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Undeadly News

Upcoming Major Update: Blood & Flame

Hi there!

I'm excited to share that a major update is coming to Undeadly:



Blood & Flame will be released in two parts, spread across the Steam Summer Sale.

Part One will be released 30th June @ 4pm PDT. Click here to check the date in your local time zone.

Part Two will be released 14th July @ 6pm PDT. Click here to check the date in your local time zone.

I look forward to sharing more details as Blood & Flame releases.

Edit: Blood & Flame Part 2 was originally scheduled to be 7th July @ 4pm PDT but was delayed by one week.

Thanks, ːsteamthumbsupː
Ryan

Update #10 - Zombie Heatmap

Hi there

I've made some fixes and improvements based on community feedback.
  • [Game] Reduced the spawn rate of putrid zombies outside of the Putrid Den. (25% => 14%) Link
  • [Quality of Life] New feature - Zombie Heatmap


    This is a visualisation that previews potential zombie movement. The heatmap is brighter for zombies that deal more damage, while it is darker for zombies that deal less damage. You can activate this by pressing the 'Z' key. Link
  • [Bug] Fixed a bug where the camera would fly away when exiting to the main menu in some cases.
  • [Bug] Fixed a new crash that occurred in the keybindings menu. Link
  • [Bug] Flux beams now always block movement. (It was possible for a survivor to become stuck in an activating flux beam)
  • [Bug] The save/load menu was displaying an incorrect save creation date.
  • [Map] Moved several minor misaligned ground pieces in the residential district.

Undeadly has also been given a rating of playable for the Steam Deck.



Do note, there are known issues with the gameplay experience on the Steam Deck, such as font and UI not scaling correctly. Full Steam Deck support will likely not be a priority until after the Early Access campaign. However, general performance improvements and support should benefit the Steam Deck experience for Undeadly.

Thanks ːsteamthumbsupː
Ryan

Update #9 - First Month Review

Hi there

Today brings an update as well as a bit of a review. It has also been one month since Undeadly launched to Early Access. Let's dive in!

[h2]Patch Notes[/h2]
[List]
[Quality of Life] The camera now keeps the void ship in the frame when it is appearing/disappearing.
[Quality of Life] Show fewer of the precursor events that signal the void ship will appear/disappear, speeding up the AI turn when this happens.
[Bug] Fixed a bug where the void ship may have caused issues when loading.
[Bug] Patched a bug that could occur when a survivor is loaded. Link [Bug] Fixed a bug where putrid zombies would not retain their immunity to toxic gas.
[Bug] Fixed a bug where the library menu would appear broken in some cases. Link [Bug] Patched a bug where loading the time freeze rift would cause a crash in some cases.
[Performance] The HUD is now rebuilt at most once per frame, reducing frame rate hitches in some cases.
[h2]Month #1 Review[/h2]

It has been an awesome month with a ton of feedback. Here is a summary count of the patch notes items so far:



Patch Note Type

Total



Bug

28



Quality of Life

14



Equipment

2



Game

1



Balance

1



Performance

1


The focus of the first month has been on ironing out bugs and quality of life updates. Some highlights include the roadmap items Faster AI Turns and Camera Improvements.

Shout-out to the people who have given feedback, whether through the Discord server, or with the in-game feedback tool (using the F8 key) and so on. This has been hugely helpful in identifying and fixing issues, as well as suggestions about how to improve Undeadly.

If you haven't already, please consider leaving a review for Undeadly on Steam! This really helps let people know if Undeadly is the right kind of game for them.

[h2]Looking Ahead[/h2]

Over the next period, there will be patches with bug fixes and minor improvements. If you have found a bug or would like to give a suggestion, be sure to let me know in the Discord server.

One of the upcoming targeted roadmap items will be Long Range Movement.

While it is too soon to go into the details, the first major update for Undeadly is underway, Exciting stuff! Expect to hear more about it closer to the time.

Thanks ːsteamthumbsupː
Ryan

Update #8 - Patch 25th April 2023

Hi there

I've made some fixes and improvements.

  • [Quality of Life] You can now select survivors that have no action points remaining. Link
  • [Quality of Life] When switching between next/previous survivors, the order is a little smarter than before, grouping nearby survivors together. Link
  • [Quality of Life] Added a button to reset all settings and a button to reset just the colour settings in the options menu.
  • [Quality of Life] Survivors who cancel an operation like studying or healing will now have their action points refunded for that turn. Link
  • [Bug] Fixed the bug where the game speed reset when a menu was closed. Link
  • [Bug] Fixed a bug where menu fields would incorrectly trigger the scroll bar.
  • [Bug] Fixed a UI navigation bug that occurred when removing a task in the workshop.
  • [Bug] Fixed a bug where updates would reset your settings.
  • [Bug] Fixed a bug where the game would not successfully load in some circumstances.

Thanks ːsteamthumbsupː
Ryan

Update #7 - Speeding Things Up

Hi there

I've made some fixes and quality of life improvements. The quick version here is that AI and survivor turns should now be quicker thanks to these changes.
  • Roadmap Item: Faster AI Turns
    • [Quality of Life] Only track AI events in the immediate range of survivors. Link
    • Added a configurable value (one for day, one for night) that you can set in the options menu. This value determines how close an AI event must be to a survivor so that the camera will focus on it. A lower value will focus only on events close to a survivor.
    • [Quality of Life] Use the camera speed up and slow down buttons (shift and control on PC by default) to modify survivor, zombie and rift movement speed. Link
    • [Quality of Life] During the AI turn, a button will sometimes become available in the contextual corner that you can press to skip tracking an AI event. Pressing the toggle select button (space key by default) will also do this. Link
    • [Quality of Life] Multiple mobile hazard rifts may now move in parallel, speeding things up. Link
  • [Bug] Fixed permanent running sound that can occur when frozen zombies are unfrozen. Link
  • [Bug] Fixed a bug where crawlers would try to attack from a large distance.
  • [Equipment] Tuned the timings of some weapon effects.
  • [Equipment] Improved the synchronisation of melee sound effects.
  • [Bug] Fixed a bug where the world reset wave would occupy a tile when it should not have.
  • [Bug] Fixed a bug where the mobile putrid rifts would not play a sound on load.

Thanks ːsteamthumbsupː
Ryan