1. Dungeons 4
  2. News

Dungeons 4 News

Showcase and Contest Winner

Dungeons 4 – Contest Showcase and Winner Announcement


Faithful Underlings,

Following the announcement of the Badges of Honor, the Ultimate Evil now unveils a closer look at the masterfully crafted maps submitted for the contest.

[h2]Dungeons of the Apex[/h2]

Created by: Ice-Design
Map Type: MOBA
Overview: In this MOBA-like map, your objective is to destroy the enemy dwarf's main base.


Gameplay and Summary
You start in your dungeon and must build an army. The map features three lanes, each containing multiple buildings for both teams. Victory requires destroying all enemy bases in each lane before advancing to demolish the main base. Simultaneously, you must defend your dungeon heart and your team's bases. Minion waves spawn on each lane, progressing towards the enemy base and targeting enemy turrets. These waves grow stronger over time. Destroying certain overworld buildings also alters the dungeon's structure.

What We Enjoyed
This lengthy map introduces a unique playstyle, requiring strategic thinking as you can't control your units once they're in a lane. This creates a distinct experience compared to typical Dungeons maps, making it a refreshing challenge.

[h2]Thalya and the 7 Dwarves[/h2]

Created by: wildmick
Map Type: Kill Quest
Overview: Begin in a uniquely structured dungeon and battle dwarves to achieve the required kills.


Gameplay and Summary
This extensive map tasks you with building an army to kill as many dwarves as possible.

What We Enjoyed
The symmetrical and unique map structure makes dungeon-building highly satisfying, providing a fresh take on the traditional gameplay.

[h2]Little Story of Snow White[/h2]

Created by: Legomaniak
Map Type: Short-Story
Overview: Thalya and seven dwarves must triumph over the queen.


Gameplay and Summary
After a brief intro, you start with Thalya and must dig out seven dwarves with the help of snots. Use the units at your disposal to defeat the evil queen.

What We Enjoyed
This short map features a clear objective and a fixed number of units, encouraging strategic thinking and unit preservation.

[h2]A Dwarf is seldom alone[/h2]

Created by: Test 9000
Map Type: Small Skirmish Map
Overview: Your objective is to destroy the 4 dwaven bases on the overworld. In addition 3 further bases have settled in the underground.


Gameplay and Summary
Dwarves are peculiar, you rarely meet a single one, often they come in droves and search for gold, stirring up the whole underground while doing so. Of course, the Absolute Evil doesn't like this at all.
The map is smaller but packed with details on the overworld, all in the magic blue glowing mushroom theme. Heroes and the dwarves in the underground will periodically attack your Dungeonheart. Use the predefinded way to place traps. Expansion is also more tricky since the space that can be excavated is defined though clear granite borders.

What we enjoyed
A dwarf and mushroom focussed map with a love to detail.



[h2]Contest Winner[/h2]

After a long and painstaking deliberation process, the Ultimate Evil is pleased to announce the contest winner and Badge of Honor recipients. Each of the four maps are an "malevolent masterpiece," and thus, all four creators will receive the Badge of Honor. However, only one can be crowned the ultimate winner. After much consideration, the winner is , who will be awarded the special version of the Badge. The technical realisation was a masterpiece and also caused amazement internally.



This workshop and contest was new and exciting for us, and we had a lot of fun. We eagerly look forward to what the future holds, thanks to the awesomely evil Dungeons 4 community.

Thank you!
And remember:
Stay Evil!

Modder's Crest and Community Maps Video

Dungeons 4- Modder’s Crest and Community Maps


Faithfull Underlings !

After the Ultimate Evil has acknowledged the Dungeons 4 Community Maps spawned by its most loyal and creative community as a great contribution to its ever-expanding Rule of Evil, it has decided to reward the contest creators by awarding them Badges of Honor!

To accompany this maleficent proclamation, we have unleashed the Community Chaos Modding video, a pandemonium of player-crafted Evilness.
[previewyoutube][/previewyoutube]

The best community maps will be deemed “Malevolent Masterpieces” and awarded with a special in-game treat. The Modders of these Masterpieces will receive a unique Frame for their profile icon, displayer in the mod.io interface, game menu and in coop.



The winner of the Dungeons 4 Community Map contest will also receive a special variant with an additional golden laurel wreath crowning their icon.



With the Modder's Crest serving as a Badge of Honor for top modders and the Community Showcase video shining a spotlight on exceptional player creations, we continue to look forward to the future and we cannot wait to see what our fellow underlings will be able to create using Dungeons 4’s modding tools.

For further additions to the Evil Realms, the Ultimate Evil has expanded the availability of mod.io and the community content to those players, who scheme their villainous plans on console!

Maybe you want to earn the Modder’s Crest and delve into the Editor’s depths now as well?! And a big thank you from the whole Dungeons 4 Team to all our amazingly evil Modders!

Update 1.5 - Editor leaves Beta

Dungeons 4 Introduces User-Generated Content to Console


[h3]Dungeons 4 Editor leaves Beta today with Update 1.5, allowing console players to enjoy community-created maps for the first time[/h3]

With Update 1.5. Creators on PC can use the editor to create content for players on PC, Xbox Series X|S, and PlayStation 5 to download and play!

Rejoice! The Ultimate Evil has decreed that all players shall have access to enjoy player-created content. From today, those who wish to unearth these player-generated-gems need only venture to the Mod.io section from the main menu, select from the vast array of maps, and prepare to destroy their foes in new and exciting ways.
Additionally, Update 1.5 also includes Possession Mode, allowing the Micromanaging Evil to slip into the minds of its minions to ensure they are making the best Evil use of their time.

[previewyoutube][/previewyoutube]

The editor allows aspiring developers of evil access to the same tools used by Realmforge Studios when building levels, including creating unique objectives, unique spawn conditions for units, and even adding custom dialogue. The only limit to the possibilities is how diabolical you are willing to be in pursuit of true evil!


Dungeons 4 - Update 1.5


[h2]Changes Update 1.5:[/h2]
[h3] Mod.io (Download Mods)[/h3]
  • Mod.io access has been added to consoles. Players can now subscribe to and manage their mods via this new interface.


[h3]Level Editor[/h3]
  • The Level Editor has now been fully released. After implementation of community feedback, polishing, and improvements, the Editor is no longer in its Beta phase.
  • Additional fixes and features have been included in the Editor. Additional feature requests through the community and modding workshop have also been included.


[h3]Possess Snots![/h3]
  • The new spell “Possess Little Snot” has been added to the game. This spell allows you to slip from your godlike position into the dungeon's simplest creature: A little Snot. “Work! Work! Wait, do I have to do all this myself now?”


[h3]UI/UX[/h3]
  • The main menu has been reworked. "Community Content" has been added to the main menu. When selecting "Community Maps", the downloaded maps can be played here (access to the downloaded maps is also possible via the "Skirmish" menu). When selecting "Find More Maps" the Mod.io interface opens. This is where all community content can be managed.
    • [PC only] When selecting "Editor", the player can edit or create new maps.
  • The tile marker iconography has been improved to allow for better recognition of the iconography for colour vision impaired players.
  • The size of unit names now changes correctly after adjusting the Font Size in the options menu.
  • Single target spells now highlight their target correctly.
  • The unit dungeon tooltip is now displayed correctly when you hover over a unit while it is standing in a dungeon room.
  • Fixed an issue where mini-map icons of imprisoned enemies were being displayed incorrectly after loading a save game.
  • Improved an error message when trying to build a work unit / gimmick outside of a room.


[h3]Gamepad (Controller)[/h3]
  • Improved the tutorial of the introduction to the spell menu when using a game pad.
  • The handling of ring-menus when using the game pad has been adjusted.
  • The speed of scrolling within the level selection has been adjusted when using a gamepad.
  • [PS5 Only] The speed of scrolling within the options menu has been adjusted when using a gamepad.
  • The scrolling of the game hint menu has been improved when using a gamepad.


[h3]Controls[/h3]
  • Fixed input issues when using both a mouse and controller.
  • Improved the behaviour when using CTRL+Click on a unit portrait in the unit selection.


[h3]Other[/h3]
  • Improved the collider of portals to allow for better selection and easier transfer of units.
  • The use of perk potions has been reworked. Perk potions are now unlocked immediately after researching the Voodoo Brew and can be produced immediately without any other requirements.
  • Fixed an issue where Snots and some other units would go through visually closed doors.
  • Fixed an issue where golden portals would not get marked as preferred targets after slapping them.
  • Implemented several minor performance and memory optimisations.
  • Fixed an issue where the selected Thalya skin would reset to default if the changes weren’t applied in the options menu.
  • Fixed an issue where Thalya’s revive animation would display incorrectly after saving or loading a game.
  • Fixed an issue where Thalya was unable to cast her spells while sitting on the throne.
  • Fixed an issue where the dungeon lord was not re-summonable after dismissing him.
  • Fixed an issue where the behaviour of the Hypno-Bullfrog was not working as intended after the first two attacks.
  • Fixed an issue where some visual spell effects were not being displayed with the correct timing.
  • Fixed an issue where some skills or traps were able to target units in the fog of war, which was unintended.
  • Fixed an issue that caused unresponsive input behaviour when demolishing unpaid rooms.
  • Improved a visual glitch which occurred when demolishing a torture work unit / gimmick.
  • Improved some graphical glitches appearing on the Ice Tomb floor.
  • Improved some visually flickering decals appearing during skirmish map “Dreamdungeon”.
  • Fixed an issue where projectiles would stop mid-air due to sudden abortion of the skill (death of a unit or changing of behaviour of a unit).
  • Added a missing collider of a Stone of Finitude.

Snotcast #1 - Unicorns are trying to infiltrate the army of evil!

Snotcast #1 - Unicorns are trying to infiltrate the army of evil!


Welcome to a new week of „Snotcast – Evil News for the most evil servants!“

This week, we have a grotesque theory for you:
Rumor has it, that the Banshee’s little ghosts are secretly just unicorns in disguise, sent to infiltrate the armies of evil and weaken our forces from the inside!
They are disguising their bodies with magic and loose white sheets, while glamouring their horns into metal spikes to not raise suspicion!

And considering they are working closely with the Banshees, could they too be working for the forces of good?! All that shrieking does appear quite suspicious, now that one thinks about it more closely. A distraction so you don’t get too close to them and figure out their little ghosts‘ disguise, perhaps?!
What is their final goal, you ask? Who knows! Those disgusting forces of good work in mysterious ways. Maybe the want to smuggle enough spies in so they can destroy the Dungeon heart? Maybe they want to disable our carefully placed traps, or open the doors for their annoyingly stubborn companions, the dwarves?

We will have to investigate further. Rest assured, that you will find any hot new information right here!



Disclaimer: The Ultimate Evil would like to clarify that this is purely snot shitposting, and in no way an announcement of any evil content

Dungeons 4 is on Deck!

The Verified Evil has ordered all hands on deck!


We are very happy to share with you that Dungeons 4 has been reviewed by the Steam Team and is now officially Steam Deck Verified ✅!
Now you can serve the ultimate evil wherever you go!