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Hell Of An Office News

RELEASE DATE ANNOUNCEMENT: OCTOBER 3rd 2024

Hell of an Office is officially releasing on October 3rd! Tell your boss, your coworkers, that guy who works remotely and you’ve never seen- SPREAD THE WORD.

If you haven't seen the trailer. you can check it out HERE.

[previewyoutube][/previewyoutube]

The team has put in an extraordinary amount of effort on this project. At this stage, we're driven mostly by passion and excitement. We're thrilled to finally release "Hell Of An Office" for you to experience, but until then, we're buckling down for the final countdown!

See you in October, employee!

If you're craving content before the release, we're still active here:

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HELL OF AN OFFICE demo is available now!

HELL OF AN OFFICE demo is available now! Just download it and dive into the painful world of HellO!

In case you've missed it, we've announced it with this cool as hell animated trailer:
[previewyoutube][/previewyoutube]

Explore an otherworldly office
The demo contains a little portion of the brand new narrative we’ve been working on.

You’ll be able to explore the bizarre and hellish offices of HellO, meet their weird inhabitants and try to escape this nightmare of a 9-5 job.

Want to work extra hours?
In case you love the demo and can’t wait for more action, there’s an early access containing 50 more levels!

But beware, because the early access does not have any narrative section, only the platforming/time-attack levels (and are less balanced).

Hope you have a good experience, and looking forward to your feedback!

See you in hell!

PD: You've already own the EA and can't download the new Demo? Solution HERE

SUMMER NEWS

New demo! New animated trailer! And final release date, very soon 🔥🔥🔥

Hello, fellow office colleagues. And welcome to this all hands-on-deck townhall for our latest earning rep-. Wait no, our latest FUN NEWS!

We are excited to tell you that we are part of Guerilla Collective! That cool digital games showcase with lots of amazing indie games. You don’t want to miss it, colleagues and demons alike…

Because it is our animated narrative trailer WORLD PREMIERE! Watch it on June 6th at 10:00 am PT, and you’ll be the first to experience the glory of Hell. 🔥🔥🔥

That’s not all! We have more secrets and witchcraft up our demon sleeves. That same day (June 6th) you’ll get to download our BRAND NEW DEMO. 💪

This new demo features a tiny sneak peak into the deepest secrets of hell. That’s right, this is a sneak peak into the weird happenings inside HellO and its devilish CEO, Mr. Stan. Do not miss it, or you might not have a job to come back to HellO. You have been warned!

Announcing the release date announcement

Hell of an Office has a release date, and you can catch the announcement during Future Games Show on June 8th at 1:00 pm PT 👁👄👁 Hell of an Office approaches! 🔥😈🔥
Don’t miss out, watch Future Games Show here on June 8th

PAX East 2024 and the latest news from Hell of an Office

[h3]PAX East 2024 recap [/h3]

PAX East 2024 was the first physical event we attended this year, and it was on fire: we revealed a glimpse of the never-before-seen history behind the most devilish office "HellO Corporation", and hosted a speedrun challenge based on beating the first 10 levels in 5 minutes.



The result: we hired 8 employees who beat the record between 3 and 4 minutes.

As part of the onboarding at HellO Corporation, Mr. Stapley, the CEO, and the burnt... we mean, happy employees 👔, suggested we give them a hot and corporate welcome with a "Welcome Kit".



Additionally, we gave away exclusive merchandise as a thank you for visiting our booth. We are very grateful for the love and support from new players, from those who came back and spent the 4 days of PAX East playing again and again, and those who had met us at past events that returned to play Hell of an Office and have become part of our community. Thank you so much!



[h3]Latest news from Hell of an Office[/h3]

We are glad to announce that Hell of an Office is currently in the final phase of production, and is getting ready for a full release in Q4 of this year! 🔥

Hell of an Office was launched in Early Access in March 2023, featuring 40 levels divided into four chapters. Since then, it has received significant content updates, resulting in 70 levels spread across seven different types of Hell, each with unique movement mechanics, unlockable elements for the stapler, and online leaderboards for international competition, allowing players to compete both with friends and against the top 10 players.



Welcome to your new workplace

With the full version of the game, you will experience the history of this infernal office with all its characters, staplers, and quirks across the 100 levels, spread out in 10 different circles of Hell. You'll need to advance through the various narrative chapters of the game's main campaign.

More levels, more gameplay mechanics and more unlockable skins will come with the full release! 💥



Some office floors have been remodeled….

Who is the CEO of HellO? 😈
How did you end up working in hell? 🔥
What do they serve at the cafeteria? ☕️
Who is in charge of Human Resources? 📦

All these doubts and more secrets will be resolved through the chapters of the new Hell of an Office story and its challenging new levels. We hope that you enjoy it as much as we did developing this entire game.



Ready to meet your new colleagues?

Your feedback has been essential to us, so thank you very much to those who have reached out to us.

If you haven't tried Hell of an Office yet, you can buy it right now and join our Discord server to share your feedback with us.


Dev Diary #3 : Crafting the Heartbeat of Hell of an Office

Hey fellow gamers, this is Albert, your go-to level designer in the Hell of an Office crew, and I'm about to spill the beans on how we cook up the perfect level for our 3D first-person platformer.

Grab your rocket jump boots 🤠 and dash along as I take you through the behind-the-scenes journey of level creation!



[h3]Seeking Wisdom in Other Realms[/h3]

Every great level starts with a dash of inspiration. We delve into the gaming cosmos, scavenging for ideas in other titles that can spark our creative flames. It's like raiding the treasure chests of game design, looking for solutions to problems or snagging cool concepts to brew into something entirely new.



[h3]Sketching the Masterplan[/h3]

Armed with inspiration, it's time to get our hands dirty, albeit virtually. We kick off with a rough sketch, either on paper or in the digital realm, playing with layouts until we strike gold. It's a dance of iteration, making sure our design aligns seamlessly with the game's rhythm and escalating difficulty.



[h3]From Blueprint to Blockbuster[/h3]

Once we settle on a layout, we jump into Unreal Engine to create a preliminary blocking. This isn't just about aesthetics; it's a meticulous dance of jumps, dashes, timings, and difficulty progression. Picture it like a carefully choreographed routine. We want players to feel the adrenaline rush, understand the objectives, and get hooked on the challenge as the difficulty escalates seamlessly, guiding them from the basics to the heart-pounding crescendo of our devilish level design.



[h3]Playtesting: The Crucible of Perfection[/h3]

Here comes the real test. We throw our brave playtesters into the fiery pits of our level and listen to their battle cries. Their feedback becomes our roadmap for iteration. We tweak and refine the blocking until every jump is pixel-perfect, every dash is exhilarating, and the difficulty curve is devilishly satisfying 😈.



[h3]The Lava's Deadly Waltz[/h3]

In Hell of an Office, pressure is a lava tide rising with every step. We manually adjust its speed to sync with the level's design. It's a delicate dance: too slow, it loses its edge; too fast, and the level becomes a fiery nightmare. This meticulous calibration ensures the perfect blend of challenge and playability.



[h3]Artistic Garnish and the Final Stretch[/h3]

With the gameplay nailed down, we pass the baton to our art wizards. They sprinkle the level with decorations, and come back to us for review, as sometimes, the artistic elements play tricks, and we must fine-tune until every corner aligns with our devilish vision. Here we show you the before and after of a section of a level:



[h3]Seal of Approval and Rankings[/h3]

Once the level passes all trials, we give it the final nod. But wait, there's more! The designer dons the Speedrunner's hat, setting the S-rank time and subsequent goals for players to strive for. It's the ultimate challenge—a devilish dance against the clock.

And here's the kicker: the S-rank and subsequent objectives aren't just there for show. They're the coveted medals you earn based on how swiftly you conquer the level. The faster, the better—the ultimate test of skill and precision in our devilishly dynamic world.

Another devilishly dynamic adventure awaits in Hell of an Office 🔥
Stay tuned for more behind-the-scenes peeks into our infernal creation.

Albert, Level Designer Extraordinaire ✍🏼