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Masterplan Tycoon News

Dreamhack Beyond Indie Showcase

Greetings, builder!

We are proud to inform you, that Masterplan Tycoon is taking part in Dreamhack Beyond Indie Showcase.

Production chains, management of resources, bricks access, and more of that - let's repeat it once more on Dreamhack!



We also take this opportunity to say thanks to everybody who plays our demo, share their feedback and make people around know about Masterplan Tycoon.

https://store.steampowered.com/app/1644500/Masterplan_Tycoon/

For those, who are new here - we would like to get a small brief of what Masterplan Tycoon is about.

Masterplan Tycoon is a real-time strategy game about building interconnected chains of resources in a minimalist visual style. The nodes are buildings. The pins are contact points between them. The links are supply lines. Create the largest logistics system possible.

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Masterplan Tycoon | Livestream #2

Hello friends!

Steam Next Fest is in its full swing! And we are glad to announce the second live stream date and time - 08.10 10:00 AM PDT!



Join us and let your friends know about the event! Ask any questions about the game if you have them, during the stream.

[h2]Meanwhile, you can play the demo too:[/h2]

https://store.steampowered.com/app/1644500/Masterplan_Tycoon/

[h3]About Masterplan Tycoon[/h3] Masterplan Tycoon is a real-time strategy game about building interconnected chains of resources in a minimalist visual style. The nodes are buildings. The pins are contact points between them. The links are supply lines. Create the largest logistics system possible.

[previewyoutube][/previewyoutube]
For more on Masterplan Tycoon, follow the game on social media on the following channels.

Join us on Twitter: https://twitter.com/MPT_Tycoon
Join other fans on Discord: https://discord.gg/49FpfvAt8c
Share your review on Reddit: https://www.reddit.com/r/MasterplanTycoon/

Happy Steam Next Fest!

Masterplan Tycoon | Livestream #1

Hello friends!

Celebrating the Steam Next Fest, our game Masterplan Tycoon is going to be streamed 24/7! The first live stream will take place 04.10 at 11 AM PDT.



Join us and let your friends know about the event! Ask any questions about the game if you have them, during the stream.

[h3]Meanwhile, you can play the demo too:[/h3]

https://store.steampowered.com/app/1644500/Masterplan_Tycoon/

[h3]About Masterplan Tycoon[/h3] Masterplan Tycoon is a real-time strategy game about building interconnected chains of resources in a minimalist visual style. The nodes are buildings. The pins are contact points between them. The links are supply lines. Create the largest logistics system possible.

[previewyoutube][/previewyoutube]
For more on Masterplan Tycoon, follow the game on social media on the following channels.

Join us on Twitter: https://twitter.com/MPT_Tycoon
Join other fans on Discord: https://discord.gg/49FpfvAt8c
Share your review on Reddit: https://www.reddit.com/r/MasterplanTycoon/

Happy Steam Next Fest!

Steam Next Fest, October 2022

Hello friends!

We are happy to announce that our game Masterplan Tycoon is participating in the upcoming Steam Next Fest in October (3.10 - 10.10)!

We want more and more people to join the largest logistics system in the world!



What you can do to help us during the fest:
  • play the Masterplan Tycoon DEMO on Steam during the Next Fest;
  • watch live streams;
  • add the game to your wishlist;
  • join us on other social media sites!
[h3]ADD TO WISHLIST![/h3]
https://store.steampowered.com/app/1644500/Masterplan_Tycoon/

For more on Masterplan Tycoon, follow the game on social media on the following channels.

Join us on Twitter: https://twitter.com/MPT_Tycoon
Join other fans on Discord: https://discord.gg/49FpfvAt8c

See you at Steam Next Fest!

Making Of, Part 1

Hey there, I’m Anton. A standalone Unity developer.

Masterplan Tycoon looks pretty simple, doesn't it? But the fact is that I’ve been working on it since 2018.

https://store.steampowered.com/app/1644500/Masterplan_Tycoon/

I’m developing my ideas in a special way. When I come up with a concept for a new super-innovative technological masterpiece, I’m in no hurry to create another Unity project. Every developer has a cemetery like this. I shelf the idea to see if it survives. At first, the idea hunts birds and animals and makes a fire with sticks and stones. Then, it builds a shelter against the winter storm. Sometimes it meets other ideas, or what is left of them, some of the older ones that grew feral and lost the power of speech. And, if the idea overcomes these hardships, at last, the ship “Deliberation about the upcoming project” will take it away from that desert island.

I’ve been a game developer for almost 10 years. There are plenty of tools in our industry, and not all of them have to do something with the coding. There is a bunch of visual instruments now I'd like to show you what a node editor looks like:



Node editors allow to create algorithms without getting into the syntax of programming languages. Sometimes it works like a bridge between a programmer and an artist or a game designer. If you saw such things but had no idea what they are used for, here is your answer ;)

Also, I’m a huge fan of tycoons or games where you can build a settlement. I have been playing them since childhood, and it is always a pleasure to see how a few small houses appear at first, then grow into a small village, then a town, and finally a bustling metropolis. To progress in such games you have to create a chain of buildings that would improve the existing system and push the player forward.

Truth be told, I cannot remember the exact time this idea occurred to me. It must have been an uneventful day since it completely slipped my mind :)
The idea was to merge the node mechanics and the building chain progression from tycoon games. And after this concept survived the so-called “desert island”, I tried to make it into reality.

I completed the prototype in the autumn of 2018 during the hackathon. It’s an event where you need to create something solid in a short time. I had one day and that single idea…



Since there was practically no time, less was more. There were no resource zones, no quests. The algorithm that drew the curves was so bad that it looked bearable only when the nodes were arranged in a certain position. And yet I achieved everything that I wanted to do in a 24-hour period.



One of the most important development rules is "Never use anything that was put in the prototype". Most of the time it is easier to throw the mess away and restart from scratch than to fix it, so that's what I did! It took me a couple of weeks to recreate the functionality of nodes, curves, and resource delivery. Then I added resource areas because water and wood have to come from somewhere, after all.



The visual style became more distinct. I used blueprints as a base, so the game was filled with blue and its shades :)
At that stage, I was free to experiment. For example, the animation of gathering stones:



As you can see, in this version resource zones look “spotty”. They kept behaving like naughty children!





The real problems began when I tried to implement the “enlargement” or “reduction” of the zones- it wasn’t immediately clear how this mechanic was supposed to work, which in turn made it difficult to program. This is why I decided to abandon that idea in favor of tiles.



We will talk about this more in the upcoming chapter of “Making of”.

Best wishes,
Anton!


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