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Generationship News

Update 0.90 Environment

Hello Base builders!

In this iteration there was a focus on the environment and many improvements in the interaction with the game.

New Room Concept


Every room now possesses distinct environmental values, introducing a rewarding or penalizing system for favorable or unfavorable combinations. The initial addition is the Noise factor, and we have exciting plans for future variables such as Appearance, Cleanliness, Smell, and Space.



Environmental Effects

These values influence activities in the ship. For instance, a loud factory floor might extend the time needed for a meal, while extreme conditions could prevent crew members from sleeping, impacting their mood.



Others will completely stop the activities like sleeping the bed. If the level reaches a certain level, persons can’t sleep anymore.



If that happens, some items will cause some thoughts to the person, making a longer negative impact on the mood of the person.



Environmental Factors

There are various ways to influence the ship's environment:

[h2]Active Item[/h2]
Most interior items generate noise when active, contributing to the overall environment.

[h2]Finished Item[/h2]
The completion of certain items can have direct effects on room characteristics, offering another layer of strategic planning.

Placing UI

Understanding the impact of interior items is now more intuitive with the new placement system. It provides a summary of the room's overall effect and displays changes over each affected interior item.





Global Interior Item Placement


With uniform rooms, the need for distinct room types is eliminated. Interior items can now be placed directly without the need to edit the room first.



Automatically add missing doors


When placing rooms next to rooms it will now automatically detect when there is a door missing and place it.




Changeable Recipes

Interior items can now feature changeable recipes. For instance, a gas releaser can switch between Oxygen, Nitrogen, or CO2.



The crafting UI has also been revamped for a more integrated and understandable experience.



New Supply UI


The supply UI has received a visual overhaul for enhanced usability. Now table-based and featuring a search bar, finding what you need is quicker and more straightforward.




Game element Context Menus


Another improvement are contextMenus for the game elements. You can now just right click on an element like an interior item or a person, to show up their context menu. If you select a person before, it still shows the PiMenu for that target, to e.g. grab the resources out. It also got the usual double confirm buttons to prevent unwanted actions as its known from the buttons.




New Objectives

While our original plan to introduce the story has been postponed due to substantial gameplay changes, we've laid the foundation for it. This iteration includes a new game setup mechanism, accompanied by a refreshed New Game menu.




Full ChangeLog
Fixes
  • Rare situation where person was stuck in an activity
  • Duplicate UnitSymbol for Skills in Tooltip of Supply Popup
  • First Person camera did not allow walking through doors
  • Slot items visible when person overview is hidden.
  • Updated Storage Values when they are changing live in UI
  • Wrong shown storage count in special cases
  • wrong no energy problem at hygieneArea
  • Problems for construction places were not readded when the resource got unavailable.
  • Fixed can't put resources to storage in special cases
  • Fixed PiMenu Sound for group selection
  • Fixed very long Crafting Duration timewarps were around 3s wrong
  • Fixed where Doors in interior p lacing were not moving on bad positions.
  • Prevent Doors could be droped over special interior items.
  • Layout of Task Icon at special case with problem and assigned person
  • Dismantle priority was dynamic when changing the priority while in dismantle mode
  • An exception at license the widget
  • Door update wrong when autoplacing doors
  • Some rooms got too the wrong state in some special cases
  • Icon of newly created Blueprints were not updated in BuildMenu when the async generating is finished
  • Wrong ProgressData was shown for constructions in waiting for resoruce state
  • Fixed Some I18nLabels were not linking to the correct TranslatorElement
  • Fixed some Lipsyncs were out of date
  • Translate Element: Not updated content when the list was filtered
  • ForceLive was not done in a special case
  • Timewarp not Stopped when unloading Dock
  • Some not wanted Transport Priorities are fixed
  • Showing Empty box in special cases where it should not be
  • Fixed situation when cheating it could happen that the person had unwanted empty resourcetype in a slot
  • Idle Persons not using not available area
  • Exceptions when deleting the last savegame
  • Fixed error on HistoryGraph without data
  • Fixed Bad sorting of resource recipes e.g. for generator
  • Markers of GaugePanels were not updated in the first rendered Frame when they are shown
  • Closing Arrived Persons Hint will stay closed now
  • Better Layout for Too fast in Tutorial Popup
  • New Room Button is not highlighted anymore, when a blueprint is selected
  • Flickering Out of Bounds indicator for Tutorial
  • Fixed Problem when Person has too much water, getting to an activity loop
  • Fire spreads out too fast.
  • Some Serializing issues for Productivity items
  • Quality of a resourceBox was shown wrong in some special cases
  • Maybe wrong translations when pluginmanager initialized twice
  • Rounding Errors on some special cases lead to not exact amounts
  • Persons idling didn't do tasks with priority 1
  • Checking now for available Path to the target rooms with pimenu
  • Some Choose Popups were not opening
  • Interior Item Prototype didn't respect ship spinning
  • Rare case where resource Value can get nan
  • Error Logging when trying to render a path between 2 elements without a usable connection.
  • Person not putting things to dismantled storage
  • When working of door, the person was wrong rotated
Added
  • Click sound when hopening PrimaryObjective
  • Rightclick on the Recipe Queue priorize the item
  • Added Amount of Available Interior Items to the Interior item Build Menu.
  • Added first Difficulty setup to prepare for easy and hard mode
  • Primary Objective Popup
  • Make Intro and Tutorial skippable
  • New Game Dialoge
  • Focus a room is now related to the room size
  • Added Person Slot Icons to the Person Overview Element (lower right)
  • FullScreenMode Option is translated
  • Contextmenu for Interior Items, using the PiMenu
  • Added Double Confirm button for Pi Menu
  • Cheat for Instant destroy an Interior Item (Ctrl when clicking the button)
  • SupplyShip overview got a panel with the current Cargo for easier identify
  • Created custom search field and used it everywhere
  • Added Fancy Tooltips with headline separation
  • Cheating input resources with shift ctrl interior place
  • Changable Recipies for interior items
  • Scrollbars to blueprint list
  • Ask for automaticaly adding door, when a room is placed at another room without a door.
  • Shortcut 1-9 now defines different speed option
  • Added a Task Tooltip
  • Support for overtaking Worker Slots
  • Support Overtaking Service Tasks with the pimenu
  • Added TaskPanel to all Selection Panels
Improved
  • Store last used Tutorial and intro settings of NewGame Setup
  • Updated and reduced the tutorial to a minimum. Interactive help will be added soon to cover the rest.
  • Sorting in Person Selection Panel is now aligned with the rest of the UI
  • Improved PiMenu interaction
  • Better Layout of Lists
  • Interior editing now shows blocker areas in space from other rooms
  • New Design for Bexed Value Label
  • SupplyPopup Resource Table now supports leftclick to add and rightclick to remove (including the modifiers)
  • Implemented Maximum amount Resupply with delta to Supply)
  • Make WorldUIElement for Interior Item preview Scalable to the camera distance.
  • Timewarp behavior switching between speed and timewarps
  • RecipeChooser now using Table layout with categories and filters
  • Changed Blocking Graphics to a nicer one
  • Show the location of existing blueprints and set this by default if choosen.
  • Translator updates now the language files for easier changing the file by hand
  • Add interior Items now can switch rooms to drop.
  • Show all problems of a mission instead of just a single one.
  • Game Feedback dialoge is now always on top
  • Construction/Maintenance Bars scale dynamic to the distance
  • Changed Group hotkey usage to Alt+1 and so on, to have space for speed change
  • Construction Sides show now all Problems instead of just the first one
  • Make Help windows easy closable
  • Support larger amount of options
  • Highlight best connection in resource overlay
  • Performance improved for Path checks
  • PiMenu entries of Person with Interior Items can now use Transportslots even more
  • Replaced expensive simulation method to gain simulation speed on large ships
Balancing
  • More Resources from Missions
  • Supply from Earth now can now be setup in difficulty level
  • Perons can now carry half a box per transport, independent from the weight
  • Canceling Crafted items needs to be emptied the containers now first
  • Reduced BoxSize and content to half



We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.89 New Storages

Howdy, galactic wanderers!

The primary focus of this iteration was to restructure the whole transportation system.

Revolutionizing Storage Management


As Generation Ship continues its journey through development, a key focus has been placed on refining crew management for diverse tasks, prompting a substantial overhaul of the storage system. The traditional resource boxes have transformed into visual elements, simplifying the system and boosting efficiency by eliminating outdated code.

Redesigned Storage Units


With crew members now taking on the task of moving resources themselves, the need for transporting drones is under consideration for future updates. Meanwhile, storage units have been revamped to offer better functionality. The 1x1 storage now accommodates a single box, while the updated 1x2 and 2x3 versions provide space for 9 and 24 boxes, respectively, optimizing storage room layouts.



Resource Visuals Refinement


Resources are now visually sorted by type, allowing for a clearer view of the quantities available. If three resource types occupy three columns, they will stack, simplifying resource tracking.



The new Resource Management


Connections between storages have been replaced with a more intuitive setup. Users can now specify desired resource quantities, configure them as input or output, and crew members will automatically fill or empty the storage. Additionally, a new section in the selected entity enables task prioritization and accessibility restrictions for all in/out connections of a storage.



Grouping Feature for the PiMenu


The pimenu receives a substantial upgrade with a new grouping feature, making item management more intuitive and user-friendly.



Dynamic Bars Visibility


Bars now remain visible for a longer duration and scale with the distance, providing a more dynamic and user-friendly interface.



Easier GameSpeed Control


To enhance the gaming experience during waiting periods, shortcuts have been added for adjusting speeds using the 1-9 keys.




Full ChangeLog
Fixes
  • Closing Arrived Persons Hint will stay closed now
  • Better Layout for Too fast in Tutorial Popup
  • New Room Button is not highlighted anymore, when a blueprint is selected
  • Flickering Out of Bounds indicator for Tutorial
  • Fixed Problem when Person has too much water, getting to an activity loop
  • Fire spreads out too fast.
  • Some Serializing issues for Productivity items
  • Quality of a resourceBox was shown wrong in some special cases
  • Maybe wrong translations when pluginmanager initialized twice
  • Rounding Errors on some special cases lead to not exact amounts
  • Persons idling didn't do tasks with priority 1
  • Checking now for available Path to the target rooms with pimenu
  • Some Choose Popups were not opening
  • Interior Item Prototype didn't respect ship spinning
  • Rare case where resource Value can get nan
  • Error Logging when trying to render a path between 2 elements without a usable connection.
  • Person not putting things to dismantled storage
  • When working of door, the person was wrong rotated
  • Show Fire Risk when a fire broke out
  • Sort Connections Button was not working anymore
  • Wrong Avatar was used for some Helps
  • Out of Screen Indicator was not shown in some cases
  • Overlapping text in intro
  • Engines were on in the intro
  • Fixed Playing speech twice in some cases
  • By default new Player Blueprints not get to the Translation
  • Fire Burning Problem Icon was not fullsize
  • Wrong Problem Icon was shown in the Special Event Panel for unconciousness when the problem changed
  • Percent value of the Report sending was not shown
  • Opening Dynamic Translations not showing the correct value for some special cases
  • Ui disappeard in a special case due to a strange unity bug.
  • Endless simulation loop in a special case with Slots using Cheats.
  • Prevent overlapping of UnderConstruction text in the Progress Element
  • Fixed Exception with ResidentIcon
Added
  • Shortcut 1-9 now defines different speed option
  • Added a Task Tooltip
  • Support for overtaking Worker Slots
  • Support Overtaking Service Tasks with the pimenu
  • Added TaskPanel to all Selection Panels
  • ShipSection can have problems now
  • More Problem Elements to Special Event Panels
  • Game Feedback Dialog
  • Added Special Event Help to the Help Window
  • New Problem Popup with Interactive Help
  • Visualize Usable Person Slots as Model Changes
  • EventHistory ago got a tooltip with the exact time
Improved
  • Show all problems of a mission instead of just a single one.
  • Game Feedback dialoge is now always on top
  • Construction/Maintenance Bars scale dynamic to the distance
  • Changed Group hotkey usage to Alt+1 and so on, to have space for speed change
  • Construction Sides show now all Problems instead of just the first one
  • Make Help windows easy closable
  • Support larger amount of options
  • Highlight best connection in resource overlay
  • Performance improved for Path checks
  • PiMenu entries of Person with Interior Items can now use Transportslots even more
  • Replaced expensive simulation method to gain simulation speed on large ships
  • Tooling for Translation
  • Better placement for some Tutorial Texts and highlights
  • Person stop Balance Task if resources is removed from the storage
  • Border Color for warning, info and success boxes
  • Moved details of Room and InteriorItem down, and added General Problems to all Selection Panels to that place.
  • Padding of upper buttons in selection panels is now dynamic
  • Padding to highscore elements
Balancing
  • Canceling Crafted items needs to be emptied the containers now first




We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.88 Person Polish

Greetings, space adventurers!

In this iteration, we've concentrated on enhancing the interaction with your beloved crew members and introducing a futuristic user interface design. Let's explore the updates!

Revamped UI Design


We're thrilled to unveil a new look for our UI. Our UI framework has undergone a significant overhaul, transforming it into a more cutting-edge and sci-fi-inspired design. Expect to see more highlights and futuristic elements integrated throughout the game. Here's a glimpse of what's new:



Uniforms


Managing a sizable crew can sometimes be a bit overwhelming, especially when finding the right person for a specific task. To make this easier, we've introduced uniform clothing for your crew members.



Now you can assign uniforms with customizable colors and predefined roles, ensuring that crew members are dressed appropriately for their duties. By default, they will don the smart gray assistant uniform, but the choice is yours.



Slot Visualization


In addition to the new uniforms, we've added 3D models for essential tools: the Tool Belt, Fire Extinguisher, and Oxygen Mask. These items are now visually represented on your crew members, making it a breeze to see what equipment they're carrying and ready to use.



Person Overview


To improve accessibility, we've made your crew members always visible in the bottom right corner of the screen. This handy feature displays their current task and will turn red to alert you when they encounter significant problems, such as running out of food or facing other critical issues.



Problem Help


New players, fret not! We've introduced a dynamic interactive guide that tailors itself to your current in-game situation. This feature provides guidance, helping you understand game mechanics better and showing you exactly what to do.




Full ChangeLog
Fixes
  • Fire Burning Problem Icon was not fullsize
  • Wrong Problem Icon was shown in the Special Event Panel for unconciousness when the problem changed
  • Percent value of the Report sending was not shown
  • Opening Dynamic Translations not showing the correct value for some special cases
  • Ui disappeard in a special case due to a strange unity bug.
  • Endless simulation loop in a special case with Slots using Cheats.
  • Prevent overlapping of UnderConstruction text in the Progress Element
  • Fixed Exception with ResidentIcon
  • Canceling a room in construction didn't create the door item
  • Credits Screen had duplicate entires
  • Fixed Crash on Starting the game, when pressing mainmenu in the error-popup.
  • Error where person keep filling Tool Belt.
  • Delete Button for Autosaves was disabled, when no normal savegames exists
  • Fixed Exception in simulation in special situations when persons died
  • Options Popup error on closing in some special cases
  • Update Popup had wrong version format
  • Walk out of Toilet Animation was wrong
  • Fixed rare Bug with some Exceptions on the Help panels
  • Shortcuts were shown in some cases even when they were disabled in the options
  • PersonIcon was not showing the Activity anymore
  • Bug when adding a normal Storage it added 2 simulation Storages
  • Where effect Intensity were not set in some rare caes.
  • Load Dialog when no savegame exists
  • Rare Exceptions on first Startup
  • Exception in Balance Overlay
  • When Closing a door while person moves though it.
  • Spread out was done too often.
  • Fixed Person was starting with a mounted construction Belt
  • Fixed Tutorial was not highlighting the correct Element, blocking the rest of the tutorial
  • Fixed Exception when opening Loading without savegames
  • Animation Positions for Cooling Plate
  • Fixed wrong detected Problem with supply ships without resource boxes
  • Warning for new Persons triggers an Metabolism Stopped in rare situations
  • When Overtaken a Task by another Person, Both persons were doing the task.
  • Warning when using the AssignWorker buton
  • Fixed some Errors and Warnings
  • Person will stop their Transport Activity if the storage is going empty while walking to it.
  • Construction was possible without Tools in belt
  • Construction Belt can just be done when its filled completely
  • Some Unconcious Problems for the User were not shown
  • Full Slot is not recognised in some rare cases
  • Errors when Mood goes below zero
  • Some rare Exceptions
  • Fixed specialcase in History when Inteiror Resources are moved
  • ForceOpen at door behaves now same as open for connection
  • Medical Bed was not working
  • Some rare UI Errors
Added
  • ShipSection can have problems now
  • More Problem Elements to Special Event Panels
  • Game Feedback Dialog
  • Added Special Event Help to the Help Window
  • New Problem Popup with Interactive Help
  • Visualize Usable Person Slots as Model Changes
  • EventHistory ago got a tooltip with the exact time
  • Added F5 Fix for a bug with construction rooms, till the reason is found.
  • Customize the Persons Cloths
  • Created a Crew Unitform
  • Mute audio when leaving the unfocus the Game (changable in Options)
  • Added Edge Scrolling
  • Person Overview Icon
  • Basic Infrastructure for Advanced Simulation Logging
  • O2 Mask to survive in low oxygen/high CO2 environments
  • Ctrl+Mouse Wheel Cheat support for Person Slots
  • Ctrl+MouseWheel cheats resourceBox fillsize
  • Priority Icon for Tasks
  • Added Problems to Tasks
  • Sounds for PiMenu - Open/Close
Improved
  • Person stop Balance Task if resources is removed from the storage
  • Border Color for warning, info and success boxes
  • Moved details of Room and InteriorItem down, and added General Problems to all Selection Panels to that place.
  • Padding of upper buttons in selection panels is now dynamic
  • Padding to highscore elements
  • Big Dehumidifier also counts now for the Achievement Task
  • Color of OverlayBars for better visibliity
  • Removed Logging on not finished Greenhouses
  • Only check for new Versions, when we not launch via steam.
  • Only mark a help as seen when the help is started
  • Changed all Molecule numbers to subscript
  • Added Special characters to Translator to easy copy paste
  • New Discord IDs are always lowercase
  • Improved Delay of Click sounds
  • Free Movie Camera now rotates with the Ship and alignes correct to the Floor
  • Air Problems go tbetter Icons
  • Colorized Construction, Maintenance and Fire Bars different, to show the difference better
  • Renamed Construction Slot to Tool Belt everywhere
  • Updated to new Unity Packages
  • Better PiMenu Problem for Person
  • Storage OVerview shows single ResourceType of storage if available
  • Faster reacting on critical need values
  • Button for Cancel rooms and interior items
Balancing
  • Reduced needed Photovotaic Panels from 5 to 3
  • Open Doors to space leaking 10x more air
  • The first Month in the game will be no Fire, to have an easier game start
  • Reduced Periority of Working.



We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.87 Fire

Hello, fellow space enthusiasts!

We're excited to bring you the latest update for Generation Ship. In this iteration, we've added some blazing hot features and made several improvements. Let's dive right in!

New Trailer

One of the significant tasks we undertook was creating a new trailer that better reflects the gameplay. Check it out here:
https://youtu.be/3WJcO4HAoZc

FIRE !

The highlight of this update is the introduction of fire mechanics. As we teased in previous updates, fire is related to the N² (nitrogen) level in the air. Low N² combined with adverse conditions will increase the chances of a fire outbreak.



Fires in the game have realistic effects:
- They consume oxygen in the air, converting it to CO2, and rapidly raise room temperatures.
- They reduce interior item and room condition.
- While a fire is burning, interior items in the affected things cannot be used.



We've added visual fire effects that intensify over time when no action is taken.



In case of a fire emergency, there's a special event and some helpful guidance.



If the fire level becomes too high, it can spread to nearby interior items, so swift action is crucial.



You have two options to combat fires:
Equip your crew with fire extinguishers, a new equipment slot that utilizes CO² bottles to put out fires.



In space, you can open exterior doors to reduce oxygen levels, eventually extinguishing the fire.

Oxygen Mask

Fighting fires in low oxygen environments can lead to crew members losing consciousness due to increased CO² levels. To counter this, we've added an oxygen mask slot. When worn, crew members will use their own oxygen instead of the ship's air.



Storable Blueprints

Blueprints can now be reused in other games.



We've also enhanced the user interface for blueprints and added a preview feature.



UI Improvements


We've made several UI improvements in this update. The "Energy Depleted" panel has been rewritten to provide clearer problem identification.



Improve Tasks


Tasks have also received significant enhancements. They now display a more detailed status, making it easier to understand why a task may be disabled or ready.



For disabled tasks, we've provided reasons, so players can quickly identify why a task is not available. Reasons could include the interior item's resource being full or the room being fully maintained.



We've also added a priority icon with up to 5 stars, indicating the importance of a task. Crew members may still choose lower-priority tasks based on their working room, skills, or proximity.





Full ChangeLog
Fixes
  • Fixed Exception when opening Loading without savegames
  • Animation Positions for Cooling Plate
  • Fixed wrong detected Problem with supply ships without resource boxes
  • Warning for new Persons triggers an Metabolism Stopped in rare situations
  • When Overtaken a Task by another Person, Both persons were doing the task.
  • Warning when using the AssignWorker buton
  • Fixed some Errors and Warnings
  • Person will stop their Transport Activity if the storage is going empty while walking to it.
  • Construction was possible without Tools in belt
  • Construction Belt can just be done when its filled completely
  • Some Unconcious Problems for the User were not shown
  • Full Slot is not recognised in some rare cases
  • Errors when Mood goes below zero
  • Some rare Exceptions
  • Fixed specialcase in History when Inteiror Resources are moved
  • ForceOpen at door behaves now same as open for connection
  • Medical Bed was not working
  • Some rare UI Errors
  • Prevent Metabolism Stoped Warning when Person goes on a mission
  • Loading Game with Inflating Walls cause wrong Heat Alert
  • Small inaccuracies storing doubles in Savegame
  • Cylinder Deform was not applyed for Prototypes while place rooms
  • Spinning Engines in Savegames behaved wrong.
  • Tooltip of OperateType of TransportSlot not changed when changing the operate Type
  • Full AutoCorrection throws an Exception
  • Shift for Cheat Resources was not working for Interior Configuration
  • Readded missing Side Connection Model.
  • SpecialCase where Demo Popup was not in front
  • Flickering of ContinueButton while waiting for Login
  • Not starting on some Linux Systems
  • Tutorial was not shown in some rare cases
  • AutoFocus in the whole game is removed, due to a bug in unity with no workarounds.
  • Starting Engine room to have longer O2 support
  • ResourceFinding Tutorial hinted to the wrong place
  • Fixed some special interioritems were not shown in Blueprint storage overview
  • Fixed Dock Storage was shown in Blueprints storage overview
  • Savegame could contain unparsable double Value in very rare cases
  • Logging of Exception Stacktraces
  • Feedback was not send in on special condition
  • Camera was not aligned correct on very low fps and high speed
Added
  • O2 Mask to survive in low oxygen/high CO2 environments
  • Ctrl+Mouse Wheel Cheat support for Person Slots
  • Ctrl+MouseWheel cheats resourceBox fillsize
  • Priority Icon for Tasks
  • Added Problems to Tasks
  • Sounds for PiMenu - Open/Close
  • Additional °C, Bar and Humidity Percent Marker Text to the Air Values to make it better readable
  • Focus Buttons instead of click on the icon in Selection Panels
  • Added Ctrl+MWheel on ResourceContainers as shortcut for changing container-value
  • Hardware Check in front of the game with some infos..
  • Auto Balancer Algorithm, to adjust the Center Of Mass as good as possible.
  • Blueprints have now Screenshot Icons
  • Blueprints can be saved in UserFolder, so can be reused in new Games
  • Welcome Text after register was sucessful
  • Ship Generator now using a Savable Playback System
Improved
  • Colorized Construction, Maintenance and Fire Bars different, to show the difference better
  • Renamed Construction Slot to Tool Belt everywhere
  • Updated to new Unity Packages
  • Better PiMenu Problem for Person
  • Storage OVerview shows single ResourceType of storage if available
  • Faster reacting on critical need values
  • Button for Cancel rooms and interior items
  • Added Energy and Heat to Interior Item Details
  • UI for Productivity hides energy and heatenergy when they have no influce
  • Warning Window when Energy is depleted
  • Close also copies the Storage Settings and set the StartRotation
  • Hide Recipes for Workbench that can't be placed
  • Reduced Animation Speed of Items while placing
  • Store Animation Position in savegame
  • Reduced Noise of Rocket Engines when far away
  • Persons PiMenu not show FillsTate with error, when person has the needed resource
  • Placement of rooms don't restrict rotation on manual rotation
  • FpsElement number format
  • Show Needed SkillLevels on Interior Item Preview
  • Moved Skills from Activity to Slots
  • Better Opening Times of Report Window on large ships
  • Big Performance Update for huge ships.
  • Disabled Light, when they are not visible to improve Performance
  • Reduced Lightcount for rooms
  • Removed Startup Camera, so its directly focused after loading a game.
  • Updated Feedback Screen
  • Updated to new Unity Version
  • Improved Building Generators Performance
  • Changed text of dismantle storages, To not intend players to remove all storages.
  • Layout of Blueprint Preview
  • Changed Date Format of SaveGames to ISO 8601
  • Move all GameData to a single spot
Balancing
  • Reduced Periority of Working.
Removed
  • Speed and Efficiency



We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!

If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!

Want to see more?

I also post the progress and more pictures to our Discord:



And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Update 0.86 Beta Preparation

Greetings, fellow spacefarers and esteemed shipbuilders!

I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months.

[h2]Charting Our Course[/h2]
While I took a well-deserved breather, your voices remained at the forefront of my thoughts. Your feedback and passion have been instrumental in steering our ship on the right trajectory.

[h2]Performance and Infrastructure[/h2]
Efforts have been devoted to optimizing performance, ensuring that your voyage in "Generation Ship" is smooth and immersive. Alongside this, the game's infrastructure has seen enhancements to ensure a solid foundation for the journey ahead. Moreover, there is a new commit-based changelog system, keeping you informed about every change in small patches we make in Discord as soon as its ready to download.

[h2]From Logo to Trailer[/h2]
I've been busy crafting marketing materials, and you might have already spotted the fresh logo design. Additionally, I've given the website a stylish update, and I've been diligently setting the groundwork for a new trailer. This trailer is in the works, aiming to spotlight the latest features and advancements.

Full ChangeLog
Fixes
  • UI is not rendered when switching Scenes
  • Exit Button was not working in Developer Mode
  • Plant Grow animation in Hydroponic box was not working anymore
  • Bad aligned Tooltips
  • Some wrong formated Changelogs
  • Quality is not removed for construction and maintenance
  • Fixed Stacktrace for Developers for warning/errors in tooltips
  • Fixed exception with bad savegames
  • Stop using Energy when workbench already finished
  • Remove Empty Popup when resource container is removed while the popup is open
  • Wrong rotated arrow in Tutorial when its out of the screen.
  • Wrong movement of Tutorial Highlihter in some special cases
  • Missing Lipsync in some help dialoges
  • Termal Control tutorial showing wrong text in special case
  • SaveGame Text of Version overlapping for Test Releases in Save/Load Dialoges
  • Memory leaak
  • Logout not working in game on License Restriction
Added
  • Add developer option for server debugging level
  • Autosaves toggle for Load Dialoge
  • Debugging option
    An additional field to hide technical details.
    Separate Debugging options can be still set.
    Thanks to Ichao
  • EULA is reviewable in options
  • New Commit based change logs
Improved
  • More reliable cache usage when loading games after a new Version
  • Big FPS increase for large Ship
  • Make Loading Text translatable
  • Better Game Loading Status
  • Reduced Filesize of Savegame
  • Updated to new Unity Packages
  • StartScreen
  • New Splashscreen on startup
  • Construction overlay for rooms is hiding on lower zoom levels
  • Environmental help to make partial preassure more clear
  • Changed Hallway Achievement to build an Engine room instead.
  • Rearanged Tutorials to respect new room construction time
  • Adjust position highlight of Dock
  • Changelog box
    Nicer styling
    Support for old changes
  • Removed warnings for workbench crafting
  • Timewarp for persons now estimate the ending time better.
  • Resource Tutorial now disables the overlay earlier to make it easier to click.
  • Updated Eula to new regulations
  • Japanese Translation
  • Developer OAuth Login
  • Error Messages for Register User
  • ChangeLog box in StartScreen has been improved
  • Align GameVersion
  • Select and Highlight correct Entities in ResourceUsers
Balancing
  • Removed the second storage in starting ships engine room
  • Workbench producing also heat
  • Energy Achievement done now earlier
  • Increased Construction Time of Rooms

[h2]Future Horizons[/h2]
While I can't reveal all the details just yet, I can tell you that beta testing is on the horizon. I prepared the Game to be ready for this. If you are interested in this, join our Newsletter on https://scifanstudios.com or join our Discord Server. Your involvement will play a vital role in shaping the final journey.



As we continue to forge ahead, I encourage you to keep your wishlists active on our Steam page to receive the latest updates and news. Your unwavering support is deeply appreciated, and I'm committed to keeping you informed as we navigate toward the next chapter of "Generation Ship."

Stay tuned for more exciting news and developments, and thank you for being an integral part of our cosmic odyssey.

https://store.steampowered.com/app/1638030/Generation_Ship/