being shown at the wrong location when behind the camera.
  • Fixed the 3D icon for the mass balancer floating in the air.
  • Resolved a broken Camera Overflow feature (thanks to BurritoBotV3000).
  • Fixed the zoom on the HistoryGraph to prevent scrolling.
  • Adjusted the Person timewarp for Crafting to use the processing time as the target.
  • Implemented autocorrection for model problems to prevent spamming warnings.
  • Balanced the SupplyShip so that 12x 1t steel can fit into the 12t cargo (thanks to grantedthree).
  • Stopped the HelpElement when clicking on it again.
  • Showed the created Report ID when creating errors or feedback.
  • Included the resource type in the StorageProblem if it has only one resource type.
  • Changed the MassBalancer to show the TargetValue as Mass instead of Percent for easier setup.
  • Allowed the Optimal Resource to be cheat-able.
  • Adjusted the rotation of persons' idles to not always be the same.
  • Saved the CameraPosition, Zoom, and Current Selection in the savegame.
  • Hid Storage Hints for the Person Need overlay.
  • Remembered the last overlay when it is changed to improve usability.
  • Moved the ability to drop multiple rooms to the Shift key for easier dropping of single rooms.
  • Notified the player when humidity is low and explained the implications.
  • Included the Target Container Value as part of the container and added a special marker for it
  • Improved the readability of rounding for all values, preferring non-comma values.
  • Showed the Leaking Buildings instead of a general AirLeak amount.
  • Prevented connected doors from being removable (thanks to grantedtree).
  • Showed the reason for interior items and rooms being not dismantlable.
  • Prioritized workplace tasks for Transport, Construct, Maintain, and Working.
  • Increased the person's carry capacity from 20kg to 50kg (0.3g max) for improved efficiency.
  • Ensured that persons lay in their own beds and not in beds assigned to other persons.
  • Included the ConstructionState of construction sites in the priority list to prioritize their completion.
  • Increased the update of mass on SupplyShip and Shuttle arrival.
  • Made Maintenance dynamic, depending on the construction effort.
  • Restored the tooltip for Construction Effort.
  • Improved the sound of engines for the SupplyShip and Shuttle.
  • Removed the history of a resource when the container is removed.
  • Aligned the item size of storage buttons.
  • Reduced the occurrence of bad person models at medium zoom levels.
  • Displayed the Room Target of Construction in the Activity panel.
  • Enhanced the tooltip for activities on workbenches.
  • Improved the view with many ResourceFilters on a storage.
  • Made the location of ResourceContainers clickable to select the storing entity.
  • Enabled hiding overlays (like resource paths or container elements) in First Person View.
  • Hid non-buildable or deprecated interior items from the SupplyShip and Workbench (thanks to BurritoBotV3000).
  • Added a tooltip for Repeat Mission (thanks to BurritoBotV3000).
  • Increased the impact of high humidity on rooms and interior items.
  • Implemented autocorrection for problems with wrong AirVolume (thanks to Mark).
  • Implemented autocorrection for Storage Problems.


Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.83 - Person Improvements

This iteration focuses on improving the experience of individuals in the game. Along with some updated visuals for the crew, I have also enhanced the history system for each person. Additionally, the created statistic system can be easily extended to other uses, which I will show you below. Furthermore, there has been a significant update to the underlying framework, resulting in better graphics and improved performance.

History


A general history system has been added to the game that can store changes in the simulation. It has been integrated deep into the core of the game, designed to be efficient and save memory. This system has been implemented in several parts of the game, including:

[h2]Resource Charts[/h2]

Each resource container now has its own history chart, showing the value over time, as well as increases and decreases over time. This makes it easier to track the status of resources in the game.



[h2]Ship Systems[/h2]

The history system also works for ship and air systems such as energy, humidity, oxygen, and more.



[h2]Productivity[/h2]

The new system now monitors the productivity of interior items, allowing you to see a graph of the item's usage in the details panel. Clicking on it will expand it.



[h2]Person Activity[/h2]

The old history system for individuals has been replaced. While it no longer shows what kind of activity a person was doing at a specific time, it provides a good overview of the different aspects of a person. Additionally, you can now get a statistic for a week or month.



More Animations

A new animation has been added to the game: the bath door.



Person Improvements

The Person system has been enhanced with bug fixes, performance improvements, and better rendering quality. Specifically, I added LOD (Level of Detail) levels and other generator improvements, which means that person models will now switch depending on how far the camera is away from them, resulting in a better performance with only 10% of the vertices being handled by the GPU.



More Person Clothes

In addition to bug fixes, I have also added many new clothes, haircuts, beards, and more to the Person system, as well as improved the rendering quality.



Backpacks

The main reason for these changes was to add backpacks to the game, making it visible when a person is carrying something.



Person Customizer

To test and debug the new systems, I have created a Person Customizer Tool that works directly in the game. Although not yet perfectly finished, players can test it by enabling cheats and right-clicking on the person icon.



Consultant Avatars

Consultants in the game, who raise quests and show things to the player, are now animated persons that move their lips to the voice.



Consultant UI

The UI of the consultants has been converted into speech bubbles next to the element avatars, providing more space in the lower right corner. I plan to add some person-related features here to make them more easily accessible.



Nations

Each Person now has its own nation in the game. I have also added more random names, depending on the selection and the number of names in that speech region. Although I did not add it for all ~250 Nations, the game will pick random names from a similar region to get as close as possible. It is easy to add more names, and players can contribute in the Discord.



Organization

In the Storyline, nations have joined together to form larger countries. I used real data for all of the nations and tried to group them together from different perspectives and balance their GDP. Although not perfect, this is a start, and I plan to add a starting screen where players can choose this and get persons mostly from the nations of this organization in the future.

Supply Crew

As a result of these changes, Nations and Profile pictures are now visible in the supply popup with a nicer style.



Better Path calculations

The pathfinding algorithm has been improved, resulting in more direct routes for crew members.



Updated Framework

After a long process, the fourth attempt to update to the new Unity and Entities package was finally successful. The update comes with a brand new rendering pipeline and more features to come in future updates.

Special Thanks

To show appreciation to the community, contributors have been added to the Credits Window in the MainMenu. If they've configured an Avatar, they will also spawn in the game as crew members.



Other changes
  • Fixed Unit for Energy
  • Added Persons LOD levels to improve Performance for large ships
  • Persons not created with underwear.
  • Added Progress bar to Tutorial Achievement
  • Sending more debugging in Crash Log
  • Added Unity RichText support to I18n Elements (more next iteration)
  • Improved InGame Tooltips are not over the mainmenu anymore
  • Improved Error reports and Feedbacks sending to the server for better debugging
  • Popups also closing with rightclick
  • Improvements to Translation Editor
  • Added caching to persons animation creation
  • Added caching to persons avatar pictures


Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/