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Generationship News

Update 0.89 New Storages

Howdy, galactic wanderers!

The primary focus of this iteration was to restructure the whole transportation system.

Revolutionizing Storage Management


As Generation Ship continues its journey through development, a key focus has been placed on refining crew management for diverse tasks, prompting a substantial overhaul of the storage system. The traditional resource boxes have transformed into visual elements, simplifying the system and boosting efficiency by eliminating outdated code.

Redesigned Storage Units


With crew members now taking on the task of moving resources themselves, the need for transporting drones is under consideration for future updates. Meanwhile, storage units have been revamped to offer better functionality. The 1x1 storage now accommodates a single box, while the updated 1x2 and 2x3 versions provide space for 9 and 24 boxes, respectively, optimizing storage room layouts.



Resource Visuals Refinement


Resources are now visually sorted by type, allowing for a clearer view of the quantities available. If three resource types occupy three columns, they will stack, simplifying resource tracking.



The new Resource Management


Connections between storages have been replaced with a more intuitive setup. Users can now specify desired resource quantities, configure them as input or output, and crew members will automatically fill or empty the storage. Additionally, a new section in the selected entity enables task prioritization and accessibility restrictions for all in/out connections of a storage.



Grouping Feature for the PiMenu


The pimenu receives a substantial upgrade with a new grouping feature, making item management more intuitive and user-friendly.



Dynamic Bars Visibility


Bars now remain visible for a longer duration and scale with the distance, providing a more dynamic and user-friendly interface.



Easier GameSpeed Control


To enhance the gaming experience during waiting periods, shortcuts have been added for adjusting speeds using the 1-9 keys.




Full ChangeLog
Fixes
  • Closing Arrived Persons Hint will stay closed now
  • Better Layout for Too fast in Tutorial Popup
  • New Room Button is not highlighted anymore, when a blueprint is selected
  • Flickering Out of Bounds indicator for Tutorial
  • Fixed Problem when Person has too much water, getting to an activity loop
  • Fire spreads out too fast.
  • Some Serializing issues for Productivity items
  • Quality of a resourceBox was shown wrong in some special cases
  • Maybe wrong translations when pluginmanager initialized twice
  • Rounding Errors on some special cases lead to not exact amounts
  • Persons idling didn't do tasks with priority 1
  • Checking now for available Path to the target rooms with pimenu
  • Some Choose Popups were not opening
  • Interior Item Prototype didn't respect ship spinning
  • Rare case where resource Value can get nan
  • Error Logging when trying to render a path between 2 elements without a usable connection.
  • Person not putting things to dismantled storage
  • When working of door, the person was wrong rotated
  • Show Fire Risk when a fire broke out
  • Sort Connections Button was not working anymore
  • Wrong Avatar was used for some Helps
  • Out of Screen Indicator was not shown in some cases
  • Overlapping text in intro
  • Engines were on in the intro
  • Fixed Playing speech twice in some cases
  • By default new Player Blueprints not get to the Translation
  • Fire Burning Problem Icon was not fullsize
  • Wrong Problem Icon was shown in the Special Event Panel for unconciousness when the problem changed
  • Percent value of the Report sending was not shown
  • Opening Dynamic Translations not showing the correct value for some special cases
  • Ui disappeard in a special case due to a strange unity bug.
  • Endless simulation loop in a special case with Slots using Cheats.
  • Prevent overlapping of UnderConstruction text in the Progress Element
  • Fixed Exception with ResidentIcon
Added
  • Shortcut 1-9 now defines different speed option
  • Added a Task Tooltip
  • Support for overtaking Worker Slots
  • Support Overtaking Service Tasks with the pimenu
  • Added TaskPanel to all Selection Panels
  • ShipSection can have problems now
  • More Problem Elements to Special Event Panels
  • Game Feedback Dialog
  • Added Special Event Help to the Help Window
  • New Problem Popup with Interactive Help
  • Visualize Usable Person Slots as Model Changes
  • EventHistory ago got a tooltip with the exact time
Improved
  • Show all problems of a mission instead of just a single one.
  • Game Feedback dialoge is now always on top
  • Construction/Maintenance Bars scale dynamic to the distance
  • Changed Group hotkey usage to Alt+1 and so on, to have space for speed change
  • Construction Sides show now all Problems instead of just the first one
  • Make Help windows easy closable
  • Support larger amount of options
  • Highlight best connection in resource overlay
  • Performance improved for Path checks
  • PiMenu entries of Person with Interior Items can now use Transportslots even more
  • Replaced expensive simulation method to gain simulation speed on large ships
  • Tooling for Translation
  • Better placement for some Tutorial Texts and highlights
  • Person stop Balance Task if resources is removed from the storage
  • Border Color for warning, info and success boxes
  • Moved details of Room and InteriorItem down, and added General Problems to all Selection Panels to that place.
  • Padding of upper buttons in selection panels is now dynamic
  • Padding to highscore elements
Balancing
  • Canceling Crafted items needs to be emptied the containers now first




We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.88 Person Polish

Greetings, space adventurers!

In this iteration, we've concentrated on enhancing the interaction with your beloved crew members and introducing a futuristic user interface design. Let's explore the updates!

Revamped UI Design


We're thrilled to unveil a new look for our UI. Our UI framework has undergone a significant overhaul, transforming it into a more cutting-edge and sci-fi-inspired design. Expect to see more highlights and futuristic elements integrated throughout the game. Here's a glimpse of what's new:



Uniforms


Managing a sizable crew can sometimes be a bit overwhelming, especially when finding the right person for a specific task. To make this easier, we've introduced uniform clothing for your crew members.



Now you can assign uniforms with customizable colors and predefined roles, ensuring that crew members are dressed appropriately for their duties. By default, they will don the smart gray assistant uniform, but the choice is yours.



Slot Visualization


In addition to the new uniforms, we've added 3D models for essential tools: the Tool Belt, Fire Extinguisher, and Oxygen Mask. These items are now visually represented on your crew members, making it a breeze to see what equipment they're carrying and ready to use.



Person Overview


To improve accessibility, we've made your crew members always visible in the bottom right corner of the screen. This handy feature displays their current task and will turn red to alert you when they encounter significant problems, such as running out of food or facing other critical issues.



Problem Help


New players, fret not! We've introduced a dynamic interactive guide that tailors itself to your current in-game situation. This feature provides guidance, helping you understand game mechanics better and showing you exactly what to do.




Full ChangeLog
Fixes
  • Fire Burning Problem Icon was not fullsize
  • Wrong Problem Icon was shown in the Special Event Panel for unconciousness when the problem changed
  • Percent value of the Report sending was not shown
  • Opening Dynamic Translations not showing the correct value for some special cases
  • Ui disappeard in a special case due to a strange unity bug.
  • Endless simulation loop in a special case with Slots using Cheats.
  • Prevent overlapping of UnderConstruction text in the Progress Element
  • Fixed Exception with ResidentIcon
  • Canceling a room in construction didn't create the door item
  • Credits Screen had duplicate entires
  • Fixed Crash on Starting the game, when pressing mainmenu in the error-popup.
  • Error where person keep filling Tool Belt.
  • Delete Button for Autosaves was disabled, when no normal savegames exists
  • Fixed Exception in simulation in special situations when persons died
  • Options Popup error on closing in some special cases
  • Update Popup had wrong version format
  • Walk out of Toilet Animation was wrong
  • Fixed rare Bug with some Exceptions on the Help panels
  • Shortcuts were shown in some cases even when they were disabled in the options
  • PersonIcon was not showing the Activity anymore
  • Bug when adding a normal Storage it added 2 simulation Storages
  • Where effect Intensity were not set in some rare caes.
  • Load Dialog when no savegame exists
  • Rare Exceptions on first Startup
  • Exception in Balance Overlay
  • When Closing a door while person moves though it.
  • Spread out was done too often.
  • Fixed Person was starting with a mounted construction Belt
  • Fixed Tutorial was not highlighting the correct Element, blocking the rest of the tutorial
  • Fixed Exception when opening Loading without savegames
  • Animation Positions for Cooling Plate
  • Fixed wrong detected Problem with supply ships without resource boxes
  • Warning for new Persons triggers an Metabolism Stopped in rare situations
  • When Overtaken a Task by another Person, Both persons were doing the task.
  • Warning when using the AssignWorker buton
  • Fixed some Errors and Warnings
  • Person will stop their Transport Activity if the storage is going empty while walking to it.
  • Construction was possible without Tools in belt
  • Construction Belt can just be done when its filled completely
  • Some Unconcious Problems for the User were not shown
  • Full Slot is not recognised in some rare cases
  • Errors when Mood goes below zero
  • Some rare Exceptions
  • Fixed specialcase in History when Inteiror Resources are moved
  • ForceOpen at door behaves now same as open for connection
  • Medical Bed was not working
  • Some rare UI Errors
Added
  • ShipSection can have problems now
  • More Problem Elements to Special Event Panels
  • Game Feedback Dialog
  • Added Special Event Help to the Help Window
  • New Problem Popup with Interactive Help
  • Visualize Usable Person Slots as Model Changes
  • EventHistory ago got a tooltip with the exact time
  • Added F5 Fix for a bug with construction rooms, till the reason is found.
  • Customize the Persons Cloths
  • Created a Crew Unitform
  • Mute audio when leaving the unfocus the Game (changable in Options)
  • Added Edge Scrolling
  • Person Overview Icon
  • Basic Infrastructure for Advanced Simulation Logging
  • O2 Mask to survive in low oxygen/high CO2 environments
  • Ctrl+Mouse Wheel Cheat support for Person Slots
  • Ctrl+MouseWheel cheats resourceBox fillsize
  • Priority Icon for Tasks
  • Added Problems to Tasks
  • Sounds for PiMenu - Open/Close
Improved
  • Person stop Balance Task if resources is removed from the storage
  • Border Color for warning, info and success boxes
  • Moved details of Room and InteriorItem down, and added General Problems to all Selection Panels to that place.
  • Padding of upper buttons in selection panels is now dynamic
  • Padding to highscore elements
  • Big Dehumidifier also counts now for the Achievement Task
  • Color of OverlayBars for better visibliity
  • Removed Logging on not finished Greenhouses
  • Only check for new Versions, when we not launch via steam.
  • Only mark a help as seen when the help is started
  • Changed all Molecule numbers to subscript
  • Added Special characters to Translator to easy copy paste
  • New Discord IDs are always lowercase
  • Improved Delay of Click sounds
  • Free Movie Camera now rotates with the Ship and alignes correct to the Floor
  • Air Problems go tbetter Icons
  • Colorized Construction, Maintenance and Fire Bars different, to show the difference better
  • Renamed Construction Slot to Tool Belt everywhere
  • Updated to new Unity Packages
  • Better PiMenu Problem for Person
  • Storage OVerview shows single ResourceType of storage if available
  • Faster reacting on critical need values
  • Button for Cancel rooms and interior items
Balancing
  • Reduced needed Photovotaic Panels from 5 to 3
  • Open Doors to space leaking 10x more air
  • The first Month in the game will be no Fire, to have an easier game start
  • Reduced Periority of Working.



We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.87 Fire

Hello, fellow space enthusiasts!

We're excited to bring you the latest update for Generation Ship. In this iteration, we've added some blazing hot features and made several improvements. Let's dive right in!

New Trailer

One of the significant tasks we undertook was creating a new trailer that better reflects the gameplay. Check it out here:
https://youtu.be/3WJcO4HAoZc

FIRE !

The highlight of this update is the introduction of fire mechanics. As we teased in previous updates, fire is related to the N² (nitrogen) level in the air. Low N² combined with adverse conditions will increase the chances of a fire outbreak.



Fires in the game have realistic effects:
- They consume oxygen in the air, converting it to CO2, and rapidly raise room temperatures.
- They reduce interior item and room condition.
- While a fire is burning, interior items in the affected things cannot be used.



We've added visual fire effects that intensify over time when no action is taken.



In case of a fire emergency, there's a special event and some helpful guidance.



If the fire level becomes too high, it can spread to nearby interior items, so swift action is crucial.



You have two options to combat fires:
Equip your crew with fire extinguishers, a new equipment slot that utilizes CO² bottles to put out fires.



In space, you can open exterior doors to reduce oxygen levels, eventually extinguishing the fire.

Oxygen Mask

Fighting fires in low oxygen environments can lead to crew members losing consciousness due to increased CO² levels. To counter this, we've added an oxygen mask slot. When worn, crew members will use their own oxygen instead of the ship's air.



Storable Blueprints

Blueprints can now be reused in other games.



We've also enhanced the user interface for blueprints and added a preview feature.



UI Improvements


We've made several UI improvements in this update. The "Energy Depleted" panel has been rewritten to provide clearer problem identification.



Improve Tasks


Tasks have also received significant enhancements. They now display a more detailed status, making it easier to understand why a task may be disabled or ready.



For disabled tasks, we've provided reasons, so players can quickly identify why a task is not available. Reasons could include the interior item's resource being full or the room being fully maintained.



We've also added a priority icon with up to 5 stars, indicating the importance of a task. Crew members may still choose lower-priority tasks based on their working room, skills, or proximity.





Full ChangeLog
Fixes
  • Fixed Exception when opening Loading without savegames
  • Animation Positions for Cooling Plate
  • Fixed wrong detected Problem with supply ships without resource boxes
  • Warning for new Persons triggers an Metabolism Stopped in rare situations
  • When Overtaken a Task by another Person, Both persons were doing the task.
  • Warning when using the AssignWorker buton
  • Fixed some Errors and Warnings
  • Person will stop their Transport Activity if the storage is going empty while walking to it.
  • Construction was possible without Tools in belt
  • Construction Belt can just be done when its filled completely
  • Some Unconcious Problems for the User were not shown
  • Full Slot is not recognised in some rare cases
  • Errors when Mood goes below zero
  • Some rare Exceptions
  • Fixed specialcase in History when Inteiror Resources are moved
  • ForceOpen at door behaves now same as open for connection
  • Medical Bed was not working
  • Some rare UI Errors
  • Prevent Metabolism Stoped Warning when Person goes on a mission
  • Loading Game with Inflating Walls cause wrong Heat Alert
  • Small inaccuracies storing doubles in Savegame
  • Cylinder Deform was not applyed for Prototypes while place rooms
  • Spinning Engines in Savegames behaved wrong.
  • Tooltip of OperateType of TransportSlot not changed when changing the operate Type
  • Full AutoCorrection throws an Exception
  • Shift for Cheat Resources was not working for Interior Configuration
  • Readded missing Side Connection Model.
  • SpecialCase where Demo Popup was not in front
  • Flickering of ContinueButton while waiting for Login
  • Not starting on some Linux Systems
  • Tutorial was not shown in some rare cases
  • AutoFocus in the whole game is removed, due to a bug in unity with no workarounds.
  • Starting Engine room to have longer O2 support
  • ResourceFinding Tutorial hinted to the wrong place
  • Fixed some special interioritems were not shown in Blueprint storage overview
  • Fixed Dock Storage was shown in Blueprints storage overview
  • Savegame could contain unparsable double Value in very rare cases
  • Logging of Exception Stacktraces
  • Feedback was not send in on special condition
  • Camera was not aligned correct on very low fps and high speed
Added
  • O2 Mask to survive in low oxygen/high CO2 environments
  • Ctrl+Mouse Wheel Cheat support for Person Slots
  • Ctrl+MouseWheel cheats resourceBox fillsize
  • Priority Icon for Tasks
  • Added Problems to Tasks
  • Sounds for PiMenu - Open/Close
  • Additional °C, Bar and Humidity Percent Marker Text to the Air Values to make it better readable
  • Focus Buttons instead of click on the icon in Selection Panels
  • Added Ctrl+MWheel on ResourceContainers as shortcut for changing container-value
  • Hardware Check in front of the game with some infos..
  • Auto Balancer Algorithm, to adjust the Center Of Mass as good as possible.
  • Blueprints have now Screenshot Icons
  • Blueprints can be saved in UserFolder, so can be reused in new Games
  • Welcome Text after register was sucessful
  • Ship Generator now using a Savable Playback System
Improved
  • Colorized Construction, Maintenance and Fire Bars different, to show the difference better
  • Renamed Construction Slot to Tool Belt everywhere
  • Updated to new Unity Packages
  • Better PiMenu Problem for Person
  • Storage OVerview shows single ResourceType of storage if available
  • Faster reacting on critical need values
  • Button for Cancel rooms and interior items
  • Added Energy and Heat to Interior Item Details
  • UI for Productivity hides energy and heatenergy when they have no influce
  • Warning Window when Energy is depleted
  • Close also copies the Storage Settings and set the StartRotation
  • Hide Recipes for Workbench that can't be placed
  • Reduced Animation Speed of Items while placing
  • Store Animation Position in savegame
  • Reduced Noise of Rocket Engines when far away
  • Persons PiMenu not show FillsTate with error, when person has the needed resource
  • Placement of rooms don't restrict rotation on manual rotation
  • FpsElement number format
  • Show Needed SkillLevels on Interior Item Preview
  • Moved Skills from Activity to Slots
  • Better Opening Times of Report Window on large ships
  • Big Performance Update for huge ships.
  • Disabled Light, when they are not visible to improve Performance
  • Reduced Lightcount for rooms
  • Removed Startup Camera, so its directly focused after loading a game.
  • Updated Feedback Screen
  • Updated to new Unity Version
  • Improved Building Generators Performance
  • Changed text of dismantle storages, To not intend players to remove all storages.
  • Layout of Blueprint Preview
  • Changed Date Format of SaveGames to ISO 8601
  • Move all GameData to a single spot
Balancing
  • Reduced Periority of Working.
Removed
  • Speed and Efficiency



We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.86 Beta Preparation

Greetings, fellow spacefarers and esteemed shipbuilders!

I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months.

[h2]Charting Our Course[/h2]
While I took a well-deserved breather, your voices remained at the forefront of my thoughts. Your feedback and passion have been instrumental in steering our ship on the right trajectory.

[h2]Performance and Infrastructure[/h2]
Efforts have been devoted to optimizing performance, ensuring that your voyage in "Generation Ship" is smooth and immersive. Alongside this, the game's infrastructure has seen enhancements to ensure a solid foundation for the journey ahead. Moreover, there is a new commit-based changelog system, keeping you informed about every change in small patches we make in Discord as soon as its ready to download.

[h2]From Logo to Trailer[/h2]
I've been busy crafting marketing materials, and you might have already spotted the fresh logo design. Additionally, I've given the website a stylish update, and I've been diligently setting the groundwork for a new trailer. This trailer is in the works, aiming to spotlight the latest features and advancements.

Full ChangeLog
Fixes
  • UI is not rendered when switching Scenes
  • Exit Button was not working in Developer Mode
  • Plant Grow animation in Hydroponic box was not working anymore
  • Bad aligned Tooltips
  • Some wrong formated Changelogs
  • Quality is not removed for construction and maintenance
  • Fixed Stacktrace for Developers for warning/errors in tooltips
  • Fixed exception with bad savegames
  • Stop using Energy when workbench already finished
  • Remove Empty Popup when resource container is removed while the popup is open
  • Wrong rotated arrow in Tutorial when its out of the screen.
  • Wrong movement of Tutorial Highlihter in some special cases
  • Missing Lipsync in some help dialoges
  • Termal Control tutorial showing wrong text in special case
  • SaveGame Text of Version overlapping for Test Releases in Save/Load Dialoges
  • Memory leaak
  • Logout not working in game on License Restriction
Added
  • Add developer option for server debugging level
  • Autosaves toggle for Load Dialoge
  • Debugging option
    An additional field to hide technical details.
    Separate Debugging options can be still set.
    Thanks to Ichao
  • EULA is reviewable in options
  • New Commit based change logs
Improved
  • More reliable cache usage when loading games after a new Version
  • Big FPS increase for large Ship
  • Make Loading Text translatable
  • Better Game Loading Status
  • Reduced Filesize of Savegame
  • Updated to new Unity Packages
  • StartScreen
  • New Splashscreen on startup
  • Construction overlay for rooms is hiding on lower zoom levels
  • Environmental help to make partial preassure more clear
  • Changed Hallway Achievement to build an Engine room instead.
  • Rearanged Tutorials to respect new room construction time
  • Adjust position highlight of Dock
  • Changelog box
    Nicer styling
    Support for old changes
  • Removed warnings for workbench crafting
  • Timewarp for persons now estimate the ending time better.
  • Resource Tutorial now disables the overlay earlier to make it easier to click.
  • Updated Eula to new regulations
  • Japanese Translation
  • Developer OAuth Login
  • Error Messages for Register User
  • ChangeLog box in StartScreen has been improved
  • Align GameVersion
  • Select and Highlight correct Entities in ResourceUsers
Balancing
  • Removed the second storage in starting ships engine room
  • Workbench producing also heat
  • Energy Achievement done now earlier
  • Increased Construction Time of Rooms

[h2]Future Horizons[/h2]
While I can't reveal all the details just yet, I can tell you that beta testing is on the horizon. I prepared the Game to be ready for this. If you are interested in this, join our Newsletter on https://scifanstudios.com or join our Discord Server. Your involvement will play a vital role in shaping the final journey.



As we continue to forge ahead, I encourage you to keep your wishlists active on our Steam page to receive the latest updates and news. Your unwavering support is deeply appreciated, and I'm committed to keeping you informed as we navigate toward the next chapter of "Generation Ship."

Stay tuned for more exciting news and developments, and thank you for being an integral part of our cosmic odyssey.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.85 - Thermal System

The primary focus of this iteration was the development of the new Thermal System. Additionally, several old interior items in the factory have been replaced with brand new models. Furthermore, numerous playtesters contributed to this iteration by identifying bugs and enhancing the tutorial.

Thermal System

While one might assume that space is cold and constant heating is necessary, the actual challenge lies in managing heat. In space, where there is very little matter, heat cannot be transferred to the surroundings like it can on Earth. Instead, your vessel is heated by the sun, as well as the heat generated by humans and electrical devices.

In this iteration, we have introduced the General Thermal Architecture of the ISS, consisting of two layers connected by a cooling pipe, into the game. Each ship section has its own temperature, and the environment system aims to maintain it at an ideal 22 degrees Celsius for human comfort.



Layer 1: Heat Collectors

The first layer serves as heat collectors, responsible for gathering heat from the rooms. To achieve this, you can construct Cool Panels that utilize internal Peltier technology. These panels do not require external power and efficiently transfer the heat from the Ship Section to the Cooling Pipes.



Additionally, a Stirling engine has been introduced, which can extract energy from the heat. However, it necessitates frequent maintenance.



Layer 2: Ship Radiators


The second layer consists of large radiators that extend into space. These radiators effectively dissipate the heat from the cooling pipes into space. To prevent overheating, they are positioned 90° away from the sun.



Construction Slot

Another significant gameplay change involves the introduction of specialized slots. In order to construct or maintain rooms and interior items, each person now requires an equipped Construction Slot. The person must then gather and place tools into the slot to use during their work. As the person works, the quality of the tools gradually diminishes, and when it reaches zero, they are converted into Garbage Iron, which can be recycled.



Effects

Furthermore, several new effects have been incorporated into the game. One notable addition is the representation of air leaks, which are now visually displayed on the exterior of modules.



Additionally, doors can now be opened to the vastness of space. There is a force open mode available, causing the air to rush out. While it serves various emergency purposes, its primary usage will likely be more prominent in upcoming releases, particularly when fire mechanics are introduced.



Another effect modification relates to the rocket engine's flame, which now accurately reflects the corresponding thrust.



Scene Tooltips

Hovering over objects in the scene now displays a helpful summary of their details. Similar to other tooltips, you can fix them in place using the middle mouse key and interact with them, such as turning them on/off or accessing additional information.



Notification Bell

Thanks to a suggestion from the community (special thanks to Revolus), an alert feature has been added to notify you when something is completed. This feature operates similarly to the Arrived Supply Ship Notification and can be activated for rooms and interior items. It pauses any running timewarps and displays a notification in the upper right corner, allowing for easy selection of the completed room or item.



Ship-wide Resource History

Global resources now have their own history, providing a comprehensive overview of, for example, food or oxygen consumption. This feature offers a better understanding of resource management throughout the entire ship.



New Electrolytics Machine

Continuing with the graphic updates, the new Electrolytics machine has been introduced. This machine utilizes electricity to convert water into oxygen and hydrogen.



New Smelting

The Smelting process has also received a visual upgrade, featuring a new model. This machine can transform garbage metal into new plain steel.



New Purification Plant

Introducing the Purification Plant, another new model in the game. This plant serves as the primary recycling machine for water, purifying garbage water into biomass and clean water.



New Sabatier Machine

The Sabatier machine has been updated as well. Using the Sabatier process, you can now create methane by combining hydrogen and CO2, offering an effective way to recycle CO2.



Single Click Chooser

To enhance UI interactions and make them faster, I have improved the chooser buttons. You can now use them with a single click by holding down the mouse button. This functionality is similar to PiMenus.



Tutorial Updates

Throughout this iteration, additional playtesters were invited to try out the game, resulting in minor releases. These valuable playtesting sessions have allowed for further improvements to the tutorials. A big thank you to all participants! The tester queue has now been cleared, but if you are interested in participating in a playtest, please join our Discord community.

Other changes
Fixes
  • Fixed an issue where ResourceContainer was not shown on Docking Port.
  • Fixed smooth updating of World Ship Section Gauge elements.
  • Fixed a bug where the next speech was not initiated.
  • Fixed the preview of InteriorItems not hiding when moving the mouse over the menu.
  • Fixed calculation of Gravity.
  • Removed the old ThrowAway Action.
  • Fixed wrong amount displayed in PiMenu for Empty Transport Slot with containers.
  • Fixed Action Point of Mass balancer.
  • Fixed a special case where transport was possible when it should not be.
  • Fixed slightly wrong rotated ConstructionShader.
  • Fixed multiple MiddleClick actions creating empty tooltips.
  • Fixed a bug where persons took a long time to shower (thanks to gthbryce).
  • Fixed crashes in special cases (thanks to gthbryce).
  • Fixed an exception and changed it to a warning (thanks to Frayboy).
  • Fixed rounding issue with percentage values.
  • Fixed a problem when exiting the scene while an async savegame was in progress.
  • Fixed a problem when using Esc to close Loading Popups.
  • Fixed a warning for the workbench.
  • Fixed wrong Storage Warnings in special cases.
  • Fixed wrong Ship Rotation.
  • Fixed a special case for wrong Auto-Balancing to Optimum.
  • Fixed Walls being droppable when the neighboring tile is blocked.
  • Fixed overlapping placement of rooms allowed in a special case.
Added
  • Added RightMouse functionality on Marker to timewarp to the reach time.
  • Added the option to show tutorial Help as Dialogue in the Help Section.
  • Added Construction World Elements to show progress without selecting.
  • Added the shortcut Del to cancel or dismantle multiple selected items.
  • Added iterative naming for rooms and interior items (adding numbers to the name).
  • Added animation to Help Button to increase visibility.
  • Added Tooltips for Building Selection Panel Buttons.
  • Added the option to hide resources to prevent overflow for new players.
  • Hide interior Item Boxes when interior items are hidden.
Improved
  • Improved opening positions of hover at gauge elements.
  • Improved Mission Timewarp for PersonTimewarp.
  • All InteriorItems activities stop working when condition is below 10%.
  • Hide Condition, Gravity, and Player effect in Productivity if the item has no effect for a cleaner UI.
  • BuildMenu Room Tooltip now shows possible interior items instead of possible activities.
  • Using a PiChart for Person History.
  • Prevented Person from walking to the neighbor Section.
  • Right Click on TargetMarker now also timewarps to it.
  • Hide Storage for Dock to indicate it is part of the ship.
  • Highlight area of Rooms with more precision.
  • Close Blueprint submenu of BuildMenu when nothing is selected (thanks to FriendCalledFive).
  • Special Event now uses ScrollView to support more elements.
  • Prevented PiMenu on Itself, making it possible to create looping connections.
  • Skipped asking for Target-Dock when only one dock exists.
  • SpecialEvent-Panels now recover at save/load.
  • Removed "MainDoor." The construction door is chosen when the construction starts.
  • Air Bar Arrows are now more visible (thanks to Ɗґɑɡе Relgimi ƊɑґK).
  • Live update of Person History.
  • Added Problems to PersonPanel.
  • Reduced light of hygiene area.
  • Added support for new Discord IDs (thanks to Ichao and Frozzie).
  • FillBars in Icons now also adapt to new Markers.
Balancing
  • Condition Effect on Interior Items is now exponential until zero.
  • Balanced Humidity Air Leak with other Air Values.
  • Kitchen now uses less Electrical Energy (thanks to Frayboy15).



Playtest

The Game Core is nearing completion and will soon be ready for its first public Beta release. In order to ensure the best possible experience, we are looking for playtesters to help us identify any remaining bugs and assist with further polishing. If you are interested in participating, we invite you to join our Discord Community.

Additionally, we regularly post updates on the progress of the game and share more pictures there. If you would like to see more, feel free to visit our Discord community.






And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/